RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
22 natives in namespace PERSISTENCE
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void _0x7A1BD123E5CDB6E5 () //0x7A1BD123E5CDB6E5
- 0
- 299
- 1207
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void PERSISTENCE_REMOVE_ALL_ENTITIES_IN_AREA ( float x, float y, float z, float radius ) //0x9D16896F0DBE78A2
- 0
- 281
- 1207
-
void _0x065887B694359799 ( Any p0 ) //0x065887B694359799
- 0
- 265
- 1207
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void _0xFC9806DA9A460093 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xFC9806DA9A460093
- 0
- 269
- 1207
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void _0xB03140014ACA6C40 ( Any p0, Any p1 ) //0xB03140014ACA6C40
- 0
- 263
- 1207
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void _0xE225CEF1901F6108 ( Any p0, Any p1 ) //0xE225CEF1901F6108
- 0
- 297
- 1207
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void _0x8DE104BEC243A73B ( Any p0 ) //0x8DE104BEC243A73B
- 0
- 285
- 1207
-
void _0xEFB5F34CC0953B27 ( Any p0 ) //0xEFB5F34CC0953B27
- 0
- 284
- 1207
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Any _0xBA2C49EA6A8D24FF ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xBA2C49EA6A8D24FF
- 0
- 310
- 1207
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Any _0x2E545965DF98D476 ( Any p0 ) //0x2E545965DF98D476
- 0
- 273
- 1207
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void _0xF5622FA6ACFCA7DB ( Any p0, Any p1 ) //0xF5622FA6ACFCA7DB
- 0
- 248
- 1207
-
void _0x3CA5E58C9731A16B ( Any p0, Any p1 ) //0x3CA5E58C9731A16B
- 0
- 285
- 1207
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void _0xDC0A1F0ECEC9F0C0 ( Any p0, Any p1 ) //0xDC0A1F0ECEC9F0C0
- 0
- 246
- 1207
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Any _0x5A79220F6D38D7C3 ( Any p0 ) //0x5A79220F6D38D7C3
- 0
- 267
- 1207
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Any _0xCFDA2518F322D836 ( Any p0 ) //0xCFDA2518F322D836
- 0
- 265
- 1207
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Any _0x1F56FB3FDB4EAF65 ( Any p0 ) //0x1F56FB3FDB4EAF65
- 0
- 283
- 1207
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void _0x291CC21D1FB6790E ( Any p0 ) //0x291CC21D1FB6790E
- 0
- 289
- 1207
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void PERSISTENCE_ADD_SCENARIO_LOOTED ( int scenario ) //0x8245C1F3262F4AC2
- 0
- 312
- 1207
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BOOL _PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED ( int scenario ) //0xFB7CF1DE938A3E22
- 0
- 274
- 1207
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BOOL _PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED_AT_COORDS ( float x, float y, float z ) //0xB6E1A185C2B9319A
- 0
- 296
- 1207
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Any _0x188313616D184213 ( Any p0, Any p1, Any p2, Any p3 ) //0x188313616D184213
- 0
- 347
- 1207
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void _0x66DAA3A9274E8E82 () //0x66DAA3A9274E8E82
- 0
- 249
- 1232
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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