RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
124 natives in namespace LAW
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BOOL _LAW_WITNESS_RESPONSE_TASK ( Ped pedGroup1, Ped ped, Ped pedGroup2, float x, float y, float z, Hash crimeType ) //0xF0B67BAD53C35BD9
- 0
- 280
- 1207
-
Any _0x018F30D762E62DF8 ( Ped ped, Any* p1 ) //0x018F30D762E62DF8
- 0
- 252
- 1207
-
Any _0x318F0F9A4426CFA2 ( Ped ped, Any* p1 ) //0x318F0F9A4426CFA2
- 0
- 261
- 1207
-
Any _0x95878B13E272EF1F ( Entity entity, Ped ped, BOOL p2, float x, float y, float z, Hash crimeType ) //0x95878B13E272EF1F
- 0
- 273
- 1207
-
void _0xD7494DED50C6EF52 ( Player player, Hash crimeType, int p2 ) //0xD7494DED50C6EF52
- 0
- 269
- 1207
-
BOOL ARE_WITNESSES_ACTIVE ( Player player ) //0x69E181772886F48B
- 0
- 345
- 1207
-
BOOL _ARE_WITNESSES_PENDING ( Player player ) //0x0BB6DE7D23C60626
- 0
- 256
- 1207
-
BOOL _ARE_INVESTIGATORS_ACTIVE ( Player player, BOOL areInvestigatorsActive, Any p2 ) //0xF0FBFB9AB15F7734
- 0
- 219
- 1207
-
void _0x522F74636DF10201 ( Player player, ItemSet itemSet ) //0x522F74636DF10201
- 0
- 257
- 1207
-
void _0xDA1A9ADC4E3D4B16 ( ItemSet itemSet, Any p1, Any p2 ) //0xDA1A9ADC4E3D4B16
- 0
- 258
- 1207
-
void _ENABLE_DISPATCH_LAW ( BOOL toggle ) //0xC805EB785824F712
- 0
- 279
- 1207
-
void _ENABLE_DISPATCH_LAW_2 ( BOOL toggle ) //0x710448D44A64C213
- 0
- 205
- 1207
-
BOOL _0xECE3C34B270428D5 () //0xECE3C34B270428D5
- 0
- 241
- 1207
-
BOOL _ARE_LAW_PEDS_ENABLED_FOR_TRAIN () //0xA22C46F16359471C
- 0
- 263
- 1207
-
void _0x82F11E1296996574 ( int p0 ) //0x82F11E1296996574
- 0
- 225
- 1207
-
void _0x3852237A3D9DF145 ( int p0 ) //0x3852237A3D9DF145
- 0
- 233
- 1207
-
BOOL _0x0EAF918F751F27BA ( Ped ped ) //0x0EAF918F751F27BA
- 0
- 265
- 1207
-
BOOL _0xC0DF161950FB101E ( Ped ped ) //0xC0DF161950FB101E
- 0
- 255
- 1207
-
Any _0xE4D6E45F491A66CB ( Player player, int p1 ) //0xE4D6E45F491A66CB
- 0
- 320
- 1207
-
int _SET_PED_CRIME_WITNESS ( Player playerId, Hash crimeType, Ped ped ) //0x10827B5A0AAC56A7
- 0
- 726
- 1207
-
BOOL _CLEAR_PLAYER_CRIMES () //0x55F37F5F3F2475E1
- 0
- 232
- 1207
-
_REPORT_PLAYER_FOR_CRIME ( Player player, Hash crimeType, int bounty, Entity entity, BOOL isKnownSuspect ) //0xF60386770878A98F
- 0
- 752
- 1207
-
int _SET_PLAYER_LAW_REGION ( Any playerIndex, Any lawRegionHash, Hash stateHash ) //0x4752F68EB7F2D280
- 0
- 461
- 1207
-
BOOL _IS_PLAYER_WANTED ( Player player ) //0xAD401C63158ACBAA
- 0
- 374
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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