RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
124 natives in namespace LAW
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void _DISABLE_GUARD_ZONE ( const char* name ) //0x26D558692B25DD95
- 0
- 172
- 1207
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BOOL _0x26934083D3F2579C ( Player player ) //0x26934083D3F2579C
- 0
- 184
- 1207
-
Hash _GET_HUD_PLAYER_CRIME_TYPE ( Player player ) //0x259CE340A8738814
- 0
- 239
- 1207
-
void _0x22741652985C84D0 ( Player player, Hash lawRegionHash ) //0x22741652985C84D0
- 0
- 248
- 1207
-
void _0x21213B833EF4DAE7 ( Player player, Ped ped, Vector3* outCoords ) //0x21213B833EF4DAE7
- 0
- 209
- 1207
-
void _0x2001687F9562FD9D ( Any p0 ) //0x2001687F9562FD9D
- 0
- 178
- 1207
-
void _0x15ABD5004CAD2D99 ( int p0 ) //0x15ABD5004CAD2D99
- 0
- 263
- 1207
-
Hash _0x148E7AC8141C9E64 ( Player player ) //0x148E7AC8141C9E64
- 0
- 265
- 1207
-
int _SET_PED_CRIME_WITNESS ( Player playerId, Hash crimeType, Ped ped ) //0x10827B5A0AAC56A7
- 0
- 726
- 1207
-
BOOL _0x0F230DE0DDBE3649 ( Player player ) //0x0F230DE0DDBE3649
- 0
- 188
- 1207
-
BOOL _0x0EAF918F751F27BA ( Ped ped ) //0x0EAF918F751F27BA
- 0
- 265
- 1207
-
void ADD_BOUNTY ( Player player, int itemValueAmount ) //0x0E3BDEED21BEB945
- 0
- 281
- 1207
-
BOOL _0x0DBACA9C38C9A686 ( const char* name ) //0x0DBACA9C38C9A686
- 0
- 183
- 1207
-
BOOL _CREATE_GUARD_ZONE_FOR_ENTITY ( const char* guardZoneName, Entity entity, float x, float y, float z ) //0x0D4B77E862475ED3
- 0
- 127
- 1311
-
void _0x0C392DB374655176 ( float x, float y, float z, float p3, ItemSet itemSet ) //0x0C392DB374655176
- 0
- 190
- 1207
-
int _0x0BDFEBCF40A5F7E3 ( Hash crimeType ) //0x0BDFEBCF40A5F7E3
- 0
- 185
- 1207
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BOOL _ARE_WITNESSES_PENDING ( Player player ) //0x0BB6DE7D23C60626
- 0
- 256
- 1207
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void SET_BOUNTY ( Player player, int amount ) //0x093A9D1F72DF0D19
- 0
- 396
- 1207
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void _0x07E8B8B20570271C ( Player player ) //0x07E8B8B20570271C
- 0
- 249
- 1207
-
void CLEAR_WANTED_SCORE ( Player player ) //0x062B4A4A3396351D
- 0
- 334
- 1207
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Any _0x018F30D762E62DF8 ( Ped ped, Any* p1 ) //0x018F30D762E62DF8
- 0
- 252
- 1207
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void _0x00DB0BC05E3FAA4E ( Ped ped, int bitset ) //0x00DB0BC05E3FAA4E
- 0
- 159
- 1207
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void _SET_CUSTOM_LAW_DISPATCH_RESPONSE ( Hash dispatchResponseHash ) //0x009CF9A29972C298
- 0
- 188
- 1207
-
void _SET_DISPATCH_MULTIPLIER_OVERRIDE ( float multiplier ) //0x002BABE0B7D53136
- 0
- 173
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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