Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

124 natives in namespace LAW

  1. void _DISABLE_GUARD_ZONE ( const char* name )  //0x26D558692B25DD95

    • 0
    • 172
    • 1207
  2. BOOL _0x26934083D3F2579C ( Player player )  //0x26934083D3F2579C

    • 0
    • 184
    • 1207
  3. Hash _GET_HUD_PLAYER_CRIME_TYPE ( Player player )  //0x259CE340A8738814

    • 0
    • 239
    • 1207
  4. void _0x22741652985C84D0 ( Player player, Hash lawRegionHash )  //0x22741652985C84D0

    • 0
    • 248
    • 1207
  5. void _0x21213B833EF4DAE7 ( Player player, Ped ped, Vector3* outCoords )  //0x21213B833EF4DAE7

    • 0
    • 209
    • 1207
  6. void _0x2001687F9562FD9D ( Any p0 )  //0x2001687F9562FD9D

    • 0
    • 178
    • 1207
  7. void _0x15ABD5004CAD2D99 ( int p0 )  //0x15ABD5004CAD2D99

    • 0
    • 263
    • 1207
  8. Hash _0x148E7AC8141C9E64 ( Player player )  //0x148E7AC8141C9E64

    • 0
    • 265
    • 1207
  9. int _SET_PED_CRIME_WITNESS ( Player playerId, Hash crimeType, Ped ped )  //0x10827B5A0AAC56A7

    • 0
    • 726
    • 1207
  10. BOOL _0x0F230DE0DDBE3649 ( Player player )  //0x0F230DE0DDBE3649

    • 0
    • 188
    • 1207
  11. BOOL _0x0EAF918F751F27BA ( Ped ped )  //0x0EAF918F751F27BA

    • 0
    • 265
    • 1207
  12. void ADD_BOUNTY ( Player player, int itemValueAmount )  //0x0E3BDEED21BEB945

    • 0
    • 281
    • 1207
  13. BOOL _0x0DBACA9C38C9A686 ( const char* name )  //0x0DBACA9C38C9A686

    • 0
    • 183
    • 1207
  14. BOOL _CREATE_GUARD_ZONE_FOR_ENTITY ( const char* guardZoneName, Entity entity, float x, float y, float z )  //0x0D4B77E862475ED3

    • 0
    • 127
    • 1311
  15. void _0x0C392DB374655176 ( float x, float y, float z, float p3, ItemSet itemSet )  //0x0C392DB374655176

    • 0
    • 190
    • 1207
  16. int _0x0BDFEBCF40A5F7E3 ( Hash crimeType )  //0x0BDFEBCF40A5F7E3

    • 0
    • 185
    • 1207
  17. BOOL _ARE_WITNESSES_PENDING ( Player player )  //0x0BB6DE7D23C60626

    • 0
    • 256
    • 1207
  18. void SET_BOUNTY ( Player player, int amount )  //0x093A9D1F72DF0D19

    • 0
    • 396
    • 1207
  19. void _0x07E8B8B20570271C ( Player player )  //0x07E8B8B20570271C

    • 0
    • 249
    • 1207
  20. void CLEAR_WANTED_SCORE ( Player player )  //0x062B4A4A3396351D

    • 0
    • 334
    • 1207
  21. Any _0x018F30D762E62DF8 ( Ped ped, Any* p1 )  //0x018F30D762E62DF8

    • 0
    • 252
    • 1207
  22. void _0x00DB0BC05E3FAA4E ( Ped ped, int bitset )  //0x00DB0BC05E3FAA4E

    • 0
    • 159
    • 1207
  23. void _SET_CUSTOM_LAW_DISPATCH_RESPONSE ( Hash dispatchResponseHash )  //0x009CF9A29972C298

    • 0
    • 188
    • 1207
  24. void _SET_DISPATCH_MULTIPLIER_OVERRIDE ( float multiplier )  //0x002BABE0B7D53136

    • 0
    • 173
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...