RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
124 natives in namespace LAW
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BOOL _0xB527099D1E1EED49 ( Player player, int p1, Hash* crimeType ) //0xB527099D1E1EED49
- 0
- 215
- 1207
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void CLEAR_PLAYER_PAST_CRIMES ( Player player ) //0xBCC6DC59E32A2BDC
- 0
- 191
- 1207
-
void SET_PLAYER_ARRESTED_IN_REGION ( Player player, Hash lawRegionHash ) //0xE0FA74AA3CCE650B
- 0
- 207
- 1207
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void SET_PLAYER_TURNED_IN_BOUNTY_IN_REGION ( Player player, Hash lawRegionHash ) //0x73BAD7B2F2DB50DE
- 0
- 204
- 1207
-
void _0xD6C0A8C7C0B2F82C ( Player player, BOOL p1 ) //0xD6C0A8C7C0B2F82C
- 0
- 184
- 1207
-
void SET_LAW_SENSE_RANGE_MODIFIER ( Player player, float range ) //0xFEC85339AACA2A35
- 0
- 186
- 1207
-
void _0x7EF2A2FE38D74456 ( int flag, BOOL p1 ) //0x7EF2A2FE38D74456
- 0
- 179
- 1207
-
BOOL _0xC7DC5A0A7DF608CB ( int flag ) //0xC7DC5A0A7DF608CB
- 0
- 171
- 1207
-
void SET_DISABLE_DISTURBANCE_CRIMES ( Player player, BOOL p1 ) //0xDE5FAA741A781F73
- 0
- 190
- 1207
-
void SET_POSTPONE_DISTURBANCE_CRIMES_DURING_COMBAT ( Player player, BOOL p1 ) //0x362086B911657B1A
- 0
- 182
- 1207
-
void _CREATE_GUARD_ZONE ( const char* name ) //0x8F9DE75680275C9F
- 0
- 185
- 1207
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void _REMOVE_GUARD_ZONE ( const char* name ) //0x67EBDD958835956C
- 0
- 182
- 1207
-
void _0x9772395CC73E8D1F ( Ped ped, const char* name ) //0x9772395CC73E8D1F
- 0
- 167
- 1207
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void _DISABLE_GUARD_ZONE ( const char* name ) //0x26D558692B25DD95
- 0
- 172
- 1207
-
BOOL _0x0DBACA9C38C9A686 ( const char* name ) //0x0DBACA9C38C9A686
- 0
- 183
- 1207
-
BOOL _IS_GUARD_PED_INVESTIGATING ( Ped ped ) //0xD743C4293F47AFAD
- 0
- 171
- 1207
-
void _SET_GUARD_ZONE_VOLUME_REGISTRATION_START ( const char* name, Volume volume ) //0x8C598A930F471938
- 0
- 167
- 1207
-
void _SET_GUARD_ZONE_VOLUME_RESTRICTED ( const char* name, Volume volume ) //0x35815F372D43E1E5
- 0
- 185
- 1207
-
void _SET_GUARD_ZONE_VOLUME_THREAT ( const char* name, Volume volume ) //0xA1B0E6301E2E02A6
- 0
- 191
- 1207
-
void _SET_GUARD_ZONE_VOLUME_WARNING ( const char* name, Volume volume ) //0xAD3E07C37A7C1ADC
- 0
- 178
- 1207
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void _SET_GUARD_ZONE_VOLUME_REGISTRATION_END ( const char* name, Volume volume ) //0xA8A74AA79FB67159
- 0
- 182
- 1207
-
void _SET_GUARD_ZONE_POSITION ( const char* name, float x, float y, float z ) //0x7E7BF59F89FC6C6D
- 0
- 219
- 1207
-
void _SET_GUARD_ZONE_POSITION_2 ( const char* name, float x, float y, float z ) //0x2F9005E2EA4E5EE4
- 0
- 202
- 1207
-
BOOL _CREATE_GUARD_ZONE_FOR_ENTITY ( const char* guardZoneName, Entity entity, float x, float y, float z ) //0x0D4B77E862475ED3
- 0
- 127
- 1311
-
void SUPPRESS_CRIME_THIS_FRAME ( Player player, Hash crimeType, int p2, int p3, int p4 ) //0x785177E4D57D7389
- 0
- 341
- 1207
-
int NUM_CRIMES_SUPPRESSED ( Player player, Hash crimeType ) //0xC08E804C91F47C80
- 0
- 255
- 1207
-
Any _0xFFEBE5AA96BC2E4E ( Ped ped, Hash crimeType, BOOL p2 ) //0xFFEBE5AA96BC2E4E
- 0
- 261
- 1207
-
void _0x15ABD5004CAD2D99 ( int p0 ) //0x15ABD5004CAD2D99
- 0
- 263
- 1207
-
void _0xF611DE44AEB36A1D ( Hash crimeType, BOOL p1 ) //0xF611DE44AEB36A1D
- 0
- 247
- 1207
-
BOOL _0x3D2674828A4E6B3C () //0x3D2674828A4E6B3C
- 0
- 250
- 1207
-
void _0xC5EB2755FA25F1E9 ( BOOL p0 ) //0xC5EB2755FA25F1E9
- 0
- 271
- 1207
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int GET_BOUNTY ( Player player ) //0x54310AAB97B92816
- 0
- 338
- 1207
-
void ADD_BOUNTY ( Player player, int itemValueAmount ) //0x0E3BDEED21BEB945
- 0
- 281
- 1207
-
void SET_BOUNTY ( Player player, int amount ) //0x093A9D1F72DF0D19
- 0
- 396
- 1207
-
void CLEAR_BOUNTY ( Player player ) //0xC76F252371150D9A
- 0
- 319
- 1207
-
int GET_WANTED_SCORE ( Player player ) //0xDD5FD601481F648B
- 0
- 277
- 1207
-
void SET_WANTED_SCORE ( Player player, int intensity ) //0xA80FF73F772ACF6A
- 0
- 701
- 1207
-
void CLEAR_WANTED_SCORE ( Player player ) //0x062B4A4A3396351D
- 0
- 334
- 1207
-
void _0x331D349E0380B097 ( Any p0 ) //0x331D349E0380B097
- 0
- 268
- 1207
-
void _0x292AD61A33A7A485 () //0x292AD61A33A7A485
- 0
- 271
- 1207
-
void _0x07E8B8B20570271C ( Player player ) //0x07E8B8B20570271C
- 0
- 249
- 1207
-
void _0x22741652985C84D0 ( Player player, Hash lawRegionHash ) //0x22741652985C84D0
- 0
- 248
- 1207
-
void _REPORT_PLAYER_LAW_DISPATCH_RESPONSE_OVERRIDE ( Player player, Hash dispatchResponseHash ) //0x9C4352134B2835FB
- 0
- 244
- 1207
-
BOOL _0x9EF07CFBB19A9733 () //0x9EF07CFBB19A9733
- 0
- 236
- 1207
-
void _SET_LAW_DISABLED ( BOOL toggle ) //0x8DE82BC774F3B862
- 0
- 283
- 1207
-
void _FORCE_LAW_ON_LOCAL_PLAYER_IMMEDIATELY () //0x956510F8C36B5C64
- 0
- 265
- 1207
-
void _0x5E6F375CA101C108 ( Player player, BOOL p1 ) //0x5E6F375CA101C108
- 0
- 302
- 1207
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void _SET_LAW_RBS_VOLUME ( Player player, Hash p1 ) //0x9BBDCB8DF789EBC1
- 0
- 256
- 1207
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Hash _0x148E7AC8141C9E64 ( Player player ) //0x148E7AC8141C9E64
- 0
- 265
- 1207
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void _0xEDFC6C1FD1C964F5 ( Player player, Hash crimeType, int bounty, float p3, float p4, BOOL p5, float p6, float p7, Any p8 ) //0xEDFC6C1FD1C964F5
- 0
- 287
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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