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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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124 natives in namespace LAW

  1. BOOL _0xB527099D1E1EED49 ( Player player, int p1, Hash* crimeType )  //0xB527099D1E1EED49

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  2. void CLEAR_PLAYER_PAST_CRIMES ( Player player )  //0xBCC6DC59E32A2BDC

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  3. void SET_PLAYER_ARRESTED_IN_REGION ( Player player, Hash lawRegionHash )  //0xE0FA74AA3CCE650B

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  4. void SET_PLAYER_TURNED_IN_BOUNTY_IN_REGION ( Player player, Hash lawRegionHash )  //0x73BAD7B2F2DB50DE

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  5. void _0xD6C0A8C7C0B2F82C ( Player player, BOOL p1 )  //0xD6C0A8C7C0B2F82C

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  6. void SET_LAW_SENSE_RANGE_MODIFIER ( Player player, float range )  //0xFEC85339AACA2A35

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  7. void _0x7EF2A2FE38D74456 ( int flag, BOOL p1 )  //0x7EF2A2FE38D74456

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  8. BOOL _0xC7DC5A0A7DF608CB ( int flag )  //0xC7DC5A0A7DF608CB

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  9. void SET_DISABLE_DISTURBANCE_CRIMES ( Player player, BOOL p1 )  //0xDE5FAA741A781F73

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  10. void SET_POSTPONE_DISTURBANCE_CRIMES_DURING_COMBAT ( Player player, BOOL p1 )  //0x362086B911657B1A

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  11. void _CREATE_GUARD_ZONE ( const char* name )  //0x8F9DE75680275C9F

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  12. void _REMOVE_GUARD_ZONE ( const char* name )  //0x67EBDD958835956C

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  13. void _0x9772395CC73E8D1F ( Ped ped, const char* name )  //0x9772395CC73E8D1F

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  14. void _DISABLE_GUARD_ZONE ( const char* name )  //0x26D558692B25DD95

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  15. BOOL _0x0DBACA9C38C9A686 ( const char* name )  //0x0DBACA9C38C9A686

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  16. BOOL _IS_GUARD_PED_INVESTIGATING ( Ped ped )  //0xD743C4293F47AFAD

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  17. void _SET_GUARD_ZONE_VOLUME_REGISTRATION_START ( const char* name, Volume volume )  //0x8C598A930F471938

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  18. void _SET_GUARD_ZONE_VOLUME_RESTRICTED ( const char* name, Volume volume )  //0x35815F372D43E1E5

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  19. void _SET_GUARD_ZONE_VOLUME_THREAT ( const char* name, Volume volume )  //0xA1B0E6301E2E02A6

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  20. void _SET_GUARD_ZONE_VOLUME_WARNING ( const char* name, Volume volume )  //0xAD3E07C37A7C1ADC

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  21. void _SET_GUARD_ZONE_VOLUME_REGISTRATION_END ( const char* name, Volume volume )  //0xA8A74AA79FB67159

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  22. void _SET_GUARD_ZONE_POSITION ( const char* name, float x, float y, float z )  //0x7E7BF59F89FC6C6D

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  23. void _SET_GUARD_ZONE_POSITION_2 ( const char* name, float x, float y, float z )  //0x2F9005E2EA4E5EE4

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  24. BOOL _CREATE_GUARD_ZONE_FOR_ENTITY ( const char* guardZoneName, Entity entity, float x, float y, float z )  //0x0D4B77E862475ED3

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  25. void SUPPRESS_CRIME_THIS_FRAME ( Player player, Hash crimeType, int p2, int p3, int p4 )  //0x785177E4D57D7389

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  26. int NUM_CRIMES_SUPPRESSED ( Player player, Hash crimeType )  //0xC08E804C91F47C80

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  27. Any _0xFFEBE5AA96BC2E4E ( Ped ped, Hash crimeType, BOOL p2 )  //0xFFEBE5AA96BC2E4E

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  28. void _0x15ABD5004CAD2D99 ( int p0 )  //0x15ABD5004CAD2D99

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  29. void _0xF611DE44AEB36A1D ( Hash crimeType, BOOL p1 )  //0xF611DE44AEB36A1D

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  30. BOOL _0x3D2674828A4E6B3C ()  //0x3D2674828A4E6B3C

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  31. void _0xC5EB2755FA25F1E9 ( BOOL p0 )  //0xC5EB2755FA25F1E9

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  32. int GET_BOUNTY ( Player player )  //0x54310AAB97B92816

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  33. void ADD_BOUNTY ( Player player, int itemValueAmount )  //0x0E3BDEED21BEB945

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  34. void SET_BOUNTY ( Player player, int amount )  //0x093A9D1F72DF0D19

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  35. void CLEAR_BOUNTY ( Player player )  //0xC76F252371150D9A

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  36. int GET_WANTED_SCORE ( Player player )  //0xDD5FD601481F648B

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  37. void SET_WANTED_SCORE ( Player player, int intensity )  //0xA80FF73F772ACF6A

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  38. void CLEAR_WANTED_SCORE ( Player player )  //0x062B4A4A3396351D

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  39. void _0x331D349E0380B097 ( Any p0 )  //0x331D349E0380B097

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  40. void _0x292AD61A33A7A485 ()  //0x292AD61A33A7A485

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  41. void _0x07E8B8B20570271C ( Player player )  //0x07E8B8B20570271C

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  42. void _0x22741652985C84D0 ( Player player, Hash lawRegionHash )  //0x22741652985C84D0

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  43. void _REPORT_PLAYER_LAW_DISPATCH_RESPONSE_OVERRIDE ( Player player, Hash dispatchResponseHash )  //0x9C4352134B2835FB

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  44. BOOL _0x9EF07CFBB19A9733 ()  //0x9EF07CFBB19A9733

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  45. void _SET_LAW_DISABLED ( BOOL toggle )  //0x8DE82BC774F3B862

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  46. void _FORCE_LAW_ON_LOCAL_PLAYER_IMMEDIATELY ()  //0x956510F8C36B5C64

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  47. void _0x5E6F375CA101C108 ( Player player, BOOL p1 )  //0x5E6F375CA101C108

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  48. void _SET_LAW_RBS_VOLUME ( Player player, Hash p1 )  //0x9BBDCB8DF789EBC1

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  49. Hash _0x148E7AC8141C9E64 ( Player player )  //0x148E7AC8141C9E64

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  50. void _0xEDFC6C1FD1C964F5 ( Player player, Hash crimeType, int bounty, float p3, float p4, BOOL p5, float p6, float p7, Any p8 )  //0xEDFC6C1FD1C964F5

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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