RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
124 natives in namespace LAW
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void _SET_LAW_RBS_VOLUME ( Player player, Hash p1 ) //0x9BBDCB8DF789EBC1
- 0
- 256
- 1207
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void _0x9B4C564BFA7CFF37 ( float p0 ) //0x9B4C564BFA7CFF37
- 0
- 167
- 1207
-
BOOL _0x9945A3E2528A02E8 ( Player player ) //0x9945A3E2528A02E8
- 0
- 165
- 1207
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void _0x987BE590FB9D41E5 ( BOOL p0 ) //0x987BE590FB9D41E5
- 0
- 165
- 1207
-
void _0x9772395CC73E8D1F ( Ped ped, const char* name ) //0x9772395CC73E8D1F
- 0
- 167
- 1207
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Any _0x95878B13E272EF1F ( Entity entity, Ped ped, BOOL p2, float x, float y, float z, Hash crimeType ) //0x95878B13E272EF1F
- 0
- 273
- 1207
-
void _FORCE_LAW_ON_LOCAL_PLAYER_IMMEDIATELY () //0x956510F8C36B5C64
- 0
- 265
- 1207
-
void _CREATE_GUARD_ZONE ( const char* name ) //0x8F9DE75680275C9F
- 0
- 185
- 1207
-
void _SET_LAW_DISABLED ( BOOL toggle ) //0x8DE82BC774F3B862
- 0
- 283
- 1207
-
void _SET_GUARD_ZONE_VOLUME_REGISTRATION_START ( const char* name, Volume volume ) //0x8C598A930F471938
- 0
- 167
- 1207
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BOOL _0x89E005B1662F6E48 ( Player player, int p1, int p2 ) //0x89E005B1662F6E48
- 0
- 206
- 1207
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BOOL _0x856CE8FDE2416602 ( Ped ped ) //0x856CE8FDE2416602
- 0
- 171
- 1207
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void _0x82F11E1296996574 ( int p0 ) //0x82F11E1296996574
- 0
- 225
- 1207
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void _SET_PED_LAW_BEHAVIOUR ( Ped ped, int behaviour ) //0x819ADD5EF1742F47
- 0
- 208
- 1207
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int _0x7FC667F6DDFBCDCC ( Player player ) //0x7FC667F6DDFBCDCC
- 0
- 199
- 1207
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void _0x7EF2A2FE38D74456 ( int flag, BOOL p1 ) //0x7EF2A2FE38D74456
- 0
- 179
- 1207
-
void _SET_GUARD_ZONE_POSITION ( const char* name, float x, float y, float z ) //0x7E7BF59F89FC6C6D
- 0
- 219
- 1207
-
void SUPPRESS_CRIME_THIS_FRAME ( Player player, Hash crimeType, int p2, int p3, int p4 ) //0x785177E4D57D7389
- 0
- 341
- 1207
-
void _0x7803436E68C32B26 () //0x7803436E68C32B26
- 0
- 177
- 1207
-
int _GET_BOUNTY_HUNTER_GLOBAL_COOLDOWN ( Hash p0 ) //0x76CF93D4B416B288
- 0
- 192
- 1207
-
Any _CREATE_LAW_DISPATCH_RESPONSE_FOR_COORDS ( float x, float y, float z, Hash dispatchResponseHash ) //0x75CBF20BA47E4F89
- 0
- 184
- 1207
-
void SET_PLAYER_TURNED_IN_BOUNTY_IN_REGION ( Player player, Hash lawRegionHash ) //0x73BAD7B2F2DB50DE
- 0
- 204
- 1207
-
BOOL _0x7351DA734F989F4E ( Entity entity ) //0x7351DA734F989F4E
- 0
- 171
- 1207
-
float _0x717DA2281DF90855 ( Player player ) //0x717DA2281DF90855
- 0
- 188
- 1207
-
void _ENABLE_DISPATCH_LAW_2 ( BOOL toggle ) //0x710448D44A64C213
- 0
- 205
- 1207
-
void _0x6ABC50979655BEE7 ( Player player, Hash* crimeType, Any p2 ) //0x6ABC50979655BEE7
- 0
- 199
- 1207
-
BOOL ARE_WITNESSES_ACTIVE ( Player player ) //0x69E181772886F48B
- 0
- 345
- 1207
-
void _REMOVE_GUARD_ZONE ( const char* name ) //0x67EBDD958835956C
- 0
- 182
- 1207
-
void _0x61B98367D93F012F ( Player player ) //0x61B98367D93F012F
- 0
- 191
- 1207
-
void _0x5E6F375CA101C108 ( Player player, BOOL p1 ) //0x5E6F375CA101C108
- 0
- 302
- 1207
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BOOL _CLEAR_PLAYER_CRIMES () //0x55F37F5F3F2475E1
- 0
- 232
- 1207
-
int GET_BOUNTY ( Player player ) //0x54310AAB97B92816
- 0
- 338
- 1207
-
BOOL GET_PLAYER_REGISTERED_CRIME ( Player player, int p1, Hash* crimeType ) //0x532C5FDDB986EE5C
- 0
- 213
- 1207
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void _0x522F74636DF10201 ( Player player, ItemSet itemSet ) //0x522F74636DF10201
- 0
- 257
- 1207
-
void _SET_ALLOW_DISABLED_LAW_RESPONSES ( BOOL toggle ) //0x4B52BF96E225D230
- 0
- 195
- 1207
-
int _SET_PLAYER_LAW_REGION ( Any playerIndex, Any lawRegionHash, Hash stateHash ) //0x4752F68EB7F2D280
- 0
- 461
- 1207
-
BOOL _0x40851BCC33ACD9AB ( Ped ped ) //0x40851BCC33ACD9AB
- 0
- 177
- 1207
-
BOOL _0x3D2674828A4E6B3C () //0x3D2674828A4E6B3C
- 0
- 250
- 1207
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void _0x390710D2DAFA6BFF ( Player player, BOOL p1 ) //0x390710D2DAFA6BFF
- 0
- 160
- 1207
-
void _0x3852237A3D9DF145 ( int p0 ) //0x3852237A3D9DF145
- 0
- 233
- 1207
-
BOOL _0x3738B784DDD35CC6 ( Player player, int p1, int p2 ) //0x3738B784DDD35CC6
- 0
- 188
- 1207
-
void SET_POSTPONE_DISTURBANCE_CRIMES_DURING_COMBAT ( Player player, BOOL p1 ) //0x362086B911657B1A
- 0
- 182
- 1207
-
int _GET_CRIME_BOUNTY_AMOUNT_BY_TYPE ( Hash crimeType ) //0x35E5E21F9159849C
- 0
- 207
- 1207
-
void _SET_GUARD_ZONE_VOLUME_RESTRICTED ( const char* name, Volume volume ) //0x35815F372D43E1E5
- 0
- 185
- 1207
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void _0x331D349E0380B097 ( Any p0 ) //0x331D349E0380B097
- 0
- 268
- 1207
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Any _0x318F0F9A4426CFA2 ( Ped ped, Any* p1 ) //0x318F0F9A4426CFA2
- 0
- 261
- 1207
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void _SET_GUARD_ZONE_POSITION_2 ( const char* name, float x, float y, float z ) //0x2F9005E2EA4E5EE4
- 0
- 202
- 1207
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void _0x29CD4896ECB66C12 () //0x29CD4896ECB66C12
- 0
- 152
- 1207
-
void _0x292AD61A33A7A485 () //0x292AD61A33A7A485
- 0
- 271
- 1207
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void RESET_WANTED_FOR_NEW_INCIDENT ( Player player ) //0x2728C77FBC4B9796
- 0
- 189
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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