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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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124 natives in namespace LAW

  1. void _SET_LAW_RBS_VOLUME ( Player player, Hash p1 )  //0x9BBDCB8DF789EBC1

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  2. void _0x9B4C564BFA7CFF37 ( float p0 )  //0x9B4C564BFA7CFF37

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  3. BOOL _0x9945A3E2528A02E8 ( Player player )  //0x9945A3E2528A02E8

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  4. void _0x987BE590FB9D41E5 ( BOOL p0 )  //0x987BE590FB9D41E5

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  5. void _0x9772395CC73E8D1F ( Ped ped, const char* name )  //0x9772395CC73E8D1F

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  6. Any _0x95878B13E272EF1F ( Entity entity, Ped ped, BOOL p2, float x, float y, float z, Hash crimeType )  //0x95878B13E272EF1F

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  7. void _FORCE_LAW_ON_LOCAL_PLAYER_IMMEDIATELY ()  //0x956510F8C36B5C64

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  8. void _CREATE_GUARD_ZONE ( const char* name )  //0x8F9DE75680275C9F

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  9. void _SET_LAW_DISABLED ( BOOL toggle )  //0x8DE82BC774F3B862

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  10. void _SET_GUARD_ZONE_VOLUME_REGISTRATION_START ( const char* name, Volume volume )  //0x8C598A930F471938

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  11. BOOL _0x89E005B1662F6E48 ( Player player, int p1, int p2 )  //0x89E005B1662F6E48

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  12. BOOL _0x856CE8FDE2416602 ( Ped ped )  //0x856CE8FDE2416602

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  13. void _0x82F11E1296996574 ( int p0 )  //0x82F11E1296996574

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  14. void _SET_PED_LAW_BEHAVIOUR ( Ped ped, int behaviour )  //0x819ADD5EF1742F47

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  15. int _0x7FC667F6DDFBCDCC ( Player player )  //0x7FC667F6DDFBCDCC

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  16. void _0x7EF2A2FE38D74456 ( int flag, BOOL p1 )  //0x7EF2A2FE38D74456

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  17. void _SET_GUARD_ZONE_POSITION ( const char* name, float x, float y, float z )  //0x7E7BF59F89FC6C6D

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  18. void SUPPRESS_CRIME_THIS_FRAME ( Player player, Hash crimeType, int p2, int p3, int p4 )  //0x785177E4D57D7389

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  19. void _0x7803436E68C32B26 ()  //0x7803436E68C32B26

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  20. int _GET_BOUNTY_HUNTER_GLOBAL_COOLDOWN ( Hash p0 )  //0x76CF93D4B416B288

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  21. Any _CREATE_LAW_DISPATCH_RESPONSE_FOR_COORDS ( float x, float y, float z, Hash dispatchResponseHash )  //0x75CBF20BA47E4F89

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  22. void SET_PLAYER_TURNED_IN_BOUNTY_IN_REGION ( Player player, Hash lawRegionHash )  //0x73BAD7B2F2DB50DE

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  23. BOOL _0x7351DA734F989F4E ( Entity entity )  //0x7351DA734F989F4E

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  24. float _0x717DA2281DF90855 ( Player player )  //0x717DA2281DF90855

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  25. void _ENABLE_DISPATCH_LAW_2 ( BOOL toggle )  //0x710448D44A64C213

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  26. void _0x6ABC50979655BEE7 ( Player player, Hash* crimeType, Any p2 )  //0x6ABC50979655BEE7

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  27. BOOL ARE_WITNESSES_ACTIVE ( Player player )  //0x69E181772886F48B

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  28. void _REMOVE_GUARD_ZONE ( const char* name )  //0x67EBDD958835956C

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  29. void _0x61B98367D93F012F ( Player player )  //0x61B98367D93F012F

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  30. void _0x5E6F375CA101C108 ( Player player, BOOL p1 )  //0x5E6F375CA101C108

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  31. BOOL _CLEAR_PLAYER_CRIMES ()  //0x55F37F5F3F2475E1

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  32. int GET_BOUNTY ( Player player )  //0x54310AAB97B92816

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  33. BOOL GET_PLAYER_REGISTERED_CRIME ( Player player, int p1, Hash* crimeType )  //0x532C5FDDB986EE5C

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  34. void _0x522F74636DF10201 ( Player player, ItemSet itemSet )  //0x522F74636DF10201

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  35. void _SET_ALLOW_DISABLED_LAW_RESPONSES ( BOOL toggle )  //0x4B52BF96E225D230

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  36. int _SET_PLAYER_LAW_REGION ( Any playerIndex, Any lawRegionHash, Hash stateHash )  //0x4752F68EB7F2D280

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  37. BOOL _0x40851BCC33ACD9AB ( Ped ped )  //0x40851BCC33ACD9AB

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  38. BOOL _0x3D2674828A4E6B3C ()  //0x3D2674828A4E6B3C

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  39. void _0x390710D2DAFA6BFF ( Player player, BOOL p1 )  //0x390710D2DAFA6BFF

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  40. void _0x3852237A3D9DF145 ( int p0 )  //0x3852237A3D9DF145

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  41. BOOL _0x3738B784DDD35CC6 ( Player player, int p1, int p2 )  //0x3738B784DDD35CC6

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  42. void SET_POSTPONE_DISTURBANCE_CRIMES_DURING_COMBAT ( Player player, BOOL p1 )  //0x362086B911657B1A

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  43. int _GET_CRIME_BOUNTY_AMOUNT_BY_TYPE ( Hash crimeType )  //0x35E5E21F9159849C

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  44. void _SET_GUARD_ZONE_VOLUME_RESTRICTED ( const char* name, Volume volume )  //0x35815F372D43E1E5

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  45. void _0x331D349E0380B097 ( Any p0 )  //0x331D349E0380B097

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  46. Any _0x318F0F9A4426CFA2 ( Ped ped, Any* p1 )  //0x318F0F9A4426CFA2

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  47. void _SET_GUARD_ZONE_POSITION_2 ( const char* name, float x, float y, float z )  //0x2F9005E2EA4E5EE4

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  48. void _0x29CD4896ECB66C12 ()  //0x29CD4896ECB66C12

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  49. void _0x292AD61A33A7A485 ()  //0x292AD61A33A7A485

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  50. void RESET_WANTED_FOR_NEW_INCIDENT ( Player player )  //0x2728C77FBC4B9796

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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