RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
124 natives in namespace LAW
-
_REPORT_PLAYER_FOR_CRIME ( Player player, Hash crimeType, int bounty, Entity entity, BOOL isKnownSuspect ) //0xF60386770878A98F
- 0
- 822
- 1207
-
BOOL _CLEAR_PLAYER_CRIMES () //0x55F37F5F3F2475E1
- 0
- 261
- 1207
-
int _SET_PLAYER_LAW_REGION ( Any playerIndex, Any lawRegionHash, Hash stateHash ) //0x4752F68EB7F2D280
- 0
- 492
- 1207
-
BOOL _IS_PLAYER_WANTED ( Player player ) //0xAD401C63158ACBAA
- 0
- 418
- 1207
-
int _SET_PED_CRIME_WITNESS ( Player playerId, Hash crimeType, Ped ped ) //0x10827B5A0AAC56A7
- 0
- 766
- 1207
-
int _0xE9EB79CBF9C0F58A ( Player player ) //0xE9EB79CBF9C0F58A
- 0
- 324
- 1207
-
void _0x21213B833EF4DAE7 ( Player player, Ped ped, Vector3* outCoords ) //0x21213B833EF4DAE7
- 0
- 243
- 1207
-
void _0x61B98367D93F012F ( Player player ) //0x61B98367D93F012F
- 0
- 236
- 1207
-
void _0x6ABC50979655BEE7 ( Player player, Hash* crimeType, Any p2 ) //0x6ABC50979655BEE7
- 0
- 232
- 1207
-
void _0x390710D2DAFA6BFF ( Player player, BOOL p1 ) //0x390710D2DAFA6BFF
- 0
- 188
- 1207
-
int _GET_CRIME_BOUNTY_AMOUNT_BY_TYPE ( Hash crimeType ) //0x35E5E21F9159849C
- 0
- 248
- 1207
-
int _0xDAEFDFDB2AEECE37 ( Hash crimeType, Any p1 ) //0xDAEFDFDB2AEECE37
- 0
- 231
- 1207
-
Hash _GET_HUD_PLAYER_CRIME_TYPE ( Player player ) //0x259CE340A8738814
- 0
- 266
- 1207
-
int _0xE083BEDA81709891 ( Player player ) //0xE083BEDA81709891
- 0
- 199
- 1207
-
BOOL _0x89E005B1662F6E48 ( Player player, int p1, int p2 ) //0x89E005B1662F6E48
- 0
- 232
- 1207
-
BOOL _0x3738B784DDD35CC6 ( Player player, int p1, int p2 ) //0x3738B784DDD35CC6
- 0
- 213
- 1207
-
int _0x0BDFEBCF40A5F7E3 ( Hash crimeType ) //0x0BDFEBCF40A5F7E3
- 0
- 217
- 1207
-
void _SET_CUSTOM_LAW_DISPATCH_RESPONSE ( Hash dispatchResponseHash ) //0x009CF9A29972C298
- 0
- 213
- 1207
-
Any _CREATE_LAW_DISPATCH_RESPONSE_FOR_COORDS ( float x, float y, float z, Hash dispatchResponseHash ) //0x75CBF20BA47E4F89
- 0
- 258
- 1207
-
void _0xBD944A3D36E992DE () //0xBD944A3D36E992DE
- 0
- 214
- 1207
-
void _0x987BE590FB9D41E5 ( BOOL p0 ) //0x987BE590FB9D41E5
- 0
- 191
- 1207
-
void _0xDCF12B89624AAC96 ( BOOL p0 ) //0xDCF12B89624AAC96
- 0
- 217
- 1207
-
void _0xDDCE8E960D1DE240 ( BOOL p0 ) //0xDDCE8E960D1DE240
- 0
- 236
- 1207
-
void _0xDEA083C16BB91345 () //0xDEA083C16BB91345
- 0
- 186
- 1207
-
void _0x9C8A2BF37E966464 ( Player player, ItemSet itemSet ) //0x9C8A2BF37E966464
- 0
- 211
- 1207
-
BOOL _0x9D5C9A5A3321B128 ( Player player ) //0x9D5C9A5A3321B128
- 0
- 216
- 1207
-
BOOL _0x0F230DE0DDBE3649 ( Player player ) //0x0F230DE0DDBE3649
- 0
- 211
- 1207
-
BOOL _0x9945A3E2528A02E8 ( Player player ) //0x9945A3E2528A02E8
- 0
- 189
- 1207
-
float _0x717DA2281DF90855 ( Player player ) //0x717DA2281DF90855
- 0
- 208
- 1207
-
void _0x9B4C564BFA7CFF37 ( float p0 ) //0x9B4C564BFA7CFF37
- 0
- 196
- 1207
-
void _SET_ALLOW_DISABLED_LAW_RESPONSES ( BOOL toggle ) //0x4B52BF96E225D230
- 0
- 221
- 1207
-
void RESET_WANTED_FOR_NEW_INCIDENT ( Player player ) //0x2728C77FBC4B9796
- 0
- 213
- 1207
-
BOOL _0x856CE8FDE2416602 ( Ped ped ) //0x856CE8FDE2416602
- 0
- 193
- 1207
-
BOOL _0x7351DA734F989F4E ( Entity entity ) //0x7351DA734F989F4E
- 0
- 193
- 1207
-
int _GET_BOUNTY_HUNTER_GLOBAL_COOLDOWN ( Hash p0 ) //0x76CF93D4B416B288
- 0
- 214
- 1207
-
void _SET_BOUNTY_HUNTER_GLOBAL_COOLDOWN ( Hash p0, int p1 ) //0xF19706B1F8FFA88F
- 0
- 195
- 1207
-
void _0x2001687F9562FD9D ( Any p0 ) //0x2001687F9562FD9D
- 0
- 198
- 1207
-
void _PAUSE_BOUNTY_HUNTER_COOLDOWN ( Hash p0, BOOL p1, Any p2 ) //0xC61EDEBF16CD9668
- 0
- 215
- 1207
-
void _0xE9AC8466ABE484BB ( BOOL p0, Any p1 ) //0xE9AC8466ABE484BB
- 0
- 194
- 1207
-
BOOL _0x40851BCC33ACD9AB ( Ped ped ) //0x40851BCC33ACD9AB
- 0
- 212
- 1207
-
BOOL _0xF46108C50A22B029 () //0xF46108C50A22B029
- 0
- 201
- 1207
-
void _0x7803436E68C32B26 () //0x7803436E68C32B26
- 0
- 198
- 1207
-
void _0xC310239ACCCF5579 () //0xC310239ACCCF5579
- 0
- 184
- 1207
-
void _0x29CD4896ECB66C12 () //0x29CD4896ECB66C12
- 0
- 175
- 1207
-
void _0xE94B5E938619712E () //0xE94B5E938619712E
- 0
- 215
- 1207
-
int _0x7FC667F6DDFBCDCC ( Player player ) //0x7FC667F6DDFBCDCC
- 0
- 222
- 1207
-
void _0x9C5BD8C562565CE6 ( Hash* crimeType ) //0x9C5BD8C562565CE6
- 0
- 211
- 1207
-
void _0xCBFB4951F2E3934C ( Player player, Any p1 ) //0xCBFB4951F2E3934C
- 0
- 184
- 1207
-
void _SET_PED_LAW_BEHAVIOUR ( Ped ped, int behaviour ) //0x819ADD5EF1742F47
- 0
- 235
- 1207
-
void _0x00DB0BC05E3FAA4E ( Ped ped, int bitset ) //0x00DB0BC05E3FAA4E
- 0
- 181
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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