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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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124 natives in namespace LAW

  1. Any _0xFFEBE5AA96BC2E4E ( Ped ped, Hash crimeType, BOOL p2 )  //0xFFEBE5AA96BC2E4E

    • 0
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  2. void SET_LAW_SENSE_RANGE_MODIFIER ( Player player, float range )  //0xFEC85339AACA2A35

    • 0
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  3. void _0xF611DE44AEB36A1D ( Hash crimeType, BOOL p1 )  //0xF611DE44AEB36A1D

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  4. _REPORT_PLAYER_FOR_CRIME ( Player player, Hash crimeType, int bounty, Entity entity, BOOL isKnownSuspect )  //0xF60386770878A98F

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  5. BOOL _0xF46108C50A22B029 ()  //0xF46108C50A22B029

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  6. void _SET_BOUNTY_HUNTER_GLOBAL_COOLDOWN ( Hash p0, int p1 )  //0xF19706B1F8FFA88F

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  7. BOOL _ARE_INVESTIGATORS_ACTIVE ( Player player, BOOL areInvestigatorsActive, Any p2 )  //0xF0FBFB9AB15F7734

    • 0
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  8. BOOL _LAW_WITNESS_RESPONSE_TASK ( Ped pedGroup1, Ped ped, Ped pedGroup2, float x, float y, float z, Hash crimeType )  //0xF0B67BAD53C35BD9

    • 0
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  9. void _0xEDFC6C1FD1C964F5 ( Player player, Hash crimeType, int bounty, float p3, float p4, BOOL p5, float p6, float p7, Any p8 )  //0xEDFC6C1FD1C964F5

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  10. BOOL _0xECE3C34B270428D5 ()  //0xECE3C34B270428D5

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  11. int _0xE9EB79CBF9C0F58A ( Player player )  //0xE9EB79CBF9C0F58A

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  12. void _0xE9AC8466ABE484BB ( BOOL p0, Any p1 )  //0xE9AC8466ABE484BB

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  13. void _0xE94B5E938619712E ()  //0xE94B5E938619712E

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  14. Any _0xE4D6E45F491A66CB ( Player player, int p1 )  //0xE4D6E45F491A66CB

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  15. void SET_PLAYER_ARRESTED_IN_REGION ( Player player, Hash lawRegionHash )  //0xE0FA74AA3CCE650B

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  16. int _0xE083BEDA81709891 ( Player player )  //0xE083BEDA81709891

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  17. void _0xDEA083C16BB91345 ()  //0xDEA083C16BB91345

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  18. void SET_DISABLE_DISTURBANCE_CRIMES ( Player player, BOOL p1 )  //0xDE5FAA741A781F73

    • 0
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  19. void _0xDDCE8E960D1DE240 ( BOOL p0 )  //0xDDCE8E960D1DE240

    • 0
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  20. int GET_WANTED_SCORE ( Player player )  //0xDD5FD601481F648B

    • 0
    • 275
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  21. void _0xDCF12B89624AAC96 ( BOOL p0 )  //0xDCF12B89624AAC96

    • 0
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  22. int _0xDAEFDFDB2AEECE37 ( Hash crimeType, Any p1 )  //0xDAEFDFDB2AEECE37

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  23. void _0xDA1A9ADC4E3D4B16 ( ItemSet itemSet, Any p1, Any p2 )  //0xDA1A9ADC4E3D4B16

    • 0
    • 255
    • 1207
  24. void _0xD7494DED50C6EF52 ( Player player, Hash crimeType, int p2 )  //0xD7494DED50C6EF52

    • 0
    • 266
    • 1207
  25. BOOL _IS_GUARD_PED_INVESTIGATING ( Ped ped )  //0xD743C4293F47AFAD

    • 0
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    • 1207
  26. void _0xD6C0A8C7C0B2F82C ( Player player, BOOL p1 )  //0xD6C0A8C7C0B2F82C

    • 0
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  27. void _0xCBFB4951F2E3934C ( Player player, Any p1 )  //0xCBFB4951F2E3934C

    • 0
    • 157
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  28. void _ENABLE_DISPATCH_LAW ( BOOL toggle )  //0xC805EB785824F712

    • 0
    • 273
    • 1207
  29. BOOL _0xC7DC5A0A7DF608CB ( int flag )  //0xC7DC5A0A7DF608CB

    • 0
    • 169
    • 1207
  30. void CLEAR_BOUNTY ( Player player )  //0xC76F252371150D9A

    • 0
    • 315
    • 1207
  31. Any _0xC687A23E166DCF68 ( Any* p0 )  //0xC687A23E166DCF68

    • 0
    • 167
    • 1207
  32. void _PAUSE_BOUNTY_HUNTER_COOLDOWN ( Hash p0, BOOL p1, Any p2 )  //0xC61EDEBF16CD9668

    • 0
    • 180
    • 1207
  33. void _0xC5EB2755FA25F1E9 ( BOOL p0 )  //0xC5EB2755FA25F1E9

    • 0
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  34. void _0xC310239ACCCF5579 ()  //0xC310239ACCCF5579

    • 0
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    • 1207
  35. BOOL _0xC0DF161950FB101E ( Ped ped )  //0xC0DF161950FB101E

    • 0
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  36. int NUM_CRIMES_SUPPRESSED ( Player player, Hash crimeType )  //0xC08E804C91F47C80

    • 0
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  37. void _0xBD944A3D36E992DE ()  //0xBD944A3D36E992DE

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  38. void CLEAR_PLAYER_PAST_CRIMES ( Player player )  //0xBCC6DC59E32A2BDC

    • 0
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    • 1207
  39. BOOL _0xB527099D1E1EED49 ( Player player, int p1, Hash* crimeType )  //0xB527099D1E1EED49

    • 0
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    • 1207
  40. BOOL _IS_PLAYER_WANTED ( Player player )  //0xAD401C63158ACBAA

    • 0
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  41. void _SET_GUARD_ZONE_VOLUME_WARNING ( const char* name, Volume volume )  //0xAD3E07C37A7C1ADC

    • 0
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  42. void _SET_GUARD_ZONE_VOLUME_REGISTRATION_END ( const char* name, Volume volume )  //0xA8A74AA79FB67159

    • 0
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  43. void SET_WANTED_SCORE ( Player player, int intensity )  //0xA80FF73F772ACF6A

    • 0
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  44. BOOL _ARE_LAW_PEDS_ENABLED_FOR_TRAIN ()  //0xA22C46F16359471C

    • 0
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  45. void _SET_GUARD_ZONE_VOLUME_THREAT ( const char* name, Volume volume )  //0xA1B0E6301E2E02A6

    • 0
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  46. BOOL _0x9EF07CFBB19A9733 ()  //0x9EF07CFBB19A9733

    • 0
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  47. BOOL _0x9D5C9A5A3321B128 ( Player player )  //0x9D5C9A5A3321B128

    • 0
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  48. void _0x9C8A2BF37E966464 ( Player player, ItemSet itemSet )  //0x9C8A2BF37E966464

    • 0
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  49. void _0x9C5BD8C562565CE6 ( Hash* crimeType )  //0x9C5BD8C562565CE6

    • 0
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  50. void _REPORT_PLAYER_LAW_DISPATCH_RESPONSE_OVERRIDE ( Player player, Hash dispatchResponseHash )  //0x9C4352134B2835FB

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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