RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
124 natives in namespace LAW
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void _0x21213B833EF4DAE7 ( Player player, Ped ped, Vector3* outCoords ) //0x21213B833EF4DAE7
- 0
- 239
- 1207
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void _0x61B98367D93F012F ( Player player ) //0x61B98367D93F012F
- 0
- 232
- 1207
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void _0x6ABC50979655BEE7 ( Player player, Hash* crimeType, Any p2 ) //0x6ABC50979655BEE7
- 0
- 228
- 1207
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void _0x390710D2DAFA6BFF ( Player player, BOOL p1 ) //0x390710D2DAFA6BFF
- 0
- 184
- 1207
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void _SET_CUSTOM_LAW_DISPATCH_RESPONSE ( Hash dispatchResponseHash ) //0x009CF9A29972C298
- 0
- 209
- 1207
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void _0xBD944A3D36E992DE () //0xBD944A3D36E992DE
- 0
- 211
- 1207
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void _0x987BE590FB9D41E5 ( BOOL p0 ) //0x987BE590FB9D41E5
- 0
- 187
- 1207
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void _0xDCF12B89624AAC96 ( BOOL p0 ) //0xDCF12B89624AAC96
- 0
- 213
- 1207
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void _0xDDCE8E960D1DE240 ( BOOL p0 ) //0xDDCE8E960D1DE240
- 0
- 231
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void _0xDEA083C16BB91345 () //0xDEA083C16BB91345
- 0
- 183
- 1207
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void _0x9C8A2BF37E966464 ( Player player, ItemSet itemSet ) //0x9C8A2BF37E966464
- 0
- 207
- 1207
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void _0x9B4C564BFA7CFF37 ( float p0 ) //0x9B4C564BFA7CFF37
- 0
- 192
- 1207
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void _SET_ALLOW_DISABLED_LAW_RESPONSES ( BOOL toggle ) //0x4B52BF96E225D230
- 0
- 215
- 1207
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void RESET_WANTED_FOR_NEW_INCIDENT ( Player player ) //0x2728C77FBC4B9796
- 0
- 208
- 1207
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void _SET_BOUNTY_HUNTER_GLOBAL_COOLDOWN ( Hash p0, int p1 ) //0xF19706B1F8FFA88F
- 0
- 191
- 1207
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void _0x2001687F9562FD9D ( Any p0 ) //0x2001687F9562FD9D
- 0
- 194
- 1207
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void _PAUSE_BOUNTY_HUNTER_COOLDOWN ( Hash p0, BOOL p1, Any p2 ) //0xC61EDEBF16CD9668
- 0
- 210
- 1207
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void _0xE9AC8466ABE484BB ( BOOL p0, Any p1 ) //0xE9AC8466ABE484BB
- 0
- 188
- 1207
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void _0x7803436E68C32B26 () //0x7803436E68C32B26
- 0
- 194
- 1207
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void _0xC310239ACCCF5579 () //0xC310239ACCCF5579
- 0
- 180
- 1207
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void _0x29CD4896ECB66C12 () //0x29CD4896ECB66C12
- 0
- 170
- 1207
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void _0xE94B5E938619712E () //0xE94B5E938619712E
- 0
- 210
- 1207
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void _0x9C5BD8C562565CE6 ( Hash* crimeType ) //0x9C5BD8C562565CE6
- 0
- 206
- 1207
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void _0xCBFB4951F2E3934C ( Player player, Any p1 ) //0xCBFB4951F2E3934C
- 0
- 181
- 1207
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void _SET_PED_LAW_BEHAVIOUR ( Ped ped, int behaviour ) //0x819ADD5EF1742F47
- 0
- 229
- 1207
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void _0x00DB0BC05E3FAA4E ( Ped ped, int bitset ) //0x00DB0BC05E3FAA4E
- 0
- 177
- 1207
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void _0x0C392DB374655176 ( float x, float y, float z, float p3, ItemSet itemSet ) //0x0C392DB374655176
- 0
- 228
- 1207
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void _SET_DISPATCH_MULTIPLIER_OVERRIDE ( float multiplier ) //0x002BABE0B7D53136
- 0
- 197
- 1207
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void CLEAR_PLAYER_PAST_CRIMES ( Player player ) //0xBCC6DC59E32A2BDC
- 0
- 212
- 1207
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void SET_PLAYER_ARRESTED_IN_REGION ( Player player, Hash lawRegionHash ) //0xE0FA74AA3CCE650B
- 0
- 227
- 1207
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void SET_PLAYER_TURNED_IN_BOUNTY_IN_REGION ( Player player, Hash lawRegionHash ) //0x73BAD7B2F2DB50DE
- 0
- 230
- 1207
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void _0xD6C0A8C7C0B2F82C ( Player player, BOOL p1 ) //0xD6C0A8C7C0B2F82C
- 0
- 204
- 1207
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void SET_LAW_SENSE_RANGE_MODIFIER ( Player player, float range ) //0xFEC85339AACA2A35
- 0
- 204
- 1207
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void _0x7EF2A2FE38D74456 ( int flag, BOOL p1 ) //0x7EF2A2FE38D74456
- 0
- 200
- 1207
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void SET_DISABLE_DISTURBANCE_CRIMES ( Player player, BOOL p1 ) //0xDE5FAA741A781F73
- 0
- 217
- 1207
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void SET_POSTPONE_DISTURBANCE_CRIMES_DURING_COMBAT ( Player player, BOOL p1 ) //0x362086B911657B1A
- 0
- 202
- 1207
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void _CREATE_GUARD_ZONE ( const char* name ) //0x8F9DE75680275C9F
- 0
- 209
- 1207
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void _REMOVE_GUARD_ZONE ( const char* name ) //0x67EBDD958835956C
- 0
- 203
- 1207
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void _0x9772395CC73E8D1F ( Ped ped, const char* name ) //0x9772395CC73E8D1F
- 0
- 188
- 1207
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void _DISABLE_GUARD_ZONE ( const char* name ) //0x26D558692B25DD95
- 0
- 192
- 1207
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void _SET_GUARD_ZONE_VOLUME_REGISTRATION_START ( const char* name, Volume volume ) //0x8C598A930F471938
- 0
- 188
- 1207
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void _SET_GUARD_ZONE_VOLUME_RESTRICTED ( const char* name, Volume volume ) //0x35815F372D43E1E5
- 0
- 203
- 1207
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void _SET_GUARD_ZONE_VOLUME_THREAT ( const char* name, Volume volume ) //0xA1B0E6301E2E02A6
- 0
- 213
- 1207
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void _SET_GUARD_ZONE_VOLUME_WARNING ( const char* name, Volume volume ) //0xAD3E07C37A7C1ADC
- 0
- 204
- 1207
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void _SET_GUARD_ZONE_VOLUME_REGISTRATION_END ( const char* name, Volume volume ) //0xA8A74AA79FB67159
- 0
- 201
- 1207
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void _SET_GUARD_ZONE_POSITION ( const char* name, float x, float y, float z ) //0x7E7BF59F89FC6C6D
- 0
- 243
- 1207
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void _SET_GUARD_ZONE_POSITION_2 ( const char* name, float x, float y, float z ) //0x2F9005E2EA4E5EE4
- 0
- 234
- 1207
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void SUPPRESS_CRIME_THIS_FRAME ( Player player, Hash crimeType, int p2, int p3, int p4 ) //0x785177E4D57D7389
- 0
- 371
- 1207
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void _0x15ABD5004CAD2D99 ( int p0 ) //0x15ABD5004CAD2D99
- 0
- 285
- 1207
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void _0xF611DE44AEB36A1D ( Hash crimeType, BOOL p1 ) //0xF611DE44AEB36A1D
- 0
- 267
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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