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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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124 natives in namespace LAW

  1. void _0x00DB0BC05E3FAA4E ( Ped ped, int bitset )  //0x00DB0BC05E3FAA4E

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  2. Any _0x018F30D762E62DF8 ( Ped ped, Any* p1 )  //0x018F30D762E62DF8

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  3. void _0x07E8B8B20570271C ( Player player )  //0x07E8B8B20570271C

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  4. int _0x0BDFEBCF40A5F7E3 ( Hash crimeType )  //0x0BDFEBCF40A5F7E3

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  5. void _0x0C392DB374655176 ( float x, float y, float z, float p3, ItemSet itemSet )  //0x0C392DB374655176

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  6. BOOL _0x0DBACA9C38C9A686 ( const char* name )  //0x0DBACA9C38C9A686

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  7. BOOL _0x0EAF918F751F27BA ( Ped ped )  //0x0EAF918F751F27BA

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  8. BOOL _0x0F230DE0DDBE3649 ( Player player )  //0x0F230DE0DDBE3649

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  9. Hash _0x148E7AC8141C9E64 ( Player player )  //0x148E7AC8141C9E64

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  10. void _0x15ABD5004CAD2D99 ( int p0 )  //0x15ABD5004CAD2D99

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  11. void _0x2001687F9562FD9D ( Any p0 )  //0x2001687F9562FD9D

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  12. void _0x21213B833EF4DAE7 ( Player player, Ped ped, Vector3* outCoords )  //0x21213B833EF4DAE7

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  13. void _0x22741652985C84D0 ( Player player, Hash lawRegionHash )  //0x22741652985C84D0

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  14. BOOL _0x26934083D3F2579C ( Player player )  //0x26934083D3F2579C

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  15. void _0x292AD61A33A7A485 ()  //0x292AD61A33A7A485

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  16. void _0x29CD4896ECB66C12 ()  //0x29CD4896ECB66C12

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  17. Any _0x318F0F9A4426CFA2 ( Ped ped, Any* p1 )  //0x318F0F9A4426CFA2

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  18. void _0x331D349E0380B097 ( Any p0 )  //0x331D349E0380B097

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  19. BOOL _0x3738B784DDD35CC6 ( Player player, int p1, int p2 )  //0x3738B784DDD35CC6

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  20. void _0x3852237A3D9DF145 ( int p0 )  //0x3852237A3D9DF145

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  21. void _0x390710D2DAFA6BFF ( Player player, BOOL p1 )  //0x390710D2DAFA6BFF

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  22. BOOL _0x3D2674828A4E6B3C ()  //0x3D2674828A4E6B3C

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  23. BOOL _0x40851BCC33ACD9AB ( Ped ped )  //0x40851BCC33ACD9AB

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  24. void _0x522F74636DF10201 ( Player player, ItemSet itemSet )  //0x522F74636DF10201

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  25. void _0x5E6F375CA101C108 ( Player player, BOOL p1 )  //0x5E6F375CA101C108

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  26. void _0x61B98367D93F012F ( Player player )  //0x61B98367D93F012F

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  27. void _0x6ABC50979655BEE7 ( Player player, Hash* crimeType, Any p2 )  //0x6ABC50979655BEE7

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  28. float _0x717DA2281DF90855 ( Player player )  //0x717DA2281DF90855

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  29. BOOL _0x7351DA734F989F4E ( Entity entity )  //0x7351DA734F989F4E

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  30. void _0x7803436E68C32B26 ()  //0x7803436E68C32B26

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  31. void _0x7EF2A2FE38D74456 ( int flag, BOOL p1 )  //0x7EF2A2FE38D74456

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  32. int _0x7FC667F6DDFBCDCC ( Player player )  //0x7FC667F6DDFBCDCC

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  33. void _0x82F11E1296996574 ( int p0 )  //0x82F11E1296996574

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  34. BOOL _0x856CE8FDE2416602 ( Ped ped )  //0x856CE8FDE2416602

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  35. BOOL _0x89E005B1662F6E48 ( Player player, int p1, int p2 )  //0x89E005B1662F6E48

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  36. Any _0x95878B13E272EF1F ( Entity entity, Ped ped, BOOL p2, float x, float y, float z, Hash crimeType )  //0x95878B13E272EF1F

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  37. void _0x9772395CC73E8D1F ( Ped ped, const char* name )  //0x9772395CC73E8D1F

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  38. void _0x987BE590FB9D41E5 ( BOOL p0 )  //0x987BE590FB9D41E5

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  39. BOOL _0x9945A3E2528A02E8 ( Player player )  //0x9945A3E2528A02E8

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  40. void _0x9B4C564BFA7CFF37 ( float p0 )  //0x9B4C564BFA7CFF37

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  41. void _0x9C5BD8C562565CE6 ( Hash* crimeType )  //0x9C5BD8C562565CE6

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  42. void _0x9C8A2BF37E966464 ( Player player, ItemSet itemSet )  //0x9C8A2BF37E966464

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  43. BOOL _0x9D5C9A5A3321B128 ( Player player )  //0x9D5C9A5A3321B128

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  44. BOOL _0x9EF07CFBB19A9733 ()  //0x9EF07CFBB19A9733

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  45. BOOL _0xB527099D1E1EED49 ( Player player, int p1, Hash* crimeType )  //0xB527099D1E1EED49

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  46. void _0xBD944A3D36E992DE ()  //0xBD944A3D36E992DE

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  47. BOOL _0xC0DF161950FB101E ( Ped ped )  //0xC0DF161950FB101E

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  48. void _0xC310239ACCCF5579 ()  //0xC310239ACCCF5579

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  49. void _0xC5EB2755FA25F1E9 ( BOOL p0 )  //0xC5EB2755FA25F1E9

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  50. Any _0xC687A23E166DCF68 ( Any* p0 )  //0xC687A23E166DCF68

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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