Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

124 natives in namespace LAW

  1. void _0x00DB0BC05E3FAA4E ( Ped ped, int bitset )  //0x00DB0BC05E3FAA4E

    • 0
    • 168
    • 1207
  2. Any _0x018F30D762E62DF8 ( Ped ped, Any* p1 )  //0x018F30D762E62DF8

    • 0
    • 269
    • 1207
  3. void _0x07E8B8B20570271C ( Player player )  //0x07E8B8B20570271C

    • 0
    • 261
    • 1207
  4. int _0x0BDFEBCF40A5F7E3 ( Hash crimeType )  //0x0BDFEBCF40A5F7E3

    • 0
    • 205
    • 1207
  5. void _0x0C392DB374655176 ( float x, float y, float z, float p3, ItemSet itemSet )  //0x0C392DB374655176

    • 0
    • 220
    • 1207
  6. BOOL _0x0DBACA9C38C9A686 ( const char* name )  //0x0DBACA9C38C9A686

    • 0
    • 195
    • 1207
  7. BOOL _0x0EAF918F751F27BA ( Ped ped )  //0x0EAF918F751F27BA

    • 0
    • 286
    • 1207
  8. BOOL _0x0F230DE0DDBE3649 ( Player player )  //0x0F230DE0DDBE3649

    • 0
    • 199
    • 1207
  9. Hash _0x148E7AC8141C9E64 ( Player player )  //0x148E7AC8141C9E64

    • 0
    • 283
    • 1207
  10. void _0x15ABD5004CAD2D99 ( int p0 )  //0x15ABD5004CAD2D99

    • 0
    • 275
    • 1207
  11. void _0x2001687F9562FD9D ( Any p0 )  //0x2001687F9562FD9D

    • 0
    • 187
    • 1207
  12. void _0x21213B833EF4DAE7 ( Player player, Ped ped, Vector3* outCoords )  //0x21213B833EF4DAE7

    • 0
    • 232
    • 1207
  13. void _0x22741652985C84D0 ( Player player, Hash lawRegionHash )  //0x22741652985C84D0

    • 0
    • 261
    • 1207
  14. BOOL _0x26934083D3F2579C ( Player player )  //0x26934083D3F2579C

    • 0
    • 196
    • 1207
  15. void _0x292AD61A33A7A485 ()  //0x292AD61A33A7A485

    • 0
    • 298
    • 1207
  16. void _0x29CD4896ECB66C12 ()  //0x29CD4896ECB66C12

    • 0
    • 163
    • 1207
  17. Any _0x318F0F9A4426CFA2 ( Ped ped, Any* p1 )  //0x318F0F9A4426CFA2

    • 0
    • 285
    • 1207
  18. void _0x331D349E0380B097 ( Any p0 )  //0x331D349E0380B097

    • 0
    • 290
    • 1207
  19. BOOL _0x3738B784DDD35CC6 ( Player player, int p1, int p2 )  //0x3738B784DDD35CC6

    • 0
    • 201
    • 1207
  20. void _0x3852237A3D9DF145 ( int p0 )  //0x3852237A3D9DF145

    • 0
    • 256
    • 1207
  21. void _0x390710D2DAFA6BFF ( Player player, BOOL p1 )  //0x390710D2DAFA6BFF

    • 0
    • 174
    • 1207
  22. BOOL _0x3D2674828A4E6B3C ()  //0x3D2674828A4E6B3C

    • 0
    • 282
    • 1207
  23. BOOL _0x40851BCC33ACD9AB ( Ped ped )  //0x40851BCC33ACD9AB

    • 0
    • 201
    • 1207
  24. void _0x522F74636DF10201 ( Player player, ItemSet itemSet )  //0x522F74636DF10201

    • 0
    • 272
    • 1207
  25. void _0x5E6F375CA101C108 ( Player player, BOOL p1 )  //0x5E6F375CA101C108

    • 0
    • 335
    • 1207
  26. void _0x61B98367D93F012F ( Player player )  //0x61B98367D93F012F

    • 0
    • 223
    • 1207
  27. void _0x6ABC50979655BEE7 ( Player player, Hash* crimeType, Any p2 )  //0x6ABC50979655BEE7

    • 0
    • 221
    • 1207
  28. float _0x717DA2281DF90855 ( Player player )  //0x717DA2281DF90855

    • 0
    • 197
    • 1207
  29. BOOL _0x7351DA734F989F4E ( Entity entity )  //0x7351DA734F989F4E

    • 0
    • 182
    • 1207
  30. void _0x7803436E68C32B26 ()  //0x7803436E68C32B26

    • 0
    • 186
    • 1207
  31. void _0x7EF2A2FE38D74456 ( int flag, BOOL p1 )  //0x7EF2A2FE38D74456

    • 0
    • 191
    • 1207
  32. int _0x7FC667F6DDFBCDCC ( Player player )  //0x7FC667F6DDFBCDCC

    • 0
    • 210
    • 1207
  33. void _0x82F11E1296996574 ( int p0 )  //0x82F11E1296996574

    • 0
    • 254
    • 1207
  34. BOOL _0x856CE8FDE2416602 ( Ped ped )  //0x856CE8FDE2416602

    • 0
    • 181
    • 1207
  35. BOOL _0x89E005B1662F6E48 ( Player player, int p1, int p2 )  //0x89E005B1662F6E48

    • 0
    • 220
    • 1207
  36. Any _0x95878B13E272EF1F ( Entity entity, Ped ped, BOOL p2, float x, float y, float z, Hash crimeType )  //0x95878B13E272EF1F

    • 0
    • 301
    • 1207
  37. void _0x9772395CC73E8D1F ( Ped ped, const char* name )  //0x9772395CC73E8D1F

    • 0
    • 180
    • 1207
  38. void _0x987BE590FB9D41E5 ( BOOL p0 )  //0x987BE590FB9D41E5

    • 0
    • 178
    • 1207
  39. BOOL _0x9945A3E2528A02E8 ( Player player )  //0x9945A3E2528A02E8

    • 0
    • 178
    • 1207
  40. void _0x9B4C564BFA7CFF37 ( float p0 )  //0x9B4C564BFA7CFF37

    • 0
    • 184
    • 1207
  41. void _0x9C5BD8C562565CE6 ( Hash* crimeType )  //0x9C5BD8C562565CE6

    • 0
    • 198
    • 1207
  42. void _0x9C8A2BF37E966464 ( Player player, ItemSet itemSet )  //0x9C8A2BF37E966464

    • 0
    • 200
    • 1207
  43. BOOL _0x9D5C9A5A3321B128 ( Player player )  //0x9D5C9A5A3321B128

    • 0
    • 205
    • 1207
  44. BOOL _0x9EF07CFBB19A9733 ()  //0x9EF07CFBB19A9733

    • 0
    • 252
    • 1207
  45. BOOL _0xB527099D1E1EED49 ( Player player, int p1, Hash* crimeType )  //0xB527099D1E1EED49

    • 0
    • 230
    • 1207
  46. void _0xBD944A3D36E992DE ()  //0xBD944A3D36E992DE

    • 0
    • 202
    • 1207
  47. BOOL _0xC0DF161950FB101E ( Ped ped )  //0xC0DF161950FB101E

    • 0
    • 275
    • 1207
  48. void _0xC310239ACCCF5579 ()  //0xC310239ACCCF5579

    • 0
    • 171
    • 1207
  49. void _0xC5EB2755FA25F1E9 ( BOOL p0 )  //0xC5EB2755FA25F1E9

    • 0
    • 297
    • 1207
  50. Any _0xC687A23E166DCF68 ( Any* p0 )  //0xC687A23E166DCF68

    • 0
    • 184
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...