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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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124 natives in namespace LAW

  1. _REPORT_PLAYER_FOR_CRIME ( Player player, Hash crimeType, int bounty, Entity entity, BOOL isKnownSuspect )  //0xF60386770878A98F

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  2. void SUPPRESS_CRIME_THIS_FRAME ( Player player, Hash crimeType, int p2, int p3, int p4 )  //0x785177E4D57D7389

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  3. int NUM_CRIMES_SUPPRESSED ( Player player, Hash crimeType )  //0xC08E804C91F47C80

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  4. Any _0xFFEBE5AA96BC2E4E ( Ped ped, Hash crimeType, BOOL p2 )  //0xFFEBE5AA96BC2E4E

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  5. void _0x15ABD5004CAD2D99 ( int p0 )  //0x15ABD5004CAD2D99

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  6. void _0xF611DE44AEB36A1D ( Hash crimeType, BOOL p1 )  //0xF611DE44AEB36A1D

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  7. BOOL _0x3D2674828A4E6B3C ()  //0x3D2674828A4E6B3C

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  8. void _0xC5EB2755FA25F1E9 ( BOOL p0 )  //0xC5EB2755FA25F1E9

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  9. int GET_BOUNTY ( Player player )  //0x54310AAB97B92816

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  10. void ADD_BOUNTY ( Player player, int itemValueAmount )  //0x0E3BDEED21BEB945

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  11. void SET_BOUNTY ( Player player, int amount )  //0x093A9D1F72DF0D19

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  12. void CLEAR_BOUNTY ( Player player )  //0xC76F252371150D9A

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  13. int GET_WANTED_SCORE ( Player player )  //0xDD5FD601481F648B

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  14. void SET_WANTED_SCORE ( Player player, int intensity )  //0xA80FF73F772ACF6A

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  15. void CLEAR_WANTED_SCORE ( Player player )  //0x062B4A4A3396351D

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  16. void _0x331D349E0380B097 ( Any p0 )  //0x331D349E0380B097

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  17. void _0x292AD61A33A7A485 ()  //0x292AD61A33A7A485

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  18. void _0x07E8B8B20570271C ( Player player )  //0x07E8B8B20570271C

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  19. void _0x22741652985C84D0 ( Player player, Hash lawRegionHash )  //0x22741652985C84D0

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  20. void _REPORT_PLAYER_LAW_DISPATCH_RESPONSE_OVERRIDE ( Player player, Hash dispatchResponseHash )  //0x9C4352134B2835FB

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  21. BOOL _0x9EF07CFBB19A9733 ()  //0x9EF07CFBB19A9733

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  22. void _SET_LAW_DISABLED ( BOOL toggle )  //0x8DE82BC774F3B862

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  23. void _FORCE_LAW_ON_LOCAL_PLAYER_IMMEDIATELY ()  //0x956510F8C36B5C64

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  24. int _SET_PLAYER_LAW_REGION ( Any playerIndex, Any lawRegionHash, Hash stateHash )  //0x4752F68EB7F2D280

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  25. void _0x5E6F375CA101C108 ( Player player, BOOL p1 )  //0x5E6F375CA101C108

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  26. void _SET_LAW_RBS_VOLUME ( Player player, Hash p1 )  //0x9BBDCB8DF789EBC1

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  27. BOOL _IS_PLAYER_WANTED ( Player player )  //0xAD401C63158ACBAA

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  28. Hash _0x148E7AC8141C9E64 ( Player player )  //0x148E7AC8141C9E64

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  29. void _0xEDFC6C1FD1C964F5 ( Player player, Hash crimeType, int bounty, float p3, float p4, BOOL p5, float p6, float p7, Any p8 )  //0xEDFC6C1FD1C964F5

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  30. BOOL _LAW_WITNESS_RESPONSE_TASK ( Ped pedGroup1, Ped ped, Ped pedGroup2, float x, float y, float z, Hash crimeType )  //0xF0B67BAD53C35BD9

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  31. Any _0x018F30D762E62DF8 ( Ped ped, Any* p1 )  //0x018F30D762E62DF8

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  32. Any _0x318F0F9A4426CFA2 ( Ped ped, Any* p1 )  //0x318F0F9A4426CFA2

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  33. Any _0x95878B13E272EF1F ( Entity entity, Ped ped, BOOL p2, float x, float y, float z, Hash crimeType )  //0x95878B13E272EF1F

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  34. int _SET_PED_CRIME_WITNESS ( Player playerId, Hash crimeType, Ped ped )  //0x10827B5A0AAC56A7

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  35. void _0xD7494DED50C6EF52 ( Player player, Hash crimeType, int p2 )  //0xD7494DED50C6EF52

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  36. BOOL ARE_WITNESSES_ACTIVE ( Player player )  //0x69E181772886F48B

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  37. BOOL _ARE_WITNESSES_PENDING ( Player player )  //0x0BB6DE7D23C60626

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  38. BOOL _ARE_INVESTIGATORS_ACTIVE ( Player player, BOOL areInvestigatorsActive, Any p2 )  //0xF0FBFB9AB15F7734

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  39. void _0x522F74636DF10201 ( Player player, ItemSet itemSet )  //0x522F74636DF10201

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  40. void _0xDA1A9ADC4E3D4B16 ( ItemSet itemSet, Any p1, Any p2 )  //0xDA1A9ADC4E3D4B16

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  41. void _ENABLE_DISPATCH_LAW ( BOOL toggle )  //0xC805EB785824F712

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  42. void _ENABLE_DISPATCH_LAW_2 ( BOOL toggle )  //0x710448D44A64C213

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  43. BOOL _0xECE3C34B270428D5 ()  //0xECE3C34B270428D5

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  44. BOOL _ARE_LAW_PEDS_ENABLED_FOR_TRAIN ()  //0xA22C46F16359471C

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  45. void _0x82F11E1296996574 ( int p0 )  //0x82F11E1296996574

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  46. void _0x3852237A3D9DF145 ( int p0 )  //0x3852237A3D9DF145

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  47. BOOL _0x0EAF918F751F27BA ( Ped ped )  //0x0EAF918F751F27BA

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  48. BOOL _0xC0DF161950FB101E ( Ped ped )  //0xC0DF161950FB101E

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  49. Any _0xE4D6E45F491A66CB ( Player player, int p1 )  //0xE4D6E45F491A66CB

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  50. int _0xE9EB79CBF9C0F58A ( Player player )  //0xE9EB79CBF9C0F58A

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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