RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
124 natives in namespace LAW
-
_REPORT_PLAYER_FOR_CRIME ( Player player, Hash crimeType, int bounty, Entity entity, BOOL isKnownSuspect ) //0xF60386770878A98F
- 0
- 813
- 1207
-
void SUPPRESS_CRIME_THIS_FRAME ( Player player, Hash crimeType, int p2, int p3, int p4 ) //0x785177E4D57D7389
- 0
- 367
- 1207
-
int NUM_CRIMES_SUPPRESSED ( Player player, Hash crimeType ) //0xC08E804C91F47C80
- 0
- 274
- 1207
-
Any _0xFFEBE5AA96BC2E4E ( Ped ped, Hash crimeType, BOOL p2 ) //0xFFEBE5AA96BC2E4E
- 0
- 293
- 1207
-
void _0x15ABD5004CAD2D99 ( int p0 ) //0x15ABD5004CAD2D99
- 0
- 284
- 1207
-
void _0xF611DE44AEB36A1D ( Hash crimeType, BOOL p1 ) //0xF611DE44AEB36A1D
- 0
- 265
- 1207
-
BOOL _0x3D2674828A4E6B3C () //0x3D2674828A4E6B3C
- 0
- 289
- 1207
-
void _0xC5EB2755FA25F1E9 ( BOOL p0 ) //0xC5EB2755FA25F1E9
- 0
- 303
- 1207
-
int GET_BOUNTY ( Player player ) //0x54310AAB97B92816
- 0
- 372
- 1207
-
void ADD_BOUNTY ( Player player, int itemValueAmount ) //0x0E3BDEED21BEB945
- 0
- 309
- 1207
-
void SET_BOUNTY ( Player player, int amount ) //0x093A9D1F72DF0D19
- 0
- 414
- 1207
-
void CLEAR_BOUNTY ( Player player ) //0xC76F252371150D9A
- 0
- 338
- 1207
-
int GET_WANTED_SCORE ( Player player ) //0xDD5FD601481F648B
- 0
- 298
- 1207
-
void SET_WANTED_SCORE ( Player player, int intensity ) //0xA80FF73F772ACF6A
- 0
- 742
- 1207
-
void CLEAR_WANTED_SCORE ( Player player ) //0x062B4A4A3396351D
- 0
- 352
- 1207
-
void _0x331D349E0380B097 ( Any p0 ) //0x331D349E0380B097
- 0
- 297
- 1207
-
void _0x292AD61A33A7A485 () //0x292AD61A33A7A485
- 0
- 305
- 1207
-
void _0x07E8B8B20570271C ( Player player ) //0x07E8B8B20570271C
- 0
- 267
- 1207
-
void _0x22741652985C84D0 ( Player player, Hash lawRegionHash ) //0x22741652985C84D0
- 0
- 268
- 1207
-
void _REPORT_PLAYER_LAW_DISPATCH_RESPONSE_OVERRIDE ( Player player, Hash dispatchResponseHash ) //0x9C4352134B2835FB
- 0
- 265
- 1207
-
BOOL _0x9EF07CFBB19A9733 () //0x9EF07CFBB19A9733
- 0
- 261
- 1207
-
void _SET_LAW_DISABLED ( BOOL toggle ) //0x8DE82BC774F3B862
- 0
- 301
- 1207
-
void _FORCE_LAW_ON_LOCAL_PLAYER_IMMEDIATELY () //0x956510F8C36B5C64
- 0
- 281
- 1207
-
int _SET_PLAYER_LAW_REGION ( Any playerIndex, Any lawRegionHash, Hash stateHash ) //0x4752F68EB7F2D280
- 0
- 484
- 1207
-
void _0x5E6F375CA101C108 ( Player player, BOOL p1 ) //0x5E6F375CA101C108
- 0
- 342
- 1207
-
void _SET_LAW_RBS_VOLUME ( Player player, Hash p1 ) //0x9BBDCB8DF789EBC1
- 0
- 286
- 1207
-
BOOL _IS_PLAYER_WANTED ( Player player ) //0xAD401C63158ACBAA
- 0
- 411
- 1207
-
Hash _0x148E7AC8141C9E64 ( Player player ) //0x148E7AC8141C9E64
- 0
- 290
- 1207
-
void _0xEDFC6C1FD1C964F5 ( Player player, Hash crimeType, int bounty, float p3, float p4, BOOL p5, float p6, float p7, Any p8 ) //0xEDFC6C1FD1C964F5
- 0
- 309
- 1207
-
BOOL _LAW_WITNESS_RESPONSE_TASK ( Ped pedGroup1, Ped ped, Ped pedGroup2, float x, float y, float z, Hash crimeType ) //0xF0B67BAD53C35BD9
- 0
- 298
- 1207
-
Any _0x018F30D762E62DF8 ( Ped ped, Any* p1 ) //0x018F30D762E62DF8
- 0
- 276
- 1207
-
Any _0x318F0F9A4426CFA2 ( Ped ped, Any* p1 ) //0x318F0F9A4426CFA2
- 0
- 292
- 1207
-
Any _0x95878B13E272EF1F ( Entity entity, Ped ped, BOOL p2, float x, float y, float z, Hash crimeType ) //0x95878B13E272EF1F
- 0
- 307
- 1207
-
int _SET_PED_CRIME_WITNESS ( Player playerId, Hash crimeType, Ped ped ) //0x10827B5A0AAC56A7
- 0
- 756
- 1207
-
void _0xD7494DED50C6EF52 ( Player player, Hash crimeType, int p2 ) //0xD7494DED50C6EF52
- 0
- 302
- 1207
-
BOOL ARE_WITNESSES_ACTIVE ( Player player ) //0x69E181772886F48B
- 0
- 386
- 1207
-
BOOL _ARE_WITNESSES_PENDING ( Player player ) //0x0BB6DE7D23C60626
- 0
- 281
- 1207
-
BOOL _ARE_INVESTIGATORS_ACTIVE ( Player player, BOOL areInvestigatorsActive, Any p2 ) //0xF0FBFB9AB15F7734
- 0
- 243
- 1207
-
void _0x522F74636DF10201 ( Player player, ItemSet itemSet ) //0x522F74636DF10201
- 0
- 275
- 1207
-
void _0xDA1A9ADC4E3D4B16 ( ItemSet itemSet, Any p1, Any p2 ) //0xDA1A9ADC4E3D4B16
- 0
- 286
- 1207
-
void _ENABLE_DISPATCH_LAW ( BOOL toggle ) //0xC805EB785824F712
- 0
- 295
- 1207
-
void _ENABLE_DISPATCH_LAW_2 ( BOOL toggle ) //0x710448D44A64C213
- 0
- 227
- 1207
-
BOOL _0xECE3C34B270428D5 () //0xECE3C34B270428D5
- 0
- 271
- 1207
-
BOOL _ARE_LAW_PEDS_ENABLED_FOR_TRAIN () //0xA22C46F16359471C
- 0
- 284
- 1207
-
void _0x82F11E1296996574 ( int p0 ) //0x82F11E1296996574
- 0
- 258
- 1207
-
void _0x3852237A3D9DF145 ( int p0 ) //0x3852237A3D9DF145
- 0
- 260
- 1207
-
BOOL _0x0EAF918F751F27BA ( Ped ped ) //0x0EAF918F751F27BA
- 0
- 289
- 1207
-
BOOL _0xC0DF161950FB101E ( Ped ped ) //0xC0DF161950FB101E
- 0
- 279
- 1207
-
Any _0xE4D6E45F491A66CB ( Player player, int p1 ) //0xE4D6E45F491A66CB
- 0
- 345
- 1207
-
int _0xE9EB79CBF9C0F58A ( Player player ) //0xE9EB79CBF9C0F58A
- 0
- 319
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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