RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
84 natives in namespace INVENTORY
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BOOL _INVENTORY_FITS_SLOT_ID ( Hash item, Hash slotId ) //0x780C5B9AE2819807
- 0
- 290
- 1207
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Hash _GET_DEFAULT_ITEM_SLOT_INFO ( Hash item, Hash p1 ) //0x6452B1D357D81742
- 0
- 212
- 1207
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BOOL _INVENTORY_GET_INVENTORY_ITEM_FIT_SLOT ( Hash p0, Any* p1, int p2 ) //0xB991FE166FAF84FD
- 0
- 205
- 1207
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BOOL _0x9AC53CB6907B4428 ( Hash item, Any* p1, Any* p2 ) //0x9AC53CB6907B4428
- 0
- 195
- 1207
-
Hash _0x9D21B185ABC2DBC4 ( Any data, const char* effects, BOOL p2, BOOL p3 ) //0x9D21B185ABC2DBC4
- 0
- 238
- 1207
-
void _0x75CFAC49301E134F ( Hash databindingEntryId, BOOL p1, BOOL p2 ) //0x75CFAC49301E134F
- 0
- 278
- 1207
-
Hash _0x9D21B185ABC2DBC5 ( Any data, const char* stats, int p2, int p3 ) //0x9D21B185ABC2DBC5
- 0
- 210
- 1207
-
void _0x75CFAC49301E134E ( Any data, BOOL p1, Ped ped ) //0x75CFAC49301E134E
- 0
- 197
- 1207
-
Hash _0x46DB71883EE9D5AF ( Any data, const char* stats, Any* guid, Ped ped ) //0x46DB71883EE9D5AF
- 0
- 225
- 1207
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void _0x951847CEF3D829FF ( Any p0, Any* outGuid, Ped ped ) //0x951847CEF3D829FF
- 0
- 214
- 1207
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BOOL _0x6862E4D93F64CF01 ( int inventoryId, Any* guid, Hash p2, Any* p3 ) //0x6862E4D93F64CF01
- 0
- 231
- 1207
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void _INVENTORY_ENABLE_MISSION_INVENTORY ( BOOL toggle ) //0x597F571DDEE3FFAC
- 0
- 169
- 1207
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void _INVENTORY_USE_MISSION_INVENTORY ( BOOL enable, BOOL mirrorTransactions ) //0xA6AA9F56BC6CFF58
- 0
- 235
- 1207
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void INVENTORY_COPY_MP_INVENTORY_TO_MISSION_INVENTORY ( BOOL p0, BOOL p1, BOOL bCopySatchelItems, BOOL bCopyEmotes, BOOL bCopyHorse, BOOL p5 ) //0x644CCB76A76CFBD6
- 0
- 215
- 1207
-
void _INVENTORY_COPY_ITEM_TO_MISSION_INVENTORY ( Any* guid, BOOL p1 ) //0x3112ADB9D5F3426B
- 0
- 188
- 1207
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void _0xE36D4A38D28D9CFB ( BOOL p0 ) //0xE36D4A38D28D9CFB
- 0
- 196
- 1207
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BOOL _INVENTORY_USE_SP_BACKUP () //0x7C7E4AB748EA3B07
- 0
- 211
- 1207
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BOOL _INVENTORY_IS_PLAYER_INVENTORY_MIRRORING_TRANSACTIONS () //0xFC7563F482781A3D
- 0
- 206
- 1207
-
void _INVENTORY_COPY_ITEM_TO_INVENTORY ( int inventoryId, int inventoryIdCloned, Any* p2, Any p3 ) //0xC04F47D488EF9EBA
- 0
- 202
- 1207
-
void _0x9E58207B194488AC ( Ped ped, int p1 ) //0x9E58207B194488AC
- 0
- 208
- 1207
-
void _INVENTORY_HANDLE_ITEM_PROMPT_INFO_REQUEST ( Any* p0 ) //0xFD41D1D4350F6413
- 0
- 261
- 1207
-
void _0x9B4E793B1CB6550A () //0x9B4E793B1CB6550A
- 0
- 222
- 1207
-
void _INVENTORY_SET_CARRIABLE_CARRY_ACTION_PROMPT_OVERRIDE ( Any* data ) //0xF666EF30F4F0AC4E
- 0
- 213
- 1207
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void _INVENTORY_ENABLE_WEAPONS ( int inventoryId ) //0xD5D72F1624F3BA7C
- 0
- 225
- 1207
-
void _INVENTORY_DISABLE_WEAPONS ( int inventoryId, Any p1 ) //0xE3A46370F70F3607
- 0
- 274
- 1207
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void _0xE1F45A67A9F0DCBC ( int inventoryId ) //0xE1F45A67A9F0DCBC
- 0
- 223
- 1207
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void _0x6968CE7AC32F6788 ( int inventoryId ) //0x6968CE7AC32F6788
- 0
- 185
- 1207
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BOOL _INVENTORY_IS_ITEM_EXPIRED ( Any* itemGUID ) //0x0137C77A2EC64536
- 0
- 189
- 1232
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int _INVENTORY_GET_ITEM_EXPIRY_TIME ( Any* itemGUID ) //0x4A606C17276E1BCC
- 0
- 224
- 1232
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int _INVENTORY_CREATE_ITEM_COLLECTION ( Any* p0 ) //0x97A3646645727F42
- 0
- 203
- 1232
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BOOL _INVENTORY_GET_INVENTORY_ITEM_IN_USE ( int inventoryId, Any* guid ) //0x70E3A884ED000A01
- 0
- 202
- 1311
-
BOOL _0xB1DD74A1F5536622 ( int inventoryId, Any* itemGUID ) //0xB1DD74A1F5536622
- 0
- 125
- 1311
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void INVENTORY_DISABLE_MISSION_INVENTORY_PICKUPS () //0xE1F389F03DC83673
- 0
- 134
- 1311
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int _INVENTORY_CREATE_SORTED_COLLECTION ( int inventoryId, int p1, int* size ) //0xBB7F968675B34B0C
- 0
- 117
- 1311
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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