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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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84 natives in namespace INVENTORY

  1. int _INVENTORY_GET_INVENTORY_ID_FROM_PED ( Ped ped )  //0x13D234A2A3F66E63

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  2. int _GET_ITEM_ROLE_MAX_LEVEL_COUNT ( int inventoryId, Hash eRoleMaxLevel )  //0xADDD1E7C0ECF7D95

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  3. int _GET_ITEM_SLOT_MAX_COUNT ( Hash provision, Hash slotId )  //0xE80E50BEE276A54A

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  4. BOOL _0x112BCA290D2EB53C ( int inventoryId, Hash p1, int* year, int* month, int* day, int* hour, int* minute, int* second )  //0x112BCA290D2EB53C

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  5. void _0x46743BBFEDBC859E ( int inventoryId, Hash eInventoryItem, BOOL p2 )  //0x46743BBFEDBC859E

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  6. void _INVENTORY_SET_INVENTORY_ITEM_IN_USE ( int inventoryId, Any* guid, BOOL inUse )  //0x65A5F70F4A292EBE

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  7. void _INVENTORY_SET_INVENTORY_ITEM_HIDDEN ( int inventoryId, Any* guid, BOOL hidden )  //0x9A113C660AEA3832

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  8. void _INVENTORY_SET_INVENTORY_ITEM_HIDDEN_2 ( int inventoryId, Any* guid, BOOL hidden )  //0xD740F11FBC8AEF43

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  9. BOOL _INVENTORY_GET_INVENTORY_ITEM_HIDDEN ( int inventoryId, Any* guid )  //0xF9933164965533B7

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  10. BOOL _INVENTORY_GET_INVENTORY_ITEM_IS_ANIMAL_PELT ( Hash item )  //0x4AEF1FB5B9011D75

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  11. Hash _INVENTORY_GET_INVENTORY_ITEM_DESCRIPTION_HASH ( Hash item )  //0xA4550FE9C512E3DD

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  12. BOOL _INVENTORY_IS_INVENTORY_ITEM_FLAG_ENABLED ( Hash item, int flag )  //0x245D07651B1D183B

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  13. BOOL _INVENTORY_GET_IS_INVENTORY_ITEM_SOUND_VALID ( Hash item, int soundType )  //0x2BAE4880DCDD560B

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  14. Hash _INVENTORY_GET_INVENTORY_ITEM_SOUND ( Hash item, int soundType )  //0x2E1CDC1FF3B8473E

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  15. BOOL _INVENTORY_GET_INVENTORY_ITEM_INSPECTION_INFO ( Hash item, Any* info )  //0x0C093C1787F18519

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  16. int _INVENTORY_GET_INVENTORY_ITEM_WEAPON_COPY_ID ( int inventoryId, Any* guid )  //0xAB5F12746A099A0E

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  17. BOOL _INVENTORY_ARE_LOCAL_CHANGES_ALLOWED ( int inventoryId )  //0x0FBBFFC891A97C81

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  18. BOOL _INVENTORY_IS_GUID_VALID ( Any* guid )  //0xB881CA836CC4B6D4

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  19. BOOL _INVENTORY_COMPARE_GUIDS ( Any* guid1, Any* guid2 )  //0x4C543D5DFCD2DAFD

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  20. BOOL INVENTORY_GET_GUID_FROM_ITEMID ( int inventoryId, Any* guid, Hash p2, Hash slotId, Any* outGuid )  //0x886DFD3E185C8A89

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  21. Any _0x751A7E0EAEDAD0D3 ( Any p0, Any p1, Any p2 )  //0x751A7E0EAEDAD0D3

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  22. BOOL _0x5D6182F3BCE1333B ( int inventoryId, Hash removeReason )  //0x5D6182F3BCE1333B

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  23. BOOL INVENTORY_GET_INVENTORY_ITEM ( int inventoryId, Any* inData, Any* outData, BOOL p3 )  //0x9700E8EFC4AB9089

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  24. BOOL _INVENTORY_GET_FULL_INVENTORY_ITEM_DATA ( int inventoryId, Any* guid, Any* p2, int p3, int p4 )  //0x025A1B1FB03FBF61

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  25. BOOL _INVENTORY_GET_INVENTORY_ITEM_CHILD ( int inventoryId, Any* parentGuid, Any childIndex, Any* outInventoryItem )  //0xCD9A485F2B383B44

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  26. BOOL _INVENTORY_ADD_ITEM_WITH_GUID ( int inventoryId, Any* guid1, Any* guid2, Hash item, Hash inventoryItemSlot, int p5, Hash addReason )  //0xCB5D11F9508A928D

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  27. BOOL _INVENTORY_UPDATE_INVENTORY_ITEM ( int inventoryId, Any* guid1, Any* guid2, int p3 )  //0xD80A8854DB5CFBA5

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  28. BOOL _INVENTORY_REMOVE_INVENTORY_ITEM_WITH_GUID ( int inventoryId, Any* guid, int quantity, Hash removeReason )  //0x3E4E811480B3AE79

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  29. BOOL _INVENTORY_REMOVE_INVENTORY_ITEM_WITH_ITEMID ( int inventoryId, Hash item, int quantity, Hash removeReason )  //0xB4158C8C9A3B5DCE

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  30. BOOL _INVENTORY_MOVE_INVENTORY_ITEM ( int inventoryId, Any* guid1, Any* guid2, Hash slotId, int quantity, Any* outGuid )  //0xDCCAA7C3BFD88862

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  31. BOOL _INVENTORY_SWAP_INVENTORY_ITEM ( int inventoryId, Any* guid1, Any* guid2 )  //0xF2753D691BCDA314

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  32. int _INVENTORY_CREATE_ITEM_COLLECTION ( int inventoryId, const char* filterName, Hash slotId, int* size )  //0x80D78BDC9D88EF07

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  33. int _INVENTORY_CREATE_ITEM_COLLECTION_WITH_FILTER ( int inventoryId, Any* filter, int* numInCollection )  //0x640F890C3E5A3FFD

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  34. BOOL _INVENTORY_GET_ITEM_FROM_COLLECTION_INDEX ( int collectionId, int itemIndex, Any* itemData )  //0x82FA24C3D3FCD9B7

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  35. BOOL _INVENTORY_RELEASE_ITEM_COLLECTION ( int collectionId )  //0x42A2F33A1942E865

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  36. BOOL _INVENTORY_EQUIP_ITEM_WITH_GUID ( int inventoryId, Any* guid, BOOL bEquipped )  //0x734311E2852760D0

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  37. BOOL _INVENTORY_GET_INVENTORY_ITEM_EQUIPPED_IN_SLOT_BY_REF ( int inventoryId, Any* guid, Hash slotId, Any* outGuid )  //0x22E590F108289A9D

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  38. BOOL _INVENTORY_DOES_ITEM_OWN_EQUIPMENT ( int inventoryId, Any* guid, Hash item )  //0x88B58B83A43A8CAB

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  39. BOOL _0xD08685BA892DBFAB ( int inventoryId, Any* guid, int* p2, int* p3 )  //0xD08685BA892DBFAB

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  40. void _0x0349404A22736740 ( BOOL p0, int inventoryId, Any* guid )  //0x0349404A22736740

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  41. void _INVENTORY_SET_INVENTORY_ITEM_WEATHER_EFFECTIVENESS ( int inventoryId, Any* guid, int weatherEffectiveness )  //0x6D2F987736A42D4C

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  42. void _INVENTORY_DISABLE_ITEM ( int inventoryId, Hash item, Hash gtxReason )  //0x766315A564594401

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  43. void _INVENTORY_ENABLE_ITEM ( int inventoryId, Hash item )  //0x6A564540FAC12211

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  44. BOOL _INVENTORY_IS_INVENTORY_ITEM_EQUIPPED ( int inventoryId, Hash item, BOOL p2 )  //0x3D10D7179D7034AF

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  45. BOOL _INVENTORY_SET_INVENTORY_ITEM_INSPECTION_ENABLED ( int inventoryId, Any* p1, BOOL enabled )  //0x227522FD59DDB7E8

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  46. int _PLAYER_INVENTORY_GET_ITEM_COUNT ( int inventoryId, Any guid, BOOL p2 )  //0xC97E0D2302382211

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  47. Any _COUNT_INVENTORY_ITEMS ( int inventoryId, int itemId, BOOL p2 )  //0xE787F05DFC977BDE

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  48. int _INVENTORY_GET_CHILDREN_COUNT ( int inventoryId, Any* parentGuid )  //0xE843D21A8E2498AA

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  49. int INVENTORY_GET_CHILDREN_IN_SLOT_COUNT ( int inventoryId, Any* guid, Hash slotId )  //0x033EE4B89F3AC545

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  50. int _INVENTORY_GET_INVENTORY_ITEM_EQUIPPED_IN_SLOT ( int inventoryId, Any* guid, Hash slotId, int p3, Any* p4 )  //0xBE012571B25F5ACA

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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