Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

84 natives in namespace INVENTORY

  1. int _INVENTORY_GET_INVENTORY_ID_FROM_PED ( Ped ped )  //0x13D234A2A3F66E63

    • 0
    • 609
    • 1207
  2. int _GET_ITEM_ROLE_MAX_LEVEL_COUNT ( int inventoryId, Hash eRoleMaxLevel )  //0xADDD1E7C0ECF7D95

    • 0
    • 337
    • 1207
  3. int _GET_ITEM_SLOT_MAX_COUNT ( Hash provision, Hash slotId )  //0xE80E50BEE276A54A

    • 0
    • 351
    • 1207
  4. BOOL _0x112BCA290D2EB53C ( int inventoryId, Hash p1, int* year, int* month, int* day, int* hour, int* minute, int* second )  //0x112BCA290D2EB53C

    • 0
    • 312
    • 1207
  5. void _0x46743BBFEDBC859E ( int inventoryId, Hash eInventoryItem, BOOL p2 )  //0x46743BBFEDBC859E

    • 0
    • 352
    • 1207
  6. void _INVENTORY_SET_INVENTORY_ITEM_IN_USE ( int inventoryId, Any* guid, BOOL inUse )  //0x65A5F70F4A292EBE

    • 0
    • 250
    • 1207
  7. void _INVENTORY_SET_INVENTORY_ITEM_HIDDEN ( int inventoryId, Any* guid, BOOL hidden )  //0x9A113C660AEA3832

    • 0
    • 278
    • 1207
  8. void _INVENTORY_SET_INVENTORY_ITEM_HIDDEN_2 ( int inventoryId, Any* guid, BOOL hidden )  //0xD740F11FBC8AEF43

    • 0
    • 267
    • 1207
  9. BOOL _INVENTORY_GET_INVENTORY_ITEM_HIDDEN ( int inventoryId, Any* guid )  //0xF9933164965533B7

    • 0
    • 274
    • 1207
  10. BOOL _INVENTORY_GET_INVENTORY_ITEM_IS_ANIMAL_PELT ( Hash item )  //0x4AEF1FB5B9011D75

    • 0
    • 280
    • 1207
  11. Hash _INVENTORY_GET_INVENTORY_ITEM_DESCRIPTION_HASH ( Hash item )  //0xA4550FE9C512E3DD

    • 0
    • 266
    • 1207
  12. BOOL _INVENTORY_IS_INVENTORY_ITEM_FLAG_ENABLED ( Hash item, int flag )  //0x245D07651B1D183B

    • 0
    • 262
    • 1207
  13. BOOL _INVENTORY_GET_IS_INVENTORY_ITEM_SOUND_VALID ( Hash item, int soundType )  //0x2BAE4880DCDD560B

    • 0
    • 267
    • 1207
  14. Hash _INVENTORY_GET_INVENTORY_ITEM_SOUND ( Hash item, int soundType )  //0x2E1CDC1FF3B8473E

    • 0
    • 285
    • 1207
  15. BOOL _INVENTORY_GET_INVENTORY_ITEM_INSPECTION_INFO ( Hash item, Any* info )  //0x0C093C1787F18519

    • 0
    • 287
    • 1207
  16. int _INVENTORY_GET_INVENTORY_ITEM_WEAPON_COPY_ID ( int inventoryId, Any* guid )  //0xAB5F12746A099A0E

    • 0
    • 311
    • 1207
  17. BOOL _INVENTORY_ARE_LOCAL_CHANGES_ALLOWED ( int inventoryId )  //0x0FBBFFC891A97C81

    • 0
    • 234
    • 1207
  18. BOOL _INVENTORY_IS_GUID_VALID ( Any* guid )  //0xB881CA836CC4B6D4

    • 0
    • 347
    • 1207
  19. BOOL _INVENTORY_COMPARE_GUIDS ( Any* guid1, Any* guid2 )  //0x4C543D5DFCD2DAFD

    • 0
    • 264
    • 1207
  20. BOOL INVENTORY_GET_GUID_FROM_ITEMID ( int inventoryId, Any* guid, Hash p2, Hash slotId, Any* outGuid )  //0x886DFD3E185C8A89

    • 0
    • 374
    • 1207
  21. Any _0x751A7E0EAEDAD0D3 ( Any p0, Any p1, Any p2 )  //0x751A7E0EAEDAD0D3

    • 0
    • 242
    • 1207
  22. BOOL _0x5D6182F3BCE1333B ( int inventoryId, Hash removeReason )  //0x5D6182F3BCE1333B

    • 0
    • 244
    • 1207
  23. BOOL INVENTORY_GET_INVENTORY_ITEM ( int inventoryId, Any* inData, Any* outData, BOOL p3 )  //0x9700E8EFC4AB9089

    • 0
    • 300
    • 1207
  24. BOOL _INVENTORY_GET_FULL_INVENTORY_ITEM_DATA ( int inventoryId, Any* guid, Any* p2, int p3, int p4 )  //0x025A1B1FB03FBF61

    • 0
    • 318
    • 1207
  25. BOOL _INVENTORY_GET_INVENTORY_ITEM_CHILD ( int inventoryId, Any* parentGuid, Any childIndex, Any* outInventoryItem )  //0xCD9A485F2B383B44

    • 0
    • 264
    • 1207
  26. BOOL _INVENTORY_ADD_ITEM_WITH_GUID ( int inventoryId, Any* guid1, Any* guid2, Hash item, Hash inventoryItemSlot, int p5, Hash addReason )  //0xCB5D11F9508A928D

    • 0
    • 1,320
    • 1207
  27. BOOL _INVENTORY_UPDATE_INVENTORY_ITEM ( int inventoryId, Any* guid1, Any* guid2, int p3 )  //0xD80A8854DB5CFBA5

    • 0
    • 301
    • 1207
  28. BOOL _INVENTORY_REMOVE_INVENTORY_ITEM_WITH_GUID ( int inventoryId, Any* guid, int quantity, Hash removeReason )  //0x3E4E811480B3AE79

    • 0
    • 371
    • 1207
  29. BOOL _INVENTORY_REMOVE_INVENTORY_ITEM_WITH_ITEMID ( int inventoryId, Hash item, int quantity, Hash removeReason )  //0xB4158C8C9A3B5DCE

    • 0
    • 330
    • 1207
  30. BOOL _INVENTORY_MOVE_INVENTORY_ITEM ( int inventoryId, Any* guid1, Any* guid2, Hash slotId, int quantity, Any* outGuid )  //0xDCCAA7C3BFD88862

    • 0
    • 282
    • 1207
  31. BOOL _INVENTORY_SWAP_INVENTORY_ITEM ( int inventoryId, Any* guid1, Any* guid2 )  //0xF2753D691BCDA314

    • 0
    • 252
    • 1207
  32. int _INVENTORY_CREATE_ITEM_COLLECTION ( int inventoryId, const char* filterName, Hash slotId, int* size )  //0x80D78BDC9D88EF07

    • 0
    • 260
    • 1207
  33. int _INVENTORY_CREATE_ITEM_COLLECTION_WITH_FILTER ( int inventoryId, Any* filter, int* numInCollection )  //0x640F890C3E5A3FFD

    • 0
    • 271
    • 1207
  34. BOOL _INVENTORY_GET_ITEM_FROM_COLLECTION_INDEX ( int collectionId, int itemIndex, Any* itemData )  //0x82FA24C3D3FCD9B7

    • 0
    • 258
    • 1207
  35. BOOL _INVENTORY_RELEASE_ITEM_COLLECTION ( int collectionId )  //0x42A2F33A1942E865

    • 0
    • 265
    • 1207
  36. BOOL _INVENTORY_EQUIP_ITEM_WITH_GUID ( int inventoryId, Any* guid, BOOL bEquipped )  //0x734311E2852760D0

    • 0
    • 423
    • 1207
  37. BOOL _INVENTORY_GET_INVENTORY_ITEM_EQUIPPED_IN_SLOT_BY_REF ( int inventoryId, Any* guid, Hash slotId, Any* outGuid )  //0x22E590F108289A9D

    • 0
    • 274
    • 1207
  38. BOOL _INVENTORY_DOES_ITEM_OWN_EQUIPMENT ( int inventoryId, Any* guid, Hash item )  //0x88B58B83A43A8CAB

    • 0
    • 256
    • 1207
  39. BOOL _0xD08685BA892DBFAB ( int inventoryId, Any* guid, int* p2, int* p3 )  //0xD08685BA892DBFAB

    • 0
    • 255
    • 1207
  40. void _0x0349404A22736740 ( BOOL p0, int inventoryId, Any* guid )  //0x0349404A22736740

    • 0
    • 264
    • 1207
  41. void _INVENTORY_SET_INVENTORY_ITEM_WEATHER_EFFECTIVENESS ( int inventoryId, Any* guid, int weatherEffectiveness )  //0x6D2F987736A42D4C

    • 0
    • 311
    • 1207
  42. void _INVENTORY_DISABLE_ITEM ( int inventoryId, Hash item, Hash gtxReason )  //0x766315A564594401

    • 0
    • 294
    • 1207
  43. void _INVENTORY_ENABLE_ITEM ( int inventoryId, Hash item )  //0x6A564540FAC12211

    • 0
    • 283
    • 1207
  44. BOOL _INVENTORY_IS_INVENTORY_ITEM_EQUIPPED ( int inventoryId, Hash item, BOOL p2 )  //0x3D10D7179D7034AF

    • 0
    • 283
    • 1207
  45. BOOL _INVENTORY_SET_INVENTORY_ITEM_INSPECTION_ENABLED ( int inventoryId, Any* p1, BOOL enabled )  //0x227522FD59DDB7E8

    • 0
    • 436
    • 1207
  46. int _PLAYER_INVENTORY_GET_ITEM_COUNT ( int inventoryId, Any guid, BOOL p2 )  //0xC97E0D2302382211

    • 0
    • 406
    • 1207
  47. Any _COUNT_INVENTORY_ITEMS ( int inventoryId, int itemId, BOOL p2 )  //0xE787F05DFC977BDE

    • 0
    • 402
    • 1207
  48. int _INVENTORY_GET_CHILDREN_COUNT ( int inventoryId, Any* parentGuid )  //0xE843D21A8E2498AA

    • 0
    • 268
    • 1207
  49. int INVENTORY_GET_CHILDREN_IN_SLOT_COUNT ( int inventoryId, Any* guid, Hash slotId )  //0x033EE4B89F3AC545

    • 0
    • 277
    • 1207
  50. int _INVENTORY_GET_INVENTORY_ITEM_EQUIPPED_IN_SLOT ( int inventoryId, Any* guid, Hash slotId, int p3, Any* p4 )  //0xBE012571B25F5ACA

    • 0
    • 357
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...