RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
84 natives in namespace INVENTORY
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int _INVENTORY_GET_INVENTORY_ID_FROM_PED ( Ped ped ) //0x13D234A2A3F66E63
- 0
- 657
- 1207
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int _GET_ITEM_ROLE_MAX_LEVEL_COUNT ( int inventoryId, Hash eRoleMaxLevel ) //0xADDD1E7C0ECF7D95
- 0
- 372
- 1207
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int _GET_ITEM_SLOT_MAX_COUNT ( Hash provision, Hash slotId ) //0xE80E50BEE276A54A
- 0
- 386
- 1207
-
BOOL _0x112BCA290D2EB53C ( int inventoryId, Hash p1, int* year, int* month, int* day, int* hour, int* minute, int* second ) //0x112BCA290D2EB53C
- 0
- 350
- 1207
-
void _0x46743BBFEDBC859E ( int inventoryId, Hash eInventoryItem, BOOL p2 ) //0x46743BBFEDBC859E
- 0
- 393
- 1207
-
void _INVENTORY_SET_INVENTORY_ITEM_IN_USE ( int inventoryId, Any* guid, BOOL inUse ) //0x65A5F70F4A292EBE
- 0
- 298
- 1207
-
void _INVENTORY_SET_INVENTORY_ITEM_HIDDEN ( int inventoryId, Any* guid, BOOL hidden ) //0x9A113C660AEA3832
- 0
- 309
- 1207
-
void _INVENTORY_SET_INVENTORY_ITEM_HIDDEN_2 ( int inventoryId, Any* guid, BOOL hidden ) //0xD740F11FBC8AEF43
- 0
- 303
- 1207
-
BOOL _INVENTORY_GET_INVENTORY_ITEM_HIDDEN ( int inventoryId, Any* guid ) //0xF9933164965533B7
- 0
- 296
- 1207
-
BOOL _INVENTORY_GET_INVENTORY_ITEM_IS_ANIMAL_PELT ( Hash item ) //0x4AEF1FB5B9011D75
- 0
- 332
- 1207
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Hash _INVENTORY_GET_INVENTORY_ITEM_DESCRIPTION_HASH ( Hash item ) //0xA4550FE9C512E3DD
- 0
- 306
- 1207
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BOOL _INVENTORY_IS_INVENTORY_ITEM_FLAG_ENABLED ( Hash item, int flag ) //0x245D07651B1D183B
- 0
- 317
- 1207
-
BOOL _INVENTORY_GET_IS_INVENTORY_ITEM_SOUND_VALID ( Hash item, int soundType ) //0x2BAE4880DCDD560B
- 0
- 302
- 1207
-
Hash _INVENTORY_GET_INVENTORY_ITEM_SOUND ( Hash item, int soundType ) //0x2E1CDC1FF3B8473E
- 0
- 323
- 1207
-
BOOL _INVENTORY_GET_INVENTORY_ITEM_INSPECTION_INFO ( Hash item, Any* info ) //0x0C093C1787F18519
- 0
- 309
- 1207
-
int _INVENTORY_GET_INVENTORY_ITEM_WEAPON_COPY_ID ( int inventoryId, Any* guid ) //0xAB5F12746A099A0E
- 0
- 334
- 1207
-
BOOL _INVENTORY_ARE_LOCAL_CHANGES_ALLOWED ( int inventoryId ) //0x0FBBFFC891A97C81
- 0
- 272
- 1207
-
BOOL _INVENTORY_IS_GUID_VALID ( Any* guid ) //0xB881CA836CC4B6D4
- 0
- 365
- 1207
-
BOOL _INVENTORY_COMPARE_GUIDS ( Any* guid1, Any* guid2 ) //0x4C543D5DFCD2DAFD
- 0
- 335
- 1207
-
BOOL INVENTORY_GET_GUID_FROM_ITEMID ( int inventoryId, Any* guid, Hash p2, Hash slotId, Any* outGuid ) //0x886DFD3E185C8A89
- 0
- 402
- 1207
-
Any _0x751A7E0EAEDAD0D3 ( Any p0, Any p1, Any p2 ) //0x751A7E0EAEDAD0D3
- 0
- 274
- 1207
-
BOOL _0x5D6182F3BCE1333B ( int inventoryId, Hash removeReason ) //0x5D6182F3BCE1333B
- 0
- 279
- 1207
-
BOOL INVENTORY_GET_INVENTORY_ITEM ( int inventoryId, Any* inData, Any* outData, BOOL p3 ) //0x9700E8EFC4AB9089
- 0
- 344
- 1207
-
BOOL _INVENTORY_GET_FULL_INVENTORY_ITEM_DATA ( int inventoryId, Any* guid, Any* p2, int p3, int p4 ) //0x025A1B1FB03FBF61
- 0
- 372
- 1207
-
BOOL _INVENTORY_GET_INVENTORY_ITEM_CHILD ( int inventoryId, Any* parentGuid, Any childIndex, Any* outInventoryItem ) //0xCD9A485F2B383B44
- 0
- 317
- 1207
-
BOOL _INVENTORY_ADD_ITEM_WITH_GUID ( int inventoryId, Any* guid1, Any* guid2, Hash item, Hash inventoryItemSlot, int p5, Hash addReason ) //0xCB5D11F9508A928D
- 0
- 1,392
- 1207
-
BOOL _INVENTORY_UPDATE_INVENTORY_ITEM ( int inventoryId, Any* guid1, Any* guid2, int p3 ) //0xD80A8854DB5CFBA5
- 0
- 351
- 1207
-
BOOL _INVENTORY_REMOVE_INVENTORY_ITEM_WITH_GUID ( int inventoryId, Any* guid, int quantity, Hash removeReason ) //0x3E4E811480B3AE79
- 0
- 426
- 1207
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BOOL _INVENTORY_REMOVE_INVENTORY_ITEM_WITH_ITEMID ( int inventoryId, Hash item, int quantity, Hash removeReason ) //0xB4158C8C9A3B5DCE
- 0
- 372
- 1207
-
BOOL _INVENTORY_MOVE_INVENTORY_ITEM ( int inventoryId, Any* guid1, Any* guid2, Hash slotId, int quantity, Any* outGuid ) //0xDCCAA7C3BFD88862
- 0
- 327
- 1207
-
BOOL _INVENTORY_SWAP_INVENTORY_ITEM ( int inventoryId, Any* guid1, Any* guid2 ) //0xF2753D691BCDA314
- 0
- 285
- 1207
-
int _INVENTORY_CREATE_ITEM_COLLECTION ( int inventoryId, const char* filterName, Hash slotId, int* size ) //0x80D78BDC9D88EF07
- 0
- 293
- 1207
-
int _INVENTORY_CREATE_ITEM_COLLECTION_WITH_FILTER ( int inventoryId, Any* filter, int* numInCollection ) //0x640F890C3E5A3FFD
- 0
- 322
- 1207
-
BOOL _INVENTORY_GET_ITEM_FROM_COLLECTION_INDEX ( int collectionId, int itemIndex, Any* itemData ) //0x82FA24C3D3FCD9B7
- 0
- 286
- 1207
-
BOOL _INVENTORY_RELEASE_ITEM_COLLECTION ( int collectionId ) //0x42A2F33A1942E865
- 0
- 301
- 1207
-
BOOL _INVENTORY_EQUIP_ITEM_WITH_GUID ( int inventoryId, Any* guid, BOOL bEquipped ) //0x734311E2852760D0
- 0
- 463
- 1207
-
BOOL _INVENTORY_GET_INVENTORY_ITEM_EQUIPPED_IN_SLOT_BY_REF ( int inventoryId, Any* guid, Hash slotId, Any* outGuid ) //0x22E590F108289A9D
- 0
- 322
- 1207
-
BOOL _INVENTORY_DOES_ITEM_OWN_EQUIPMENT ( int inventoryId, Any* guid, Hash item ) //0x88B58B83A43A8CAB
- 0
- 295
- 1207
-
BOOL _0xD08685BA892DBFAB ( int inventoryId, Any* guid, int* p2, int* p3 ) //0xD08685BA892DBFAB
- 0
- 298
- 1207
-
void _0x0349404A22736740 ( BOOL p0, int inventoryId, Any* guid ) //0x0349404A22736740
- 0
- 296
- 1207
-
void _INVENTORY_SET_INVENTORY_ITEM_WEATHER_EFFECTIVENESS ( int inventoryId, Any* guid, int weatherEffectiveness ) //0x6D2F987736A42D4C
- 0
- 351
- 1207
-
void _INVENTORY_DISABLE_ITEM ( int inventoryId, Hash item, Hash gtxReason ) //0x766315A564594401
- 0
- 325
- 1207
-
void _INVENTORY_ENABLE_ITEM ( int inventoryId, Hash item ) //0x6A564540FAC12211
- 0
- 315
- 1207
-
BOOL _INVENTORY_IS_INVENTORY_ITEM_EQUIPPED ( int inventoryId, Hash item, BOOL p2 ) //0x3D10D7179D7034AF
- 0
- 318
- 1207
-
BOOL _INVENTORY_SET_INVENTORY_ITEM_INSPECTION_ENABLED ( int inventoryId, Any* p1, BOOL enabled ) //0x227522FD59DDB7E8
- 0
- 468
- 1207
-
int _PLAYER_INVENTORY_GET_ITEM_COUNT ( int inventoryId, Any guid, BOOL p2 ) //0xC97E0D2302382211
- 0
- 446
- 1207
-
Any _COUNT_INVENTORY_ITEMS ( int inventoryId, int itemId, BOOL p2 ) //0xE787F05DFC977BDE
- 0
- 457
- 1207
-
int _INVENTORY_GET_CHILDREN_COUNT ( int inventoryId, Any* parentGuid ) //0xE843D21A8E2498AA
- 0
- 303
- 1207
-
int INVENTORY_GET_CHILDREN_IN_SLOT_COUNT ( int inventoryId, Any* guid, Hash slotId ) //0x033EE4B89F3AC545
- 0
- 315
- 1207
-
int _INVENTORY_GET_INVENTORY_ITEM_EQUIPPED_IN_SLOT ( int inventoryId, Any* guid, Hash slotId, int p3, Any* p4 ) //0xBE012571B25F5ACA
- 0
- 385
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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