RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
-
BOOL _0x1407F5115FB9583E ( AnimScene animScene, const char* p1 ) //0x1407F5115FB9583E
- 0
- 209
- 1207
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void _0x1AD896BF43619551 () //0x1AD896BF43619551
- 0
- 247
- 1207
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BOOL _0x1C5D33A4293E6DDE ( AnimScene animScene, const char* phaseName ) //0x1C5D33A4293E6DDE
- 0
- 217
- 1207
-
BOOL _0x2DB524750DC41ED4 () //0x2DB524750DC41ED4
- 0
- 213
- 1207
-
void _0x3641FCD53E59B335 ( int mgmHandle, Ped ped, const char* secondaryVoiceString ) //0x3641FCD53E59B335
- 0
- 236
- 1207
-
BOOL _0x3B393716C3FD8237 ( Ped ped ) //0x3B393716C3FD8237
- 0
- 228
- 1207
-
BOOL _0x4B85B3CF91972222 ( AnimScene animScene ) //0x4B85B3CF91972222
- 0
- 328
- 1207
-
BOOL _0x5D7BFDA2290B4E39 ( const char* p0 ) //0x5D7BFDA2290B4E39
- 0
- 213
- 1207
-
BOOL _0x61B2AAEF645DDAF0 ( int mgmEventHandle, const char* p1, int seatId, int p3, BOOL p4 ) //0x61B2AAEF645DDAF0
- 0
- 297
- 1207
-
BOOL _0x73616E64696C132E ( AnimScene animScene, BOOL p1 ) //0x73616E64696C132E
- 0
- 318
- 1207
-
BOOL _0x9AAE3C1148A09BCA ( AnimScene animScene ) //0x9AAE3C1148A09BCA
- 0
- 296
- 1207
-
BOOL _0xA96619FE85159ED2 ( AnimScene animScene ) //0xA96619FE85159ED2
- 0
- 322
- 1207
-
void _0xAE6DE22DE0ED4554 ( int mgmHandle, Ped ped ) //0xAE6DE22DE0ED4554
- 0
- 214
- 1207
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void _0xB1A196BAFE650402 ( int mgmHandle, Ped ped ) //0xB1A196BAFE650402
- 0
- 214
- 1207
-
void _0xC1193521E3B9FADD ( Entity entity, BOOL p1 ) //0xC1193521E3B9FADD
- 0
- 229
- 1207
-
BOOL _0xD70C7A30412F8FA0 ( AnimScene animScene ) //0xD70C7A30412F8FA0
- 0
- 331
- 1207
-
void _0xE12D7B4B959644CD () //0xE12D7B4B959644CD
- 0
- 219
- 1207
-
BOOL _0xEA41D44A8D42057B () //0xEA41D44A8D42057B
- 0
- 217
- 1207
-
void _CLEAR_ANIM_SCENE_WAS_SKIPPED ( AnimScene animScene ) //0x8A8208AE92BF87A5
- 0
- 406
- 1207
-
void _CLEAR_BREAKOUT_ARCHETYPE ( Ped ped ) //0xBC781D24AA11F179
- 0
- 232
- 1207
-
AnimScene _CREATE_ANIM_SCENE ( const char* animDict, int flags, const char* playbackListName, BOOL p3, BOOL p4 ) //0x1FCA98E33C1437B3
- 0
- 1,199
- 1207
-
int _CREATE_MGM_SYSTEM ( const char* mgmFilename ) //0xA1300DE03E5D1973
- 0
- 226
- 1207
-
void _DELETE_ANIM_SCENE ( AnimScene animScene ) //0x84EEDB2C6E650000
- 0
- 462
- 1207
-
void _DELETE_MGM_SYSTEM ( int mgmHandle ) //0x53CB3970BA02E3CC
- 0
- 225
- 1207
-
BOOL _DOES_ANIM_SCENE_OWNERSHIP_OF_ENTITY_EXIST ( AnimScene animScene, const char* entityName ) //0x9D1ECA9337BE9FC3
- 0
- 332
- 1207
-
BOOL _DOES_ANIM_SCENE_PLAY_LIST_EXIST ( AnimScene animScene, const char* playbackListName ) //0xA9016536015DE29D
- 0
- 219
- 1207
-
BOOL _DOES_ENTITY_WITH_ID_EXIST_IN_ANIM_SCENE ( AnimScene animScene, const char* p1 ) //0x6F1F0B17109309DA
- 0
- 356
- 1207
-
Hash _GET_ANIM_SCENE_DICT ( AnimScene animScene ) //0xAE5ADA4FE3E21ADC
- 0
- 231
- 1207
-
float _GET_ANIM_SCENE_DURATION ( AnimScene animScene ) //0x49F1D143ADE32656
- 0
- 278
- 1207
-
Object _GET_ANIM_SCENE_OBJECT ( AnimScene animScene, const char* name, BOOL isNetwork ) //0xFB5674687A1B2814
- 0
- 341
- 1207
-
Ped _GET_ANIM_SCENE_PED ( AnimScene animScene, const char* name, BOOL isNetwork ) //0xE5822422197BBBA3
- 0
- 407
- 1207
-
int _GET_ANIM_SCENE_PLAYBACK_LIST_PHASE_AUDIO_LOAD_STRESS ( AnimScene animScene, const char* phaseName ) //0x9E036D5204FFBBC8
- 0
- 311
- 1207
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float _GET_ANIM_SCENE_RATE ( AnimScene animScene ) //0x43C21623E42B821B
- 0
- 344
- 1207
-
float _GET_ANIM_SCENE_TIME ( AnimScene animScene ) //0x61BE7D6186260002
- 0
- 401
- 1207
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Vehicle _GET_ANIM_SCENE_VEHICLE ( AnimScene animScene, const char* name, BOOL isNetwork ) //0x430EE0A19BC5A287
- 0
- 338
- 1207
-
BOOL _HAS_ENTITY_ENTERED_ANIM_SCENE ( AnimScene animScene, const char* entityName ) //0x337F1CC8EE895601
- 0
- 320
- 1207
-
BOOL _IS_ANIM_SCENE_ABORTED ( AnimScene animScene ) //0x34A0671BE613D3D0
- 0
- 326
- 1207
-
BOOL _IS_ANIM_SCENE_LOADING ( AnimScene animScene, BOOL p1 ) //0x59606519FF9D3EC2
- 0
- 306
- 1207
-
BOOL _IS_ANIM_SCENE_METADATA_ASSET_IN_RANGE_LOADING ( AnimScene animScene, BOOL p1 ) //0xF8D1D2DAB6007EEF
- 0
- 308
- 1207
-
BOOL _IS_ANIM_SCENE_PAUSED ( AnimScene animScene ) //0x4B4038796F0D6566
- 0
- 309
- 1207
-
BOOL _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_ACTIVE ( AnimScene animScene, const char* phaseName ) //0x1F0E401031E20146
- 0
- 230
- 1207
-
BOOL _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADED ( AnimScene animScene, const char* phaseName ) //0x23E33CB9F4A3F547
- 0
- 253
- 1207
-
BOOL _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADING ( AnimScene animScene, const char* phaseName ) //0x0DF57F86FE71DBE5
- 0
- 183
- 1207
-
BOOL _IS_ANIM_SCENE_SKIPPABLE ( AnimScene animScene ) //0x4CDFFE3189EBDBD0
- 0
- 306
- 1207
-
BOOL _IS_MGM_SYSTEM_LOADED ( const char* mgmFilename ) //0xFDFC14799373283F
- 0
- 196
- 1207
-
BOOL _LOAD_MGM_ASSETS ( const char* mgmFilename ) //0xB727A847862CB00A
- 0
- 214
- 1207
-
void _PAUSE_SCRIPT_THREADS ( BOOL toggle ) //0x37C1257849DEF24A
- 0
- 231
- 1207
-
BOOL _RELEASE_ANIM_SCENE_PLAY_LIST ( AnimScene animScene, const char* playlistName ) //0xAE6ADA8FE7E84ACC
- 0
- 218
- 1207
-
_REQUEST_PHOTO_MODE_DEFREEZE () //0x41AFA5F228B0B6B0
- 0
- 424
- 1207
-
_REQUEST_PHOTO_MODE_FREEZE () //0x7C709C01D43D94CD
- 0
- 467
- 1207
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