RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
46 natives in namespace FLOCK
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float GET_SPECIES_TUNING_FLOAT_PARAM ( Hash p0, int p1, int p2 ) //0xE108489621422F91
- 0
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void SET_SPECIES_TUNING_FLOAT_PARAM ( Hash p0, int p1, int p2, float p3 ) //0x963240B6C252BA49
- 0
- 292
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void SET_SPECIES_TUNING_BOOL_PARAM ( Hash p0, int p1, int p2, BOOL p3 ) //0x6D1D94C2459B42EE
- 0
- 262
- 1207
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float GET_ANIMAL_TUNING_FLOAT_PARAM ( Ped animal, int index ) //0x4BC3ECFDA0297E27
- 0
- 279
- 1207
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void SET_ANIMAL_TUNING_FLOAT_PARAM ( Ped animal, int index, float value ) //0xCBDA22C87977244F
- 0
- 309
- 1207
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BOOL GET_ANIMAL_TUNING_BOOL_PARAM ( Ped animal, int index ) //0x1C1993824A396603
- 0
- 305
- 1207
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void SET_ANIMAL_TUNING_BOOL_PARAM ( Ped animal, int index, BOOL value ) //0x9FF1E042FA597187
- 0
- 372
- 1207
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Any _0x8049B17BEC937662 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x8049B17BEC937662
- 0
- 324
- 1207
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Any _0xE93415B3307208E5 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xE93415B3307208E5
- 0
- 336
- 1207
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Any _0x19870C40C7EE15BE ( Any p0, Any p1 ) //0x19870C40C7EE15BE
- 0
- 305
- 1207
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void _0x0816C31480764AB0 ( Any p0, Any p1, Any p2, Any p3 ) //0x0816C31480764AB0
- 0
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void _0xC3D581A34BC0A1F0 ( Any p0, Any p1 ) //0xC3D581A34BC0A1F0
- 0
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- 1207
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void _0xF2CCA7B68CFAB2B9 ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p2, Any p3, Any p4, Any p5 ) //0xF2CCA7B68CFAB2B9
- 0
- 266
- 1207
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void _0xFB16F08F47B83B4C ( Any p0 ) //0xFB16F08F47B83B4C
- 0
- 298
- 1207
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BOOL _GET_ANIMAL_IS_WILD ( Ped ped ) //0x3B005FF0538ED2A9
- 0
- 384
- 1207
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void _SET_ANIMAL_IS_WILD ( Ped ped, BOOL toggle ) //0xAEB97D84CDF3C00B
- 0
- 523
- 1207
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int _GET_ANIMAL_RARITY ( Ped ped ) //0xF8B48A361DC388AE
- 0
- 302
- 1207
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void _SET_ANIMAL_RARITY ( Ped ped, int rarityLevel ) //0x8B6F0F59B1B99801
- 0
- 318
- 1207
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void _0xFF1E339CE40EAAAF ( Any p0, Any p1 ) //0xFF1E339CE40EAAAF
- 0
- 314
- 1207
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Any _0x8D913E493BAFE0A3 ( Any p0 ) //0x8D913E493BAFE0A3
- 0
- 325
- 1207
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ScrHandle _CREATE_HERD () //0xCB4EF7EDAE2E16F1
- 0
- 363
- 1207
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void _0xE0961AED72642B80 ( Any p0 ) //0xE0961AED72642B80
- 0
- 291
- 1207
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void _ADD_PED_TO_FLOCK ( Any p0, Ped ped ) //0x933E5D31A7D13069
- 0
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void _0x408D1149C5E39C1E ( Any p0, Any p1 ) //0x408D1149C5E39C1E
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- 281
- 1207
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Any _0x9E13ACC38BA8F9C3 ( Any p0, Any p1 ) //0x9E13ACC38BA8F9C3
- 0
- 297
- 1207
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Any _0x34B9C4D86DF2C2F3 ( Any p0 ) //0x34B9C4D86DF2C2F3
- 0
- 281
- 1207
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Vector3 _0x1DA6CB02071055D5 ( Any p0 ) //0x1DA6CB02071055D5
- 0
- 272
- 1207
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void _0xC95611869E14F8AF ( Any p0, Any p1, Any p2, Any p3 ) //0xC95611869E14F8AF
- 0
- 284
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Any _0x09EE00B8F858E0BE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x09EE00B8F858E0BE
- 0
- 309
- 1207
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void _0xE36D2CB540597EF7 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xE36D2CB540597EF7
- 0
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Any _0xD95F04A4E73BE85E ( Any p0, Any p1 ) //0xD95F04A4E73BE85E
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- 296
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void _0x17E3E5C46ECCD308 ( Any p0, Any p1, Any p2 ) //0x17E3E5C46ECCD308
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void _0xC72CE37081DAE625 ( Any p0, Any p1, Any p2, Any p3 ) //0xC72CE37081DAE625
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- 281
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void _0x67A43EA3F6FE0076 ( Any p0 ) //0x67A43EA3F6FE0076
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Any _0x36486AF7DA93A464 ( Any p0 ) //0x36486AF7DA93A464
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- 279
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void _0x6C57BEA886A20C6B ( Any p0, Any p1 ) //0x6C57BEA886A20C6B
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- 270
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void _0x1520626FFAFFFA8F ( Any p0, Any p1 ) //0x1520626FFAFFFA8F
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- 275
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void _0xFA821997794F48E7 ( Any p0, Any p1, Any p2 ) //0xFA821997794F48E7
- 0
- 245
- 1207
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void _0xCC6B5AAFC87BFC7B ( Any p0, Any p1, Any p2 ) //0xCC6B5AAFC87BFC7B
- 0
- 260
- 1207
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void _0xFDB008B3BCF5992F ( Any p0, Any p1, Any p2 ) //0xFDB008B3BCF5992F
- 0
- 283
- 1207
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void _0x2DF3D457D86F8E57 ( Any p0, Any p1 ) //0x2DF3D457D86F8E57
- 0
- 280
- 1207
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void _0x706B434FEFAD6A24 ( Any p0 ) //0x706B434FEFAD6A24
- 0
- 275
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void _0xA881F5C77A560906 ( Any p0 ) //0xA881F5C77A560906
- 0
- 264
- 1207
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Any _0x53187E563F938E76 ( Any p0 ) //0x53187E563F938E76
- 0
- 283
- 1207
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void RESET_ANIMAL_TUNING_FLOAT_PARAM ( Ped animal, int index ) //0xE776A195488FC520
- 0
- 290
- 1355
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void RESET_ANIMAL_TUNING_BOOL_PARAM ( Ped animal, int index ) //0x96AA1304D30E6BC3
- 0
- 178
- 1355
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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