Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

46 natives in namespace FLOCK

  1. float GET_SPECIES_TUNING_FLOAT_PARAM ( Hash p0, int p1, int p2 )  //0xE108489621422F91

    • 0
    • 263
    • 1207
  2. void SET_SPECIES_TUNING_FLOAT_PARAM ( Hash p0, int p1, int p2, float p3 )  //0x963240B6C252BA49

    • 0
    • 256
    • 1207
  3. void SET_SPECIES_TUNING_BOOL_PARAM ( Hash p0, int p1, int p2, BOOL p3 )  //0x6D1D94C2459B42EE

    • 0
    • 228
    • 1207
  4. float GET_ANIMAL_TUNING_FLOAT_PARAM ( Ped animal, int index )  //0x4BC3ECFDA0297E27

    • 0
    • 247
    • 1207
  5. void SET_ANIMAL_TUNING_FLOAT_PARAM ( Ped animal, int index, float value )  //0xCBDA22C87977244F

    • 0
    • 279
    • 1207
  6. BOOL GET_ANIMAL_TUNING_BOOL_PARAM ( Ped animal, int index )  //0x1C1993824A396603

    • 0
    • 263
    • 1207
  7. void SET_ANIMAL_TUNING_BOOL_PARAM ( Ped animal, int index, BOOL value )  //0x9FF1E042FA597187

    • 0
    • 325
    • 1207
  8. Any _0x8049B17BEC937662 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x8049B17BEC937662

    • 0
    • 284
    • 1207
  9. Any _0xE93415B3307208E5 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xE93415B3307208E5

    • 0
    • 290
    • 1207
  10. Any _0x19870C40C7EE15BE ( Any p0, Any p1 )  //0x19870C40C7EE15BE

    • 0
    • 261
    • 1207
  11. void _0x0816C31480764AB0 ( Any p0, Any p1, Any p2, Any p3 )  //0x0816C31480764AB0

    • 0
    • 260
    • 1207
  12. void _0xC3D581A34BC0A1F0 ( Any p0, Any p1 )  //0xC3D581A34BC0A1F0

    • 0
    • 242
    • 1207
  13. void _0xF2CCA7B68CFAB2B9 ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p2, Any p3, Any p4, Any p5 )  //0xF2CCA7B68CFAB2B9

    • 0
    • 217
    • 1207
  14. void _0xFB16F08F47B83B4C ( Any p0 )  //0xFB16F08F47B83B4C

    • 0
    • 258
    • 1207
  15. BOOL _GET_ANIMAL_IS_WILD ( Ped ped )  //0x3B005FF0538ED2A9

    • 0
    • 313
    • 1207
  16. void _SET_ANIMAL_IS_WILD ( Ped ped, BOOL toggle )  //0xAEB97D84CDF3C00B

    • 0
    • 483
    • 1207
  17. int _GET_ANIMAL_RARITY ( Ped ped )  //0xF8B48A361DC388AE

    • 0
    • 266
    • 1207
  18. void _SET_ANIMAL_RARITY ( Ped ped, int rarityLevel )  //0x8B6F0F59B1B99801

    • 0
    • 284
    • 1207
  19. void _0xFF1E339CE40EAAAF ( Any p0, Any p1 )  //0xFF1E339CE40EAAAF

    • 0
    • 282
    • 1207
  20. Any _0x8D913E493BAFE0A3 ( Any p0 )  //0x8D913E493BAFE0A3

    • 0
    • 250
    • 1207
  21. ScrHandle _CREATE_HERD ()  //0xCB4EF7EDAE2E16F1

    • 0
    • 314
    • 1207
  22. void _0xE0961AED72642B80 ( Any p0 )  //0xE0961AED72642B80

    • 0
    • 245
    • 1207
  23. void _ADD_PED_TO_FLOCK ( Any p0, Ped ped )  //0x933E5D31A7D13069

    • 0
    • 248
    • 1207
  24. void _0x408D1149C5E39C1E ( Any p0, Any p1 )  //0x408D1149C5E39C1E

    • 0
    • 241
    • 1207
  25. Any _0x9E13ACC38BA8F9C3 ( Any p0, Any p1 )  //0x9E13ACC38BA8F9C3

    • 0
    • 262
    • 1207
  26. Any _0x34B9C4D86DF2C2F3 ( Any p0 )  //0x34B9C4D86DF2C2F3

    • 0
    • 245
    • 1207
  27. Vector3 _0x1DA6CB02071055D5 ( Any p0 )  //0x1DA6CB02071055D5

    • 0
    • 241
    • 1207
  28. void _0xC95611869E14F8AF ( Any p0, Any p1, Any p2, Any p3 )  //0xC95611869E14F8AF

    • 0
    • 240
    • 1207
  29. Any _0x09EE00B8F858E0BE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x09EE00B8F858E0BE

    • 0
    • 275
    • 1207
  30. void _0xE36D2CB540597EF7 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xE36D2CB540597EF7

    • 0
    • 247
    • 1207
  31. Any _0xD95F04A4E73BE85E ( Any p0, Any p1 )  //0xD95F04A4E73BE85E

    • 0
    • 251
    • 1207
  32. void _0x17E3E5C46ECCD308 ( Any p0, Any p1, Any p2 )  //0x17E3E5C46ECCD308

    • 0
    • 233
    • 1207
  33. void _0xC72CE37081DAE625 ( Any p0, Any p1, Any p2, Any p3 )  //0xC72CE37081DAE625

    • 0
    • 242
    • 1207
  34. void _0x67A43EA3F6FE0076 ( Any p0 )  //0x67A43EA3F6FE0076

    • 0
    • 232
    • 1207
  35. Any _0x36486AF7DA93A464 ( Any p0 )  //0x36486AF7DA93A464

    • 0
    • 249
    • 1207
  36. void _0x6C57BEA886A20C6B ( Any p0, Any p1 )  //0x6C57BEA886A20C6B

    • 0
    • 233
    • 1207
  37. void _0x1520626FFAFFFA8F ( Any p0, Any p1 )  //0x1520626FFAFFFA8F

    • 0
    • 236
    • 1207
  38. void _0xFA821997794F48E7 ( Any p0, Any p1, Any p2 )  //0xFA821997794F48E7

    • 0
    • 206
    • 1207
  39. void _0xCC6B5AAFC87BFC7B ( Any p0, Any p1, Any p2 )  //0xCC6B5AAFC87BFC7B

    • 0
    • 231
    • 1207
  40. void _0xFDB008B3BCF5992F ( Any p0, Any p1, Any p2 )  //0xFDB008B3BCF5992F

    • 0
    • 244
    • 1207
  41. void _0x2DF3D457D86F8E57 ( Any p0, Any p1 )  //0x2DF3D457D86F8E57

    • 0
    • 246
    • 1207
  42. void _0x706B434FEFAD6A24 ( Any p0 )  //0x706B434FEFAD6A24

    • 0
    • 246
    • 1207
  43. void _0xA881F5C77A560906 ( Any p0 )  //0xA881F5C77A560906

    • 0
    • 229
    • 1207
  44. Any _0x53187E563F938E76 ( Any p0 )  //0x53187E563F938E76

    • 0
    • 255
    • 1207
  45. void RESET_ANIMAL_TUNING_FLOAT_PARAM ( Ped animal, int index )  //0xE776A195488FC520

    • 0
    • 248
    • 1355
  46. void RESET_ANIMAL_TUNING_BOOL_PARAM ( Ped animal, int index )  //0x96AA1304D30E6BC3

    • 0
    • 145
    • 1355

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...