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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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46 natives in namespace FLOCK

  1. float GET_SPECIES_TUNING_FLOAT_PARAM ( Hash p0, int p1, int p2 )  //0xE108489621422F91

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  2. void SET_SPECIES_TUNING_FLOAT_PARAM ( Hash p0, int p1, int p2, float p3 )  //0x963240B6C252BA49

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  3. void SET_SPECIES_TUNING_BOOL_PARAM ( Hash p0, int p1, int p2, BOOL p3 )  //0x6D1D94C2459B42EE

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  4. float GET_ANIMAL_TUNING_FLOAT_PARAM ( Ped animal, int index )  //0x4BC3ECFDA0297E27

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  5. void SET_ANIMAL_TUNING_FLOAT_PARAM ( Ped animal, int index, float value )  //0xCBDA22C87977244F

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  6. BOOL GET_ANIMAL_TUNING_BOOL_PARAM ( Ped animal, int index )  //0x1C1993824A396603

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  7. void SET_ANIMAL_TUNING_BOOL_PARAM ( Ped animal, int index, BOOL value )  //0x9FF1E042FA597187

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  8. Any _0x8049B17BEC937662 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x8049B17BEC937662

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  9. Any _0xE93415B3307208E5 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xE93415B3307208E5

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  10. Any _0x19870C40C7EE15BE ( Any p0, Any p1 )  //0x19870C40C7EE15BE

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  11. void _0x0816C31480764AB0 ( Any p0, Any p1, Any p2, Any p3 )  //0x0816C31480764AB0

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  12. void _0xC3D581A34BC0A1F0 ( Any p0, Any p1 )  //0xC3D581A34BC0A1F0

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  13. void _0xF2CCA7B68CFAB2B9 ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p2, Any p3, Any p4, Any p5 )  //0xF2CCA7B68CFAB2B9

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  14. void _0xFB16F08F47B83B4C ( Any p0 )  //0xFB16F08F47B83B4C

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  15. BOOL _GET_ANIMAL_IS_WILD ( Ped ped )  //0x3B005FF0538ED2A9

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  16. void _SET_ANIMAL_IS_WILD ( Ped ped, BOOL toggle )  //0xAEB97D84CDF3C00B

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  17. int _GET_ANIMAL_RARITY ( Ped ped )  //0xF8B48A361DC388AE

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  18. void _SET_ANIMAL_RARITY ( Ped ped, int rarityLevel )  //0x8B6F0F59B1B99801

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  19. void _0xFF1E339CE40EAAAF ( Any p0, Any p1 )  //0xFF1E339CE40EAAAF

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  20. Any _0x8D913E493BAFE0A3 ( Any p0 )  //0x8D913E493BAFE0A3

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  21. ScrHandle _CREATE_HERD ()  //0xCB4EF7EDAE2E16F1

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  22. void _0xE0961AED72642B80 ( Any p0 )  //0xE0961AED72642B80

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  23. void _ADD_PED_TO_FLOCK ( Any p0, Ped ped )  //0x933E5D31A7D13069

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  24. void _0x408D1149C5E39C1E ( Any p0, Any p1 )  //0x408D1149C5E39C1E

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  25. Any _0x9E13ACC38BA8F9C3 ( Any p0, Any p1 )  //0x9E13ACC38BA8F9C3

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  26. Any _0x34B9C4D86DF2C2F3 ( Any p0 )  //0x34B9C4D86DF2C2F3

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  27. Vector3 _0x1DA6CB02071055D5 ( Any p0 )  //0x1DA6CB02071055D5

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  28. void _0xC95611869E14F8AF ( Any p0, Any p1, Any p2, Any p3 )  //0xC95611869E14F8AF

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  29. Any _0x09EE00B8F858E0BE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x09EE00B8F858E0BE

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  30. void _0xE36D2CB540597EF7 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xE36D2CB540597EF7

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  31. Any _0xD95F04A4E73BE85E ( Any p0, Any p1 )  //0xD95F04A4E73BE85E

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  32. void _0x17E3E5C46ECCD308 ( Any p0, Any p1, Any p2 )  //0x17E3E5C46ECCD308

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  33. void _0xC72CE37081DAE625 ( Any p0, Any p1, Any p2, Any p3 )  //0xC72CE37081DAE625

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  34. void _0x67A43EA3F6FE0076 ( Any p0 )  //0x67A43EA3F6FE0076

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  35. Any _0x36486AF7DA93A464 ( Any p0 )  //0x36486AF7DA93A464

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  36. void _0x6C57BEA886A20C6B ( Any p0, Any p1 )  //0x6C57BEA886A20C6B

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  37. void _0x1520626FFAFFFA8F ( Any p0, Any p1 )  //0x1520626FFAFFFA8F

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  38. void _0xFA821997794F48E7 ( Any p0, Any p1, Any p2 )  //0xFA821997794F48E7

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  39. void _0xCC6B5AAFC87BFC7B ( Any p0, Any p1, Any p2 )  //0xCC6B5AAFC87BFC7B

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  40. void _0xFDB008B3BCF5992F ( Any p0, Any p1, Any p2 )  //0xFDB008B3BCF5992F

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  41. void _0x2DF3D457D86F8E57 ( Any p0, Any p1 )  //0x2DF3D457D86F8E57

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  42. void _0x706B434FEFAD6A24 ( Any p0 )  //0x706B434FEFAD6A24

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  43. void _0xA881F5C77A560906 ( Any p0 )  //0xA881F5C77A560906

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  44. Any _0x53187E563F938E76 ( Any p0 )  //0x53187E563F938E76

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  45. void RESET_ANIMAL_TUNING_FLOAT_PARAM ( Ped animal, int index )  //0xE776A195488FC520

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  46. void RESET_ANIMAL_TUNING_BOOL_PARAM ( Ped animal, int index )  //0x96AA1304D30E6BC3

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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