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Popular Content
Showing content with the highest reputation since 03/02/2025 in Posts
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There are a lot of factors that can lead to having issues. I see you play in 1080p (or lower) and some people said lower resolution might help with the issues and vice versa higher resolution might make it worse.1 point
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Ok....so that still doesn't change that it doesn't fix the issue for me. Some other people I'm working with have also tried this and it doesn't fix the issue for them either. I'm glad it can work for you but again it's not some be all and end all solution as it obviously doesn't work for everyone. We still don't know of a solution. From my testing thus far - there are just too many variables and a complete lack of consistency when it comes to this particular issue.1 point
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LML mods: Springfield Carbine, Merwin and Hulbert Revolver, Remington 1858, Winchester Model 1895, Remington Model 95, M1879 Reichsrevolver, Colt Model 1911, Luger P08, Colt Python, Remington Autoloading, Sharps Rifle, Dual Wield Unique Weapons, Fastest Gun In the West, 357 High Roller, Arthur's Navy Revolver, The Generals Saber Gold and Silver, Distinct Gunsmiths, Sheriff Dialogue, Gun Metal Rework, Just Use the Cross Already, Horse Speed Variety, Ambient KKK, Ambient Cowgirls, Female Law, Basic Needs, Saddle Fixes, Defenestration, Bar Brawls, Hunting Rebalance, WeaponAudios, Dueling Redone, Roleplayer's Dream, Tuberculosis Tonic, A.R.E.P, Rededrunks' Realistic Law Dispatch Response and Ultimate Combat Overhaul, Headbleed, Whyem's Bloodlust and Particles, Obtainable bounty Posters, Online animals (deers, bears, etc), Animation Fixes, Dynamic Seasons, LITE Multiplayer Asset Enabler, Visual Redemption, . I use Unknown Error Fix but don't know if that makes any difference. Also made a mod (using assets from other mods) to replace the volcanic with the Navy revolver. My Horse texture replacements are a mix and match of different modders. For mods that add PEDS, I pared them down to minimal ones that I can replace and not stream. Too many peds causes spawn issues. All ytd files have been compressed to 256 and 512. All the metapeds.ymt, weapons.ymt, etc have merges the best I can.1 point
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Don't know if anyone is interested in this but I've found a few ASI mods that kill my train spawns/trolley spawns. Proning, Quick Draw (by rejuvenate7), Hunting Camp, fireside reactions and StashThatLantern have a negative effect. I test by loading into an early morning valentine save that has a scripted train spawn. Those ASI mods either make the train not spawn or passengers not load on the trains. I then fast travel to St. Denis to check the trolleys. Those ASI mods make the trolleys not spawn passengers. I have a pretty heavily modded game. Over 60 ASI mods. Most of my horses have replacement textures and most weapons have been changed. All textures have been compressed to 256 and 512. And I use replacement vs streaming when possible. I've noticed that weapon mods that replace heavily used guns tend to effect spawns more. I leave cattleman revolvers, carbines and lancaster repeaters alone. I also generally leave player and clothing mods alone. Using these rules I have passengers on wagons, passengers on trains and trolleys. Its been months of messing with the game but I'm pretty content with how it plays now.1 point
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Your findings reinforce my own. Poorly formatted texture mods are not the sole culprit. Instead, this issue is widespread across many different kinds of mods and as of yet there hasn't been any rhyme or reason identified with what triggers it. The file replacement method is largely pointless and doesn't fix it, nor do edits to the gameconfig (I've even seen worsening spawns by installing custom gameconfig files or editing my own that were immediately alleviated by removing them). There hasn't been a single solution presented yet that solves the spawning. And for anyone who has been mislead by what has been incorrectly stated here by others before, train spawns are absolutely still one of the first things that is impacted in a broken game and they should be spawning pretty much a minimum of 8 out of 10 times for a modded game to even be considered near functional. I sound like a broken record repeating what I've said many times before, but I can't stress this enough. If you can come within range of any one of the train icons on the map (using the Railroad Engineer mod to monitor where they are) and not see a train spawn for several times in a row, then your spawns are still malfunctioning, PERIOD. I know this because I've spent more than a year testing it. I'm at the point where after vastly whittling down my mod list to a mere tiny fraction of what it was, and with no large texture mods anymore, I consistently get roseate spoonbills, peds on trollies, vanilla amounts of wildlife, chickens in Valentine... and yet train spawns, especially when in or near towns and settlements, are hit or miss and most of the time miss. Uninstall all mods and they immediately return. After more than a year testing and dealing with these issues, I've given up on modding RDR2 any further unless someone comes along that manages to find a real, proven and reliable solution instead of merely pseudoscience and snake oil.1 point
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The worst and most embarrassing thing about swindlers and tricksters are their followers. They think without hesitation that a random dude, out of nowhere, came with the ultimate fix for everything. And that is what give those tricksters the fame and reputation, based solely on their lies and those braindead enough to follow them. I've seen everything.1 point
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Unfortunately it seems that a lot of people are falling for the misinformation being spread by the "RDR2 Spawn Fix" mod. This is not a viable solution to the spawning issue. Since the mod author has been consistently deleting comments that are meant to inform the public about the issues this mod creates, misinformation like this starts spreading wildly. There have been a few of us that have proven to syyyke that his mod does indeed break many aspects of the game. What this mod does is give you the visual satisfaction of seeing chickens and passengers. This does not fix the inherent issue that creates spawning issues, which is the utilization of incorrect/improper texture compression formats. We have tested this and know its the case because you can take mods such as WhyEm's DLC or EEE, properly compress their textures, and then have a perfectly working game. If you are forcing low priority spawns to become a higher priority, this does not change the fact that the engine is still starved for resources. If the game does not have enough resources and you are forcing these spawns to happen, it's going to take resources from other aspects of this game. This can result in massive amounts of culling, broken ped behavior, broken ambient spawns, broken random encounters, broken dialogue trees, and broken scene animations/vignettes. Actually, the problems this mod creates are so severe that most of it is easy to replicate. You can't brute force spawns and not expect there to be any additional problems. The engine is preventing those spawns for a reason. What do you think is going to happen by forcing spawns that the game already had trouble handling? It's now going to have trouble handling a whole lot more. Chuck's analogy is absolutely 100% correct. Do you think a room is clean if you sweep all the garbage under the table? Obviously not. And that is what this mod does. There is absolutely ZERO evidence that the streaming method is what causes these issues. However, what there IS evidence of, is texture compression being a primary culprit. Take a broken mod, change it's install.xml to use filereplacement - the mod is still broken. Take that same mod, re-compress its textures - the mod is fixed. Whether you use streaming or file replacement. TTO is a great example of this. It's a 20gb texture mod. Go ahead and use the streaming method, and I guarantee you will not have any issues. If you do have issues, its because of another mod. This is because the mod author actually compressed his textures (using BC7, which is not even the best compression format, but it still works because all of the textures are compressed. Let's use this mod as an example. A 300mb hat retexture. This will almost always create spawning issues. Change it to utilize file replacement - spawns are still broken. If we properly compress both textures using basically ANY OTHER FORMAT (including BC7), the spawning issues disappear. This is because during the time where most of these mods were first created, the spawning issue was not well known, so modders were using the fastest/easiest form of compression. No fault on the OG mod authors, as no one really knew anything. Also, a gameconfig will NOT fix your issues. No matter what. Period. RDR2's gameconfig does not work the same way as GTA 5's. Actually, a majority of the values you can change in GTA 5 have zero affect on RDR2. You can raise resource pools all you want, but the issue will still ALWAYS be present.1 point
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He'll prohibit people fixing his mods but won't do it himself, or even acknowledge the problem? Where's the sense in that? WhyEm should consider re-enabling the bug report section on his Nexus pages, or even the comment section, so other users are aware of how his work breaks elements of the game, and can then make an informed decision about using it.1 point