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Posted

I want to learn how make scripts but well i just need to ask if this is ok..

 

Spawn Option

	addTitle("Vehicles");
	addOption("Spawn a POLICE WAGON"); // option 1

	if (optionPress && getOption() == 1) {
		printf("SPAWN BUTTON PRESSED");
		Entity ent = PLAYER::PLAYER_PED_ID(); // GET THE ENTITY
		printf("Entity Player:", ent);

		SpawnVehicle("POLICEWAGON01X");
		printf("TRY POLICWAGON01X");
		//if (PED::IS_PED_ON_MOUNT(ent) == false) {
			
		//}
	}

	normalMenuActions();

 

SpawnVehicle fuc

	Entity ent = PLAYER::PLAYER_PED_ID();
	printf("Entity Player FUNCTION VEHICLE:", ent);
	Vector3 pos = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(ent, 3.0, 2.0, 0);
	printf("Post: ", pos);
	DWORD Hash = MISC::GET_HASH_KEY(VehicleModel);;
	printf("Hash for model:", Hash);
	VEHICLE::CREATE_VEHICLE(Hash, pos.x, pos.y, pos.z, ENTITY::GET_ENTITY_HEADING(ent), false, false,false,false);

 

Posted
  On 12/3/2019 at 5:53 AM, elchoky10 said:

I want to learn how make scripts but well i just need to ask if this is ok..

 

- snip -

Expand  

 

It looks fine to me, is something not working as expected?

Posted (edited)
  On 12/3/2019 at 3:32 PM, LMS said:

 

It looks fine to me, is something not working as expected?

Expand  

Spawn ped are invisible

 

		//invisible horse
		Hash ped = MISC::GET_HASH_KEY("A_C_Horse_TennesseeWalker_Chestnut");
		Entity player = PLAYER::PLAYER_PED_ID();
		Vector3 playerCor = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(player, 0,5,0);
		Entity spawn = PED::CREATE_PED(ped, playerCor.x, playerCor.y, playerCor.z, 0.f, false, false, true, true, true, true);

I think the problem are some bools in the native create_ped any trainer maker have a example or how this create_ped has to be filled?

Edited by elchoky10
Posted
  On 12/3/2019 at 4:41 PM, elchoky10 said:

Spawn ped are invisible

 

		//invisible horse
		Hash ped = MISC::GET_HASH_KEY("A_C_Horse_TennesseeWalker_Chestnut");
		Entity player = PLAYER::PLAYER_PED_ID();
		Vector3 playerCor = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(player, 0,5,0);
		Entity spawn = PED::CREATE_PED(ped, playerCor.x, playerCor.y, playerCor.z, 0.f, false, false, true, true, true, true);

I think the problem are some bools in the native create_ped any trainer maker have a example or how this create_ped has to be filled?

Expand  

 

You need to call a native to reset the peds components after creation to make it visible. If you are using Alex's ScripHook, that native is called PED::SET_PED_VISIBLE. You can find it here too: 

 

Posted (edited)
  On 12/3/2019 at 4:50 PM, LMS said:

 

You need to call a native to reset the peds components after creation to make it visible. If you are using Alex's ScripHook, that native is called PED::SET_PED_VISIBLE. You can find it here too: 

No i using tuxi, i see this with same hash static void _0x283978A15512B2FE(Any p0, Any p1), supose is fir p0 the entityt Ped? and the other a true?

Expand  

 i HAVE TOO THE  

 

IS_ENTITY_VISIBLE(Entity entity) 

_NETWORK_SET_ENTITY_INVISIBLE_TO_NETWORK(Entity entity, BOOL toggle)

 

SET_ENTITY_VISIBLE(Any p0, Any p1) 0x1794B4FCC84D812F

Edited by elchoky10
Posted
  On 12/3/2019 at 4:54 PM, elchoky10 said:

No i using tuxi, i see this with same hash static void _0x283978A15512B2FE(Any p0, Any p1), supose is fir p0 the entityt Ped? and the other a true?

Expand  

 

Yes, you can call it with ped, true and it should work. The other natives you listed unfortunately do not have any effect on this.

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