nfcintra 0 Posted May 4, 2020 Share Posted May 4, 2020 How about a mod to turn off weapon glowing, hate to see trowing knives glowing in npc heads hehe. Quote Link to comment Share on other sites More sharing options...
adv0cate 6 Posted May 12, 2020 Share Posted May 12, 2020 the mod creator can add GRAPHICS::_SET_PICKUP_OBJECT_GLOW_ENABLED(content, false); to stop items from glowing Quote Link to comment Share on other sites More sharing options...
HughJanus 244 Posted May 22, 2020 Share Posted May 22, 2020 On 5/12/2020 at 5:40 PM, adv0cate said: the mod creator can add GRAPHICS::_SET_PICKUP_OBJECT_GLOW_ENABLED(content, false); to stop items from glowing I didnt find this method in the native database (searched for "glow"). Where did you find it? Quote Link to comment Share on other sites More sharing options...
adv0cate 6 Posted May 25, 2020 Share Posted May 25, 2020 0x7DFB49BCDB73089A Quote Link to comment Share on other sites More sharing options...
adv0cate 6 Posted May 25, 2020 Share Posted May 25, 2020 Object object, BOOL toggle Quote Link to comment Share on other sites More sharing options...
egg6 0 Posted November 28, 2020 Share Posted November 28, 2020 any progress on this? was playing RDR2 in first person with UI turned off the other day, those flashing glowing dropped enemy weapons, glowing throwing weapons/arrows and it is the same for dropped enemy hats! They were infuriating and very unattractive while playing in some an otherwise realistic mode! No need for them, too, given the clarity and realism of graphics, I can see enemy weapons, hats and my arrows, and if I cannot, then so be it, just like RL.. completely deterimental to my experience. So I am confused. I used to do a bit of OPENiv modding on gta5... openIV now supports rdr2... is that what you're using? I don't even know what program or rdr2 package or whatever to use any of the clues from above... where 0x7DFB49BCDB73089A might be useful for example, or GRAPHICS::_SET_PICKUP_OBJECT_GLOW_ENABLED(content, false); ^ yet you guys sound like you know what you're talking about. I hope someone can eventually make this - I am looking into trying to disable this dropped item glowing effect overall from all rdr2, lol, myself... but it is maybe above my pay-grade lol, i only just installed latest openiv 10minutes ago so i will have to see if that's even the right direction, given the vagueness of the info i'm working off..., and also I am seriously suprised, because the flashing glowing effect is very cheesy in such an otherwise HD and amazingly realistic game... I hope if i can't do it... in the great words of Homer Simpson, at least "can't somebody else do it?".. Quote Link to comment Share on other sites More sharing options...
HughJanus 244 Posted November 28, 2020 Share Posted November 28, 2020 @egg6 The native function you quoted can only be used in script mods (so no OpenIV). And OpenIV currently does not allow the modifying of files, so no chance of doing it there either (yet). I havent looked into it really. I suppose what you would have to do is iterate through all the pickups and disable the glow for each one using the native function you quoted. I dont know how to get the pickups, though. I would have to do some research, but dont really have a lot of time, unfortunately. If you manage to find out how to get all the pickups, I could do it for you. Quote Link to comment Share on other sites More sharing options...
egg6 0 Posted November 28, 2020 Share Posted November 28, 2020 pickups.meta files are scattered all over the .rpf files, each of them lists items, it has glow settings... <GlowRed value="x.000000" /> <GlowGreen value="x.000000" /> <GlowBlue value="x.000000" /> <GlowIntensity value="x.000000" /> <GlowRange value="x.000000" /> The weapons and items specifically are.. Spoiler PICKUP_WEAPON_MELEE_LANTERN_ELECTRIC PICKUP_WEAPON_MELEE_KNIFE PICKUP_WEAPON_MELEE_KNIFE_JOHN PICKUP_WEAPON_MELEE_KNIFE_MINER PICKUP_WEAPON_MELEE_KNIFE_VAMPIRE PICKUP_WEAPON_MELEE_KNIFE_CIVIL_WAR PICKUP_WEAPON_MELEE_KNIFE_BEAR PICKUP_WEAPON_MELEE_BROKEN_SWORD PICKUP_WEAPON_MELEE_CLEAVER PICKUP_WEAPON_MELEE_HATCHET PICKUP_WEAPON_MELEE_MACHETE PICKUP_WEAPON_REVOLVER_CATTLEMAN PICKUP_WEAPON_REVOLVER_CATTLEMAN_JOHN PICKUP_WEAPON_REVOLVER_CATTLEMAN_MEXICAN PICKUP_WEAPON_REVOLVER_CATTLEMAN_PIG PICKUP_WEAPON_REVOLVER_DOUBLEACTION PICKUP_WEAPON_REVOLVER_DOUBLEACTION_EXOTIC PICKUP_WEAPON_REVOLVER_DOUBLEACTION_MICAH PICKUP_WEAPON_REVOLVER_SCHOFIELD PICKUP_WEAPON_REVOLVER_SCHOFIELD_CALLOWAY PICKUP_WEAPON_REVOLVER_SCHOFIELD_GOLDEN PICKUP_WEAPON_PISTOL_VOLCANIC PICKUP_WEAPON_PISTOL_MAUSER PICKUP_WEAPON_PISTOL_MAUSER_DRUNK PICKUP_WEAPON_PISTOL_SEMIAUTO PICKUP_WEAPON_REPEATER_CARBINE PICKUP_WEAPON_REPEATER_WINCHESTER PICKUP_WEAPON_REPEATER_HENRY PICKUP_WEAPON_RIFLE_SPRINGFIELD PICKUP_WEAPON_RIFLE_BOLTACTION PICKUP_WEAPON_RIFLE_VARMINT PICKUP_WEAPON_SHOTGUN_DOUBLEBARREL PICKUP_WEAPON_SHOTGUN_DOUBLEBARREL_EXOTIC PICKUP_WEAPON_SHOTGUN_SAWEDOFF PICKUP_WEAPON_SHOTGUN_REPEATING PICKUP_WEAPON_SHOTGUN_PUMP PICKUP_WEAPON_SHOTGUN_SEMIAUTO PICKUP_WEAPON_SNIPERRIFLE_ROLLINGBLOCK PICKUP_WEAPON_SNIPERRIFLE_ROLLINGBLOCK_EXOTIC PICKUP_WEAPON_SNIPERRIFLE_CARCANO PICKUP_WEAPON_BOW PICKUP_WEAPON_FISHINGROD PICKUP_WEAPON_MELEE_ANCIENT_HATCHET PICKUP_WEAPON_MELEE_HATCHET_VIKING PICKUP_WEAPON_MELEE_HATCHET_HEWING PICKUP_WEAPON_MELEE_HATCHET_DOUBLE_BIT PICKUP_WEAPON_MELEE_HATCHET_DOUBLE_BIT_RUSTED PICKUP_WEAPON_MELEE_HATCHET_HUNTER PICKUP_WEAPON_MELEE_HATCHET_HUNTER_RUSTED PICKUP_WEAPON_MELEE_KNIFE_MP PICKUP_WEAPON_MELEE_KNIFE_JAWBONE PICKUP_WEAPON_MELEE_BROKEN_SWORD_MP PICKUP_WEAPON_MELEE_CLEAVER_MP PICKUP_WEAPON_MELEE_HATCHET_MP PICKUP_WEAPON_MELEE_MACHETE_MP PICKUP_WEAPON_MELEE_LASSO_MP PICKUP_WEAPON_MELEE_TORCH PICKUP_WEAPON_MELEE_TORCH_MP PICKUP_WEAPON_REVOLVER_CATTLEMAN_MP PICKUP_WEAPON_REVOLVER_DOUBLEACTION_MP PICKUP_WEAPON_REVOLVER_SCHOFIELD_MP PICKUP_WEAPON_PISTOL_VOLCANIC_MP PICKUP_WEAPON_PISTOL_MAUSER_MP PICKUP_WEAPON_PISTOL_SEMIAUTO_MP PICKUP_WEAPON_REPEATER_CARBINE_MP PICKUP_WEAPON_REPEATER_WINCHESTER_MP PICKUP_WEAPON_REPEATER_HENRY_MP PICKUP_WEAPON_RIFLE_SPRINGFIELD_MP PICKUP_WEAPON_RIFLE_BOLTACTION_MP PICKUP_WEAPON_RIFLE_VARMINT_MP PICKUP_WEAPON_SHOTGUN_DOUBLEBARREL_MP PICKUP_WEAPON_SHOTGUN_SAWEDOFF_MP PICKUP_WEAPON_SHOTGUN_REPEATING_MP PICKUP_WEAPON_SHOTGUN_PUMP_MP PICKUP_WEAPON_SHOTGUN_SEMIAUTO_MP PICKUP_WEAPON_SNIPERRIFLE_ROLLINGBLOCK_MP PICKUP_WEAPON_SNIPERRIFLE_CARCANO_MP PICKUP_WEAPON_BOW_MP PICKUP_WEAPON_THROWN_DYNAMITE PICKUP_WEAPON_THROWN_DYNAMITE_VOLATILE PICKUP_WEAPON_THROWN_MOLOTOV PICKUP_WEAPON_THROWN_MOLOTOV_VOLATILE PICKUP_WEAPON_SINGLE_ARROW PICKUP_WEAPON_SINGLE_ARROW_FIRE PICKUP_AMMO_SINGLE_ARROW PICKUP_AMMO_SINGLE_ARROW_FIRE PICKUP_AMMO_SINGLE_ARROW_DYNAMITE PICKUP_AMMO_SINGLE_ARROW_SMALL_GAME PICKUP_AMMO_SINGLE_ARROW_IMPROVED PICKUP_AMMO_SINGLE_ARROW_POISON PICKUP_AMMO_SINGLE_ARROW_CONFUSION PICKUP_AMMO_SINGLE_ARROW_DISORIENT PICKUP_AMMO_SINGLE_ARROW_DRAIN PICKUP_AMMO_SINGLE_ARROW_TRAIL PICKUP_AMMO_SINGLE_ARROW_WOUND PICKUP_WEAPON_AMMO_ARROW_DYNAMITE_BUNDLE PICKUP_WEAPON_THROWN_THROWING_KNIVES PICKUP_WEAPON_THROWN_THROWING_KNIVES_IMPROVED PICKUP_WEAPON_THROWN_THROWING_KNIVES_POISON PICKUP_WEAPON_THROWN_THROWING_KNIVES_CONFUSE PICKUP_WEAPON_THROWN_THROWING_KNIVES_DISORIENT PICKUP_WEAPON_THROWN_THROWING_KNIVES_DRAIN PICKUP_WEAPON_THROWN_THROWING_KNIVES_TRAIL PICKUP_WEAPON_THROWN_THROWING_KNIVES_WOUND PICKUP_WEAPON_THROWN_TOMAHAWK PICKUP_WEAPON_THROWN_TOMAHAWK_ANCIENT PICKUP_WEAPON_THROWN_TOMAHAWK_HOMING PICKUP_WEAPON_THROWN_TOMAHAWK_IMPROVED PICKUP_WEAPON_THROWN_DYNAMITE_MP PICKUP_WEAPON_THROWN_MOLOTOV_MP PICKUP_WEAPON_THROWN_THROWING_KNIVES_MP PICKUP_WEAPON_THROWN_TOMAHAWK_MP PICKUP_AMMO_ARROW PICKUP_AMMO_ARROW_CONFUSION PICKUP_AMMO_ARROW_DISORIENT PICKUP_AMMO_ARROW_DRAIN PICKUP_AMMO_ARROW_WOUND PICKUP_AMMO_THROWING_KNIVES_CONFUSION PICKUP_AMMO_THROWING_KNIVES_DISORIENT PICKUP_AMMO_THROWING_KNIVES_DRAIN PICKUP_AMMO_THROWING_KNIVES_WOUND PICKUP_AMMO_PISTOL PICKUP_AMMO_REVOLVER PICKUP_AMMO_RIFLE PICKUP_AMMO_REPEATER PICKUP_AMMO_SHOTGUN PICKUP_HEALTH_STANDARD PICKUP_MONEY_VARIABLE PICKUP_PORTABLE_PACKAGE PICKUP_PORTABLE_EXPLOSIVE PICKUP_WEAPON_MOONSHINEJUG PICKUP_ROBBED_SATCHEL_ITEM PICKUP_CUSTOM_SCRIPT PICKUP_WEAPON_REPEATER_EVANS PICKUP_WEAPON_PISTOL_M1899 PICKUP_WEAPON_REVOLVER_DOUBLEACTION_GAMBLER PICKUP_WEAPON_REVOLVER_LEMAT PICKUP_WEAPON_REVOLVER_DOUBLEACTION_GAMBLER PICKUP_WEAPON_LASSO_REINFORCED PICKUP_WEAPON_MELEE_HAMMER PICKUP_WEAPON_MELEE_KNIFE_TRADER PICKUP_WEAPON_MELEE_MACHETE_COLLECTOR PICKUP_WEAPON_THROWN_BOLAS PICKUP_WEAPON_MOONSHINEJUG_MP PICKUP_WEAPON_THROWN_POISONBOTTLE PICKUP_WEAPON_REVOLVER_NAVY PICKUP_WEAPON_REVOLVER_NAVY_CROSSOVER PICKUP_WEAPON_RIFLE_ELEPHANT PICKUP_WEAPON_BOW_IMPROVED PICKUP_WEAPON_MELEE_MACHETE_HORROR Is that any help? Hope so! Quote Link to comment Share on other sites More sharing options...
HughJanus 244 Posted November 30, 2020 Share Posted November 30, 2020 (edited) @egg6 I cant promise or predict any time frame, but I will see what I can do. Edit: So I quickly searched the natives to check if there is a method which returns a pickup, but the only ones I could find were methods with which you can create pickups. The plan was to check with DOES_PICKUP_OBJECT_EXIST if one of the mentioned pickups exists (to then disable the glow), but this method only takes a pickup object as input and I dont know how to convert the name or a hash into such an object. I searched all the methods which return objects and entities, but none are for pickup objects or generic objects (like e.g. the function GET_HASH_KEY which returns the hash for anything in the game, it seems). So what Im trying to say is that I dont really know how to proceed with the only thing available being the name of the pickups (and no function to do something with it). Edited November 30, 2020 by HughJanus Quote Link to comment Share on other sites More sharing options...
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