Sptz 2 Posted December 5 Posted December 5 (edited) On something like this. Is it worth keeping it as duplicate or just keeping the "highest" one? <FileReplacement allowDuplicate="true"> <GamePath>dlc_mp005:/x64/packs/base/models/metaped_textures_h/hair_gen_999_c0_999_m+hi.ytd</GamePath> <GamePath>dlc_mp006:/x64/packs/base/models/metaped_textures_h/hair_gen_999_c0_999_m+hi.ytd</GamePath> <GamePath>dlc_mp009:/x64/packs/base/models/metaped_textures_h/hair_gen_999_c0_999_m+hi.ytd</GamePath> <FilePath>hair/hair_gen_999_c0_999_m+hi.ytd</FilePath> </FileReplacement> Edited December 5 by Sptz Quote
Osoa 3 Posted December 7 Posted December 7 Can anyone recommend any mods for John that don't have an affect on this problem? Quote
Saber23454 3 Posted December 10 Posted December 10 How would I go about testing if mods like Dark Nights cause issues, it probably doesnt but just to be safe. Quote
Sweetwater 2 Posted December 10 Posted December 10 Just use the mod that u want to test and use the methods described in the previous posts in this thread. I am running a setup of around 15-20 mods and everything works well for me. I have listed all of them previously and I believe that I still have some less animal spawns but it is still too less to notice unless I compare with the base game. Quote
deadwoodd 3 Posted December 11 Posted December 11 (edited) A few updates: After countless hours of testing, I thought I had officially solved my issue (using chuck's chicken run as a test bench, which is great btw) with passengers on trams and trains, but I did notice my trolley passengers weren't as present as they were on vanilla, and sometimes I'd only see 2/3 chickens as opposed to 7-10 (which was inconsistent too). Did a bit more testing, and also realized that certain animal ambient events weren't happening. After some fixing, everything is now working perfectly. Don't only look for trams and trains, also look for ambient events - wolves hunting grizzlies, fox/coyotes hunting rabbits, owls hunting rabbits at night, eagles/hawks catching fish from the water, etc etc. Even though I had passengers, I wasn't seeing many of these events. I now have all tram passengers, trains in the wild, passengers on my trolleys, passengers on other wagons, all ambient event spawns, tons of peds/animals, etc. Here's my modlist with everything 100% working the same as vanilla (blocked mod is my graphics mod WIP): [another edit: no longer using characters overhaul, after learning more about it, its just a bad mod and I would not recommend it] (also, FWIW, the problematic mod for me was EQUUS, even after changing it to use the replacement method, although I don't think anyone should use it anyway considering it's quality) Edited 9 hours ago by deadwoodd 1 Quote
seba9087 0 Posted Thursday at 05:16 PM Posted Thursday at 05:16 PM 18 hours ago, deadwoodd said: A few updates: After countless hours of testing, I thought I had officially solved my issue (using chuck's chicken run as a test bench, which is great btw) with passengers on trams and trains, but I did notice my trolley passengers weren't as present as they were on vanilla, and sometimes I'd only see 2/3 chickens as opposed to 7-10 (which was inconsistent too). Did a bit more testing, and also realized that certain animal ambient events weren't happening. After some fixing, everything is now working perfectly. Don't only look for trams and trains, also look for ambient events - wolves hunting grizzlies, fox/coyotes hunting rabbits, owls hunting rabbits at night, eagles/hawks catching fish from the water, etc etc. Even though I had passengers, I wasn't seeing many of these events. I now have all tram passengers, trains in the wild, passengers on my trolleys, passengers on other wagons, all ambient event spawns, tons of peds/animals, etc. Here's my modlist with everything 100% working the same as vanilla (blocked mod is my graphics mod WIP): (also, FWIW, the problematic mod for me was EQUUS, even after changing it to use the replacement method, although I don't think anyone should use it anyway considering it's quality) Hey man, you are doing god's work here. This is incredible value and it takes a lot of dedication. Kudos and cheers. Can these mods be installed in full or are there any considerations to be made while installing one by one? Quote
deadwoodd 3 Posted Friday at 05:58 AM Posted Friday at 05:58 AM (edited) 12 hours ago, seba9087 said: Hey man, you are doing god's work here. This is incredible value and it takes a lot of dedication. Kudos and cheers. Can these mods be installed in full or are there any considerations to be made while installing one by one? All of these can be installed together in full without problems but with a few exceptions: "Disable Horse Camera Centering" and "No Kill Cam Filter" are conflicting because they both edit cameras.ymt, however, fixing the conflict is super easy. Download Disable Horse Camera Centering Install normally, place whole folder inside /lml folder Inside the "Disable Horse Camera Centering" folder, right click cameras.ymt > edit with notepad/notepad++ Ctrl + F and search for 0x55AAD59B You will see "<UNK_MEMBER_0x55AAD59B>0xBF33E090</UNK_MEMBER_0x55AAD59B>" Replace this ENTIRE line with only this: "<UNK_MEMBER_0x55AAD59B/>" Save, and done. Extended Player Animations will show in LML Conflict Checker as having a conflict with the other folder included in the mod, but you can ignore this as they aren't used anyway. No idea why the mod author did this, but just install normally. Graphical Issue Fixes will conflict with any visual mod that you have (Visual Redemption, WhyEm's Visuals, Best TAA and Visual Effects, etc). To fix this, it is also very easy. Download Graphical Issue Fixes and place whole folder inside /lml folder Open up the Fixes subfolder inside the main Graphical Issue Fixes folder Delete visualsettings.dat, timecycle_mods_2.xml, timecycle_mods_1.xml, and systemsettings.ymt. (for context, nearly every single visual mod nowadays already includes the fixes listed in these prior files, so no need for them) With that being said, my final recommendations (which are not necessary but again, highly recommended) are these: Open visualsettings.dat (from whatever visual mod you are using) and replace the values with the ones listed here. Find system.xml located in \Documents\Rockstar Games\Red Dead Redemption 2\Settings. Right click > edit with notepad/notepad++, find "DirectionalScreenSpaceShadowQuality" and set to 0. Find "PedLodBias" and set to 1.0. Make sure "FXAA", "MSAA", and "Reflection MSAA" are disabled. Find maxTexUpgradesPerFrame and set to 25. Find "POMQuality" and set to high (or anything EXCEPT ultra). Save the changes, right click on system.xml, go to properties, check Read-Only, enjoy. Other than that, the modlist is 100% working like I said with no problems. And I've done ALOT of testing. Any questions, feel free to ask. Edited Friday at 06:02 AM by deadwoodd 1 Quote
Chunk the chump 16 Posted Sunday at 05:24 PM Posted Sunday at 05:24 PM (edited) I tested the new fur fix (light) mod using the usual method. without fur fix I got 22/22 trams before I stopped counting them on my curated modlist with fur fix I got 7/10 before I stopped. It looks good tho. I tested both streaming and replacement method and it yielded the same results. of course it could be just my specific case here Edited Sunday at 05:35 PM by Chunk the chump Quote
Chunk the chump 16 Posted Sunday at 08:15 PM Posted Sunday at 08:15 PM 2 hours ago, Chunk the chump said: I tested the new fur fix (light) mod using the usual method. without fur fix I got 22/22 trams before I stopped counting them on my curated modlist with fur fix I got 7/10 before I stopped. It looks good tho. I tested both streaming and replacement method and it yielded the same results. of course it could be just my specific case here but yea this might be entirely placebo as well but sometimes when trains come to st. denis I notice a decline in tram population while im checking them... Quote
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