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Posted (edited)

On something like this. Is it worth keeping it as duplicate or just keeping the "highest" one?

 

 

      <FileReplacement allowDuplicate="true">
        <GamePath>dlc_mp005:/x64/packs/base/models/metaped_textures_h/hair_gen_999_c0_999_m+hi.ytd</GamePath>
        <GamePath>dlc_mp006:/x64/packs/base/models/metaped_textures_h/hair_gen_999_c0_999_m+hi.ytd</GamePath>
        <GamePath>dlc_mp009:/x64/packs/base/models/metaped_textures_h/hair_gen_999_c0_999_m+hi.ytd</GamePath>
        <FilePath>hair/hair_gen_999_c0_999_m+hi.ytd</FilePath>
      </FileReplacement>

 

Edited by Sptz
Posted

Can anyone recommend any mods for John that don't have an affect on this problem?

Posted

Just use the mod that u want to test and use the methods described in the previous posts in this thread.

I am running a setup of around 15-20 mods and everything works well for me. I have listed all of them previously and I believe that I still have some less animal spawns but it is still too less to notice unless I compare with the base game.

Posted (edited)

A few updates:

 

After countless hours of testing, I thought I had officially solved my issue (using chuck's chicken run as a test bench, which is great btw) with passengers on trams and trains, but I did notice my trolley passengers weren't as present as they were on vanilla, and sometimes I'd only see 2/3 chickens as opposed to 7-10 (which was inconsistent too). Did a bit more testing, and also realized that certain animal ambient events weren't happening. After some fixing, everything is now working perfectly.

 

Don't only look for trams and trains, also look for ambient events - wolves hunting grizzlies, fox/coyotes hunting rabbits, owls hunting rabbits at night, eagles/hawks catching fish from the water, etc etc. Even though I had passengers, I wasn't seeing many of these events. I now have all tram passengers, trains in the wild, passengers on my trolleys, passengers on other wagons, all ambient event spawns, tons of peds/animals, etc.

 

Here's my modlist with everything 100% working the same as vanilla (blocked mod is my graphics mod WIP):
[another edit: no longer using characters overhaul, after learning more about it, its just a bad mod and I would not recommend it]Could contain: text, screenshot, software

Could contain: text, screenshot, font

(also, FWIW, the problematic mod for me was EQUUS, even after changing it to use the replacement method, although I don't think anyone should use it anyway considering it's quality)

Edited by deadwoodd
  • Like 1
Posted
18 hours ago, deadwoodd said:

A few updates:

 

After countless hours of testing, I thought I had officially solved my issue (using chuck's chicken run as a test bench, which is great btw) with passengers on trams and trains, but I did notice my trolley passengers weren't as present as they were on vanilla, and sometimes I'd only see 2/3 chickens as opposed to 7-10 (which was inconsistent too). Did a bit more testing, and also realized that certain animal ambient events weren't happening. After some fixing, everything is now working perfectly.

 

Don't only look for trams and trains, also look for ambient events - wolves hunting grizzlies, fox/coyotes hunting rabbits, owls hunting rabbits at night, eagles/hawks catching fish from the water, etc etc. Even though I had passengers, I wasn't seeing many of these events. I now have all tram passengers, trains in the wild, passengers on my trolleys, passengers on other wagons, all ambient event spawns, tons of peds/animals, etc.

 

Here's my modlist with everything 100% working the same as vanilla (blocked mod is my graphics mod WIP): Could contain: text, screenshot, software

Could contain: text, screenshot, font

(also, FWIW, the problematic mod for me was EQUUS, even after changing it to use the replacement method, although I don't think anyone should use it anyway considering it's quality)

 

Hey man, you are doing god's work here. This is incredible value and it takes a lot of dedication. Kudos and cheers.

 

Can these mods be installed in full or are there any considerations to be made while installing one by one?

 

Posted (edited)
12 hours ago, seba9087 said:

 

Hey man, you are doing god's work here. This is incredible value and it takes a lot of dedication. Kudos and cheers.

 

Can these mods be installed in full or are there any considerations to be made while installing one by one?

 

All of these can be installed together in full without problems but with a few exceptions:

 

  • "Disable Horse Camera Centering" and "No Kill Cam Filter" are conflicting because they both edit cameras.ymt, however, fixing the conflict is super easy.
  1. Download Disable Horse Camera Centering
  2. Install normally, place whole folder inside /lml folder
  3. Inside the "Disable Horse Camera Centering" folder, right click cameras.ymt > edit with notepad/notepad++
  4. Ctrl + F and search for 0x55AAD59B
  5. You will see "<UNK_MEMBER_0x55AAD59B>0xBF33E090</UNK_MEMBER_0x55AAD59B>"
  6. Replace this ENTIRE line with only this: "<UNK_MEMBER_0x55AAD59B/>"
  7. Save, and done.
  • Extended Player Animations will show in LML Conflict Checker as having a conflict with the other folder included in the mod, but you can ignore this as they aren't used anyway. No idea why the mod author did this, but just install normally.
     
  • Graphical Issue Fixes will conflict with any visual mod that you have (Visual Redemption, WhyEm's Visuals, Best TAA and Visual Effects, etc). To fix this, it is also very easy.
  1. Download Graphical Issue Fixes and place whole folder inside /lml folder
  2. Open up the Fixes subfolder inside the main Graphical Issue Fixes folder
  3. Delete visualsettings.dat, timecycle_mods_2.xml, timecycle_mods_1.xml, and systemsettings.ymt.
    (for context, nearly every single visual mod nowadays already includes the fixes listed in these prior files, so no need for them)

With that being said, my final recommendations (which are not necessary but again, highly recommended) are these:

  1. Open visualsettings.dat (from whatever visual mod you are using) and replace the values with the ones listed here.
  2. Find system.xml located in \Documents\Rockstar Games\Red Dead Redemption 2\Settings. Right click > edit with notepad/notepad++, find "DirectionalScreenSpaceShadowQuality" and set to 0. Find "PedLodBias" and set to 1.0. Make sure "FXAA", "MSAA", and "Reflection MSAA" are disabled. Find maxTexUpgradesPerFrame and set to 25. Find "POMQuality" and set to high (or anything EXCEPT ultra).
  3. Save the changes, right click on system.xml, go to properties, check Read-Only, enjoy.

 

Other than that, the modlist is 100% working like I said with no problems. And I've done ALOT of testing. Any questions, feel free to ask.

 

 

Edited by deadwoodd
  • Like 1
Posted (edited)

I tested the new fur fix (light) mod using the usual method. without fur fix I got 22/22 trams before I stopped counting them on my curated modlist

with fur fix I got 7/10 before I stopped.

 

It looks good tho. I tested both streaming and replacement method and it yielded the same results.

 

of course it could be just my specific case here

 

spacer.pngspacer.png

Edited by Chunk the chump
Posted
2 hours ago, Chunk the chump said:

I tested the new fur fix (light) mod using the usual method. without fur fix I got 22/22 trams before I stopped counting them on my curated modlist

with fur fix I got 7/10 before I stopped.

 

It looks good tho. I tested both streaming and replacement method and it yielded the same results.

 

of course it could be just my specific case here

 

spacer.pngspacer.png

 

 

but yea this might be entirely placebo as well but sometimes when trains come to st. denis I notice a decline in tram population while im checking them...

  • 2 weeks later...
Posted (edited)

I've done a number of playthroughs over the years, both vanilla and heavily modded, and I've been kicking myself for not noticing this. I've always attributed it to Rockstar's awful RDO updates breaking singleplayer. No wonder I could never find any flamingos, badgers, or even chickens.

 

Basing this off the chicken run test posted earlier (loading into Valentine and seeing how many chickens appear near the pens), here's my current list of mods:


Timescale

Extended Player Animations

NPC Aiming Animations

Improvements in Blood

Lost and Found Scout Jacket

Flo

A.E.M

1899 Firearms

Natural Dirt

Online Content Unlocker

GunFX

TKoul's GameConfig

 

[A whole bunch of .asi mods]

 

FirearmCosmetics WILL break the game. I've been testing with/without it and it consistently deletes both chickens and tram passengers. 1899 Firearms works without it, but I'll update this post as I start a new playthrough and if I notice anything breaking.

 

Thanks for all the work testing this issue, this is one of the most insidious mod-related issues I've ever seen.

Edit: Here's WickedHorseMan's Firearm Cosmetics compressed to BC3 / DXT5 Linear. Wish I could compress to higher res but I can't get RDR2 Texture Toolkit to work past DXT5 linear.

 

Works on my machine, TPs around the map saw me chickens and trams.

 

Unzip, stream folder goes into lml\WickedHorseMan\Textures\FirearmCosmetics. Overwrite all.

https://mega.nz/file/FGBUTLrB#klA-bJjOPHKTvbvNlxC4FaHl6yL7ZZrf7cV4fEweZ8o

Edited by nunk
Added link

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