HughJanus 244 Posted February 21, 2020 Share Posted February 21, 2020 I would like to find out some animation names, but have not found a native to do it (i was searching for something like GET_ENTITY_ANIM(Entity e)). I found and thought that maybe someone has been able to figure out some values for the anim name and anim dict we could use here.. Has anyone?^^ Quote Link to comment Share on other sites More sharing options...
HughJanus 244 Posted March 26, 2020 Author Share Posted March 26, 2020 Can some mod please delete this topic? I suppose we will have to wait until OpenIV releases in a version which has clear names for animations (in the current version the names are still hashed) 🙂 Quote Link to comment Share on other sites More sharing options...
LMS 674 Posted March 26, 2020 Share Posted March 26, 2020 2 hours ago, HughJanus said: Can some mod please delete this topic? I suppose we will have to wait until OpenIV releases in a version which has clear names for animations (in the current version the names are still hashed) 🙂 I could delete/hide it, but I do not really see the point. If someone ends up finding names, they can just post and share them here 🙂 You could try looking through some datafiles with OpenIV, some of them contain animation names. It is a bit tedious, though. Quote Link to comment Share on other sites More sharing options...
adv0cate 6 Posted April 1, 2020 Share Posted April 1, 2020 i found a couple for task_play_anim void play_animation(const char* animDictionary, const char* animationName) { STREAMING::REQUEST_ANIM_DICT(animDictionary); TASK::TASK_PLAY_ANIM(player_ped_id(), animDictionary, animationName, 1000.f, -1000.f, -1, 1, 0, 0, 0, 0, 0, 0); } "MECH_DYNAMIC@WORLD_PLAYER_DYNAMIC_KNEEL_GROUND@GENERIC@MALE_A@base", "base" "MINI_GAMES@POKER_MG@BASE", "HOLD_CARDS_IDLE_A" "script_re@murder_campfire@knife_note", "enter" "script_re@drunk_dueler", "intro_idle_drunk" "script_re@drunk_dueler", "pass_out_drunk" 1 Quote Link to comment Share on other sites More sharing options...
HughJanus 244 Posted April 1, 2020 Author Share Posted April 1, 2020 Thanks for sharing. The kneel ground anim is for campfire kneeling I guess? 1 Quote Link to comment Share on other sites More sharing options...
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