Gunter Severloh 47 Posted May 30, 2023 Posted May 30, 2023 (edited) Bandit Hideouts This mod adds 132 bandit hideouts, 45 ambush locations to the RDR2 world, bandit posse on horseback, hire gunmen at saloons, roaming bandits will attack the player on sight, and zombies. Players can customize all settings through the Bandit Hideouts.ini file. RDR2 Nexus Bandit Hideouts Mod page: https://www.nexusmods.com/reddeadredemption2/mods/2213 RDR2Mods.com Bandit Hideouts Mod Page: https://www.rdr2mods.com/downloads/rdr2/other/358-bandit-hideouts/ Forum How do i update my existing ini without replacing it, see instructions here: LINK Update your Bandit Hideouts.ini to version 1.32 without replacing it: LINK Questions & Answer Articles - Ambush & Hideout ini Questions: LINK - AMJM Transport Mod Questions: LINK - Bandits Interfering with the Story Questions: LINK - General, Installation and ini Questions: LINK - Hired Gunmen Questions: LINK - Problems, and Bugs with the mod? Solutions: LINK - Zombie Questions and Answers: LINK Misc Articles - About the Bandit Hideouts Mod: LINK - Hideout and Ambush default bandit position amounts Reference: LINK - Hideouts and Ambush Points Totals List: LINK - Hideouts in Mexico? See the Bandit Hideouts Mexico Expansion - How to use the CLEAR_HIDEOUTS_PERMANENTLY setting: LINK - How to use the Spawn Amount setting: LINK - How to change the gang that will spawn at individual hideouts & ambush points: LINK - How Hideout and Reinforcement ini settings work: LINK - Mods Compatible and Not Compatible with Bandit Hideouts: LINK - Unload and Load all your mods while ingame: LINK YouTube - Official Youtube Channel for the Bandit Hideouts Mod Gunter Severloh RDR2 Edited December 2 by Gunter Severloh update 1 Quote My Utube Channels Gunter Severloh (Arma 3) Gunter Severloh RDR2 RDR2 Mod - Bandit Hideouts Mod - This mod adds 132 bandit hideouts, 45 ambush locations to RDR2, and More! RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!
Gunter Severloh 47 Posted June 4, 2023 Author Posted June 4, 2023 (edited) Bandit Hideouts News/Update v1.3 releasing soon! Some news for you guys! crossed and i worked on the mod for about 8hrs today (2am-9am) on discord and fixed all the bugs! You can see my notes on the reported bugs that are now changed to fixed if you want. We also built and added a couple new features which i think you guys will really like, i know i do, my game is a bit more exciting now because of them! I think we spent 3-4hrs on the one feature alone trying to make it work but we got it. Only 1 new hideout for now but i promise to build more, didn't have the time yesterday or this morning as i was to busy fixing bugs and adding new features 😉 so dont worry i'll get more built! We also have language support coming for 11 different languages! So soon sometime today (Sunday the 4th if not early Monday the 5th like 1-4am) version 1.3 will be released! Theres just a few things i got to do yet before the update is ready to post, so for now sit tight v1.3 is on the way! Note Language Support files will be downloadable on the Nexus Bandit Hideouts Mod page seen here: https://www.nexusmods.com/reddeadredemption2/mods/2213?tab=files To install the one you need, locate the file for your language. Extract the zip and move the Translation.dat file to your RDR2 Game Directory found here: C:\SteamLibrary\steamapps\common\Red Dead Redemption 2 Edited June 5, 2023 by Gunter Severloh Update of the information Quote My Utube Channels Gunter Severloh (Arma 3) Gunter Severloh RDR2 RDR2 Mod - Bandit Hideouts Mod - This mod adds 132 bandit hideouts, 45 ambush locations to RDR2, and More! RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!
Gunter Severloh 47 Posted June 15, 2023 Author Posted June 15, 2023 Version 1.4 released as of: Update posted on June 13th Here is the changelog: v1.4 Adjusted - Relationship between player and bandits at hideouts to wanted as before they were set to hate, this should at least give some interaction back from the bandits instead of immediately attacking the player. Adjusted - Size, width & height of the Blip icon on the bottom lower of the screen. Changed - The blip icon that shows on the map to another type of icon. Added - A new setting in the Bandit Hideouts.ini that will allow you to enable/disable the blip icon from your screen and map when you approach a hideout or ambush location, the blip icon is on by default. Added - New Feature: Persistent Blip icon The Persistent blip icon will show on every hideout location on the map whether your near a hideout or not, if you clear a hideout the blip icon will be removed until the spawn time for that hideout has returned. The persistent blip icon have their own icon type vs the one on screen. Added - New setting in the Bandit Hideouts.ini that will allow you to enable/disable the Persistent Blip icon for every hideout on the map. Added - New Feature: You cleared the hideout Message Now when you clear a hideout a message will show on the screen briefly that you have cleared a hideout, their will still be at least 2 bandits left alive when this happens. Added - New Feature: Hired Gunmen Voice Lines Now when you tell your hired gunmen to stay or follow, Arthur or John will actually say out loud those commands, and when your crouched and you tell your gunmen to stay Arthur or John will say it in a quiet voice. This feature can also be enabled and disabled in the ini, and is enabled by default. Added - New hideout in Tall Trees: Aurora Basin Added - 3 new ambush locations in Tall Trees Increased - The distance of hired gunmen on horses from the player. Updated - Misc wording of the ini. Updated - The map adding the new hideout and ambush locations. ============== crossed and i spent another 9hrs on this update, fixed some things and added some new features, including new ambush locations and a hideout. I wanted to do more ambush locations and hideouts but ran into an issue with the code which took a day to get sorted but we got it. More updates to come! Quote My Utube Channels Gunter Severloh (Arma 3) Gunter Severloh RDR2 RDR2 Mod - Bandit Hideouts Mod - This mod adds 132 bandit hideouts, 45 ambush locations to RDR2, and More! RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!
Gunter Severloh 47 Posted June 19, 2023 Author Posted June 19, 2023 (edited) Update, here is the changelog. The mod gets updated every monday! v1.5 Added - New ambush location: Ambush11 - Stillwater Bridge Added - New ambush location: Ambush12 - Stillwater Pass Added - New ambush location: Ambush13 - Crevace Pass - (South of Stillwater) Added - New ambush location: Ambush14 - Brittlebush - (west of the trawel location) Added - New ambush location: Ambush15 - Jorges Gap - (North of Mercer station) Added - New Hideout: Quaker's Cove - (North of Thieves Landing) Added - New Hideout: Stillwater Cabin - (West of Thieves Landing) Added - New Hideout: Brittlebush Trawel - (On the St.Luis River) Added - New Hideout: Venter's Place Added - Option to hire a gunmen at the inn in Strawberry as there is no saloon there to hire one. Added - New ini setting to enable/disable the hired gunmen which also removes the hire gunmen prompt at saloons if enabled. (Wasn't working in v1.5 but is Now fixed and will be added in the v1.6 update) Added - New ini setting to enable/disable the "You cleared the hideout" Message after clearing a hideout. Added - Two new ini settings for: - Bandit Reinforcements on Horseback - Bandit Reinforcements on foot They will do the following: Reinforcements on foot or horseback depend on your HIDEOUT_BANDITS_MIN and HIDEOUT_BANDITS_MAX settings, it'll be a random number between your set values. If the HIDEOUT_BANDITS_MIN and HIDEOUT_BANDITS_MAX settings are too high and not every bandit can spawn into the hideout initially as there are a set number of positions then they'll spawn in as reinforcements. For example if a hideout's max is set for max=50 then by a hideouts default max 21 setting the remaining 29 bandits will come as reinforcements on horseback (default max 6) and bandits on foot. Updated - The Bandit Hideouts.ini with new settings as listed above as well as rewording of the settings descriptions. Updated - The map with the new ambush and hideout locations. Edited June 21, 2023 by Gunter Severloh Quote My Utube Channels Gunter Severloh (Arma 3) Gunter Severloh RDR2 RDR2 Mod - Bandit Hideouts Mod - This mod adds 132 bandit hideouts, 45 ambush locations to RDR2, and More! RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!
Gunter Severloh 47 Posted June 22, 2023 Author Posted June 22, 2023 v1.6 Added - New ambush location: Ambush16 - Benedict Pass Added - New ambush location: Ambush17 - Benedict Pass RR Bridge Added - New Hideout: Rathskeller Fork Added - New Hideout: Twin Rocks Fixed - Enable/Disable hired gunmen ini setting, this will allow you to turn on/off the hired gunmen feature, if you disable this then you will no longer see the hired gunmen prompt at saloons. Was previously fixed in v1.5 but after further testing and reports it still wasn't working, now working. Quote My Utube Channels Gunter Severloh (Arma 3) Gunter Severloh RDR2 RDR2 Mod - Bandit Hideouts Mod - This mod adds 132 bandit hideouts, 45 ambush locations to RDR2, and More! RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!
Gunter Severloh 47 Posted June 27, 2023 Author Posted June 27, 2023 v1.7 Added - New ini setting that will allow the player to change between 4 different map icons for hideouts. Added - New ini setting that will enable the player to disable the ambush locations. Added - New ini setting that will allow you to change the gang type for a region. Added - New Hideout: Six Point Cabin Added - New Hideout: Compson's Stead Added - New Hideout: Feral Cave - (this is the cave that the feral man was living in north of Beaver Hollow) Fixed - Hideout at the Dewberry Creek Mill ================================== Update Notes: Please review the new Bandit_Hideout.ini settings, i have notes in the ini next to each setting that best describes what a setting does and how to use it. If you dont understand how something works in the ini please ask and i'll respond as soon as i can. Quote My Utube Channels Gunter Severloh (Arma 3) Gunter Severloh RDR2 RDR2 Mod - Bandit Hideouts Mod - This mod adds 132 bandit hideouts, 45 ambush locations to RDR2, and More! RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!
Gunter Severloh 47 Posted August 7, 2023 Author Posted August 7, 2023 Update - v1.8 - August 7th, 2023 Changelog: - Enabled the Silent Stead hideout to be a persistent hideout which means it can spawn bandits. - Adjusted the Feral Cave hideout name as it was incorrect in the script, and was giving an error. - Added - New hideout: Meteor House - Added - New hideout: Willard's Rest - Added - New hideout: Van Horn Mansion - Added - New ambush location: North of Annesberg - Added - New ambush location: West of Annesberg Notes: - You only need the .ASI and the .DAT files for this update. Quote My Utube Channels Gunter Severloh (Arma 3) Gunter Severloh RDR2 RDR2 Mod - Bandit Hideouts Mod - This mod adds 132 bandit hideouts, 45 ambush locations to RDR2, and More! RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!
Gunter Severloh 47 Posted August 20, 2023 Author Posted August 20, 2023 Forgot to update this when i posted the last update but here is the changelog for version 1.9 Update - v1.9 - August 14th, 2023 Updated - MILLESANI CLAIM MINE Hideout: - Replaced the reinforcement spawn points with new coordinates. - Removed the rope and hanging corpse. - Added 2 new lanterns to the area. Updated Hermit Cave Hideout: - Added campfire outside of the cave entrance. - Added 3 bandits outside the cave, 1 sitting by the campfire. Reduced the min, max, & despawn distances for Hanging Dog Ranch hideout. Added - new hideout: Vetter's Echo Added - new hideout: Watson's Cabin Added - new hideout: Wallace Overlook Notes: You only need the .ASI file for this update. Quote My Utube Channels Gunter Severloh (Arma 3) Gunter Severloh RDR2 RDR2 Mod - Bandit Hideouts Mod - This mod adds 132 bandit hideouts, 45 ambush locations to RDR2, and More! RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!
Gunter Severloh 47 Posted August 28, 2023 Author Posted August 28, 2023 v1.10 - August 28th, 2023 Changelog: Removed the hanging corpse/rope at the Flattened Cabin Hideout. Removed the shot glass at Millesani Claim mine Hideout. Increased the area center/radius by 100m for Millesani Claim mine Hideout. Increased the area center/radius by 75m for The Old Greenbank Mill Hideout. Removed the shot glass at The Old Greenbank Mill Hideout. Removed the patrol positions at The Old Greenbank Mill Hideout. Added 2 bandit spawn positions at The Old Greenbank Mill Hideout. Added lantern at The Old Greenbank Mill Hideout. Removed the patrol code of Lakay Hideout. Lowered the min, max, and despawn distances of Lakay Hideout. Added new hideout: CaneBreak Manor (located in Bluewater Marsh). Added new hideout: Bolger Glade (located SE of Rhodes). Notes on the Lakay hideout The hideout had an issue with spawning bandits, possibly conflicting with the vanilla mission/hideout that is there. Bandits would spawn in normally when you got in max range of the hideout, but then once you got to the min range about where the stakes are with the skulls on the path the hideout would despawn. I had rebuilt the hideout twice,tested it numerous times with default min/max bandit numbers and it gave me the same result. The hideout crashed my game twice when i reached the despawn point for the hideout. So just letting you guys know that hideout may or may not work, it may crash your game and or do exactly as happened to me, im not sure how to fix it and dont understand what the issue is. File Notes: You only need both the .ASI and .DAT file for this update. Quote My Utube Channels Gunter Severloh (Arma 3) Gunter Severloh RDR2 RDR2 Mod - Bandit Hideouts Mod - This mod adds 132 bandit hideouts, 45 ambush locations to RDR2, and More! RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!
Gunter Severloh 47 Posted October 19, 2023 Author Posted October 19, 2023 v1.11 - October 18th, 2023 Changelog: - Increased the spawn distance of the Bandit Posse on horseback from 110.0f to 115.0f - Increased the maxspawn and despawn distances for the Bolger Glade hideout. - Decreased the maxspawn and despawn distances for the Lumberyard hideout. - Decreased the maxspawn and despawn distances for the Willard's Rest Hideout. - Increased the center radius of the hideout for Bolger Glade hideout from 900.0f to 1500.0f - Decreased the center radius of Wallace Overlook hideout from 900.0f to 700.0f - Decreased the center radius of Watson's Cabin hideout from 900.0f to 800.0f - Increased the center radius of Barrow Lagoon from 300.0f to 500.0f - Removed the rope, corpse, and shot glass for the abandoned factory hideout. - Added new hideout: Cochinay - Added new hideout: Fort Riggs - Added new hideout: Pike's Basin - Added new hideout: Manito Glade - Added new hideout: Dover Hill - Added new hideout: Martha's Swain - Added new hideout: Veteren's Homestead - Added new hideout: Sawbone Clearing - Added new hideout: Fire Lookout Tower - Added new hideout: Elysian Pool Cave - Added new hideout: Osman Grove - Added new hideout: Chelonia Top - Added new hideout: Grizzlie's Top - Added new hideout: Strange Statues - Added new hideout: Chez Porter - Rebuilt the hideout: Near Hagen - Added new Ambush location: Ambush 20 (east Butcher Creek). - Added few props to hideout: Ewing Basin. - Added patrol path code to 20 hideouts that didn't have them (this took me 5hrs to do). - Fixed - The Roaming bandits attack on sight code in the roamingbandits.cpp script. If you have the ini setting set: ROAMING_BANDITS_ATTACK_ON_SIGHT=1 The roaming bandits should now attack the player when he is seen, just a note, they will be either on foot, on horse, or on a wagon so its not limited to just a small group of bandits on foot. - Updated relationships.cpp - changed relations with player and bandits at hideouts. - Added entry for gang in Guarma into the code. ================ Important! If you have v1.10 then all you need for this update is the ASI and the .DAT file. Questions & Answers article was updated, as well as the Bandit Hideouts Totals List Also i will be creating a known issues article soon to list some of the bugs or issues the mod has. Lastly - 3 hideouts that are not working correctly are: Colter, Beaver Hollow, & Lakay. They are story location hideouts, theres an issue with them where they will spawn in, but despawn when you get close, crossed and i dont know what the issue is yet, we think the hideouts are conflicting with the story hideouts, we will see. Quote My Utube Channels Gunter Severloh (Arma 3) Gunter Severloh RDR2 RDR2 Mod - Bandit Hideouts Mod - This mod adds 132 bandit hideouts, 45 ambush locations to RDR2, and More! RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!
Gunter Severloh 47 Posted November 6, 2023 Author Posted November 6, 2023 Update - v1.12 Changelog: - Changed the gang from Murfree to generic at DoverHill, and Martha Swain hideouts. - Changed the gang from O'Driscolls to generic at watson's cabin hideout. - Changed the gang from generic to O'Driscolls at Ewing basin hideout. - Changed the gang from generic to Del lobos at Carin Lake hideout. - Changed the gang from generic to Exconfed at Copperhead Landing hideout. - Increased the distance of the revive for when the player revives a hired gunmen. - Increased the number of gunmen you can hire from 5 to 7. - Changed the wording for the Hired gunmen from "Hired Guns to "Hire Gunman". - Added code for the hideout Spawn Chance in the settings.h script. - Added language support for the Ukrainian language (.dat file is in the downloads section) - Adjusted the code format for a few hideouts. - Removed the corpse,rope, and shot glass from Coot's Chapel hideout. - Added props to Beaver Hollow, Lakay, and hanging dog ranch hideouts. - Added new hideout: Adler Ranch Guarma Hideouts - added new hideout: Cinco Torres - added new hideout: LaCapilla - added new hideout: Cima del sendero (Trailtop) - added new hideout: EL Nido - added new hideout: Aguasdulces ============================ Important NOTES: Want to let you guys know that the hired guns is broke somehow in the update, what's actually "broke" is the menu to hire a gunmen at the bartender is blank, you can still hire a gunmen if you can figure out the functions, also when you hire you wont be able to command them, the menu for that dont come up. Crossed and i are looking into this issue and have already fixed a part of it before the v1.12 update here as before the menu didn't come up at all. NEW HIDEOUTS MAP! Lastly i saved the best for last, we have a new hideouts map which you can see on the description tab, i have a link there where you can download the map, its 60.3mb! This map was created by a friend known as Cockerball and Moth-man thanks to their creative Photoshop skills they have all the hideouts and ambush locations on the map, sorted by color, number, and by what gangs are at those hideouts. ============== Ps. For the v1.12 update all you need is the .ASI and the .DAT files, new players need all files. Pss. For new players to the mod, if you have a question please review the Questions & Answers article HERE Quote My Utube Channels Gunter Severloh (Arma 3) Gunter Severloh RDR2 RDR2 Mod - Bandit Hideouts Mod - This mod adds 132 bandit hideouts, 45 ambush locations to RDR2, and More! RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!
Gunter Severloh 47 Posted November 14, 2023 Author Posted November 14, 2023 Update - v1.13 Changelog: - Added new Bandit_Hideouts.ini setting which enables/disables the .dat language setting for the Hired Guns menu. - Changed the number of Hired Gunmen you can hire from 7 back to 5. - Fixed the Hired gunmen prompt not showing. - Fixed the hired gunmen menu missing text. - Enabled Roaming bandits to spawn in the Snowy Regions, and in Guarma. - Removed the rope, shot glass, and corpse from the Fort Brennard hideout. - Reformatted the code for many of the hideouts hideouts. - Rebuilt & relocated the Pleasance Hideout. - Added new hideout: Hani's Bethel - Added new hideout: North Twin Stack Pass - Added new hideout: South Twin Stack Pass - Added new hideout: Oil Derrick - Added new hideout: Lone Mule Stead - Added new hideout: Scratching post ============================== v1.13 IMPORTANT NOTES pt 1 - PLEASE READ! There is a new setting in the Bandit_Hideouts.ini you have 2 choices: A. Either download the ini and replace yours with it if your not new to the mod. OR B. Copy the following code and add it to the ini so you dont need to change any settings: COPY THE RED CODE BELOW: // Hired Gunmen Menu Language Translation DISABLE_TRANSLATION=1 // Disabled by default, change to 0 if your using a .dat language file, this setting is for those who speak another language other then English and cant read the Hired Guns menu in English. ======================== Where do we put this code? Paste it under where it says HIRE_COST=25 for the Hired Guns Settings. v1.13 IMPORTANT NOTES pt 2 The hired guns is limited to 5, we are unable to increase it because of code constraints, the code is not setup for more then 5 nor will it handle it as there are a few scripts and lines to be changed to enable more. For New players to the mod, if you have a question please review the Questions & Answers article HERE first before posting a comment. =========================== Quote My Utube Channels Gunter Severloh (Arma 3) Gunter Severloh RDR2 RDR2 Mod - Bandit Hideouts Mod - This mod adds 132 bandit hideouts, 45 ambush locations to RDR2, and More! RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!
Gunter Severloh 47 Posted November 26, 2023 Author Posted November 26, 2023 Delay in posting this, but this was released on Thursday the 23rd: Update - v1.14 Changelog: - Fixed the Roaming Bandits setting where when disabled they would still shoot on sight. - Fixed Colter, Lakay, and Beaver Hollow hideouts not spawning in. - Updated several of the descriptions in the ini. - Added new hideout: Face Rock - Added new hideout: The Old Bacchus Place - Added new hideout: Painted Sky - Added new hideout: Downed Tree - Added new hideout: Nekoti Rock - Added new hideout: Don Julio ============= UPDATE NOTES: - For those who already have the mod you only need the .ASI file - The ini descriptions were updated, though this dont change the function of the mod, up to you if you want to replace your existing ini. - Dont forget to download the map linked on the description tab as it was updated for v1.14! For New players to the mod, if you have a question please review the Questions & Answers article HERE first before posting a comment. Quote My Utube Channels Gunter Severloh (Arma 3) Gunter Severloh RDR2 RDR2 Mod - Bandit Hideouts Mod - This mod adds 132 bandit hideouts, 45 ambush locations to RDR2, and More! RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!
Gunter Severloh 47 Posted December 25, 2023 Author Posted December 25, 2023 (edited) Update - v1.15 Changelog: - Added new hideout: Tanner's Reach - Added new hideout: Cotorra Springs - Added new hideout: Shady Belle - Added new hideout: Plainview - Added new hideout: Rio Del Lobo House - Added new hideout: Pleasance House - Removed the Brontegoons from the generic bandits ped list - Added new feature: Disable individual hideouts - Updated the Bandit_Hideouts.ini with new feature settings =============================================== Notes: - If your a new player to the mod, download and install all files. - If your updating the mod from v1.14 to v1.15 you only need the .ASI file and add update the Bandit Hideouts.ini Important Note: Bandit Hideouts.ini has been updated! The Bandit Hideouts.ini has some new code in it, my suggestion is to copy the code from the ini in the update, to your existing ini file this way you dont lose any of your settings, or replace your ini with the new one your choice. 1. Open the new ini in the v1.15 zip you should see this code -----> See Picture of new code 2. Copy the code you see in the pic from the new v1.15 ini and paste it into your existing ini under where it says: // On-Screen Blip Icon // SHOW_HIDEOUT_ICON=1 ============================ Currently only those hideouts listed in the v1.15 ini are for all the story & missions in the game, so if you are going to do a story mission then disable the hideout that might be at that story location. Each update i will be adding more hideouts to the list, any questions please ask in the comments. Cheers! Edited April 28 by Gunter Severloh Quote My Utube Channels Gunter Severloh (Arma 3) Gunter Severloh RDR2 RDR2 Mod - Bandit Hideouts Mod - This mod adds 132 bandit hideouts, 45 ambush locations to RDR2, and More! RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!
Gunter Severloh 47 Posted January 2 Author Posted January 2 (edited) Update - v1.16 Changelog: Updated the Bandit_Hideouts.ini with all individual hideouts able to be disabled. Added new ini setting for zombie health. Added campfire, lantern and a couple of bandits around the campfire at Bacchus station. Rebuilt Barrow Lagoon Hideout. Adjusted bandits at hideouts - they will no longer attack you on sight, but will attack you if you get to close, or attack them. Fixed (needs more testing) bandit blips showing on radar after all bandits were dead. Fixed (needs more testing) hiring a gunmen would multiply. Added new hideout: Witches Cauldron Added new hideout: Wapiti Cliff Added new hideout: Calumet Ravine Notes: Bandit Hideouts.ini The Bandit Hideouts.ini has been updated please review the new version and copy the new settings to your existing ini, or get a new copy, see the changelog above for details as to what was added. Notes: Radar Blips I need some feedback on the radar blips, basically clear a hideout, kill all the bandits and see if there are any blips on the radar left when all bandits are dead, please let me know in the comments. Notes: Bandit Hideout Behavior After extensive testing i was finally able to get the bandits to not attack the player on sight when the player enters a hideout, now the only way the bandits will attack you is if you get to close to the bandits, or attack them. Right now still looking into adding a timer, so this is still WIP (work in progress). =============== Known Issues: The following are reported issues for v1.16 i currently know about and am looking into: - Bandits at ambush locations dont attack the player anymore they just spawn and stand there. - Player can sometimes lose honor when looting dead bandits at hideouts (i think this is for the generic gang only idk). Edited January 3 by Gunter Severloh Added some more info Quote My Utube Channels Gunter Severloh (Arma 3) Gunter Severloh RDR2 RDR2 Mod - Bandit Hideouts Mod - This mod adds 132 bandit hideouts, 45 ambush locations to RDR2, and More! RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!
Gunter Severloh 47 Posted January 15 Author Posted January 15 Update - v1.17 - Fixed - Looting dead generic gang members (strangers) shouldn't make you lose honor unless they attack you first. - Fixed - Blip icon for dead bandits on radar shouldn't be showing anymore (in all my tests they weren't). - Fixed - Hideout spawn chance. - Fixed - Bandit Ambushes, bandits will attack the player again at ambush locations. - Fixed - Props at North Twin Stack Pass Hideout. - Added - 3 new ambush locations. - Added - 1 new Hideout: Clawson's Rest. - Added - ENABLE_DOVER_HILL=1 to the disable individual hideouts story list in the ini as it wasn't added in v1.15 - Added - New setting in Bandit Hideouts.ini BANDITS_ATTACK_ON_SIGHT=1 This gives the player the option to have bandits at hideouts attack on sight or not attack on sight. - Adjusted - Set the number of Hideout bandits left when a hideout was cleared to 0, the hideout cleared message would show if enabled and before you would get the hideout cleared message but there was still 4 bandits left. - Updated - Bandit Hideouts.ini, rearranged the bandits settings so their together and updated many descriptions. =================== Update Notes - important! - Bandit Hideouts.ini The ini file has been updated, as noted in the changelog above its been overhauled, some things rearranged, and descriptions adjusted, plus some new settings, replace your ini with it. Update Notes 2 - Hideout Bandits Attack on Sight ini setting You now have the option to enable/disable bandits at hideouts from attacking on sight, the following is whats going to happen if you disable the bandits from attacking on sight: 1. Hideout bandits wont attack on sight when the setting is set to: BANDITS_ATTACK_ON_SIGHT=0 2. Hideout bandits wont respond if you shoot them from afar, it depends, you can walk into a hideout, the bandits might even greet you, if you stand close to them, or get in their face, they may say something, if you remain they will get aggravated and might raise their gun and warn you, if you back off when they do this, thats them warning you, however if you stay they then will attack you. 3. Hideout Reinforcements work the same way (nothing i coded, or did, its just a bug i cant figure out), so reinforcements if enabled (through chance) will spawn normally, however they wont attack until the hideout itself is attacking you. So just letting you know if you come across reinforcements, standing there, they wont attack unless you provoke them or get the bandits at the hideout attacking you. I'm still trying to sort this out. ============ I spent alot of time trying to figure out how to do this, it still needs some adjustments so be patient, any questions please ask. Update Notes 3 Files All you need from this update if you have any previous version of the mod is the: .ASI and the Bandit Hideouts.ini Quote My Utube Channels Gunter Severloh (Arma 3) Gunter Severloh RDR2 RDR2 Mod - Bandit Hideouts Mod - This mod adds 132 bandit hideouts, 45 ambush locations to RDR2, and More! RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!
Gunter Severloh 47 Posted January 19 Author Posted January 19 Update - v1.18 Changelog - Added - New Feature, ini setting where you can disable Individual Ambush Locations - refer to the map for locations you can disable. - Removed/Reverted - Bandits at hideouts attack on sight setting and code as there were to many issues with it. - Fixed - Bandit Posse attacking player while at player gang camp (need feedback from you guys on this). Update notes: Replace your .asi .dat and the Bandit Hideouts.ini files. New feature setting added to the ini where now you can enable/disable individual ambush locations. Update notes 2 The bandits at hideouts should and will attack you on sight now, ambush location bandits will do the same as they should, zombies should also be attacking you on sight, granted they see you, hideout bandit reinforcements should respond normally, and attack you when the bandits at the hideouts do, so no more standing there as they did before. Random roaming bandits should also be attacking you on sight if you have the setting attack on sight set in the ini, i had no issues with any of these in my tests. The not attack on sight feature in v1.17 was mainly a test, it was a WIP code and it had some issues, even crossed said messing with the combat behavior of the bandits effects all the bandits, the feature would need to be setup differently, maybe in the near future as i work on the code and get things working i will add it to an update again. v1.18 is a small update but it should address some issues reported other then the blip problem with the bandits behavior. v1.19 will be the next update, i got something else im working on and if it works then i think you guys will be pretty happy all for today, have fun, and any questions ask in the comments. Cheers! For New players to the mod, if you have a question please review the Questions & Answers article HERE first before posting a comment. Quote My Utube Channels Gunter Severloh (Arma 3) Gunter Severloh RDR2 RDR2 Mod - Bandit Hideouts Mod - This mod adds 132 bandit hideouts, 45 ambush locations to RDR2, and More! RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!
Gunter Severloh 47 Posted February 1 Author Posted February 1 Update - v1.19 Changelog: - Relocated Cornwall Kerosene Hideout. - Added new/Relocated the reinforcement spawn points for Cornwall Kerosene hideout. - Added - Doverhill hideout and Mount Arthur hideout ini settings for disabling hideouts as they were missing. - Changed - Martha Swain hideout had the generic gang when it was supposed to be murfrees, now changed to murfrees. - Fixed - Hideout Blip Icon Type, now you can change the hideout icon to 4 different types, before it wasn't working. - Fixed - Colter, Lakay, Beaver Hollow, Shady belle player gang camp hideouts not spawning in. - Fixed - Hideout "You cleared the hideout" message not showing after hideout was cleared. - Fixed - Hideout map blip not removed when a hideout is cleared. - Fixed - Custom gangs in regions, certain regions werent working as they were missing in the code. - Rebuilt ini - custom gangs in regions settings in the code, and ini, they were reordered based on the script code. - Updated ini - Rearranged the bandit settings in the ini, most settings are together now. - Increased - the spacing of the hired gunmen on foot and on horse from each other and the player. - Added - 8 new ambush locations. - Updated - the ini for the disable ambushes settings. ================= Update Notes For new players to the mod, you need all the files For existing players updating the mod from whatever version, you need only the .ASI file and the Bandit_Hideouts.ini Update Notes 2 - Bandit Hideouts.ini The ini was updated, it was overhauled again, mainly all the bandit settings are together, and there was a couple additions, updates to the disable hideouts list, and 8 new additions to the disable ambushes list. Update Notes 3 - Known issue/bug Just so you guys know, there is an issue currently, when you set this setting in the ini: // Persistent Blip Icon // ALWAYS_SHOW_HIDEOUT_BLIP=1 and clear a hideout, the map icon for that hideout will not remove, we are trying to determine why not and fix it. If you have that setting disabled the hideout icon will remove, also note that its on the bugs tab. ============== Quote My Utube Channels Gunter Severloh (Arma 3) Gunter Severloh RDR2 RDR2 Mod - Bandit Hideouts Mod - This mod adds 132 bandit hideouts, 45 ambush locations to RDR2, and More! RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!
Gunter Severloh 47 Posted March 5 Author Posted March 5 Update - v1.20 - Added new feature, when you clear a hideout you will earn a random amount of money between $25-$150 - Added missing ENABLE_CIMA_DEL_SENDERO=1 setting to the disable individual hideouts list in the ini. - Added new setting in the ini ZOMBIES_ONLY_ATTACK_PLAYER=0 enable this to have zombies only attack the player and not anyone else. - Added new Hideout: Hermit Shack - Added new Hideout: Sinclair's Cabin ============ Notes: The Bandit Hideouts.ini file has been updated, replace yours with the new version. Also if your updating from v1.19 you only need the .ASI and the updated ini. =============== Quote My Utube Channels Gunter Severloh (Arma 3) Gunter Severloh RDR2 RDR2 Mod - Bandit Hideouts Mod - This mod adds 132 bandit hideouts, 45 ambush locations to RDR2, and More! RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!
Gunter Severloh 47 Posted March 25 Author Posted March 25 Update - v1.21 - Removed the bandit that would sit down inside a box at CaneBreak Manor hideout. - Added G_M_M_UNIAFRICANAMERICANGANG_01 and G_M_M_MICAHGOONS_01 to the Generic gang. - Added new hideout: Trail Rise - Added new hideout: Larned Sod ============ Notes: If your updating from v1.20 you only need the ASI file, and the ini. In the ini there is 2 new hideout additions added to the Disable individual hideouts List, if you want you can copy from the new one those settings to your ini or just replace your ini. Quote My Utube Channels Gunter Severloh (Arma 3) Gunter Severloh RDR2 RDR2 Mod - Bandit Hideouts Mod - This mod adds 132 bandit hideouts, 45 ambush locations to RDR2, and More! RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!
Gunter Severloh 47 Posted April 16 Author Posted April 16 Update - v1.22 Changelog - Added new props to Bolger Glade hideout - Added new props to North Twin Stack Pass hideout - Added new props to South Twin Stack Pass hideout - Added new props to Hani's Bethal hideout - Added new props to Oil Derrick hideout - Added new props to Fire Lookout Tower hideout - Added new props to Feral Cave Hideout - Added new props to Mount Arthur Hideout - Added new props to The Fairvale Shanty hideout - Added new props to Witches Cauldron hideout - Added new props to Copperhead Landing hideout - Adjusted the min,max,and despawn distances for all hideouts - Adjusted the hideout radius for most of the hideouts - Fixed an issue with a script not being loaded by the mod. - Fixed over 100 compiler warnings related to data loss. - Fixed the problem with many hideouts not spawning in, apparently the ped name i added in v1.21 G_M_M_MICAHGOONS_01 was the incorrect name, the name was supposed to be G_M_M_UNIMICAHGOONS_01. - Added a new ini setting // Cleared Hideout Money Earned // - you can now change how much min/max amount of money is earned for clearing a hideout, setting both min/max to 0 gives no money. - Increased the distance of zombies spawning from the player as they were to close. - Added new hideout: Radley's House - Added new hideout: Catfish Jacksons - Added new hideout: Delapidated House - Added 5 new ambush locations in the Lemoyne area. - Updated various descriptions in the bandit hideouts.ini ======================== UPDATE NOTES - If your updating from v1.21 you only need the .asi file and the new ini - If your new to the mod, you need all the files. Quote My Utube Channels Gunter Severloh (Arma 3) Gunter Severloh RDR2 RDR2 Mod - Bandit Hideouts Mod - This mod adds 132 bandit hideouts, 45 ambush locations to RDR2, and More! RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!
Gunter Severloh 47 Posted April 29 Author Posted April 29 (edited) Update - v1.23 Changelog: - Fixed hideout blip not removing when cleared. - Fixed Colter, Beaver Hollow, Lakay, and Shady Belle from not spawning in. - Fixed zombies not spawning in at hideouts when the zombielairs setting was set in the ini. - Added new ini setting for story: DISABLE_STORY_LOCATION_HIDEOUTS=0 - Added new ini setting for hired gunmen horses: HIRED_GUNS_DONT_SPAWN_HORSE=0 - Added new feature for individual hideouts, now in the ini you can set what gang will spawn at an individual hideout. - Added new feature for individual ambush locations, now in the ini you can set what gang will spawn at an ambush location. - Added 8 new gangs: KKK, Wapiti Warriors, Army, Laramie gang, Bronte Goons, Cornwall Goons, BraithWaites, and the Grays. - Added 8 new gangs to the gang reference in the ini - Removed the Laramie gang from the Generic bandits gang. - Changed the gang for Calumet Ravine, Wapiti Cliff, and Cotorra Springs hideouts to gang_WapWarriors. - Increased the minspawn distance for Shady Belle hideout. - Decreased the min, max, & despawn distances for Gaptooth Breach hideout. - Added props to Cruck Camp hideout - Added props to Streamview hideout - Added props to Valley Lookout hideout - Added props to Cochinay hideout - Added props to Wallace Overlook hideout - Added props to Clawson's Rest hideout - Added props to Rio Del Lobo House hideout - Added props to Mercer Station hideout New Hideouts - Added new hideout: Coronado Pass - Added new hideout: Coronado End - Added new hideout: Cueva Seca - Added new hideout: Benedict Hill - Added new hideout: Two Crows New Ambush Location - Added new ambush location: Coronado Bridge UPDATE NOTES - Update your asi and ini file, theres a few new ini settings, including hideout, ambush and new gangs reference list. UPDATE NOTES 2 I will have a new article created possibly a video explaining how the gangs settings work for individual hideouts, as now you can set what gang will spawn at what hideout. UPDATE NOTES 3 As noted here in the changelog: Quote - Added new feature for individual hideouts, now in the ini you can set what gang will spawn at an individual hideout. - Added new feature for individual ambush locations, now in the ini you can set what gang will spawn at an ambush location. See this article here: How to change the gang that will spawn at individual hideouts or ambush points https://www.nexusmods.com/reddeadredemption2/articles/435 Edited April 29 by Gunter Severloh Quote My Utube Channels Gunter Severloh (Arma 3) Gunter Severloh RDR2 RDR2 Mod - Bandit Hideouts Mod - This mod adds 132 bandit hideouts, 45 ambush locations to RDR2, and More! RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!
Gunter Severloh 47 Posted May 13 Author Posted May 13 Update - v1.24 Changelog: - Added new gang: Micah's gang - Added new gang: Foreman Brothers - Added new gang: Ike Skelding's Boys (Bounty Hunters) - Added new gang: Pinkertons National Detective Agency - Added new function for Bandit Posse on horseback, they will despawn if you come near the player story camp - Added new function, when you disable a hideout a blip of a locked house will show on the map of the disabled hideout - Updated the ini, the Disable Individual Hideouts list was rebuilt and looks exactly like the downloadable map lists - Updated the ini, many descriptions were reworded - Updated the ini, relocated the Gang Type Reference, it is now under the Disable individual hideouts list - Updated the Gang Type Reference in the ini renaming all the gangs to their faction title names - Updated the Gang Type Reference in the ini the new gangs - Fixed the Laramie gang model name before it was using the Micah gang model name - Fixed dead gang member names, now when you loot a dead gang member's corpse they will show the proper name of the gang they are from - Changed the Wapiti Indians to Wapiti Warriors in the ini and in script for the names - Props at hideouts will now stay until you pass the despawn range of the hideout - Disabled hideout radius function - Bandits at hideouts will now attack you if your seen or heard and not when you enter the hideout area - Changed a prop at Benedict Hill hideout - Changed a couple of props at Cueva Seca hideout - Changed a prop at Coronado End hideout - Changed a prop at Coronado Pass hideout - Changed a prop at Delapidated House hideout - Added props to Cotorra Springs hideout - Added new hideout: Carmody Dell - Added new hideout: Firwood Rise - Added new hideout: Dodd's Bluff ========================== UPDATE NOTES - The Bandit Hideouts.ini has once again been updated, this time overhauled, more especially the disable individual hideouts has been rebuilt, it is now formatted and listed just like the downloadable map. UPDATE NOTES 2 There is an addition of 2 gangs they are: - Ike Skelding's Boys (Bounty Hunters) - Pinkertons National Detective Agency Im giving you guys a warning here, if you use either one of these 2 gangs for a hideout in the disable individual hideout list, when you fight either one, you may or will get either a bounty, or wanted, or both. You dont have to use them but if you dont mind then the option to use them is there. They are fun to fight btw 😉 UPDATE NOTES 3 A new function has been added which is: "disable a hideout a blip of a locked house" So when you disable a hideout, a map blip icon of a house with a lock on it will show in place of the disabled hideout on the map, this was just one option we implemented and are still working on adding another function where the map blip wont show when the hideout is disabled, i hope to have an ini setting for that. WIP UPDATE NOTES 4 This function: Disabled hideout radius function is a code that was disabled in the scripts, what the radius of a hideout does is when the player crosses that invisible line, the bandits will automatically attack as your basically entering their hideout. Now with the radius disabled, the bandits will not automatically attack you, they will only attack you if they see or hear you. ============================= Articles - How to change the gang that will spawn at individual hideouts & ambush points: LINK - Questions & Answers: LINK - Mods Compatible and Not Compatible with Bandit Hideouts: LINK - Experiencing alot of bandits after you attack a hideout? - Solutions: LINK - How Hideout and Reinforcement ini settings work: LINK - Hideouts and Ambush Points Totals List: LINK - About the Bandit Hideouts Mod: LINK Quote My Utube Channels Gunter Severloh (Arma 3) Gunter Severloh RDR2 RDR2 Mod - Bandit Hideouts Mod - This mod adds 132 bandit hideouts, 45 ambush locations to RDR2, and More! RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!
Gunter Severloh 47 Posted May 20 Author Posted May 20 Update - v1.25 Changlog - Added new ini setting SHOW_DISABLED_HIDEOUT_BLIP=0 this will give you the option to show or not show the hideout blip when its disabled - Added new ini setting ATTACK_IF_ENTERED_HIDEOUT=1 this will give you the option to have bandits at hideouts attack the player once he enters the hideout's radius or if the bandits only attack if they see the player. - Fixed hideout blip not being removed when a hideout was cleared - Changed the Generic gang name from stranger to Bandit when you loot their corpse - Changed the Generic gang's name in the Gang Type Reference to Bandits - Added new gang, Chelonians - Added new gang, Vampire - Added the 2 new gangs to the Gang Type Reference in the ini - Relocated the reinforcement spawn points for Delapidated house hideout - Reduced the min, max, and despawn distances for The Old Greenbank Mill hideout - Added props to Face Rock hideout - Added props to Dilapidated House hideout - Added props to The Old Greenbank Mill hideout - Added props to Colter hideout - Added props to Adler Ranch hideout - Added props to Carin Lake hideout - Added prop to Dormin Crest hideout - Added prop to Snowfield Shack hideout - Added props to Lucky's Cabin hideout - Added props to Painted Sky hideout - Added props to Wallace Overlook hideout ============= Update notes - ini Since there is a few things added to the ini, i will be creating an article to show what was updated this way you can keep your current ini and just add or adjust the things based on what was done in the new version. See the Article below at the top! Articles - Bandit Hideouts.ini v1.25 - Added and Updated settings: LINK - How to change the gang that will spawn at individual hideouts & ambush points: LINK - Questions & Answers: LINK - Mods Compatible and Not Compatible with Bandit Hideouts: LINK - Experiencing alot of bandits after you attack a hideout? - Solutions: LINK - How Hideout and Reinforcement ini settings work: LINK - Hideouts and Ambush Points Totals List: LINK - About the Bandit Hideouts Mod: LINK Quote My Utube Channels Gunter Severloh (Arma 3) Gunter Severloh RDR2 RDR2 Mod - Bandit Hideouts Mod - This mod adds 132 bandit hideouts, 45 ambush locations to RDR2, and More! RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!
Gunter Severloh 47 Posted June 3 Author Posted June 3 Update - v1.26Changelog: - You can now hire gunmen at the Annesburg gunsmith - Reduced the hideout radius of Willard's Rest hideout - Relocated the reinforcement spawn points at Coot's Chapel hideout - Relocated the reinforcement spawn points at The Old Greenbank Mill hideout - Added props to The Old Greenbank Mill hideout - Added props to Lake Don Julio House hideout - Added props to Venters Place hideout - Added props to Rio Del Lobo House hideout - Added props to Two Crows hideout - Added props to Coot's Chapel hideout - Added props to Logging Camp hideout - Added props to Fort Riggs hideout - Added new hideout: Gill Landing - Added new hideout: Bayall Edge - Added new hideout: Plains House - Added new hideout: Riley's ChargeForum - Updating from an older version? Then just update your existing Bandit Hideouts.ini for v1.26: LINKArticles - How to change the gang that will spawn at individual hideouts & ambush points: LINK - Questions & Answers: LINK - Mods Compatible and Not Compatible with Bandit Hideouts: LINK - Experiencing alot of bandits after you attack a hideout? - Solutions: LINK - How Hideout and Reinforcement ini settings work: LINK - Hideouts and Ambush Points Totals List: LINK - About the Bandit Hideouts Mod: LINK Quote My Utube Channels Gunter Severloh (Arma 3) Gunter Severloh RDR2 RDR2 Mod - Bandit Hideouts Mod - This mod adds 132 bandit hideouts, 45 ambush locations to RDR2, and More! RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!
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