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Update - v1.27
Changelog
- Formatted the Ambush Point settings in the ini to reflect the downloadable map
- Added function that will despawn zombies when the player is in a story camp,
  zombies already spawned will still attack

- Fixed hideout reinforcements not being the same gang as the hideout's gang
- Fixed an issue that caused the player to lose honor from hideouts and from the Bandit Posse on horseback
- Relocated the reinforcement spawn points at Pleasance hideout
- Added props to Pleasance Hideout
- Rebuilt Compson's Stead hideout
- Fixed/updated the props at Painted Sky hideout
- Fixed/updated the props at Coronado End hideout
- Fixed an issue where every other dead bandit was named stranger and not the name of the gang they were from
- Removed the Laramie gang from the Generic Bandits gang since the Laramies have their own gang already
- Added new hideout: Mescalero
==============
Update Notes:

Just a note, as says in the changelog the ambush point settings in the ini have been reformatted to
reflect the downloadable map's layout. That means that when you look at the downloadable map and then your
ini for those ambush points, they will be the same, so your less confused.
    Any questions about the ini please ask in the comments.


Forum
- Updating from an older version? Then just update your existing Bandit Hideouts.ini for v1.27 LINK
Articles

- How to change the gang that will spawn at individual hideouts & ambush points: LINK
- Questions & Answers: LINK
- Mods Compatible and Not Compatible with Bandit Hideouts: LINK
- Experiencing alot of bandits after you attack a hideout? - Solutions: LINK
- How Hideout and Reinforcement ini settings work: LINK
- Hideouts and Ambush Points Totals List: LINK
- About the Bandit Hideouts Mod: LINK
YouTube
- See the official Youtube Channel for the Bandit Hideouts Mod
Gunter Severloh RDR2

My Utube Channels

Gunter Severloh (Arma 3)

Gunter Severloh RDR2

RDR2 Mod - Bandit Hideouts Mod - This mod adds 131 bandit hideouts, 40 ambush locations to RDR2, and More!

RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!

 

 

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Update - v1.28
Changelog
- Relocated
the reinforcement spawn points for North Twin Stack pass hideout
- Relocated the reinforcement spawn points for Silent Stead
- Removed the floating wagon at Logging camp hideout
- Adjusted the min, max, and despawn distances of several hideouts
- Added 3 new regions in the scripts (DiezCoronas, Perdido, and PuntaOrgullo) for the Mexico expansion
- Added new hideout: Bone Cave
- Added new hideout: Cattail Pond
- Added new hideout: Cattail Hills
- Added new hideout: Grizzlie Hills
- Added new hideout: Valley View
===============

Forum

- Updating from an older version? Then just update your existing Bandit Hideouts.ini for v1.28: LINK
Articles

- Questions & Answers: LINK
- How to change the gang that will spawn at individual hideouts & ambush points: LINK
- Mods Compatible and Not Compatible with Bandit Hideouts: LINK
- Experiencing alot of bandits after you attack a hideout? - Solutions: LINK
- How Hideout and Reinforcement ini settings work: LINK
- Hideouts and Ambush Points Totals List: LINK
- Hideouts in Mexico? See the Bandit Hideouts Mexico Expansion
- About the Bandit Hideouts Mod: LINK
YouTube
- See the official Youtube Channel for the Bandit Hideouts Mod
Gunter Severloh RDR2

My Utube Channels

Gunter Severloh (Arma 3)

Gunter Severloh RDR2

RDR2 Mod - Bandit Hideouts Mod - This mod adds 131 bandit hideouts, 40 ambush locations to RDR2, and More!

RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!

 

 

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Update v1.29
- Disabled a code that makes bandits attack when any bandit is damaged, this now means you can clear hideouts with stealth!
- Reduced the zombie spawn distance.
- Reduced Hideout map blip white background, now you should only see the map blips without the white part.
- Added more key settings for the Hired Guns menu as well as in the ini.
- Updated the vampire gang so they only use knives.
- Increased the spawn distance of dilapidated house hideout.
- Removed the DISABLE_STORY_LOCATION_HIDEOUTS=0 setting from the ini as it didn't work.

Forum
- Updating from an older version? Then just update your existing Bandit Hideouts.ini for v1.29 LINK

My Utube Channels

Gunter Severloh (Arma 3)

Gunter Severloh RDR2

RDR2 Mod - Bandit Hideouts Mod - This mod adds 131 bandit hideouts, 40 ambush locations to RDR2, and More!

RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!

 

 

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Update v1.30

- Added code to be able to use the command menu for all your hired gunmen individually, before it was limited to just the first 3 gunmen.
- Increased the number of gunmen you can hire, before you can hire only 5 now you can hire 7 gunmen.
- Updated the ini with new key configurations for the new added gunmen.
- Expanded the key configuration in the ini for the hired gumen menu.
- Added new ambush point: Bone Trail
- Added new ambush point: Ranch Trail
- Added new ambush point: Dreamcatcher Trail

 

Forum
- Updating from an older version? Then just update your existing Bandit Hideouts.ini for v1.30: LINK

My Utube Channels

Gunter Severloh (Arma 3)

Gunter Severloh RDR2

RDR2 Mod - Bandit Hideouts Mod - This mod adds 131 bandit hideouts, 40 ambush locations to RDR2, and More!

RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!

 

 

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  • 1 month later...

Update: NEWS

Just wanted to let those Bandit Hideout Fans know that crossed and i have been working on the next update

version 1.31 since the last update. We've added a ton of new features and fixing a few existing features.

     As you all have been seeing the updates have become infrequent, so i wanted to let you know

that is the reason.

 

     Currently we are finishing up the final code for what we've been working on for the past couple weeks,

we added a new feature that is working well with a new setting for it, but there was an issue that

was delaying the update release for at least 3 weeks now.

      Back in August i had spent an entire weekend and into the week following adding new code

which required every hideout to be updated with an added functions across 3 different scripts.

 

     After doing that and testing we had to iron out some issues with it which took us about 2 weeks

to sort out as with the new code at least for that one feature scripthook would crash the mod, not

the game so we had to do something different.

      Since then we solved that, and have been spending the past weeks now sorting code for the

3 different features, many tests and iterations of the code later and we've got it narrowed down.

 

     So currently i need to fix one small thing we added giving a few errors, and then apply some code

to some existing functions to update it for something else, and hoping that dont spit up any errors,

and then test, so if the testing goes good then we will prepare for release of v1.31

this will be the 31st update of the mod since release!

 

    So we are very close to release, any day now. If you guys have any questions about anything

with the mod you can always ask on the mod page, or ask on the Nexus posts tab as i frequent that site

daily then i do here. Cheers!

My Utube Channels

Gunter Severloh (Arma 3)

Gunter Severloh RDR2

RDR2 Mod - Bandit Hideouts Mod - This mod adds 131 bandit hideouts, 40 ambush locations to RDR2, and More!

RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!

 

 

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Update v1.31

- Added new feature, you can now move the On-Screen Lower Left Corner Blip Icon to a new location of the ui.
- Added new configuration settings for the On-Screen Lower Left Corner Blip Icon to the ini.

- Added new feature called:  HIDEOUT/AMBUSH CUSTOM SPAWN AMOUNT
  with this you can now set a custom amount of bandits you want to spawn at each individual hideout or ambush point.

 

- Added new configuration settings for the HIDEOUT/AMBUSH CUSTOM SPAWN AMOUNT feature to the ini.

- Updated Hired Guns, you can now hire 9 gunmen at saloons and bars, previously 7 was the limit.
- Fixed, now with the ALWAYS_SHOW_HIDEOUT_BLIP=1 setting set to 1 the blip will now remove from the map when you clear a hideout.

 

- Removed the floating wagon at colter and replaced it with another wagon.
- Added new props to Colter hideout.
- Replaced the Carin Lake Hideout reinforcement spawn points.
- Added new setting in the ini ROAMING_BANDITS_TIMER=250 this controls how often the Random Roaming Bandits will spawn.


- Updated code for the dead bandit names so that they are readable in other langauges other then English.
- Updated Bandit_Hideouts_translation.dat with all bandit gang names.
- Added new hideout: Aberdeen Pig Farm
- Fixed the code for the ATTACK_IF_ENTERED_HIDEOUT=0 setting, now if you kill all bandits at a hideout with stealth the hideout will clear.


- Added new feature, you can now set the chance for ambush locations.
- Added new ini setting for Ambush Chance feature AMBUSH_SPAWN_CHANCE=100
- Added new feature, you can now clear hideouts permanently using this setting: CLEAR_HIDEOUTS_PERMANENTLY=1 hideouts you clear wont spawn, and your progress will be saved.


- Added new ini setting CLEAR_HIDEOUTS_PERMANENTLY=1

 

My Utube Channels

Gunter Severloh (Arma 3)

Gunter Severloh RDR2

RDR2 Mod - Bandit Hideouts Mod - This mod adds 131 bandit hideouts, 40 ambush locations to RDR2, and More!

RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!

 

 

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