M8T 0 Posted February 18, 2023 Share Posted February 18, 2023 I've been trying to give my ped a beer bottle scenario where you can drink / drop it (I found it in the rampage trainer) but it doesn't do anything. Here is what I tried: Game.Player.Character.Task.StartScenario("WORLD_HUMAN_BOTTLE_PICKUP_BOX_TABLE_BEER"); and Function.Call(Hash.TASK_START_SCENARIO_AT_POSITION, Game.Player.Character, "WORLD_HUMAN_BOTTLE_PICKUP_BOX_TABLE_BEER", Game.Player.Character.Position.X, Game.Player.Character.Position.Y, Game.Player.Character.Position.Z, Game.Player.Character.Heading, -1, false, false, 0, 0, 0); I also tried a smoking scenario which also did not work. Quote Link to comment Share on other sites More sharing options...
joebeefhash 7 Posted February 20, 2023 Share Posted February 20, 2023 Are the GPS coordinates usually blank? You got an X Y and Z value of nothing up there it looks like > > > > > Position.X, [SEEMS THERE SHOULD BE A VALUE HERE, NO?] Or maybe that's how animations work, maybe they don't need GPS as they are attached to the ped but why even list X,Y,Z, values then? Quote Link to comment Share on other sites More sharing options...
M8T 0 Posted February 20, 2023 Author Share Posted February 20, 2023 (edited) 4 hours ago, joebeefhash said: Are the GPS coordinates usually blank? You got an X Y and Z value of nothing up there it looks like > > > > > Position.X, [SEEMS THERE SHOULD BE A VALUE HERE, NO?] Or maybe that's how animations work, maybe they don't need GPS as they are attached to the ped but why even list X,Y,Z, values then? Game.Player.Position.X is the Players X coordinate and so on, these are not empty variables. The reason I need them is because the native hash requires them as params, otherwise the coordinate would be at 0, 0, 0 by default. Edited February 20, 2023 by M8T Quote Link to comment Share on other sites More sharing options...
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