TigerJack 4 Posted February 1, 2020 Share Posted February 1, 2020 I will post only stories happened between the story missions so there will not be spoilers about the main story (myself haven't still finished the story). It was in the first days after the game release, I realized how amazingly innovative is this game about the reaction of the environment on your passage and actions. So i started to act more carefully paying attention to all the wonderfully crafted and living world around Arthur and understood how, most of the times, is convenient and fun to behave. It seemed like there was an unsaid rule that everyone needs to check each other and everything is better to be done slowly. Told to myself: "Cool!! it make sense in a world where everyone has a gun and chances to pay for murder are relatively low". Now comes the inexplicable. I was almost in the outskirts of Valentine, with the hunted animals on the horse, so i slowed down ready to behave accordingly to the common sense and was thinking well now because i'm still low on skills and experience with the game it's better to stay calm, but then, later on, a little tasty assault on the town has to be tried. I couldn't end to formulate this thought that a galloping guy with a shiny outfit and an annoying voice almost crossed my way from the right (it scared me in real life) and as i realized he was handling a rifle and was referring to me i pulled out my gun and killed him. So what? Well if i could go back in time i would have waited to see what he would do because believe me now I can't say if his acting was like "hi dude here comes your end!" or "Hi fella let's raise some hell in town", because he was handling the rifle but still not aiming to me. Obviously the game can't know what I'm thinking, but that is what happened right while I was thinking that.. Your turn! 😄 1 Quote Link to comment Share on other sites More sharing options...
LMS 674 Posted February 2, 2020 Share Posted February 2, 2020 I am cheating a bit since my moment is the result of messing with game code, but it was still hilarious to watch. While looking for ways to make people ignore crimes committed by the player, we stumbled upon what is probably an event queue for player crimes. This queue is normally emptied after a witness has been assigned and is reporting it to the sheriff. We thought that perhaps this would be a good way to make everyone oblivious to the player's crimes - and it was. However, it resulted in citizens queuing up in front of the sheriff's office and "demanding the law", without the law ever responding. More and more people would join in forming a real life queue. Watching the scene unfold whilst committing more crimes made for really fun watch. 2 Quote Link to comment Share on other sites More sharing options...
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