WesternGamer 49 Posted March 26, 2022 Share Posted March 26, 2022 (edited) So I need to use the UIFEED and UISTICKYFEED functions, but I don't know how to use them. The examples in https://alloc8or.re/rdr3/nativedb/ are all in javascript while I am using C++. I don't know how to create structs in C++ like in the examples. Is anyone able to give me an example on how to use the functions? EDIT: Here is the code to use those functions: // Modified from https://github.com/clixff/ChaosModRDR/blob/master/src/script.cpp and https://github.com/clixff/ChaosModRDR/blob/master/src/script.h // Discovered when looking through code for a improvement to clixff's mod. struct NotificationDuration { alignas(32) int32_t ms = 2000; }; struct NotificationData { alignas(8) int32_t __unknown = 0; alignas(8) const char* title; alignas(8) const char* subtitle; alignas(8) int32_t __unknown2 = 0; alignas(8) Hash iconDict; alignas(8) Hash icon; alignas(8) Hash iconColor = 0; alignas(8) int32_t __unknown3 = 0; }; void ShowNotification(const char* title, const char* subtitle, const char* iconDict, const char* iconName, int durationMs, const char* iconColor) { if (!notificationDuration) { notificationDuration = new NotificationDuration(); } if (!notificationData) { notificationData = new NotificationData(); } notificationDuration->ms = durationMs; if (strlen(iconColor) == 0) { iconColor = "COLOR_PURE_WHITE"; } notificationData->title = MISC::VAR_STRING(10, (char*)"LITERAL_STRING", (char*)title); notificationData->subtitle = MISC::VAR_STRING(10, (char*)"LITERAL_STRING", (char*)subtitle); notificationData->iconDict = MISC::GET_HASH_KEY((char*)iconDict); notificationData->icon = MISC::GET_HASH_KEY((char*)iconName); notificationData->iconColor = MISC::GET_HASH_KEY((char*)iconColor); if (!TXD::HAS_STREAMED_TEXTURE_DICT_LOADED((char*)iconDict)) { TXD::REQUEST_STREAMED_TEXTURE_DICT((char*)iconDict, 0); while (!TXD::HAS_STREAMED_TEXTURE_DICT_LOADED((char*)iconDict)) { WAIT(0); } } UIFEED::_UI_FEED_POST_SAMPLE_TOAST((Any*)notificationDuration, (Any*)notificationData, 1, 1); TXD::SET_STREAMED_TEXTURE_DICT_AS_NO_LONGER_NEEDED((char*)iconDict); } Edited April 25, 2022 by WesternGamer Quote Link to comment Share on other sites More sharing options...
LMS 674 Posted March 27, 2022 Share Posted March 27, 2022 You can just declare a normal C++ structs with the variables defined. For instance, this: https://pastebin.com/EJD7ytn const struct1 = new DataView(new ArrayBuffer(32)); const struct2 = new DataView(new ArrayBuffer(64)); struct2.setBigInt64(8*1, BigInt(title), true); struct2.setBigInt64(8*2, BigInt(msg), true); This means there are two structs of size of 32 bytes and 64 bytes respectively. The first struct gets no data written, so you can just zero it all out. The second one gets two 64bit (8 bytes) values written at offset 8 and 16 (I think DataView starts at offset 0 too). So, for your struct you could for instance declare 4 variables of 8 bytes size (and pointer type or something like uintptr_t) and then set the second and third to title and msg respectively. Hope that helps. Quote Link to comment Share on other sites More sharing options...
ekans.oakekane 0 Posted May 17, 2022 Share Posted May 17, 2022 Hey, sorry to cross post but I need horse masks hashes man, I've looked everywhere I could. You made "Pimp My Horse" so I assume you have them all. Quote Link to comment Share on other sites More sharing options...
WesternGamer 49 Posted May 29, 2022 Author Share Posted May 29, 2022 On 5/17/2022 at 1:06 PM, ekans.oakekane said: Hey, sorry to cross post but I need horse masks hashes man, I've looked everywhere I could. You made "Pimp My Horse" so I assume you have them all. @ekans.oakekane I am not the author of Pimp My Horse. Please contact the actual author. Quote Link to comment Share on other sites More sharing options...
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