Jump to content

(disable) "out of the way" screaming


SAC
 Share

Recommended Posts

  • 2 weeks later...

One way to do it is a script with

 

AUDIO::SET_AMBIENT_VOICE_NAME(PLAYER::PLAYER_ID(), "shut the fuck up");

 

Problem is it mutes Arthur entirely, which is not desirable for missions. I'll keep looking for a more specific fix

 

My Fallout 4 and Skyrim mods: SAC - LoversLab

 

Link to comment
Share on other sites

Just to share what we discussed in the DMs with the community:

 

There are some functions worth trying (not sure what the last parameter is doing (bool))-->

AUDIO::STOP_CURRENT_PLAYING_AMBIENT_SPEECH(peds[i], true);
AUDIO::STOP_PED_SPEAKING(peds[i], true);
AUDIO::DISABLE_PED_PAIN_AUDIO(peds[i], true);

 

Link to comment
Share on other sites

You could try putting EVENT::IS_SHOCKING_EVENT_IN_SPHERE(Hash eventType, float x, float y, float z, float radius) with all the shocking events in a loop and see if you get something. Just an idea, I don't know if almost running into a ped is a shocking event or if this would detect it.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...