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[Solved] How to use external ytd texture files?


WesternGamer
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On 12/1/2021 at 10:07 PM, LMS said:

There might be some code out there to load a texture into pgRawStreamer directly. I think for GTA V people called it "registerRawStreamingFile".

@LMS I did find some code online but it is very complex to change to make it work, especially since I am new to C++ from C#. Is it possible to load texture files that are streamed in from LML? If it is possible, can you give me an example if the solution is a bit complex?

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