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Posted (edited)

Rockstar Games is to 90% planning to enlarge the map. The proof of this does not require anything fictitious, just a look at the entire game world. There is a big difference, which I divide into three sections.

1. The first section is only created to represent a realistic game world in the player's view, which is not playable because there is a world without proper textures behind it.

2. The second section is the most inaccurate section because it no longer contains correct textures. There is only water behind this unplayable section. So a world border.

3. The third section does not appear in a finished game world, it is the section that the developers use to expand the game world. It contains real textures, trees and rarely buildings. So that the player does not notice anything before an update or an addon, this finished game world appears directly behind Section 1. However, the player has a limited range of vision that does not extend to section 3 behind section 1.

But Klaus, why should they expand the map anyway?

The solution is simple. Since Section 3 also looks exactly like a real game world, developers want to save resources to keep the minimum requirements as low as possible, in order to have as many buyers as possible after the release date. But that's exactly what they don't do, so an add-on or DLC, additional pack or update, as you would like to call it, is planned.

You can only imagine the rest, but the evidence is there. Hopefully you can find out a little more.

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Uncle Klaus thanks you for reading.

Edited by Klaus Harold
  • Like 1
Posted (edited)

Yep, it is only a speculation without proper evidence.....the "sections" are maybe just meant for not looking into a chopped-off empty space at the end of the game world border......it would destroy the immersions ....and some are just leftovers from development.

 

 

Or just some extra places for online content ;(

 

 

Edited by Teilx
Posted (edited)

does Klaus Harold not realize that he's talking about Red Dead Redemption 1?

the screenshots you posted are showing major locations from the first game where towns and roads and train tracks would be.

 

just because the landscape is still there doesn't mean they have any plans to use it.

video games used to have a "skybox" which would act like the background for landscape that you can't access. the skybox would make the game world feel larger than it is because the skybox would look like an endless mountain range or desert or dense forest (or whatever). old skyboxes were made from 2D images or simple meshes. but with modern open-world video games you don't need a skybox anymore. with the LOD scaling and the draw distances we have today, they can create detailed 'backgrounds' beyond the playable area which won't impact the performance within the playable areas. they can create an endless mountain range instead of just the illusion.

 

that's what you are seeing. you are taking screenshots of an elaborate modern skybox.

the Mexican side of the river only has enough details to make it feel realistic when you look at it through your binoculars from the New Austin side. it's not intended for you to travel through. there's no hint that it's going to be used for anything since Rockstar already made it clear that singleplayer DLC is dead and their focus will be Online microtransactions... these Gold Bars won't sell themselves.

 

the only reason Mexico exists in RDR2 with the kind of detail it has is because the developers didn't feel like designing the entire world from scratch. instead of starting with nothing, they ported the original map over from RDR1, and then started expanding it to the North and East.

Edited by sundance kid
Posted

All 3d video games still use skyboxes.  They are generally still 2d "drawings" that surround the world.  The difference is now things like clouds are generally done in real time where before they would be part of the skybox.  Now hardware is powerful enough for some realistic looking volumetric clouds that can cast shadows and effect a moving point light (the sun for example)

 

Certain skyboxes can be simple, like rdr2's and that's because there are barriers you can't get or see past so there is no need to draw something like a mountain range.

Posted

Definitely not.

At some point during development Rockstar probably wanted the player to go to Mexico (but maybe ran out of time and we got a half-assed Guarma instead). This kinda correlates with Arthur at some point being able to return to New Austin (as proven by his unique dialogue lines and journal drawings if the players manages to glitch their way there)

 

Anyhow, this is most likely just a development left over, and it's certainly more than just LOD and skyboxes as the area has unique weather cycles, ambient sounds and so on. 

  • 5 months later...
Posted

I have been all over in RDR2 Mexico, It very well detailed with roads and textures but not finished, Im thinking they was going to add it but decided not too for some reason. I hope they add it one day

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