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RDR 2 W.E.R.O (Euphoria Ragdoll Overhaul) V3.4.5

This mod recreates RDR 1's iconic euphoria physics and goes further beyond that
   (3 reviews)

4 Screenshots

Experience true spaghetti western with this euphoria physics overhaul mod that recreates RDR 1's physics from the ground up and adds a bunch of new additions.

 

Ever since GTA 5 was released, the euphoria physics have been a major downgrade compared to games like MP3, GTA IV and RDR 1. RDR 2's euphoria physics have improved a ton, but it still feels very repetitive and rather boring.

(If you want to download older versions of W.E.R.O, you can get them in my discord server)

FEATURES:
 

•  No Air Restriction when flying super fast during ragdoll & RDR 1 like falling gravity
 

• Every weapon and ammo type will affect differently on how the NPC will react (WEAPONS.YMT REQUIRED)
 

• RDR 1 Falling Reactions. Falling behaviors are fluid and flexible, allowing more variety
 

• RDR 1 like gunshot reactions. NPCs no longer stumble to the same direction and they spin when shot in the shoulder area. They also react dynamically and gunshot reactions are fluid
 

• RDR 1 Rolling Reactions. No more rigid movements!


• Advanced InjuredOnGround behaviour. The NPC will reach for the exact wound where they have been shot on instead of reaching for the stomach all the time

 
• More improved and diversified legshot reactions. NPC's will stumble or fall depending on the bullet/weapon (WEAPONS.YMT REQUIRED)


• Improved On Fire behaviors. NPCs stumble in agonizing pain

 
• Every single shotgun affects differently on how the NPC will react and the NPCs now spin more violently (WEAPONS.YMT REQUIRED)
  

• Improved behaviors when bailing out of a wagon
 

• RDR 1 like knockout reactions


• Improved the NPC reactions caused by arrows and added different behaviors to other arrow types (WEAPONS.YMT REQUIRED)


• Alternative versions! Want the deaths feeling more realistic? Want realism mixed with fun? I got you! Versions such as Instant Drop On Headshot and Fall To Knees On Death (or both combined) will give you exactly that!


• Improved explosion behaviors & distance of flight when near an explosion

 

Compatible with: Ped Damage Overhaul, Red Dead Offline, WhyEm's DLC, 1899 Firearms and All Shots Cause Bleedouts & basically any mod at this point (excluding mods that use physicstasks.ymt). WILL REQUIRE VERSION.DLL (Lenny's Asi Loader) AND W.E.R.O - AUTOMATIC COMPATIBILITY PATCH, if you have a mod conflicting with W.E.R.O's weapons.ymt file.


A massive thanks to LMS, Bolmin & Senexis for letting me use some of their Red Dead Offline files! Without them, i wouldn't be able to implement different reactions to every weapon and ammo type into this mod


Massive thanks to the following mod authors for letting me add compatibility to their mod/agreeing on a merge:
WickedHorseMan
WhyEm
Maverick


Also huge thanks to AnymYo for a lot of the discoveries made so that I can bring you the most advanced mod to date. A lot of struggle went through making and continuing to make this mod to fit your preferences and to give you more options, so if you like my mod, definitely consider endorsing and perhaps providing feedback and letting me know what you like the most about W.E.R.O. Thanks for downloading! This mod wouldn't be possible without you guys and AnymYo for helping me crack the file and unlock it's full potential! The amount of support you show to this mod definitely means a lot to me and pushes me to continue this project! Thanks again



If you want to, you can:

Join my DISCORD server to stay up to date with latest early update previews and more

Download my wero mod for GTA 5 as well: https://bit.ly/2QZNO6V                                              

 

For realism, I recommend using the latest Ped Damage Overhaul mod that has added support for euphoria mods and i also recommend using All Shots Cause Bleedouts mod (or any other blood mod like BloodLust by WhyEm or Center Mass by walrus159). Make sure that the EuphoriaModInstalled value is set to 1 in PDO so you can have the best experience possible

and much much more that gives the game a more satisfying feel when killing enemies or falling and rolling

How to install this mod into your game

Just drag and drop the WERO folder in your LML folder. IF the mod doesn't work, make sure you have the latest ScriptHook, ASI Loader by Lenny and a properly installed LML. Make sure you don't have any other mods that have the physicstasks.ymt file.



REQUIRED: LENNY'S MOD LOADER & SCRIPT HOOK

Hope you enjoy this mod!



Thanks to all my Patreon supporters for participating in making this mod better and better:
Jack Fisher
Myles Brown
Catfish
Ole Kristian Tveit
AidenNapalm
Sloot.
Julien Lecleire
UAEXAE
Prodigii
Abizhey
Joe Ray
Roy Luo
NotBatman
joel Davey
Madoks Filek
Pokker-Gamer
El Morty
martin gustafsson
Fer Bueno
Ta'Quan Anthony
Miguel Lefebvre-Sabourin
Rex._.
Tim Tran
Jason Schaefer
Tristan Darden-Lawrence
Braylan
Stephen Killam
Abizhey




Like what I do?
Consider supporting me on Patreon!

 

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Edited by SyntheticOutlaw

What's New in Version V3.4.5   See changelog

Released

V3.4.5 CHANGELOG:

 

Improvements:

 

(Gunshots)

 

- Added RDR 1 like force to Rifles and Repeaters (Compatibility patch does not need to be updated)

- Improved overall fluidity when an NPC is shot

- Improved stumbling and balancing. Now there's lower chance of falling when being shot in the shoulders or in the abdominal area

- Falling over a railing is now a lot easier to trigger. NPCs are able to fall over a fence/railing in various angles, as long as it's moving towards it

- General improvements made to gunshot reactions

- Improved shotgun reactions. Disabled head/neck grabbing to further increase immersion. NPCs now violently spin around when getting shot with a shotgun (depends on the shotgun. For example: Repeating Shotgun causes less spin than a double barrel or a sawed off shotgun)

- Reactions caused by the Litchfield Repeater is now more natural

- Falling to knees upon death is now chance based. Now there is a bit of everything in the main version from all the alternative versions combined

- Improved high velocity bullet reactions to resemble a bit of my second euphoria mod, Authentic Euphoria Motions. NPCs now stumble backwards, allowing higher chances of falling over a fence/railing


(Falling/Rolling)

 

- Falling behaviors are now much more fluid and flexible

- Spinning when falling is drastically reduced

- Added more weight to the falling gravity. Not 1:1 with RDR 1, but close to that level

- Reduced the friction when rolling. This change was made to make falling off of slopy roofs more fun. Rolling will still feel impactful (Not aiming to turn the ground into complete ice) 


(General)

 

- Improved knockout reactions for fistfighting

- Improved behaviors for bumping into pedestrians. It no longer looks unnatural

- Improved distance of flight when near an explosion


Bug Fixes:

- Fixed an issue where the NPC would not spin after getting shot and would only spin when dead

- Fixed behavior related issues when an NPC fell over or attempted to fall over a railing/fence. Now it looks more natural

- Fixed ground behavior related issues. Now it looks more natural and less bugged out or unrealistic

- Fixed camera related issues for falling. I do recommend turning off camera follow level in the Camera Settings from the Options menu, despite the improvements made due to heavy lock on, making it hard to see your character or move your camera when falling

- Fixed an issue where the NPC would stop stumbling after you stop pushing them

- Fixed legshots for some weapons

- Fixed an issue not known by many where certain weapon groups did not support fall over fence/railing behaviors

- Fixed an issue where the NPC/Player character would go into an A-pose if they hit an object or a wall from the wrong angle

- Fixed an issue where the legs act weird once the player starts falling (most noticeable, when jumping off buildings)

- Fixed an issue where the player character would not fail to balance when being near the edge of a building

 

And more! This update aims to fix most behavior related issues that looked unnatural and ruined immersion. Also improves aspects to feel more similar to RDR 1. Enjoy the final update!

  • Like 8
  • Thanks 3

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  • User Feedback

    Recommended Comments



    AnymYo

    Posted

    You really matched the RDR1 style ragdoll! Never thought this would be possible! Keep up the great work! 👍

    • Thanks 1
    rizzle45

    Posted

    im in love with this mod, the fuckin double barrel launches people like 5 feet now and it feels amazing lol. mods like this are what keep me playing and i thank you for that!

    • Thanks 1
    schlopp96

    Posted

    Hey, should we install ALL of the available optional files (such as fred, fred-large, fred-skinny, wilma, etc.) or just one?

    Iirc, in your GTA V mod, we could install ALL of them. 

    • Like 1
    VolaticWolf

    Posted

    1 minute ago, schlopp96 said:

    Hey, should we install ALL of the available optional files (such as fred, fred-large, fred-skinny, wilma, etc.) or just one?

    Iirc, in your GTA V mod, we could install ALL of them. 

    Hey! If you want to install all the pedestrian/body types then you have to install all of em but if you want only one of the pedestrian/body types (let's say for example wilma which is female) then you only install wilma.xml to common_0/data/naturalmotion. Thanks for asking and have a wonderful evening/day 🙂

    schlopp96

    Posted

    On 7/31/2021 at 3:27 PM, SyntheticOutlaw said:

    Hey! If you want to install all the pedestrian/body types then you have to install all of em but if you want only one of the pedestrian/body types (let's say for example wilma which is female) then you only install wilma.xml to common_0/data/naturalmotion. Thanks for asking and have a wonderful evening/day 🙂

    Thanks so much!! It's very appreciated! You as well!

    hrissker

    Posted

    great work thank you, I do have one question, is this compatible with Ped Damage Overhaul ? anyway i can overwrite that mods physics changes with this ones, but keep the damage settings ?

    VolaticWolf

    Posted

    10 hours ago, hrissker said:

    great work thank you, I do have one question, is this compatible with Ped Damage Overhaul ? anyway i can overwrite that mods physics changes with this ones, but keep the damage settings ?

    Yes, it is compatible. If you want to install another ragdoll mod on top of my ragdoll mod (like let's say bass dragon's), then it will overwrite because the same file is being used. Thanks for asking and have a good day 🙂

    BloodPhysics

    Posted

    So I know you said this works with PED overhaul, but would you recommened both of them together? 

    Taco Bell Manager

    Posted

    Just one question for the community:

    is this mod or the Cineastic Euphoria Ragdoll Rework (C.E.R.R) mod better? (no offense to either mod creator). Are they compatible?

    WS179

    Posted

    this one is better. they are incompatible

    Taco Bell Manager

    Posted

    8 hours ago, WS179 said:

    this one is better. they are incompatible

    Why is this one better?

    Taco Bell Manager

    Posted

    So i've compared this mod and the C.E.R.R mod and have found that this mod has better general ragdoll and the other has better reactions to weapons and such, for anyone choosing between the mods. 👍

    Taco Bell Manager

    Posted

    I've thought about this and I'm undecided again, can someone just tell me the reason they think this mod is better than the Cineastic Euphoria Ragdoll Rework (C.E.R.R) 1.0.3  mod?

    Entreped

    Posted

    Heyas @SyntheticOutlaw,

     

    Just wanted to let you know of an error in your install which I am shocked no one has noticed up to now.

     

    I was going over my ModManager log for fun and I noticed the following:

     

    2021-12-01 12:02:51.0657|INFO|????????????????????????????????????????|Parsing installation file E:\Steam\steamapps\common\Red Dead Redemption 2\lml\WERO\install.xml 
    2021-12-01 12:02:51.0657|TRACE|?????????????????????????????????????????|Failed to find replacement file fred_very_small 

     

    So I went to the install.xml and surely enough the entry for fred_very_small is the only entry that is entered incorrectly.  It is entered as (<FilePath>fred_very_small</FilePath>) when it should be entered as (<FilePath>fred_very_small.xml</FilePath>).  It is missing the (.xml) so it's not installing that file. 

     

    Anyway, nothing huge but just thought I would put that here in case anyone wants to go into it and add the (.xml) to the end to fix it.

     

    • Like 1
    • Thanks 1
    VolaticWolf

    Posted

    13 hours ago, Entreped said:

    Heyas @SyntheticOutlaw,

     

    Just wanted to let you know of an error in your install which I am shocked no one has noticed up to now.

     

    I was going over my ModManager log for fun and I noticed the following:

     

    2021-12-01 12:02:51.0657|INFO|????????????????????????????????????????|Parsing installation file E:\Steam\steamapps\common\Red Dead Redemption 2\lml\WERO\install.xml 
    2021-12-01 12:02:51.0657|TRACE|?????????????????????????????????????????|Failed to find replacement file fred_very_small 

     

    So I went to the install.xml and surely enough the entry for fred_very_small is the only entry that is entered incorrectly.  It is entered as (<FilePath>fred_very_small</FilePath>) when it should be entered as (<FilePath>fred_very_small.xml</FilePath>).  It is missing the (.xml) so it's not installing that file. 

     

    Anyway, nothing huge but just thought I would put that here in case anyone wants to go into it and add the (.xml) to the end to fix it.

     

    Thanks for letting me know about this! I will fix this once the next update is released which should be in a couple of days. Have a nice day 🙂

    ChristianW.

    Posted

    On 11/10/2021 at 12:44 PM, Taco Bell Manager said:

    I've thought about this and I'm undecided again, can someone just tell me the reason they think this mod is better than the Cineastic Euphoria Ragdoll Rework (C.E.R.R) 1.0.3  mod?

    It's more about personal taste 

    Frailty

    Posted

    I enable the mod but it never actually enables in LML

    JoegishBro

    Posted (edited)

    Hey @SyntheticOutlaw, why should I install All Shots Cause Bleed mod? Does it make it better?

    Edited by JoegishBro
    VolaticWolf

    Posted

    On 9/1/2022 at 11:02 PM, JoegishBro said:

    Hey @SyntheticOutlaw, why should I install All Shots Cause Bleed mod? Does it make it better?

    If you don't want NPC's to bleed every shot, then it doesn't make it better. Whatever you prefer, you don't really need to download it if it doesn't suit you

    JoegishBro

    Posted

    Hey @SyntheticOutlaw , I want to try this All Shots Cause Bleedout Mod and I wanna ask some questions. Does the mod have any problems and is the mod safe to install? I just want to make sure and ask an expert like that actually responds.

    VolaticWolf

    Posted

    17 hours ago, JoegishBro said:

    Hey @SyntheticOutlaw , I want to try this All Shots Cause Bleedout Mod and I wanna ask some questions. Does the mod have any problems and is the mod safe to install? I just want to make sure and ask an expert like that actually responds.

    I downloaded the mod myself and yes, it is safe to install and has no bugs as far as I can remember. The mod is available to download on nexusmods.

    JoegishBro

    Posted (edited)

    K

    Edited by JoegishBro
    black0cs

    Posted

    Can I use the heavier bodies from AEM with this mod? I find WERO to sometimes have a bit wierd light bodies. Like the horse that kicks an npc tends to send him to outer space. Or if you accidently run over a dead body they also tend to go flying.

    Mnap

    Posted

    Some weapons like Schofield and Bolt-Action Rifle have more ammo than usual, how do I change it back?


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