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Lenny's Mod Loader RDR 0.6.8470.31280

Replace any game file!
   (6 reviews)

4 Screenshots

The general idea of Lenny's Mod Loader is to provide an easy way to modify the game. In its current state for RDR 2 it will allow you to replace any file in the game, whether they are streaming files such as models or data files, font files etc. It also includes full UI support akin to the GTA V version.

 

The three screenshots show replaced assets, replaced font and an altered meta file to change the police response in Valentine to Saint Denis police. These are all provided in an example download, see "Examples" further down below for more information. 

 

Installation

1.) Copy all files from "ModLoader" into your RDR 2 game root folder so that files such as vfs.asi are in the same folder as your RDR2.exe.

2.) The Mod Manager folder can be anywhere and does not need to be inside the game folder.

3.) New mods go into lml folder or use the button "Download with Mod Manager" on the mod website if it is supported (see installation video for an example).

 

Beta 11 highlights - Data file merge and manifest support

A few new exciting features are part of this update. First, support for overriding files used very early during game load has been improved significantly. While I hope that this does not cause any side-effects, please let me know if mods that worked well previously no longer function correctly. For instance, it was not possible in previous versions to override the skydome textures to change the moon. Thanks to @VideoTech for testing.

 

Second, data file loading allows you to separate your changes to certain files, such as assets_* or metapeds into individual files so that you no longer have to modify the existing one (effectively merging them). This should make it a lot easier to create mods such as custom peds since you can contain most changes to separate files. Please note that this does not magically work for all games files but only those where the internal game parser supports additions (so no catalog for instance). In addition, custom manifest files for peds and maps are supported now. The ped support has been tested extensively, but map support will only really become useful once CodeX can generate these files for you. An example for these features is provided in the download courtesy of BHmaster.

 

Beta 9 highlights

Very much a maintenance update, this version hopefully fixes the random DRM integrity crashes. Thanks a lot to @calledme.kev who spent tens of hours testing various builds to find the issue! It also adds a lot of caching for collection calls that rely on read-only data, so LML should be a little less demanding.

 

Beta 8 highlights
This version adds a few new features such as allowing you to override the _manifest.ymf and _cache.ych files found in RPFs. Support to replace hashed files has also improved and now includes ymaps among other file types. The streaming folder now loads pso files, such as ymap, as text files, too. Most data files that are forced to be loaded as pso by the game have been patched to support being loaded as text files, such as cameras.ymt or the archetype definitions. Due to heavy refactoring to improve startup performance, previous builds are still made available. See changelog for more details.

Ymap & Ytyp support (beta 7)
This version introduces experimental support for ymap and ytyp. Two very simple examples are included that move some of the blue barrels around Valentine (check behind the saloon) via a different ymap and that make the lights inside the Saloon much brighter (ytyp - thanks to Modifiver). For ymap modifications, if you unload the imap via script and modify the file on disk, the changes will be applied on reload so no need to restart the game.

Bk2 support (beta 7)
Bink files were technically already supported in previous versions but caused some problems. In the current version they still behave somewhat differently in that they need to have two '.' in their file name as the extension '.bk2' is part of the actual file name. So name your file "movie.bk2.bk2" to make sure it gets replaced correctly. An example for replace would be "replace\movies_0\movies\filename.bk2.bk2".

Settings file (beta 7)
A settings file has been added that is to be placed in the game's root folder and called lml.ini. It is mostly geared towards developers and allows for more verbose logging output (or less..) making it easier to identify files you want to replace. If you set the log level to 0 you can see most of the game's requests to load files and it should be much easier to correctly identify the path you want to replace. Please note that many files are only loaded via hash and not via their name. You can also choose to disable the streaming and replace folders if you do not use them for added performance.

 

Ymt support (beta 5)

The biggest new feature in this update is the support for ymt file editing even if the source file contains unknown hashes. In order to replace a file, export the ymt to xml with OpenIV and then either use replacement via install.xml or the replace folder to replace the original file. Since you are replacing the ymt file, make sure that your file also has the ymt extension even though it contains xml. For the replace folder method you also need to match the file name. Now you can edit the file in plaintext and the game will treat it as a ymt with all names fixed up when loading. See the included examples for more information.

 

If you do end up finding a file where you feel that it is not properly fixed up by LML (for instance when exporting the file directly from OpenIV without any changes breaks the game), please let me know. The only file I know of that will currently cause problems is weapons.ymt, but this is not due to LML but because of an export bug in OpenIV which cuts off certain weapon flags. The High-Roller revolver example has these flags manually restored and hence works fine, but this is not the case when exported directly from OpenIV. I have notified the team and trust that they will fix this export problem in the future. Until then you will have to manually inspect the ymt, gather the flags and restore them manually in the xml for weapons if you plan to use them. Please note that this requires advanced knowledge of game structures.

 

Ymt Examples

This download comes with extensive examples courtesy of @Modifiver that modify various aspects of the game. Check them out in the included examples folder and copy them to your lml folder to try them out!

 

Upgrading from earlier LML versions without install.xml support (beta 2 and earlier)

This version of Lenny's Mod Loader introduces install.xml files to instruct LML on how to load your mods. Thus, mods can be separated in folders and no longer require nested folder structures. This is a proven concept from our GTA V version and has now been ported over. You can still use the replace and stream folder under your lml folder. Please note, however, that the Mod Manager UI will only pick up mods that use the new install.xml system so it is recommended to convert your mods to the new system. Only mods using install.xml support Download with Mod Manager. Consult the examples below to learn how to use the new system.

 

Examples

You can find more examples by @Modifiver here:

https://www.rdr2mods.com/downloads/rdr2/mods/80-modifivers-six-shooter-teaser-pack/

 

More examples with detailed documentation on the new install.xml system can be found here:

https://www.rdr2mods.com/downloads/rdr2/mods/77-examples-for-lennys-mod-loader/

 

Verify your file got replaced

If you feel that your file is not being replaced properly, have a look at the log file and see if you can find any entry related to it. Perhaps the path was not correct and hence it did not work. Search for "replaced" for files in replace and "adding" for files in stream.

 

Support

Since this is the first release for RDR I expect there to be quite a few problems and certain files might not work as expected. If you have trouble replacing specific files, please do not hesitate to comment here or reach out and include your modified file and file structure so I can have a look.

 

Installation Video

 Please find a detailed installation video including a guide through our examples here (thanks to @Gan Ceann)

 

 

Detailed explanation of stream vs replace (older versions)

In the lml folder you can find two subfolders, one called "replace" and one called "stream". Both can be used for the same thing but replace is ultimately more powerful, but also more advanced. The stream folder you might recognize from Map Editor or Rampage Trainer and just loads streaming files directly.

 

Stream

As mentioned, similar to other tools available this merely loads streaming files into the game when the game is loading. For instance, model or texture files would go in there and will replace the existing assets in the game. If you do not know the name of an asset, but only its hash, simply name it 0xhash.ext (e.g. 0x9E54B506.ytd for w_melee_machete01+hi.ytd) and it will still be recognized and replace the asset correctly.

This is the most convenient way to quickly replace streaming files as you do not have to worry about where in the game files they are located but only their name.

 

Replace

This folder creates a virtual mapping of the entire game file structure and hence allows you to replace any game file, granted you know its full location. This is similar to the paths you can see in OpenIV when navigating RPFs, but not exactly the same. If you want to change the dispatch.meta file for instance, you will need to modify it in update.rpf, as the one in common.rpf is superseded by that. To do that, you would create the following structure: "replace\update\common\data\dispatch.meta". This is exactly the path you would use in OpenIV (without the .rpf ending for update). Now, whenever the game wants to access this file, it will load yours instead. It is that simple!

 

If you want to replace the font file font_lib_efigs.gfx in scaleform_frontend.rpf for instance, you would create the following structure: "replace\update\x64\patch\data\cdimages\scaleform_frontend\font_lib_efigs.gfx".

 

Word of caution: File paths do not always match their RPF names unfortunately, hence this is a bit more advanced but also allows greater control. Say you want to replace player_zero_coat_001_open.ydd which is present in both packs_1.rpf (original) and dlc.rpf (from patchpack001, an update to the file). Files DLCs follow a slightly different pathing scheme. The full path to this file would be "replace\dlc_patchPack001\x64\packs\base\models\component_models\player_zero_coat_001_open.ydd". As you can see, it does not match the file path directly, which is also why for many files using the stream folder is just simpler. This is because the game maps some files differently and when you open the dlc.rpf (in patchpack001) and its setup2.xml you will see why: the device name is dlc_patchPack001 which is the "root" of all files inside this archive. Thus the path starts at "dlc_patchPack001" and then follows the RPF structure until you arrive at "replace\dlc_patchPack001\x64\packs\base\models\component_models\player_zero_coat_001_open.ydd". Not that complicated, but certainly not as easy as the streaming folder and something to look out for.
 

 

Acknowledgements

Thanks to NTA for his work on fwEvents, hooking, fiDevice and sysAllocator
Thanks to listener for his work on fiDevice and advice over the years (hope you are well!)
Thanks to the OpenIV team for OpenIV
Thanks to dexyfex for CodeWalker

Thanks to Gan Ceann, Will and GameRoll for testing as well as Jewels, GuiCORLEONEx794, jack.sharif and Modifiver for providing example assets

What's New in Version 0.6.8470.31280   See changelog

Released

0.6.8470.31280

Add manifest loading support (thanks to BHmaster for testing)

Add data file loading support (thanks to BHmaster for testing)

Improve overriding of files at game startup (thanks to VideoTech for testing)

You only need to replace vfs.asi when upgrading

 

0.5.8262.28299

Fixed an issue where certain files were not detected correctly when using the replace folder

You only need to replace vfs.asi when upgrading

 

0.5.8154.2388

Added support for build 1436.31 - Preliminary, perhaps, but seems stable

 

0.5.7872.2247
Improved start up performance by adding pattern cache

Improved performance of many collection calls by caching read only data

Potential fix for random DRM crashes (thanks a lot to calledme_kev who spent tens of hours testing various builds!)

 

0.5.7852.27033

Added support for manifest.ymf overrides
Added support for _cache.ych overrides
Added support for hashed replacement files
Added support for files loaded from stream replacing pso variants as xml
Added general purpose hook to allow loading most pso data files as xml (cameras and archetypes among the most interesting)
Added more known file extensions for logging
Improved support for install.xml relative overrides
Improved streaming resource check
Improved startup performance

 

0.5.7837.34504

Added yld and ydd to streaming files auto detection

Added game version logging
Added support for large string replacements (up to 4kb per string up from 512bytes)
Added settings file (lml.ini) to configure log level and other features
Added experimental ymap support

Added experimental ytyp support
Added support for bk2 files

Improved string parser when dealing with special characters

Improved Mod Manager handling of protected folders (should no longer crash)
 

0.4.7818.38572

Added support for adding custom strings and replacing existing ones (see example included that renames navy revolver)

Improved ymt compatibility for certain files (fixes missing icons in catalog)

Improved support for certain ymt files such as landing_sp.ymt (thanks to Bob Ross, Gunslinger and natsu for their help)

 

0.4.7805.278

Added experimental support for editing .ymt files as raw xml with unknown tags and values

Added new ymt examples (courtesy of @Modifiver)

Added support for hashed files in nested structures using the replace folder

Improved audio overwrite logging

Improved file support for "menu"-level textures such as graphics.ytd (thanks to Gunslinger for their help)

Improved support for scenario files (thanks to Modifiver for their help)

 

0.4.7798.30656

Improved memory allocation strategy for hooking memory (which also makes it compatible with 1355)

 

0.4.7794.32766

Added new install.xml system

Added UI support

Added more examples (courtesy of @Modifiver)

  • Like 28
  • Thanks 6
  • Haha 1
  • Confused 3

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  • User Feedback

    Recommended Comments



    peagahc

    Posted

    On 2/22/2022 at 3:52 PM, NiceATC said:

    it didn't work well, the game opens but when my save finishes loading the game crashes

    well idk, maybe some of your mods are broken, some mods are not update to last game version, one of them is "Community ScriptHookRDR2 .NET" when i installed the game did that, save loads and game crashes

    peagahc

    Posted

    On 2/22/2022 at 5:04 PM, galaxyjack said:

    This is what i was looking for. So, I don't need lenny's simple trainer to install red dead offline mod?

    well for my testing, no lenny simple trainer is not needed, r2r asi loader is what is needed to load online assets i guess, i don't have it and game works fine, everything is here, rings, guns, etc...

    frutNrutMrut

    Posted

    i have the newest version (1436.28) from Epic Games...i tried all LMLs from 6 to 9 but 6 is the one that only works...version 7, 8 and 9 have problems with vfs.asi file (i know because when i removed it, the game didn't crash), but i also used cracked DODI repacks version (1311.23) of the game and it worked...it also worked on the newest version, but for only 5 minutes...it suprises me that, LML 9 worked on an older version but not on the new one... LMS, PLEASE HELP...i don't even wanna play the game without mods

     

    • Like 2
    Valentinoel46

    Posted

    4 hours ago, frutNrutMrut said:

    i have the newest version (1436.28) from Epic Games...i tried all LMLs from 6 to 9 but 6 is the one that only works...version 7, 8 and 9 have problems with vfs.asi file (i know because when i removed it, the game didn't crash), but i also used cracked DODI repacks version (1311.23) of the game and it worked...it also worked on the newest version, but for only 5 minutes...it suprises me that, LML 9 worked on an older version but not on the new one... LMS, PLEASE HELP...i don't even wanna play the game without mods

     

    Same with me

    • Like 2
    VK9801

    Posted

    Hey there partner, Can you try to fix game stuttering due to this modloader? cause my game stutters with this.

    • Like 2
    blackmsmmabbat

    Posted

    on version 1436 does not work help!

     

    blackmsmmabbat

    Posted

    On 01.03.2022 at 01:20, frutNrutMrut said:

    у меня самая новая версия (1436.28) от Epic Games... я пробовал все LML от 6 до 9, но работает только 6... версии 7, 8 и 9 имеют проблемы с файлом vfs.asi (я знаю, потому что когда я удалил его, игра не вылетала), но я также использовал взломанную версию DODI repacks (1311.23) игры, и она работала ... она также работала на самой новой версии, но только в течение 5 минут ... это Меня удивляет, что LML 9 работал на старой версии, но не на новой... LMS, ПОЖАЛУЙСТА, ПОМОГИТЕ... я даже не хочу играть в игру без модов

     

    I have the same

     

    blackmsmmabbat

    Posted

    On 22.02.2022 at 22:47, peagahc said:

    это работает, просто обновите vsf.asi с бета-версии 9 до бета-версии 8 и только vsf.asi, мои моды: Scriphook, загрузчик RDR2 ASI, трейнер Rampage, Red Dead Offline с dlc Whyem (версия Red Dead Offline) и lml загрузчик, никаких других модов, кроме этого, надеюсь, это кому-то поможет

    dude thanks you are best

    twentyeight

    Posted

    Just want to echo that this mod is causing stuttering for me as well

    FidelPerez

    Posted (edited)

    Please help, whenever I try to install this mod, my game crashes and closes itself at startup. I have Build 1436.28 from Goldberg+EMPRESS.

    Mods I installed are:

    1. "ScriptHookRDR2_1.0.1436.25" from Alexander Blade
    2. RDR2 Asi Loader v0.2.1
    3. Rampage Trainer v1.5.8
    4. Community ScriptHookRDR2.NET v1.0.6.0

     And no other mods installed. So I was hoping to add more with the help of this mod but the problem occurs. Though when I try to delete "vfs.asi" the game lauches just fine but all mods that uses LML doesn't work. If anyone knows how to fix this, please help. Thanks in advance... 😊 😇

    VFS.ASI LOGS:
    2022-03-22 15:04:18 INFO  d:\gtav\vfs\vfs\vfs\loadermain.cpp:116: Log initialized
    2022-03-22 15:04:18 INFO  d:\gtav\vfs\vfs\vfs\loadermain.cpp:117: Lenny's Mod Loader Beta Test Version 0.5.7872.2247 - Compiled on Jul 21 2021 01:14:57
    2022-03-22 15:04:18 INFO  d:\gtav\vfs\vfs\vfs\loadermain.cpp:122: Running RDR2
    2022-03-22 15:04:18 INFO  d:\gtav\vfs\vfs\vfs\loadermain.cpp:97: Game File Version: 1.0.1436.28
    2022-03-22 15:04:18 INFO  d:\gtav\vfs\vfs\vfs\hooking\hooking.cpp:44: Found hooking memory at 1473d0000
    2022-03-22 15:04:18 INFO  d:\gtav\vfs\vfs\vfs\loadermain.cpp:147: HookFunction::RunAll(): done
    2022-03-22 15:04:18 INFO  d:\gtav\vfs\vfs\vfs\loadermain.cpp:132: Init done

    ASI LOADER LOG:
    // RDR 2 ASI LOADER (build Jul 18 2021)
    //     (C) Alexander Blade 2019-2021
    LIB: "C:\WINDOWS\system32\dinput8.dll" => 00007FFFC4650000
    API: "DirectInput8Create" => 00007FFFC4652230
    API: "DllCanUnloadNow" => 00007FFFC4665220
    API: "DllGetClassObject" => 00007FFFC4665330
    API: "DllRegisterServer" => 00007FFFC4674740
    API: "DllUnregisterServer" => 00007FFFC46749C0
    LOADER: Loading *.asi plugins
    ASI: Loading "E:\Games\Rockstar Games\Red Dead Redemption 2\Rampage.asi"
         "Rampage.asi" => 00007FFF9EA40000
    ASI: Loading "E:\Games\Rockstar Games\Red Dead Redemption 2\ScriptHookRDRDotNet.asi"
         "ScriptHookRDRDotNet.asi" => 00007FFFCDB40000
    ASI: Loading "E:\Games\Rockstar Games\Red Dead Redemption 2\vfs.asi"
         "vfs.asi" => 00007FFF91A50000
    LOADER: Finished loading *.asi plugins

    MODMANAGER LOG:
    2022-03-22 15:04:19.6351|TRACE|ModManager.Core.UnmanagedHost|Loading 
    2022-03-22 15:04:19.6821|INFO|?????????????????????????????????????????|Parsing mods file E:\Games\Rockstar Games\Red Dead Redemption 2\lml\mods.xml 
    2022-03-22 15:04:19.6891|INFO|?????????????????????????????????????????|Done parsing mods file E:\Games\Rockstar Games\Red Dead Redemption 2\lml\mods.xml 
    2022-03-22 15:04:19.6891|TRACE|?????????????????????????????????????????|Some data files might appear in reversed load order  
    2022-03-22 15:04:19.6891|TRACE|ModManager.Core.UnmanagedHost|Loaded 

    SCRIPTHOOK LOG:
    // RDR 2 SCRIPT HOOK (build Jul 19 2021, v1.0.1436.25)
    //     (C) Alexander Blade 2019-2021
    [15:04:14] INIT: Started
    [15:04:15] INIT: Success, game version is VER_AUTO
    [15:04:15] INIT: Registering script 'Rampage.asi' (0x00007FFF9EC9D960)
    [15:04:15] INIT: Registering script 'ScriptHookRDRDotNet.asi' (0x00007FFFCDB41480)
    [15:04:28] INIT: Pool 1 extended
    [15:04:28] INIT: Pool 2 extended
    [15:04:28] INIT: Pool 3 extended
    [15:04:28] INIT: Pool 4 extended

    SCRIPTHOOK.NET LOG:
    [14:29:57] [INFO] Config loaded from E:\Games\Rockstar Games\Red Dead Redemption 2\ScriptHookRDRDotNet.ini
    [14:29:57] [DEBUG] Loading API from E:\Games\Rockstar Games\Red Dead Redemption 2\ScriptHookRDRNetAPI.dll ...
    [14:29:57] [DEBUG] API from E:\Games\Rockstar Games\Red Dead Redemption 2\ScriptHookRDRNetAPI.dll loaded ...
    [14:29:57] [DEBUG] Resolve handler removed
    [14:29:57] [DEBUG] Loading scripts from E:\Games\Rockstar Games\Red Dead Redemption 2\scripts\ ...

    Edited by FidelPerez
    DishonoredIncGaming

    Posted

    16 hours ago, FidelPerez said:

    Please help, whenever I try to install this mod, my game crashes and closes itself at startup. I have Build 1436.28 from Goldberg+EMPRESS.

    Mods I installed are:

    1. "ScriptHookRDR2_1.0.1436.25" from Alexander Blade
    2. RDR2 Asi Loader v0.2.1
    3. Rampage Trainer v1.5.8
    4. Community ScriptHookRDR2.NET v1.0.6.0

     And no other mods installed. So I was hoping to add more with the help of this mod but the problem occurs. Though when I try to delete "vfs.asi" the game lauches just fine but all mods that uses LML doesn't work. If anyone knows how to fix this, please help. Thanks in advance... 😊 😇

    VFS.ASI LOGS:
    2022-03-22 15:04:18 INFO  d:\gtav\vfs\vfs\vfs\loadermain.cpp:116: Log initialized
    2022-03-22 15:04:18 INFO  d:\gtav\vfs\vfs\vfs\loadermain.cpp:117: Lenny's Mod Loader Beta Test Version 0.5.7872.2247 - Compiled on Jul 21 2021 01:14:57
    2022-03-22 15:04:18 INFO  d:\gtav\vfs\vfs\vfs\loadermain.cpp:122: Running RDR2
    2022-03-22 15:04:18 INFO  d:\gtav\vfs\vfs\vfs\loadermain.cpp:97: Game File Version: 1.0.1436.28
    2022-03-22 15:04:18 INFO  d:\gtav\vfs\vfs\vfs\hooking\hooking.cpp:44: Found hooking memory at 1473d0000
    2022-03-22 15:04:18 INFO  d:\gtav\vfs\vfs\vfs\loadermain.cpp:147: HookFunction::RunAll(): done
    2022-03-22 15:04:18 INFO  d:\gtav\vfs\vfs\vfs\loadermain.cpp:132: Init done

    ASI LOADER LOG:
    // RDR 2 ASI LOADER (build Jul 18 2021)
    //     (C) Alexander Blade 2019-2021
    LIB: "C:\WINDOWS\system32\dinput8.dll" => 00007FFFC4650000
    API: "DirectInput8Create" => 00007FFFC4652230
    API: "DllCanUnloadNow" => 00007FFFC4665220
    API: "DllGetClassObject" => 00007FFFC4665330
    API: "DllRegisterServer" => 00007FFFC4674740
    API: "DllUnregisterServer" => 00007FFFC46749C0
    LOADER: Loading *.asi plugins
    ASI: Loading "E:\Games\Rockstar Games\Red Dead Redemption 2\Rampage.asi"
         "Rampage.asi" => 00007FFF9EA40000
    ASI: Loading "E:\Games\Rockstar Games\Red Dead Redemption 2\ScriptHookRDRDotNet.asi"
         "ScriptHookRDRDotNet.asi" => 00007FFFCDB40000
    ASI: Loading "E:\Games\Rockstar Games\Red Dead Redemption 2\vfs.asi"
         "vfs.asi" => 00007FFF91A50000
    LOADER: Finished loading *.asi plugins

    MODMANAGER LOG:
    2022-03-22 15:04:19.6351|TRACE|ModManager.Core.UnmanagedHost|Loading 
    2022-03-22 15:04:19.6821|INFO|?????????????????????????????????????????|Parsing mods file E:\Games\Rockstar Games\Red Dead Redemption 2\lml\mods.xml 
    2022-03-22 15:04:19.6891|INFO|?????????????????????????????????????????|Done parsing mods file E:\Games\Rockstar Games\Red Dead Redemption 2\lml\mods.xml 
    2022-03-22 15:04:19.6891|TRACE|?????????????????????????????????????????|Some data files might appear in reversed load order  
    2022-03-22 15:04:19.6891|TRACE|ModManager.Core.UnmanagedHost|Loaded 

    SCRIPTHOOK LOG:
    // RDR 2 SCRIPT HOOK (build Jul 19 2021, v1.0.1436.25)
    //     (C) Alexander Blade 2019-2021
    [15:04:14] INIT: Started
    [15:04:15] INIT: Success, game version is VER_AUTO
    [15:04:15] INIT: Registering script 'Rampage.asi' (0x00007FFF9EC9D960)
    [15:04:15] INIT: Registering script 'ScriptHookRDRDotNet.asi' (0x00007FFFCDB41480)
    [15:04:28] INIT: Pool 1 extended
    [15:04:28] INIT: Pool 2 extended
    [15:04:28] INIT: Pool 3 extended
    [15:04:28] INIT: Pool 4 extended

    SCRIPTHOOK.NET LOG:
    [14:29:57] [INFO] Config loaded from E:\Games\Rockstar Games\Red Dead Redemption 2\ScriptHookRDRDotNet.ini
    [14:29:57] [DEBUG] Loading API from E:\Games\Rockstar Games\Red Dead Redemption 2\ScriptHookRDRNetAPI.dll ...
    [14:29:57] [DEBUG] API from E:\Games\Rockstar Games\Red Dead Redemption 2\ScriptHookRDRNetAPI.dll loaded ...
    [14:29:57] [DEBUG] Resolve handler removed
    [14:29:57] [DEBUG] Loading scripts from E:\Games\Rockstar Games\Red Dead Redemption 2\scripts\ ...

    Community ScriptHookRDR2.NET v1.0.6.0 is outdated so that is wat keeps crashing ur game
     

    DishonoredIncGaming

    Posted

    also do you have a legit copy of the game? if it isnt most mods wont work for it

    EpigoneEpifWilderun

    Posted

    On 3/13/2022 at 8:22 PM, twentyeight said:

    Just want to echo that this mod is causing stuttering for me as well

    Same here. Can you fix this issue?  I searched all over the web for a solution and I couldn't find it, and I don't want to stop using the mods I have either.

     

    I also ask the authors of the mod if they plan to make a new version soon that corrects these problems.

     

    Thank you very much and greetings!

    amin.rdr2

    Posted

    it doesn't work for me at all

    it worked fine on version 1311.23 but now i use version 1436.28 and it doesn't work i installed it with out any mods or trainer and doesn't work and in mod manager app it says "One or more LML files could not be found in the game directory" i tried everything i tried old versions of LML but it didn't worked. 

    and if i install lenny's trainer OR script hook the game crashes to desktop and won't run. 

     

    Please help me if u can

    it seems this and lenny trainer doesn't work on version 1436.28 :(

    WesternGamer

    Posted

    On 3/31/2022 at 2:32 AM, amin.rdr2 said:

    it doesn't work for me at all

    it worked fine on version 1311.23 but now i use version 1436.28 and it doesn't work i installed it with out any mods or trainer and doesn't work and in mod manager app it says "One or more LML files could not be found in the game directory" i tried everything i tried old versions of LML but it didn't worked. 

    and if i install lenny's trainer OR script hook the game crashes to desktop and won't run. 

     

    Please help me if u can

    it seems this and lenny trainer doesn't work on version 1436.28 😞

    @amin.rdr2 Please check that you have the latest version of lml installed and that you put all files in the game directory.

    messieminem2

    Posted

    @WesternGamer would you please do a video tutorial on how to install and make LML work on 1436.28 instead because i've been waiting for a direct solution for the problem for like months with you not giving any specific clue on what to do ?! 

    sir your version is either outdated or needs tweaking of a sort to work for it always crashes the game right after the rockstar logo ... works flawlessly on the 1311 V but it is garbage on the the 1436 !! ... 

     

    and sure these problems are not " individual cases " that would require " individual solutions " because the very same mods the work along with the LML on 1311 V are sure not the reason for the specific after logo crash your LML causes that actually vanishes if we removed the LML " VFS.asi " which is crucial for the LML to work and sure It's the root cause for i've no other explanation to explain this " plain to the naked eye " phenomena ... 

    please work on an update or a quick fix that troubleshoots the VFS.asi so it suits the 1436.28 V or just say you don't support this version of the game and your LML is just working on the older versions because rolling around in circles isn't helping anybody ... 

    and excuse me for my tune but i'm pissed off at you and sure i'm not the only one for this problem is persistent for months and yet you didn't give a direct answer to it !!! ... 

    Pzikhedelic

    Posted

    36 minutes ago, messieminem2 said:

    @WesternGamer would you please do a video tutorial on how to install and make LML work on 1436.28 instead because i've been waiting for a direct solution for the problem for like months with you not giving any specific clue on what to do ?! 

    sir your version is either outdated or needs tweaking of a sort to work for it always crashes the game right after the rockstar logo ... works flawlessly on the 1311 V but it is garbage on the the 1436 !! ... 

     

    and sure these problems are not " individual cases " that would require " individual solutions " because the very same mods the work along with the LML on 1311 V are sure not the reason for the specific after logo crash your LML causes that actually vanishes if we removed the LML " VFS.asi " which is crucial for the LML to work and sure It's the root cause for i've no other explanation to explain this " plain to the naked eye " phenomena ... 

    please work on an update or a quick fix that troubleshoots the VFS.asi so it suits the 1436.28 V or just say you don't support this version of the game and your LML is just working on the older versions because rolling around in circles isn't helping anybody ... 

    and excuse me for my tune but i'm pissed off at you and sure i'm not the only one for this problem is persistent for months and yet you didn't give a direct answer to it !!! ... 

    I share your sentimental. It's irritating that several other people have the exact same problem and symptom with LML crashing their game on start up on v. 1436.28, and all he/she ever does is saying things as if everyone with this problem are dumbarses who doesn't understand simple instructions on how and where to copy/paste a few files into the game's directory correctly, or if we are some kind of schizos being affected by mass hysteria phenomenon, ranting about ImAgInArY  LmL cRaShEs v.1436 GaMes conspiracy theory, despite the fact that people suffering from this exact issue asking for help with no resolution outside of this site, we're still considered the crazy ones lmao.

    But hey, even-through he/she responded frequently with the same annoying and worthless answer, I doubt that person have anything to do with the mod nor is he/she capable of fixing the issue. The author was LMS, not WesternGamer. His/her handle isn't even on the acknowledgement. He/she probably thought he/she was helpful lol.
    Anyway, my advice is:

    A) Install the version 8 beta of LML and try it, I was able to get pass the shotgun screen with that version, but the game crashes half a second after I loaded my save. You might have better luck than me, so it's worth a try
    B) Just pir4te the 1311 version. It isn't hard to find one. Given that the only type of support we get around here is someone spamming virtually "Have you tried turning it off and on again?" over and over, it is definitely easier to find and pir4te the game than holding our breath and hope that this issue will get solved anytime soon.

    P.s.
    Just in case,
    Yes, my lml.ini, lml folder, ModManager.Core.dll, ModManager.NativeInterop.dll, NLog.dll, and vfs.asi are all in the same game's directory where the executable is.
    Yes, I have version.dll in the same directory, I tried running the game with it alone, ran it with both dinput8.dll and version.dll presented, and dinput8.dll alone. All same result, the game crashes at the same screen.
    Yes, I've tried using LML from version 6 beta to 9 beta, besides version 8 beta, it's the same result, the game crashes at the same screen. Version 8 beta is the most promising since it crashes after I've loaded my save.
    Yes, my save loaded fine without the mod loader. It's not my save being corrupted
    No, it's not my game being corrupt, it plays fine with and without mods installed, as long as the LML mod loader isn't installed
    No, it's not a mods conflict, I ran the game vanilla without any mod at all besides the LML mod loader and it crashes the game at the same shotgun screen.
    Yes, if I remove any of the LML .dll from the game directory, effectively making the mod loader inactive, the game plays without any issue.

    It's all boiled down to one thing: The f*ckin' mod loader is broken for a lot of people on build 1436.28. Not all of us are illiterate ret*rd who doesn't understand the simple process of elimination when troubleshooting. With all these results from trials and errors, and testimonies from several people who are facing the exact same problem, with exact same symptom, that seem to be solved miraculously when the mod loader is removed, who all share one common variable,which is their game's version. With all these things to consider, if you don't even have a shade of doubt that maybe the mod loader isn't working properly as you think it does, you're the one who's delusional, not us

    WesternGamer

    Posted

    6 hours ago, messieminem2 said:

    @WesternGamer would you please do a video tutorial on how to install and make LML work on 1436.28 instead because i've been waiting for a direct solution for the problem for like months with you not giving any specific clue on what to do ?! 

    sir your version is either outdated or needs tweaking of a sort to work for it always crashes the game right after the rockstar logo ... works flawlessly on the 1311 V but it is garbage on the the 1436 !! ... 

     

    and sure these problems are not " individual cases " that would require " individual solutions " because the very same mods the work along with the LML on 1311 V are sure not the reason for the specific after logo crash your LML causes that actually vanishes if we removed the LML " VFS.asi " which is crucial for the LML to work and sure It's the root cause for i've no other explanation to explain this " plain to the naked eye " phenomena ... 

    please work on an update or a quick fix that troubleshoots the VFS.asi so it suits the 1436.28 V or just say you don't support this version of the game and your LML is just working on the older versions because rolling around in circles isn't helping anybody ... 

    and excuse me for my tune but i'm pissed off at you and sure i'm not the only one for this problem is persistent for months and yet you didn't give a direct answer to it !!! ...

    @messieminem2 I understand your frustrations, I apologize for the low quality solutions in this thread, but this is because I was (and still) busy with other projects.

     

    For this exact reason, I made a thread for the most common issues and fixes for LML. Note that I did not help other people in that thread because of me being busy.

     

    WesternGamer

    Posted

    4 hours ago, Pzikhedelic said:

    I share your sentimental. It's irritating that several other people have the exact same problem and symptom with LML crashing their game on start up on v. 1436.28, and all he/she ever does is saying things as if everyone with this problem are dumbarses who doesn't understand simple instructions on how and where to copy/paste a few files into the game's directory correctly, or if we are some kind of schizos being affected by mass hysteria phenomenon, ranting about ImAgInArY  LmL cRaShEs v.1436 GaMes conspiracy theory, despite the fact that people suffering from this exact issue asking for help with no resolution outside of this site, we're still considered the crazy ones lmao.

    But hey, even-through he/she responded frequently with the same annoying and worthless answer, I doubt that person have anything to do with the mod nor is he/she capable of fixing the issue. The author was LMS, not WesternGamer. His/her handle isn't even on the acknowledgement. He/she probably thought he/she was helpful lol.
    Anyway, my advice is:

    A) Install the version 8 beta of LML and try it, I was able to get pass the shotgun screen with that version, but the game crashes half a second after I loaded my save. You might have better luck than me, so it's worth a try
    B) Just pir4te the 1311 version. It isn't hard to find one. Given that the only type of support we get around here is someone spamming virtually "Have you tried turning it off and on again?" over and over, it is definitely easier to find and pir4te the game than holding our breath and hope that this issue will get solved anytime soon.

    P.s.
    Just in case,
    Yes, my lml.ini, lml folder, ModManager.Core.dll, ModManager.NativeInterop.dll, NLog.dll, and vfs.asi are all in the same game's directory where the executable is.
    Yes, I have version.dll in the same directory, I tried running the game with it alone, ran it with both dinput8.dll and version.dll presented, and dinput8.dll alone. All same result, the game crashes at the same screen.
    Yes, I've tried using LML from version 6 beta to 9 beta, besides version 8 beta, it's the same result, the game crashes at the same screen. Version 8 beta is the most promising since it crashes after I've loaded my save.
    Yes, my save loaded fine without the mod loader. It's not my save being corrupted
    No, it's not my game being corrupt, it plays fine with and without mods installed, as long as the LML mod loader isn't installed
    No, it's not a mods conflict, I ran the game vanilla without any mod at all besides the LML mod loader and it crashes the game at the same shotgun screen.
    Yes, if I remove any of the LML .dll from the game directory, effectively making the mod loader inactive, the game plays without any issue.

    It's all boiled down to one thing: The f*ckin' mod loader is broken for a lot of people on build 1436.28. Not all of us are illiterate ret*rd who doesn't understand the simple process of elimination when troubleshooting. With all these results from trials and errors, and testimonies from several people who are facing the exact same problem, with exact same symptom, that seem to be solved miraculously when the mod loader is removed, who all share one common variable,which is their game's version. With all these things to consider, if you don't even have a shade of doubt that maybe the mod loader isn't working properly as you think it does, you're the one who's delusional, not us

    @Pzikhedelic I understand your frustrations, I apologize for the low quality solutions in this thread, but this is because I was (and still) busy with other projects.

     

    For this exact reason, I made a thread for the most common issues and fixes for LML. Note that I did not help other people in that thread because of me being busy.

     

    I see no mention of ScriptHookRDR2.dll and the game crashes when you load in  Please make sure that you have ScriptHookRDR2.dll in the game directory.

    You can download it here: http://www.dev-c.com/rdr2/scripthookrdr2/

     

    messieminem2

    Posted

    @WesternGamer Let Me Tell You That I Saw That Thread You Posted Like Months Ago ... And It Doesn't Serve As An Answer Because Simply This Is Just The Same Checking Steps We All Do Just In A Different Rhythm And I Believe You Can Take Me And @Pzikhedelic As An Example For We Both Turned The Whole Internet Upside Down For A Solution Either Provided By The Developers Who Happens To Be You And LMS Or By Other People Like Us Who May Have Fetched Something And Sure As Hell No One Found A Proper Answer !!!  :D ... 

    Update The Loader ... We Need A Beta 10 Or A Stand Alone Mod Loader That Works Properly With The 1436.28 Version ... 

    Either That Or Just Declare You Stopped Supporting The Loader And It Just Works With The Earlier Versions Of The Game ... 

     

    Let Me Rephrase This Whole Paragraph For You In A Simple Sentence ... " Your Loader Isn't Working With 1436.28 Version Of The Game ... Update It :) "  

    WesternGamer

    Posted

    9 minutes ago, messieminem2 said:

    @WesternGamer Let Me Tell You That I Saw That Thread You Posted Like Months Ago ... And It Doesn't Serve As An Answer Because Simply This Is Just The Same Checking Steps We All Do Just In A Different Rhythm And I Believe You Can Take Me And @Pzikhedelic As An Example For We Both Turned The Whole Internet Upside Down For A Solution Either Provided By The Developers Who Happens To Be You And LMS Or By Other People Like Us Who May Have Fetched Something And Sure As Hell No One Found A Proper Answer !!! 😄 ... 

    Update The Loader ... We Need A Beta 10 Or A Stand Alone Mod Loader That Works Properly With The 1436.28 Version ... 

    Either That Or Just Declare You Stopped Supporting The Loader And It Just Works With The Earlier Versions Of The Game ... 

     

    Let Me Rephrase This Whole Paragraph For You In A Simple Sentence ... " Your Loader Isn't Working With 1436.28 Version Of The Game ... Update It 🙂 "  

    @messieminem2 I just recently updated the guide. Please look at it if you are willing to.

     

    I also have the loader for the 1436.28 version of the game. Unlike you, it is working for me, so it is not an issue with LML itself. 

    messieminem2

    Posted

    @WesternGamer would you then upload the loader you're using then for us to use for the one uploaded here isn't working with the 1436.28 ? ... sure we all would like to use your personal loader that runs on the 1436.28 version :D !!! ... 

     

    or at least make a new tutorial video that shows that your loader is really working on the 1436.28 version as you say ... at least that video will show us what are we all doing wrong and you doing right :D !!! ... 

     

    would you please ? 

    messieminem2

    Posted

    @WesternGamer and let me tell you i've read the updated guide ... still not helpful ... now back to the tutorial video that i'm wishing you would do ... i just want it to shows clearly that the game version you're using is the 1436.28 :D ... 

     

    sure that video would solve our issues as it would show us what are we supposed to do to make the mod work like a charm like how it used to be in the past !!! ... 

     

    please do it as by recording that video you will be doing the whole RDR2 community a favor ...

    WesternGamer

    Posted

    8 hours ago, messieminem2 said:

    @WesternGamer and let me tell you i've read the updated guide ... still not helpful ... now back to the tutorial video that i'm wishing you would do ... i just want it to shows clearly that the game version you're using is the 1436.28 😄 ... 

     

    sure that video would solve our issues as it would show us what are we supposed to do to make the mod work like a charm like how it used to be in the past !!! ... 

     

    please do it as by recording that video you will be doing the whole RDR2 community a favor ...

    @messieminem2 You are correct. A video would show what you need to do exactly so that there will be very little error on the user's end. Will make it today as I am not as busy today. My guide only covers common problems that I can think of and other problems that I seen. 

    messieminem2

    Posted

    On 4/3/2022 at 2:29 PM, WesternGamer said:

    @messieminem2 You are correct. A video would show what you need to do exactly so that there will be very little error on the user's end. Will make it today as I am not as busy today. My guide only covers common problems that I can think of and other problems that I seen. 

    So Where Is The Video ? ... 

     

     


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