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Red Dead Freecam v1.4 1.4

Red Dead Freecam
   (1 review)

7 Screenshots

Red Dead Freecam v1.4 by Evil Blunt & Three-Socks. (Script Hook RDR 2)


NOTE: If using older versions of freecam ie 1.3 or below you will need to delete the rdr2_freecam.ini in C:\Users\"username"\Documents\Rockstar Games\Red Dead Redemption 2 or replace with the new one in the zip file.

 

-Changelog-
v1.4
-Added Time Options (Set the time of day, force to be day or night all time, freeze the clock, sync clock with your systems time).
-Added Weather Options (Change weather, change time cycle modifiers with strength, add snow coverage).
-Reworked speed settings, choose to go from 10% to 200% of the default speed and use a multiplier of 1 to 10 on the speed up and slow down button input speeds.
-Fixed interiors not loading when passing through walls (Only works while player is moving with camera).
-Added player set invisible/collision on a loop, player should no longer be visible when move with camera is active (if player is being set visible then there must be a mod conflicting or game is forcing it).
-Changed menu layout, Camera Settings instead of adjust speed and a Misc option etc.
-Added Speed multiplier for FOV.
-Added Option to keep settings active if exiting freecam and going back into freecam (Keeps weather/time/filters etc).
-Added Save Camera Coordinates with FOV to easily go back to areas or cameras fovs you want.
-Removed rotation limit on Roll Camera.

 

v1.3

-Added filters.
-Added option for player to either goto ground or exit at cameras coordinates on exit of freecam.
-Added hud disables prompts and controls should not conflict with other trainers.
-Changed keyboard keys for FOV to use the scroll on the mouse instead of the Arrow keys.
-Changed keyboard keys for Height to use the Mouse left/right click to lower and raise camera.
-Changed keyboard keys for Reset Camera to use the Mouse Wheel Click.
-Fixed Anti-Aliasing issue.

 

v1.2.1
-Changed activate/deactivate keys for freecam as E was conflicting with the mounts/vehicles on keyboard as E is enter/exit mount (if on a mount/vehicle when activated on keyboard the player would jump of the mount causing the mount to be invisible on exit of freecam).
e
-Fixed player randomly dying on exiting freecam.
-Set Player/Mount/Vehicle to move above camera instead of directly on cameras position (wont see the reigns/chains if on a mount or vehicle now, also stops NPC’s/Vehicles from disappearing if passing camera through them)
-Fixed typo in settings.

 

v1.2
-Updated to work on Script Hook RDR 2 by Alexander blade will be only for that hook from now on.
-Added option to hide hud.
-Added show widescreen borders.
-Added setting to disable player moving with camera.
-Added ini support save speed setting to ini (creates default ini on first load in C:\Users\"username"\Documents\Rockstar Games\Red Dead Redemption 2).
-Added show camera coordinates.
-Added in Frontend Button display.
-Added menu to adjust settings.
-Added adjust speed settings.

 

v1.1
-Fixed character not going invisible sometimes not being set with cameras coordinate properly.
-Decreased overhaul speeds and all speeds matching on all axis.
-Added change FOV (Field of View).
-Added Roll Camera.

 

v1.0
-Initial Release

 

This Script is for use with Script Hook RDR 2 - http://www.dev-c.com/rdr2/scripthookrdr2/

 

Install:
C:\Program Files\Rockstar Games\Red Dead Redemption 2\

 

-Controls-

Controller: XBOX / PSX
Activate/Deactivate = X + LB / Square + L1
Exit = B / Circle
Move Camera = Left Stick
Rotate Camera = Right Stick
Lower/Raise Camera = Left Trigger/Right Trigger
Slow Down = LB / L1
Speed Up = RB / R1
Change FOV = DPAD Up/Down
Roll Camera = DPAD Left/Right
Reset Camera = Right Stick Click
Widescreen Borders = Left Stick Click
Hide Hud = Y / Triangle
Settings = Back Button / Select Button
Filters = Hold X + DPAD Left/Right / Hold Square + DPAD Left/Right
Cycle Saved Cameras = Hold X + Hold A + DPAD Left/Right / Hold Square + Hold X + DPAD Left/Right

 

Keyboard & Mouse:
Activate/Deactivate = Spacebar + Q
Exit = Backspace
Move Camera = W,A,S,D
Rotate Camera = Mouse
Lower/Raise Camera = Mouse Right/Left Click
Slow Down = Q
Speed Up = E
Change FOV = Mouse Wheel
Roll Camera = Arrow Key Left/Right
Reset Camera = Mouse Wheel Click
Widescreen Borders = Z
Hide Hud = Left Shift
Settings = Tab
Filters = Hold Spacebar + Arrow Key Left/Right
Cycle Saved Cameras = Hold Spacebar + Hold Enter + Arrow Key Left/Right

What's New in Version 1.4   See changelog

Released

-Added Time Options (Set the time of day, force to be day or night all time, freeze the clock, sync clock with your systems time).
-Added Weather Options (Change weather, change time cycle modifiers with strength, add snow coverage).
-Reworked speed settings, choose to go from 10% to 200% of the default speed and use a multiplier of 1 to 10 on the speed up and slow down button input speeds.
-Fixed interiors not loading when passing through walls (Only works while player is moving with camera).
-Added player set invisible/collision on a loop, player should no longer be visible when move with camera is active (if player is being set visible then there must be a mod conflicting or game is forcing it).
-Changed menu layout, Camera Settings instead of adjust speed and a Misc option etc.
-Added Speed multiplier for FOV.
-Added Option to keep settings active if exiting freecam and going back into freecam (Keeps weather/time/filters etc).
-Added Save Camera Coordinates with FOV to easily go back to areas or cameras fovs you want.
-Removed rotation limit on Roll Camera.

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  • User Feedback

    Recommended Comments

    I make RDR2 films. This Freecam mod helps me capture videos like having a film camera. Love it.

     

    Question to the creator:

     

    1. Is there a way to add an option to invert the camera vertical movement when using a controller?

    2. Is it possible to save FOV settings? So we can quickly jump to a certain focal length.

    3. Is it possible to save the camera positions? So we can quickly move to a saved spot.  

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    33 minutes ago, STX said:

    I make RDR2 films. This Freecam mod helps me capture videos like having a film camera. Love it.

     

    Question to the creator:

     

    1. Is there a way to add an option to invert the camera vertical movement when using a controller?

    2. Is it possible to save FOV settings? So we can quickly jump to a certain focal length.

    3. Is it possible to save the camera positions? So we can quickly move to a saved spot.  

     

    1. You mean the Left and Right triggers?

    2. I'm adding in a toggle option to keep settings active if going in and out of free cam to adjust to a different area etc. Do you want fov to save to ini or was it to stay active if moving in and out of free cam?.

    3. That shouldn't be a problem.

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    6 minutes ago, Evil Blunt said:

     

    1. You mean the Left and Right triggers?

    2. I'm adding in a toggle option to keep settings active if going in and out of free cam to adjust to a different area etc. Do you want fov to save to ini or was it to stay active if moving in and out of free cam?.

    3. That shouldn't be a problem.

     

    1. I use the PS4 Controller. It's the right stick for movement. Right now, when I push the RS up, the view looks up. But I'm more used to an inverted movement. So I'd like to push the RS up and the view looks down. Looking left and right is good, I just need an option to get the up and down inverted. 

     

    2. For the Field of View, my needs is to have the ability to save one FOV or even better, multiple FOV settings and I can switch between them. It's like having a set of lenses (12mm, 50mm, 100mm.. etc) and it'd be super useful to quickly cycle through different FOV. I'm not 100% sure what save to ini means, I guess it does need to save to ini so I can have the FOV settings saved. And having an option to toggle "stay active" would be useful, too. Sometimes I'd like to start with the default FOV, but when I'm filming a scene, it can make things easier to have my last FOV active when I go in free cam. I hope these make sense.

     

    3. Camera positions are important when filming. It'll be very useful if we can save multiple camera positions and cycle through them.

     

    4. One extra question: Is it possible to make the "Adjust Speed" go even slower? I have -100 on all of them but they are still too fast for me. I'd like to be able to move very slow when filming closeups. 

     

    Thanks for your quick response. Glad to see Red Dead Freecam is being improved.

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    2 minutes ago, STX said:

     

    1. I use the PS4 Controller. It's the right stick for movement. Right now, when I push the RS up, the view looks up. But I'm more used to an inverted movement. So I'd like to push the RS up and the view looks down. Looking left and right is good, I just need an option to get the up and down inverted. 

     

    2. For the Field of View, my needs is to have the ability to save one FOV or even better, multiple FOV settings and I can switch between them. It's like having a set of lenses (12mm, 50mm, 100mm.. etc) and it'd be super useful to quickly cycle through different FOV. I'm not 100% sure what save to ini means, I guess it does need to save to ini so I can have the FOV settings saved. And having an option to toggle "stay active" would be useful, too. Sometimes I'd like to start with the default FOV, but when I'm filming a scene, it can make things easier to have my last FOV active when I go in free cam. I hope these make sense.

     

    3. Camera positions are important when filming. It'll be very useful if we can save multiple camera positions and cycle through them.

     

    4. One extra question: Is it possible to make the "Adjust Speed" go even slower? I have -100 on all of them but they are still too fast for me. I'd like to be able to move very slow when filming closeups. 

     

    Thanks for your quick response. Glad to see Red Dead Freecam is being improved.

     

    1. Thats fine I can add an option to toggle button swapping on the movement so left stick will be look and right stick to move.

    2. I'll add in some quick settings to choose from while still being able to fine tune the fov to a precise number.

    3. Thats done can save a max number of about 100+ coordinates if you wanted to with naming and deleting if you need to know what's what.

    4. I've reworked the speed settings. Now its just about finding the right speed for you. When using.

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    19 minutes ago, Evil Blunt said:

     

    1. Thats fine I can add an option to toggle button swapping on the movement so left stick will be look and right stick to move.

    2. I'll add in some quick settings to choose from while still being able to fine tune the fov to a precise number.

    3. Thats done can save a max number of about 100+ coordinates if you wanted to with naming and deleting if you need to know what's what.

    4. I've reworked the speed settings. Now its just about finding the right speed for you. When using.

     

    1. I probably didn't make the issue clear enough. I think having the left stick to move and right stick to look is okay. The right stick as look control only needs an option to invert the Y-axis. Same as the "Invert Look" option in the RDR2 Controller Settings (as attached screenshot)

     

    2. 3. and 4 all sound great!

     

    Invert_Y-Axis.jpg

    Edited by STX
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    1 minute ago, STX said:

     

    1. I probably didn't make the issue clear enough. I think having the left stick to move and right stick to look is okay. The right stick as look control only needs an option to invert the Y-axis. Same as the "Invert Look" option in the RDR2 Controller Settings. 

     

    2. 3. and 4 all sounds great!

    Invert_Y-Axis.jpg

    I thought so originally. I've been countering that in the code ill remove the check for inverted axis.

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    Shots captured with Red Dead Freecam.

     

     

    Edited by STX
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    On 7/23/2020 at 8:29 AM, STX said:

    Shots captured with Red Dead Freecam.

     

     

    Really nice! How did you manage that the camera follows the player or the person in the shot?

     

    P.s. Thanks for the awesome mod, keep the updates coming 🙂

    Edited by DaedaIus
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    I absolutely love this mod.

     

    I'm just wondering if it can be considered, or even if it's possible, to use the camera and the movement of the  player character at the same time?

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    Is it possible to add a way to regain control of the player movement after setting the camera with freecam? When i exit after choosing a camera position it just defaults back to the game and i loose the camera position. 

     

    To clarify, making it so it "freezes" the camera position so we can enter and exit shots with the characters. 

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    34 minutes ago, Aiden Andrews said:

    how do you add this mod in the ps4?

    you don't. Modding is mostly reserved to PC.

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