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Another Horse Overhaul Mod 1.0.3.233

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I really like my ambient horses mod but I wanted to make improvements to it in areas that it fell short in before. Here's some of the changes below:

 

- Stables now have unique horse coats again. This part of the mod is optional, so feel free to use other horses in their place.

 

- I got permission to add in the mod "No More Horse Breeds" to my mod so now the stat cards, compendium, and inspect prompt won't display incorrect information

 

- Foals now spawn in the wild and in pastures; rarely. If you don't wish to use foals, delete ambientpedmodelsets.

 

- Van der Linde gang members and other special characters now ride unique horses again. This part of the mod is optional, so feel free to use other horses in their place

 

- More draft horses, including a Friesian with a model provided by bolju (used with permission).

 

- Fifty or so more ambient horse coats with custom textures, these ones should serve to be unique but also shouldn't stand out too much while playing

 

- I have bigger plans for the future of this mod, so as always: stay tuned

 

- Removed the shine effect applied to horses, if for some reason you prefer the shine delete the files for p_c_horse_01_merge. Also added heterochromia, big thanks to KristianD3 for making this part of the mod, go check out some of the mods made by them.

 

 

Includes a merge tutorial for ambientpedmodelsets
 


Once it's merged or the lightweight version is used this mod should be compatible with every mod except some that edit horse textures.

 

 

Known Bugs:
- Most horses ridden or driven by NPCs as well as wild horses will default to a beautiful Bay when saved as your own. There is currently no way around this, if you wish to save a specific coat you will need to download the individual file for said horse and replace a different horse with the coat you want.

 

-On rare occasions, a man will be seen brushing the air. This can be fixed by removing the ambientpedmodelsets file, though foals will no longer spawn and non-wild horses will appear in the wild.

 

-This is significantly larger than any other mod I've made so there's bound to be some errors, if you find any: let me know. Do try to make sure that you are able to replicate any bugs you find and ensure that it isn't due to another mod, otherwise, I appreciate any constructive feedback.

 

 

Fixed Bugs:
- Fixed the bug with invisible horses during the intro to "My Last Boy"

- Fixed a foal being ridden during "No, No, and Thrice No" as well as the one being used by Pinkertons in Blackwater. Also fixed a random encounter not appearing that previously involved a foal

 

 

Version History:

Version 1.01: Removed shine from the horses and fixed a Vanilla issue with Arthur's Horse's tail being white

 

Version 1.02: Reworked foals to fix a few bugs with them, they now spawn in pastures rarely.

 

Version 1.03: Reworked various coats that didn't look good enough; removed three for similar reasons, removed shine from two horses that still had it, and reworked wild horses to stop as many non-wild horses from spawning in the wild and vice versa.

 

Version 1.03.13: Fixed an issue with invisible horses in the intro to "My Last Boy".

 

Version 1.03.2: Improved a few coats I was unsatisfied with.


Version 1.03.21: I realized Arthur calls the White Arabian 'the white one' in a mission so changed the horse to reflect that, and fixed a few other horse textures I wasn't satisfied with.

 

Version 1.03.22: Fixed pruning effect caused by the shine remover (see image above) and made some horse textures higher quality.

 

Version 1.03.221: I've integrated "My Last Boy Horse Error Fix" so Eagle Flies and Rains Fall now use their own horses during My Last Boy, make sure you do not have that mod installed. Also updated Rachel

 

Version 1.03.222: No longer conflicts with mods that edit metapeds or ones that use horses from Red Dead Online

 

Version 1.03.23: Gave all male horses the anatomically correct colored parts

 

Version 1.03.231: Added heterochromia courtesy of KristianD3 and improved the Mahogany Bay texture

 

Version 1.03.232: Fixed eyelid color for horses and updated tutorial

 

Version 1.03.233: Added chestnuts to a bunch of horses

 

These mods are REQUIRED in order for this to work:

- Scripthook RDR2 (Latest version)

 

- Lenny's Mod Loader (Latest version)

 

- Version.dll or Online Content Unlocker (Latest version)

Edited by goldenplaysterraria
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    On 1/19/2024 at 10:26 AM, phol13 said:

    how to install?

    Unzip the file with WinRAR and then drop the folder in your LML folder. You will need to have Lenny's Mod Loader, Scripthook, and Version.dll or Online Content Unlocker.

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    23 hours ago, goldenplaysterraria said:

    Unzip the file with WinRAR and then drop the folder in your LML folder. You will need to have Lenny's Mod Loader, Scripthook, and Version.dll or Online Content Unlocker.

    ok thansk bro

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    Horse textures seem to be missing, even after deleting the mod the horses textures did not return. anyone know how to fix? (I fixed it)

    Could contain: outdoor, sky, building, tree, cloud, screenshot, ground, track, train

    Edited by Leaf207
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    On 2/10/2024 at 5:35 AM, Leaf207 said:

    Horse textures seem to be missing, even after deleting the mod the horses textures did not return. anyone know how to fix? (I fixed it)

    Could contain: outdoor, sky, building, tree, cloud, screenshot, ground, track, train


    Hey I have the same problem, how did you manage to fix it?

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    Is it possible to install the mod without also installing the "no more horse breeds" mod? I love your mods but miss the horse breeds lol. No worries if this isn't possible. Thank you for making such an awesome mod!

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    1 hour ago, emmywrites said:

    Is it possible to install the mod without also installing the "no more horse breeds" mod? I love your mods but miss the horse breeds lol. No worries if this isn't possible. Thank you for making such an awesome mod!

    It comes packaged in with the mod but getting rid of it is super simple, just delete the "HorseText" file

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    15 hours ago, BuffaloMildWings said:

    All the wild horses on the map exclusively spawn as the Andalusian with black spots? There a way to fix that?

    You probably have a mod that edits the Perlino Andalusian's ymt, if you don't want to change/get rid of that mod you can always just delete ambientpedmodelsets

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    8 hours ago, goldenplaysterraria said:

    You probably have a mod that edits the Perlino Andalusian's ymt, if you don't want to change/get rid of that mod you can always just delete ambientpedmodelsets

    i got rid of that mod i believe, though now every wild horse is an andalusian?

     

    Edit: nvm I got it, thank you!

     

     

    Edited by BuffaloMildWings
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