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Sgt Joe's Battle Creator 3

Spawn up to 3 teams and make them all fight each other!
   (2 reviews)

4 Screenshots

NPC Wars is not a new concept, but no other battle mods have this level of detail and customization!
For up to 3 teams you can choose their models, weapons, health, allegiance, and more.

Or if that's too much and you want some fast action, start a fight with the Instant Battle option! It's your choice.

I made this mod after seeing many many requests for a battle creator mod.
While there is a C# script that lets you do this, it's very clunky and highly limited, so I wanted to add as much detail as possible to my mod.

What's New in Version 3   See changelog

Released

  • Fixed crash when canceling onscreen keyboard
  • Added ability to pause and resume battles
  • Increased maximum battle distance
  • Like 4
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  • User Feedback

    Recommended Comments

    Hi @SgtJoe

     

    Wrote on Nexus too, adding some kind feature requests here as well, hope you don't mind

     

    - the mod usability would benefit a lot from having ini files for the teams, at least to specify lists of ped models

    - add a random chance for NPCs to spawn unarmed

    - add the spawned combatants into the Rampage database automatically on spawn, so I can "spectate" them through Rampage

    - is it possible to add randomly player clones to the teams? (I am aware there are ped model codes for the player, I am specifying clones because, for instance, mp_female spawns without a body by default)

     

    Thank you for considering

     

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    There seems to be a performance issue:

     

    - before starting the fight, I have constant 60FPS in the area

    - start the fight, after a while (minutes) FPS drops gradually towards 30FPS; GPU and CPU do not bottleneck, usage < 100% and no perceptible rise in usage during the fight

    - stop the fight, FPS raise almost instantly by around 10, but not back to 60FPS

    - leave the area, return => back to 60FPS

     

    Also, although "do not drop weapons" is checked, the combatants still drop their weapons when dead

     

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    This may be outdated now for anyone wondering, as I can't get the menu to activate at all anymore.

     

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    the ped spawn count is so low its must be endless ped count. this mode dont like unlosing's battecreator, its not what I expecting about this mod. 

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