Jump to content

Realistic Weapon Overhaul 1.0.0

Realistic Weapons
   (0 reviews)

1 Screenshot

About This File

download with mod manager. Requires LML 

 

I've done quite a bit of research on the guns of this game, it's really interesting. so i used that knowledge to make Changes to weapon stats to make them even more accurate to their real life counterparts. keep in mind that i was only targeting realism, not gameplay balance in this mod. however, i haven't made any guns obsolete with my changes.
i understand that this may be a niche mod. people dont really want hyper realistic guns. but, i wanted to test my knowledge and i just wanted to create this mod, honestly.

i recommend using this mod alongside my other mod, Realistic Combat Overhaul, but if that doesn't take your fancy, you might want BDERO. it isn't my mod, but it's a pretty cool mod that overhauls the physics. keep in mind that you can only choose one of those. 

 

Cattleman : damage increase,. it's 45. and the muzzle velocity is pretty high.  fire rate decreased, cocking and firing would be a bit slower. accuracy increased. can't slow down the reload speed, if i could, i would.

double action : nothing changed, the game depiction is surprisingly accurate. the double action operation works by letting you cock and shoot the gun at the same time, pretty much, so the trigger is hard to pull, and distrupts aiming. but, it is fast.

Schofield : its depicted pretty well, it is top break, and the frame gets stressed a lot and it can break easily. i thought about raising its degradation modifier so it degrated quicker, but people wouldn't like that, plus, afaik that feature is a bit problematic, it can break stuff. so, nothing changed here either.

Volcanic : decreased damage to half, it was so uneffective that there are reports of people attempting suicide several times with this gun and failing repeatedly. fire rate decreased, the lever action is actually extremely hard to operate.

lemat: this is a really old gun, and it's already pretty well depicted, except for the reload speed. would decrease it if it was possible, but it isnt. no changes.
mauser: pretty well depicted.

semi auto : pretty well depicted.

m1899: pretty well depicted, but this gun was a prototype and it wouldn't be available to the public in 1899. nothing changed though.

lancaster : increased accuracy. it actually handles really smoothly. increased fire rate as well, for the same reason. increased damage just a little bit. 

litchfield: decreased accuracy. the barrel had no grip, and it would get hot, distrupting aiming. increased damage.

 

 

olling block rifle : pretty well depicted.

springfield rifle : pretty well depicted.

bolt action rifle : decreased fire rate a bit.

sawed off shotgun : these would realistically break your wrist the moment you fired it with one hand. but, there's nothing that i could change to really simulate
that, but i decreased fire rate just a bit for a little pause between the shots. 

double barrel : it's depicted pretty well.

pump action : it's relatively modern for its time, but it was a bit quirky. the bolt could hit your thumb, or face, while pumping it, but ingame, arthur pumps it
properly so it doesnt hit him. would decrease the reload speed if it was possible, but it sadly isnt. other than that, pretty well depicted.

semi auto : pretty well represented.

  • Like 3
 Share

You may also like

  • RDR 2 Outfit Changer
    By LMS
       410917   577   16
  • Lenny's Simple Trainer
    By LMS
       1145294   1351   25
  • RDR 2 Asi Loader
    By LMS
       1579691   160   5
  • Ped Damage Overhaul
    By HughJanus
       179148   1260   5
  • Lenny's Mod Loader RDR
    By LMS
       2508211   749   6
  • User Feedback

    Recommended Comments

    So i've been testing it out and i love it, but you can't get perfect pelts with Repeaters, wolfs and deer

    Link to comment
    Share on other sites

    From the description looks like a great mod but do u actually change what the stats look like while on the weapons menu?

    Link to comment
    Share on other sites

    This is a must have mod for me. Cattlemans revolvers are my favorite sidearms and they finally get to be the great equalizers that they really are.

    Link to comment
    Share on other sites

    i tried to modify the weapon damage using notepad, doesnt work, i want to make the sawed off more deadly, can you help me ?

    i want to add more damage to him

    Link to comment
    Share on other sites

    On 7/10/2022 at 8:30 PM, alsaher said:

    i tried to modify the weapon damage using notepad, doesnt work, i want to make the sawed off more deadly, can you help me ?

    i want to add more damage to him

    I don't know if is possible to increase the damage of individual weapons, but using PDO you can modify the overall damage 

    Link to comment
    Share on other sites

    Just here to share a little of my knowledge with you.

    Both the Cattleman (Single Action Army) and Schofield (S&W M3) Would, in a realistic setting, take you down in one shot, and kill in at least two, if not one shot to the upper body. .45 is a really powerful caliber, specially at the time. They were a litte slow, however, extremely powerful. Much like .45 Auto nowadays.

    1899 pistol ( FN Browning M1900) Should deal similar damage to the .45 revolvers. It's an ACP round. Pretty fast. Powerful.

    Fire rate did not need to increase for the Lancaster (Winchester) since it's a lever action rifle. These were slow, and not many were able to operate them swiftly. Damage did not have to increase for the Litchfield. (Henry) It's just as strong in real life as it is in the game.

    Something you mentioned which I found really cool of you to notice is the fact that stockless shotguns, when shot with one hand, or even while just limp-wristing, can severely damage the shooter. These are extremely powerful weapons that are known for having huge recoil, especially when you're talking about sawed-off shotguns, which have a much shorter barrel. Really nice.

    Only thing I'd change abou the Semi-Auto Shotgun (Browning Auto' 5) Is the fire rate. These were scary. People weren't used to having a bolt slide back and eject a shell or casing automatically. People were kind of afraid of these guns.

    John and Arthur are badasses so they obviously don't care, but, realistically speaking, these would be hard to shoot, unless you were a really experienced shooter.

    Well, that's it.  Cool mod.

     

    Edited by fogs
    Link to comment
    Share on other sites

    17 hours ago, Vocalobby said:

    How do I get it to work?

    Just put the Realistic_Weapons_Overhaul folder in your lml folder.

    Link to comment
    Share on other sites

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now
    ×
    ×
    • Create New...