Jump to content

Ymt Unhasher 1

Unhashes YMT file member names and data contents.
   (1 review)

1 Screenshot

About This File

This tool converts YMT data from hashes to human readable entries. Not ALL entries are known yet, but quite a large amount.

Thank you to users rollschuh2282 and Bob Ross for providing archive items and data lines.

  • Like 1
 Share

You may also like

User Feedback

Recommended Comments

 

Can the unhashed files be used in \lml\stream, or I need to use the hashed files, and the unhashed are for reference only?

 

Link to comment
Share on other sites

7 hours ago, SgtJoe said:

Yes, LML can load unhashed files.

 

Hi

 

I need more details about how to use the tool, please:

 

1. I am starting from a hashed (and modded) ymt file placed in the \lml\stream folder, for example a_m_m_sddockworkers_02.ymt

 

2. I run the unhashing tool and it generates a_m_m_sddockworkers_02_dehashed.ymt

 

What next? Can I remove a_m_m_sddockworkers_02.ymt and leave a_m_m_sddockworkers_02_dehashed.ymt? Do I rename a_m_m_sddockworkers_02_dehashed.ymt to a_m_m_sddockworkers_02.ymt? Leave both? (in which case, which one takes precedence?)

 

Second question, how can I get access to the hash lists? There may be items there that I would like to use but don't know their hashes

 

Thank you!

 

Link to comment
Share on other sites

How to use this tool? when I run the exe i got a cmd screen with:

Usage: YmtDehasher.exe [path]filename1[ ...]
Press Enter to exit...

what do i need to type to dehash a hashed (and modded) ymt file placed in the \lml\stream folder?

 

Link to comment
Share on other sites

8 hours ago, Eemeli2343 said:

this causes the game to crash

I believe you need to take the top and bottom tags (the UNK_MEMBERs) and leave them as is

Link to comment
Share on other sites

On 9/29/2021 at 2:19 PM, SAC said:

 

Hi

 

I need more details about how to use the tool, please:

 

1. I am starting from a hashed (and modded) ymt file placed in the \lml\stream folder, for example a_m_m_sddockworkers_02.ymt

 

2. I run the unhashing tool and it generates a_m_m_sddockworkers_02_dehashed.ymt

 

What next? Can I remove a_m_m_sddockworkers_02.ymt and leave a_m_m_sddockworkers_02_dehashed.ymt? Do I rename a_m_m_sddockworkers_02_dehashed.ymt to a_m_m_sddockworkers_02.ymt? Leave both? (in which case, which one takes precedence?)

 

Second question, how can I get access to the hash lists? There may be items there that I would like to use but don't know their hashes

 

Thank you!

 

Have you find a solution do this problem? I have the same issue, when I execute YMT Unhasher nothing happens..

Link to comment
Share on other sites

On 5/7/2024 at 7:35 AM, kibazatzue said:

How to use this tool? when I run the exe i got a cmd screen with:

Usage: YmtDehasher.exe [path]filename1[ ...]
Press Enter to exit...

what do i need to type to dehash a hashed (and modded) ymt file placed in the \lml\stream folder?

 

Hi, have you found how to use the YMT Dehasher? I'm in the same situation

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...