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Ymt Unhasher 1

Unhashes YMT file member names and data contents.
   (1 review)

1 Screenshot

About This File

This tool converts YMT data from hashes to human readable entries. Not ALL entries are known yet, but quite a large amount.

Thank you to users rollschuh2282 and Bob Ross for providing archive items and data lines.

  • Like 1

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  • User Feedback

    Recommended Comments

    SAC

    Posted

     

    Can the unhashed files be used in \lml\stream, or I need to use the hashed files, and the unhashed are for reference only?

     

    SgtJoe

    Posted

    Yes, LML can load unhashed files.

    SAC

    Posted

    7 hours ago, SgtJoe said:

    Yes, LML can load unhashed files.

     

    Hi

     

    I need more details about how to use the tool, please:

     

    1. I am starting from a hashed (and modded) ymt file placed in the \lml\stream folder, for example a_m_m_sddockworkers_02.ymt

     

    2. I run the unhashing tool and it generates a_m_m_sddockworkers_02_dehashed.ymt

     

    What next? Can I remove a_m_m_sddockworkers_02.ymt and leave a_m_m_sddockworkers_02_dehashed.ymt? Do I rename a_m_m_sddockworkers_02_dehashed.ymt to a_m_m_sddockworkers_02.ymt? Leave both? (in which case, which one takes precedence?)

     

    Second question, how can I get access to the hash lists? There may be items there that I would like to use but don't know their hashes

     

    Thank you!

     

    SgtJoe

    Posted

    You need to remove the _dehashed suffix for the file to be loaded by LML properly.

    AnymYo

    Posted

    Nice Tool!
    Would be nice to see some support for physicstasks.ymt in the future 🙂

    kibazatzue

    Posted

    How to use this tool? when I run the exe i got a cmd screen with:

    Usage: YmtDehasher.exe [path]filename1[ ...]
    Press Enter to exit...

    what do i need to type to dehash a hashed (and modded) ymt file placed in the \lml\stream folder?

     

    Eemeli2343

    Posted

    this causes the game to crash

    goldenplaysterraria

    Posted

    8 hours ago, Eemeli2343 said:

    this causes the game to crash

    I believe you need to take the top and bottom tags (the UNK_MEMBERs) and leave them as is

    Ashross

    Posted

    On 9/29/2021 at 2:19 PM, SAC said:

     

    Hi

     

    I need more details about how to use the tool, please:

     

    1. I am starting from a hashed (and modded) ymt file placed in the \lml\stream folder, for example a_m_m_sddockworkers_02.ymt

     

    2. I run the unhashing tool and it generates a_m_m_sddockworkers_02_dehashed.ymt

     

    What next? Can I remove a_m_m_sddockworkers_02.ymt and leave a_m_m_sddockworkers_02_dehashed.ymt? Do I rename a_m_m_sddockworkers_02_dehashed.ymt to a_m_m_sddockworkers_02.ymt? Leave both? (in which case, which one takes precedence?)

     

    Second question, how can I get access to the hash lists? There may be items there that I would like to use but don't know their hashes

     

    Thank you!

     

    Have you find a solution do this problem? I have the same issue, when I execute YMT Unhasher nothing happens..

    Ashross

    Posted

    On 5/7/2024 at 7:35 AM, kibazatzue said:

    How to use this tool? when I run the exe i got a cmd screen with:

    Usage: YmtDehasher.exe [path]filename1[ ...]
    Press Enter to exit...

    what do i need to type to dehash a hashed (and modded) ymt file placed in the \lml\stream folder?

     

    Hi, have you found how to use the YMT Dehasher? I'm in the same situation

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