STILL IN ALPHA STATE. EXPECT ERRORS, CRASHES, ETC
Discuss in the designated forum on mod-rdr
This is an ASI plugin for Red Dead Redemption 2, ported from ScriptHookVDotNet, based on the C++ ScriptHook by Alexander Blade, which allows running scripts written in any .NET language in-game.
USAGE
Copy ScriptHookRDRDotNet.asi, ScriptHookRDRNetAPI.dll, AND ScriptHookRDRDotNet.ini to your RDR2 Install folder.
Install scripts to /scripts/ folder inside root folder
Join the official Red Dead Redemption 2 Modding Discord for the latest information about Red Dead Redemption 2 PC mods
Requirements
C++ ScriptHookRDR2 by Alexander Blade
.NET Framework ≥ 4.6
Visual C++ Redistributable for Visual Studio 2019 x64
The source for this project is on Github here
Credits
Crosire (ScriptHookVDotNet)
Jedijosh920 - lots of help
What's New in Version 1.0.5.1 See changelog
Released
Mooshe's External API Merged to .NET Api
This includes:
Updates to UI.Screen > UI.Sprite > RDR2.Blip (Added Sprites and Type IDs)
RDR2.Entity > Ped (Core Values!) > Ped.AnimationFlags > Ped.Bone (Just names, no hashes)
Ped.Tasks (Bunch of Tasks implemented into API) > Ped.VehicleFlags > Vehicle (Model Hashes & Seats!)
RDR2.Game > RDR2.Pickup / PickupType > Player (Money Values!) > RaycastResult > RDR2.Weapon (Hashes!)
RDR2.Weapon.AmmoType > Weapon.WeaponCollection > Weapon.WeaponGroup > RDR2.World
RDR2.Weather
Added RDR2.Prompt
- With version 1.0.5.1:
- Download
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