Description
Hired Guns is a standalone version of the hired guns feature seen in my Bandit Hideouts mod, crossed and i created this
mod using the Bandit Hideouts mod. We disabled a number of codes and scripts to enable this mod to work on its own.
This mod isn't meant to be used with Bandit Hideouts as its already in Bandit Hideouts, rather its a mod to be used
by those who are not using Bandit Hideouts, and want an upgraded version of the BodyGuard Spawner.
Hired Guns can also be found on the Nexus: https://www.nexusmods.com/reddeadredemption2/mods/4663
Features
Hire a gunmen that will travel and protect you from animal predators and bandits in the world.
Hire up to 9 gunmen at the following locations:
- Annesberg Gunsmith
- Armadillo Saloon
- Blackwater Saloon
- Tumbleweed Saloon
- Rhodes Saloon
- St.Denis Saloon
- Strawberry Hotel
- Valentine Saloon
- Hire a random gunmen, or customize one, make it a male or female, change their outfits, and set what guns they will carry.
- Hire and customize a character from the story.
- Your gunmen will sit at your campfire when you setup a campfire and rest and recover.
- You can use the 'Rest & Recover' option in the menu that will teleport your hired guns to you in case you got separated,
they'll be cleaned and their hats and weapons will be recovered if they lost them.
- Gunmen will automatically go into "sneak and hold fire" mode while you're crouching / sneaking outside of combat.
- Revive your gunmen if they get shot and go down.
- If the "Allow revive" option is enabled, instead of dying then can go down into an injured state and they can be revived
by crouching close to them until the 'Help' prompt fills up (10 seconds).
- Set how much it cost to hire a gunmen in the ini default is $25 per gunmen.
- Set the hired gun-men's health in the ini whether hes a tough fighter or easily wounded or killed.
- Hired guns will spawn their own horse if you decide to mount up, or they will look around for a horse to ride.
- Command your gunmen out loud using Arthur, and John's voice, or give them silent commands.
- Command your gunmen individually, tell them to follow, stay, mount, wait for your signal and more.
- Using the 'Wait for signal' command will make them stay and don't do anything until you signal to them by whistling.
- The 'Ride with me' command will prevent them from spawning in their own horse.
If there's another free horse around they'll use that, but if not they'll ride with you on your horse.
Making hired guns drive
Target them and use the "You drive" prompt. Put down a custom waypoint on the map to make them drive there.
Deleting the waypoint will make them stop.
Use the 'speed up' and 'slow down' hotkeys to change their driving speed (up arrow and down arrow by default).
Their driving skills are ok-ish, generally they'll find their way from point A to point B, but sometimes they
can take a wrong turn... Also, they can't really turn around.
If you're sitting next to them, you can take away / give back the control with the 'switch
seats' key, should be 'Z' on keyboard. Make sure you stop them (slow down key until they're fully stopped) before you take
away the control, or they might bug out.
Commands menu
You can also give commands to them through their command menu, Numpad 1-9 keys by default.
The command menu has some extra commands:
- Aim at person while the menu is up: Attack target, lasso target
- Aim at dead / hogtied person: pick up target
- Aim at horse: put carried body on horse
- Aim at downed hired gun: help up (it'll take them the same amount of time as for you)
Known Issues
- Gunmen may multiply with the same gunmen when you restart or load into a new game.
(If this happens just create a new save on an empty slot).
- The game may randomly crash if gunmen spawn their own horses, to prevent this set this setting in the ini to 1
HIRED_GUNS_DONT_SPAWN_HORSE=0
Doing so will force them to either ride with you, or locate any horses around to ride instead of spawning them.
- You can command the first 3 gunmen with the numpad keys, but currently the other 2 gunmen if you hire 5 wont
have menus to command accessed through the numpad keys, thats num 4 and 5, in general you can command them with prompts.
==============
Customization
All of the features in the mod can be customized by editing the Hired_Guns.ini file.
Each setting in the ini has a description on what it does and how to enable/disable or adjust it.
Open the ini file with notepad to edit it, also run it as administrator if you are being denied access.
Installation
Move the following files:
- Hired_Guns.asi
- Hired_Guns.ini
- Hired_Guns_CustomPeds.txt
to your RDR2 directory which can be found here:
C:\SteamLibrary\steamapps\common\Red Dead Redemption 2
Requirements
Script Hook By Alexander Blade is required to run the mod.
https://www.dev-c.com/rdr2/scripthookrdr2/
Credits
Crossed99 for his help, support, and patience in helping me create this standalone version of the Bandit Hideouts mod!
Youtube Channel
Gunter Severloh RDR2
Edited by Gunter Severloh
Added/rearranged pictures
What's New in Version 1.2 See changelog
Released
Update v1.2
Changelog:
- Increased the number of gunmen you can hire from 7 to 9 gunmen.
- Updated the ini with new key configurations for the new added gunmen.
- Updated/Fixed code for Hired Gunmen, if you dont have funds to hire a gunmen you wont be unable to hire one.
- Increased hired gun on foot spacing distance from the player.
- Removed a horse ped name from the peds script as it was from RDO and would possibly corrupt the player's save.
Update v1.1
Changelog:
- Added code for the Turkish and Korean language translation, this is for the Hired Guns menu at saloons.
- Added code to be able to use the command menu for all your hired gunmen individually, before it was limited to just 3 gunmen.
- Increased the number of gunmen you can hire, now you can hire a total of 7 gunmen.
- Updated the ini with new key configurations for the new added gunmen.
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