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Ped Damage Overhaul 2.0 BETA 7

Script mod which adds and alters "NPC behaviors"
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This mod is a teamwork of @fitfondue and @HughJanus.

 

The beta version of Ped Damage Overhaul 2.0 has been released! It contains new features and major adjustments (described in the changelog), so we'd appreciate your feedback on any bugs and performance issues you encounter. When reporting performance issues, please post your system specs if you can!

Part of this beta are the "optional features" (which require LML to work). Those are separated in two files. One is responsible for longer reactions after dismemberment (not compatible with euphoria mods), the other increases the chances of arterial bleeding (e.g. for neck shots).

 

OVERVIEW

This mod tries to make gun fights more diverse, dynamic and interesting and keep them that way throughout the game.

You will find NPCs stumbling when trying to run with hurt legs, getting the wind knocked out of them when getting shot, squirming on the ground when fatally injured, moaning in pools of their own blood until they meet their end, clutching their wounds and stumbling around when hit, etc.

 

IMPORTANT KEYS (for toggling effects)

These are the standard keys, they can be modified via the ini file (as can everything else this mod adds to the game):

  • F9 - Toggling the mod on/off (the mod is enabled by default).
  • F8 - Toggling "Kill Wounded Mode" on/off (is disabled by default). This mod adds a feature called "Dying States" which makes NPCs go down when injured and still stay alive for some time (until they bleed out). If "Kill Wounded Mode" is activated, NPCs will die instead of entering the "Dying States".
  • F7 - Toggling "Longer Bleedouts Mode" on/off (is disabled by default). Per default this mod makes NPCs in "Dying States" bleed out within a maximum of 25 seconds (to not interfere with spawning waves of enemies during missions, which are only triggered when the first wave is dealt with). If "Longer Bleedouts Mode" is activated, NPCs will take longer to bleed out (more realistic, but also hindering during some missions).
  • F2 - Toggling "Friendly Fire" on/off (is disabled by default). "Friendly Fire" currently only works for the Dutch Van Der Linde gang.

 

FEATURES

Here is a quick overview of the most important features:

First off, almost all of the features and their characteristics are based on chance, so the behaviors won't be the same every time you encounter them - which should ensure more diverse fights and keep things interesting for longer than vanilla does... that was the idea, at least 🙂

Almost every feature can be enabled, disabled or tweaked in the ini (more information further down the page), so this is not only a mod, but also enables you to create your own experience.

This mod only alters behaviors and attributes of human NPCs - animals or anything else remain untouched.

 

Light version:

  • NPCs will react to where they are being shot (leg shots will make them stumble when trying to run, hand shots will disarm them, torso shots will stagger them, etc.).
  • When NPC's health decreases below a certain threshold, they fall over and don't get back up. Then they go through different stages of dying, each with its own randomized behavior. Eventually NPCs will die of blood loss.
  • NPCs will sometimes (based on chance) audibly react when in hopeless situation (panicking, begging, cursing, etc.).
  • There is a bleeding feature, which makes NPCs lose health after they have been fatally injured. It operates bassed on chance, so NPCs don't all bleed out in the same amount of time.
  • NPCs burn alive for longer when set on fire.
  • There is a chance of NPCs surviving a fire (although they won't be able to do much afterwards).
  • NPCs have a chance of staying on the ground for a random amount of time when shot (based on their health) - so you can now knock the breath out of your opponents.
  • For all included behaviors the movement and pain sounds have been adjusted (and also randomized) to hopefully make your experience more interesting.

 

Standard version:

  • The same features as in the light version apply as well as the following additions:
  • NPC health and player damage tweaked to offer a more satisfying experience (no more bullet sponges).
  • NPC damage tweaked to offer more challenge to the player (since NPCs don't eat bullets for breakfast anymore).
  • You can now feel the difference between weapons, their condition and ammo types in combat (shooting with a properly maintained, powerful weapon with special ammo now feels like it should).
  • NPCs are less accurate shots and their accuracy declines along with their health.
  • Arm and leg shots do less damage to NPCs.
  • All NPCs can be disarmed (yes, even lawmen).
  • Hogtying disarms NPCs, so if they manage to get loose, they can't shoot you - they might draw a hidden knife, though.

 

Overhaul version:

  • The same features as in the standard version apply as well as the following additions:
  • Core Drain (health, stamina, dead eye) has been moderately increased - now hunting and buying food become necessary options.
  • Cores will be fully drained after death.
  • Additional 25% of money lost after death.

 

We hope that you have as much fun with this mod as we have creating and improving it!

 

 

INSTALLATION

  1. Download Alexander Blade's ScriptHook: http://dev-c.com/rdr2/scripthookrdr2/
  2. Extract Dinput8.dll and ScriptHookRDR2.dll into the main directory of RDR 2 (where the .exe file is).
  3. If you want PDO's additional features, download Lenny's Mod Loader. If not, ignore steps 4, 5 and 8. https://www.rdr2mods.com/downloads/rdr2/tools/76-lennys-mod-loader-rdr/
  4. Extract the folder Mod Manager into the main directory of RDR 2 (the actual Mod Manager folder, not just its contents). Then go into the Mod Loader folder and extract only its contents into the main directory as well (not the actual folder, just its contents).
  5. In the Mod Manager folder, run the ModManager.UI.exe file to make sure Lenny's Mod Loader is properly installed in the RDR 2 directory.
  6. Download your preferred version of Ped Damage Overhaul, then open the zip and choose whether you prefer Light, Standard or Overhaul configurations (see mod description to understand the differences).
  7. Extract the contents of the chosen folder into the main directory. If you're using Lenny's Mod Loader, any files pertaining to it will be automatically placed in the correct folder.
  8. If you're using Lenny's Mod Loader, run ModManager.UI.exe to see if the optional files are showing as installed. If they are, you're good to go.
  9. Start the game and have fun!
  10. While in game, you can press F9 to check if the mod was loaded correctly (F9 once to disable, then F9 again to re-enable the mod).

 

 

TWEAKING

In general, every parameter in the ini has a description (including information on how to disable the feature). Feel free to play around.

There are already a lot of features enabled and tweaked for out-of-the-box use, yet there are some features left untouched which can be enabled in the ini. That said, if you just want to disable one or more features, set their respective values to 0 (or whatever value the description suggests).

Examples:

  • To turn off the bleeding feature: set BleedWhenDying to 0
  • To turn off the disarming when hogtying NPCs: set HogtyingDisarms to 0
  • To turn off the dying state features: set DyingStateChance to 0

 

If you want to disable a feature which is based on chance, just set the chance value to 0.

Examples:

  • To turn off the knocking the wind out of your opponents: set KnockbackChance to 0
  • To turn off the possibility of NPCs surviving fire: set FireSurvivalChance to 0
  • To turn off the chance of stumbling when shot in the leg: set StumbleChanceOneLeg and StumbleChanceBothLegs to 0

 

There are also many other features that can be activated in the ini - here are some examples:

  • LassoDisarms -> makes catching someone with your lasso disarm them (no hogtying necessary)
  • NPCWeaponModifier (and many other damage modifiers) -> makes NPCs do more or less damage, depending on what you set it to
  • BleedWhenShot -> enables a bleeding feature which triggers when an NPC gets shot (so not the usual "bleed out when under x health" but consistent bleeding which is applied after the first hit of a bullet - the bleeding chance and deducted health points can be set separately)

 

The ini is full of values for those wanting to experiment a little.

One word of warning to tweakers: If the NPCHealth is set too high, headshots might not be lethal anymore, unless they hit the actual brain of the NPC (so a shot in the jaw would do more damage than other body parts, but would not be an instant kill). Actual "brain-shots" are always one-shot-kills, no matter the health.

 

 

 

KNOWN "ISSUES" (they are not real issues)

  • The disarming feature can be exploited to slow down new waves of lawmen. The same is true for the dying state feature. If there are too many lawmen dying or fleeing around the player, new waves won't spawn in until the lawmen die or get enough distance (this feature can be turned of in the ini file, if that is a deal breaker to you).
  • When disarming is enabled, the dropped weapons may appear partly invisible. This is only optical, though, they can be picked up and used as usual.

 

 

The source code of Ped Damage Overhaul can be found here:

https://github.com/HJHughJanus/PedDamageOverhaulRDR2

 

 

If you are looking to enhance your experience by using an Euphoria Mod, please take a look at the work of @AnymYo.

C.E.R.R. is tweaked for cineastic reactions and designed to work with PDO:

 

Edited by HughJanus

What's New in Version 2.0 BETA 7   See changelog

Released

Changelog v2.0 BETA 7

 

  • Added an ini parameter to enable/disable the disarming of downed opponents
  • Added an ini parameter to disable the "longer bleedouts" feature in missions
  • Fixed a bug where NPCs in cover would sack down all of a sudden when using euphoria mods
  • Fixed a bug where health for npcs in vehicles would not be set correctly
  • Fixed a bug where health for "Other Story NPCs" would not be set correctly
  • Fixed a bug where damage multipliers would not be applied if they were set above 100%
  • Adjusted some values in case the ini is not found (due to not following the installation instructions, which is very common, it seems^^)
  • Like 34
  • Thanks 7
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  • User Feedback

    Recommended Comments



    @HughJanus I am also testing the mod with the WERO (Writhy Euphoria Ragdoll Overhaul) now. 

    I think everything looks great, nice animations and ragdolls (I think that maybe enemies are taking too much damage, getting in that 'dying' state too fast, but i think it is just my impression.) 

    Staggering and tumble effects are great now, no more ''misterious force pushing enemies when shot'' and rarely ocasions where enemies get shot and just stand still with no reaction for some time. 

    As i said, i don't know what you tweaked, but the mod is working really good now, so try to not diverge too much from that.

     

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    On 8/20/2021 at 8:11 PM, HughJanus said:

    @ni0g0a There is an ini setting called StoryNPCHealth, you can increase this value to make your friendlies eat more bullets.

     

    New beta - should improve performance (and tweaked the ini a bit to make the mod more compatible with other mods - also this is a testing ini, so stuff like invincibility is enabled).

    Please provide feedback, if possible.

    PedDamageOverhaul.asi 351 kB · 82 downloads PedDamageOverhaul.ini 32.59 kB · 32 downloads

     

    I changed that, but the result is the same. I tried with 2000, 50000.... and the same. Sadie dies on a mission easily.

     

    I got excludestorynpc set to 1 as the .ini file says, but changing the StoryNPCHealth value changes nothing in my game

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    Anyone notice any performance issues with the newest update? I put the number of NPCs down to 256 but FPS is still low at times, weird.

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    36 minutes ago, masisork1741 said:

    Anyone notice any performance issues with the newest update? I put the number of NPCs down to 256 but FPS is still low at times, weird.

     You mean the new Beta or 1.57? 1.57 for me is really laggy, but the new beta has no lag at all, it is amazing.

     

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    11 hours ago, IGORMSH said:

     You mean the new Beta or 1.57? 1.57 for me is really laggy, but the new beta has no lag at all, it is amazing.

     

    Maybe I should get the Beta, 1.57 gives me FPS drops, it seems.

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    35 minutes ago, masisork1741 said:

    Maybe I should get the Beta, 1.57 gives me FPS drops, it seems.

     

    Get the Beta, 1.57 is really laggy, the beta is working fine for now. Just don't forget to deactivate the invincibility in the .ini file.

     

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    25 minutes ago, IGORMSH said:

     

    Get the Beta, 1.57 is really laggy, the beta is working fine for now. Just don't forget to deactivate the invincibility in the .ini file.

     

    Should I replace the ini file, too? I just did the asi and only a little bit of lag is gone, I still get FPS issues though.

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    This new beta version is great! 

     

    The only thing that I don't know whats happening.

     

    If I enable the random dying movement , sometimes the npc starts to break dance in the floor haha.

    Like some unknown force in pushing them by the legs or the spine.

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    1 hour ago, masisork1741 said:

    Should I replace the ini file, too? I just did the asi and only a little bit of lag is gone, I still get FPS issues though.

    Yes you should.

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    9 hours ago, IGORMSH said:

    Yes you should.

    I did, weird, I STILL get performance issues, in 1.56 I got none at all.

     

    Any help?

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    13 hours ago, masisork1741 said:

    I did, weird, I STILL get performance issues, in 1.56 I got none at all.

     

    Any help?

     

    Are you sure you installed the beta? Are you using any other mods? 

    Are you using Vulkan or Directx? How much fps you have without the mod?

     

    I use directx because Vulkan makes my game crash and i play in more or less 40 fps, with the new beta i have no fps loss at all. 

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    1 hour ago, IGORMSH said:

     

    Are you sure you installed the beta? Are you using any other mods? 

    Are you using Vulkan or Directx? How much fps you have without the mod?

     

    I use directx because Vulkan makes my game crash and i play in more or less 40 fps, with the new beta i have no fps loss at all. 

    Using Vulkan, I'll switch and let you know.

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    On 8/26/2021 at 8:22 PM, ni0g0a said:

     

    I changed that, but the result is the same. I tried with 2000, 50000.... and the same. Sadie dies on a mission easily.

     

    I got excludestorynpc set to 1 as the .ini file says, but changing the StoryNPCHealth value changes nothing in my game

     

    I wouldnt set it this high. I think the game cant handle such high values. Try 800 or so.

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    1 hour ago, masisork1741 said:

    Using Vulkan, I'll switch and let you know.

    Around the same, maybe more consistent FPS but it's about 30-40. I even took out the mod and tried, same thing? Maybe it's the new RDR2 update that's fucking my FPS. Any help?

    Edited by masisork1741
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    37 minutes ago, masisork1741 said:

    Around the same, maybe more consistent FPS but it's about 30-40. I even took out the mod and tried, same thing? Maybe it's the new RDR2 update that's fucking my FPS. Any help?

     

    If it is the same thing, then maybe the mod isn't the problem. Are you using a resolution upscale? Too much reflections? Send me your configurations.

     

    One thing i know, this beta improved a lot the fps. When i entered an area with a lot of npcs using the 1.57 version, my fps went to 20, when i deactivated the mod pressing F9 the fps would increase to 40 as normally, making it clear that the mod was causing fps drops. It was just delete the mod and download the beta that this was fixed, no more fps drops, and the mod working fine. 

     

    So i am pretty sure this low fps you are having is related to graphical options or something like this, or maybe rockstar made another bad update that affected your fps. 

     

     

    Edited by IGORMSH
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    17 minutes ago, IGORMSH said:

     

    If it is the same thing, then maybe the mod isn't the problem. Are you using a resolution upscale? Too much reflections? Send me your configurations.

     

    One thing i know, this beta improved a lot the fps. When i entered an area with a lot of npcs using the 1.57 version, my fps went to 20, when i deactivated the mod pressing F9 the fps would increase to 40 as normally, making it clear that the mod was causing fps drops. It was just delete the mod and download the beta that this was fixed, no more fps drops, and the mod working fine. 

     

    So i am pretty sure this low fps you are having is related to graphical options or something like this, or maybe rockstar made another bad update that affected your fps. 

     

     

    Wait, somehow my PedDamageOverhaul got reverted back to the normal version, not the beta? No idea how this happened. I'll try the beta now, see if it happens again.

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    Just now, masisork1741 said:

    Wait, somehow my PedDamageOverhaul got reverted back to the normal version, not the beta? No idea how this happened. I'll try the beta now, see if it happens again.

     

    As i said, make sure you are using the beta, try to find both files and delete, then download the beta and install fresh, just to make sure.

     

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    9 minutes ago, IGORMSH said:

     

    As i said, make sure you are using the beta, try to find both files and delete, then download the beta and install fresh, just to make sure.

     

    Did that, still issues with FPS. This is so annoying, here's my settings.

    system.xml

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    Just now, IGORMSH said:

     

    I will take a look. Are you using any other mods? If you uninstall all mods the fps keeps low? 

    Just this one, No Dual Wielding (removes offhand holster), and NoHitmarker

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    10 minutes ago, masisork1741 said:

    Just this one, No Dual Wielding (removes offhand holster), and NoHitmarker

     

    Try my preset. I configurated it a bit to make it compatible with your system, then tell me if it works and how is the fps.

     

    Remember to make a backup of your original file, then if it doesn't works you can get it back. Also, try to tweak some options like textures to High to see if it has any difference. 

     

    I forgot, remember to right click the file, go to proprierties and change to ''read only'' before starting the game.

     

    system.xml

    Edited by IGORMSH
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    4 hours ago, IGORMSH said:

     

    Try my preset. I configurated it a bit to make it compatible with your system, then tell me if it works and how is the fps.

     

    Remember to make a backup of your original file, then if it doesn't works you can get it back. Also, try to tweak some options like textures to High to see if it has any difference. 

     

    I forgot, remember to right click the file, go to proprierties and change to ''read only'' before starting the game.

     

    system.xml 4.27 kB · 1 download

    It actually works pretty well when I'm out in the wilderness, however when I get even close to a town (Armadillo or Van Horn are what I tried), FPS skydives to about 20-25.

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    11 minutes ago, masisork1741 said:

    It actually works pretty well when I'm out in the wilderness, however when I get even close to a town (Armadillo or Van Horn are what I tried), FPS skydives to about 20-25.

    How much fps on wilderness?

     

    Because now it is looking like the old versions of the mod, are you sure you are using the beta now? Same skydiving fps with no mods at all?

     

    Edited by IGORMSH
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    On 8/27/2021 at 9:15 PM, IGORMSH said:

    Yes you should.

     

    May I ask why? Reason for asking is that I've tweaked a lot of values in the ini, replicating them into the new ini is a bit difficult

     

    Thx

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