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Ped Damage Overhaul 2.0 BETA 7

Script mod which adds and alters "NPC behaviors"
   (5 reviews)

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This mod is a teamwork of @fitfondue and @HughJanus.

 

The beta version of Ped Damage Overhaul 2.0 has been released! It contains new features and major adjustments (described in the changelog), so we'd appreciate your feedback on any bugs and performance issues you encounter. When reporting performance issues, please post your system specs if you can!

Part of this beta are the "optional features" (which require LML to work). Those are separated in two files. One is responsible for longer reactions after dismemberment (not compatible with euphoria mods), the other increases the chances of arterial bleeding (e.g. for neck shots).

 

OVERVIEW

This mod tries to make gun fights more diverse, dynamic and interesting and keep them that way throughout the game.

You will find NPCs stumbling when trying to run with hurt legs, getting the wind knocked out of them when getting shot, squirming on the ground when fatally injured, moaning in pools of their own blood until they meet their end, clutching their wounds and stumbling around when hit, etc.

 

IMPORTANT KEYS (for toggling effects)

These are the standard keys, they can be modified via the ini file (as can everything else this mod adds to the game):

  • F9 - Toggling the mod on/off (the mod is enabled by default).
  • F8 - Toggling "Kill Wounded Mode" on/off (is disabled by default). This mod adds a feature called "Dying States" which makes NPCs go down when injured and still stay alive for some time (until they bleed out). If "Kill Wounded Mode" is activated, NPCs will die instead of entering the "Dying States".
  • F7 - Toggling "Longer Bleedouts Mode" on/off (is disabled by default). Per default this mod makes NPCs in "Dying States" bleed out within a maximum of 25 seconds (to not interfere with spawning waves of enemies during missions, which are only triggered when the first wave is dealt with). If "Longer Bleedouts Mode" is activated, NPCs will take longer to bleed out (more realistic, but also hindering during some missions).
  • F2 - Toggling "Friendly Fire" on/off (is disabled by default). "Friendly Fire" currently only works for the Dutch Van Der Linde gang.

 

FEATURES

Here is a quick overview of the most important features:

First off, almost all of the features and their characteristics are based on chance, so the behaviors won't be the same every time you encounter them - which should ensure more diverse fights and keep things interesting for longer than vanilla does... that was the idea, at least 🙂

Almost every feature can be enabled, disabled or tweaked in the ini (more information further down the page), so this is not only a mod, but also enables you to create your own experience.

This mod only alters behaviors and attributes of human NPCs - animals or anything else remain untouched.

 

Light version:

  • NPCs will react to where they are being shot (leg shots will make them stumble when trying to run, hand shots will disarm them, torso shots will stagger them, etc.).
  • When NPC's health decreases below a certain threshold, they fall over and don't get back up. Then they go through different stages of dying, each with its own randomized behavior. Eventually NPCs will die of blood loss.
  • NPCs will sometimes (based on chance) audibly react when in hopeless situation (panicking, begging, cursing, etc.).
  • There is a bleeding feature, which makes NPCs lose health after they have been fatally injured. It operates bassed on chance, so NPCs don't all bleed out in the same amount of time.
  • NPCs burn alive for longer when set on fire.
  • There is a chance of NPCs surviving a fire (although they won't be able to do much afterwards).
  • NPCs have a chance of staying on the ground for a random amount of time when shot (based on their health) - so you can now knock the breath out of your opponents.
  • For all included behaviors the movement and pain sounds have been adjusted (and also randomized) to hopefully make your experience more interesting.

 

Standard version:

  • The same features as in the light version apply as well as the following additions:
  • NPC health and player damage tweaked to offer a more satisfying experience (no more bullet sponges).
  • NPC damage tweaked to offer more challenge to the player (since NPCs don't eat bullets for breakfast anymore).
  • You can now feel the difference between weapons, their condition and ammo types in combat (shooting with a properly maintained, powerful weapon with special ammo now feels like it should).
  • NPCs are less accurate shots and their accuracy declines along with their health.
  • Arm and leg shots do less damage to NPCs.
  • All NPCs can be disarmed (yes, even lawmen).
  • Hogtying disarms NPCs, so if they manage to get loose, they can't shoot you - they might draw a hidden knife, though.

 

Overhaul version:

  • The same features as in the standard version apply as well as the following additions:
  • Core Drain (health, stamina, dead eye) has been moderately increased - now hunting and buying food become necessary options.
  • Cores will be fully drained after death.
  • Additional 25% of money lost after death.

 

We hope that you have as much fun with this mod as we have creating and improving it!

 

 

INSTALLATION

  1. Download Alexander Blade's ScriptHook: http://dev-c.com/rdr2/scripthookrdr2/
  2. Extract Dinput8.dll and ScriptHookRDR2.dll into the main directory of RDR 2 (where the .exe file is).
  3. If you want PDO's additional features, download Lenny's Mod Loader. If not, ignore steps 4, 5 and 8. https://www.rdr2mods.com/downloads/rdr2/tools/76-lennys-mod-loader-rdr/
  4. Extract the folder Mod Manager into the main directory of RDR 2 (the actual Mod Manager folder, not just its contents). Then go into the Mod Loader folder and extract only its contents into the main directory as well (not the actual folder, just its contents).
  5. In the Mod Manager folder, run the ModManager.UI.exe file to make sure Lenny's Mod Loader is properly installed in the RDR 2 directory.
  6. Download your preferred version of Ped Damage Overhaul, then open the zip and choose whether you prefer Light, Standard or Overhaul configurations (see mod description to understand the differences).
  7. Extract the contents of the chosen folder into the main directory. If you're using Lenny's Mod Loader, any files pertaining to it will be automatically placed in the correct folder.
  8. If you're using Lenny's Mod Loader, run ModManager.UI.exe to see if the optional files are showing as installed. If they are, you're good to go.
  9. Start the game and have fun!
  10. While in game, you can press F9 to check if the mod was loaded correctly (F9 once to disable, then F9 again to re-enable the mod).

 

 

TWEAKING

In general, every parameter in the ini has a description (including information on how to disable the feature). Feel free to play around.

There are already a lot of features enabled and tweaked for out-of-the-box use, yet there are some features left untouched which can be enabled in the ini. That said, if you just want to disable one or more features, set their respective values to 0 (or whatever value the description suggests).

Examples:

  • To turn off the bleeding feature: set BleedWhenDying to 0
  • To turn off the disarming when hogtying NPCs: set HogtyingDisarms to 0
  • To turn off the dying state features: set DyingStateChance to 0

 

If you want to disable a feature which is based on chance, just set the chance value to 0.

Examples:

  • To turn off the knocking the wind out of your opponents: set KnockbackChance to 0
  • To turn off the possibility of NPCs surviving fire: set FireSurvivalChance to 0
  • To turn off the chance of stumbling when shot in the leg: set StumbleChanceOneLeg and StumbleChanceBothLegs to 0

 

There are also many other features that can be activated in the ini - here are some examples:

  • LassoDisarms -> makes catching someone with your lasso disarm them (no hogtying necessary)
  • NPCWeaponModifier (and many other damage modifiers) -> makes NPCs do more or less damage, depending on what you set it to
  • BleedWhenShot -> enables a bleeding feature which triggers when an NPC gets shot (so not the usual "bleed out when under x health" but consistent bleeding which is applied after the first hit of a bullet - the bleeding chance and deducted health points can be set separately)

 

The ini is full of values for those wanting to experiment a little.

One word of warning to tweakers: If the NPCHealth is set too high, headshots might not be lethal anymore, unless they hit the actual brain of the NPC (so a shot in the jaw would do more damage than other body parts, but would not be an instant kill). Actual "brain-shots" are always one-shot-kills, no matter the health.

 

 

 

KNOWN "ISSUES" (they are not real issues)

  • The disarming feature can be exploited to slow down new waves of lawmen. The same is true for the dying state feature. If there are too many lawmen dying or fleeing around the player, new waves won't spawn in until the lawmen die or get enough distance (this feature can be turned of in the ini file, if that is a deal breaker to you).
  • When disarming is enabled, the dropped weapons may appear partly invisible. This is only optical, though, they can be picked up and used as usual.

 

 

The source code of Ped Damage Overhaul can be found here:

https://github.com/HJHughJanus/PedDamageOverhaulRDR2

 

 

If you are looking to enhance your experience by using an Euphoria Mod, please take a look at the work of @AnymYo.

C.E.R.R. is tweaked for cineastic reactions and designed to work with PDO:

 

Edited by HughJanus

What's New in Version 2.0 BETA 7   See changelog

Released

Changelog v2.0 BETA 7

 

  • Added an ini parameter to enable/disable the disarming of downed opponents
  • Added an ini parameter to disable the "longer bleedouts" feature in missions
  • Fixed a bug where NPCs in cover would sack down all of a sudden when using euphoria mods
  • Fixed a bug where health for npcs in vehicles would not be set correctly
  • Fixed a bug where health for "Other Story NPCs" would not be set correctly
  • Fixed a bug where damage multipliers would not be applied if they were set above 100%
  • Adjusted some values in case the ini is not found (due to not following the installation instructions, which is very common, it seems^^)
  • Like 33
  • Thanks 7
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  • User Feedback

    Recommended Comments



    Hello there !

    I have 2 problem on this mod, when i'm looking if is enable when i press F9 it say that the .ini is missing but i have it on my game folder
    Other thing it that i wanted to change the dmg from the npc to arthur, in the tweak guide i didn't see how can change that ?
    Thank for help !

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    No matter what I do this mod wont activate. asi loader is installed, doesn't seem to matter. f9 does nothing. help pls

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    Hey guys, sorry I cant react to all the comments. My free time is sparse and the little time I have, I spend playing.

    I got a comprehensive list of small bugs from a guy on nexus and am through most of them (fixed). Those three I have not been able to reproduce.

    Can someone here please check if they can reproduce them with the latest version (see attached - the ini is the one I am testing/playing with, no official release one) or if they are fixed already?

     

    The bugs:

    1. Very first mission: After you fight at Sadies house, you go to check out the barn and have to fistfight an Odriscoll there. This one seems to be unkillable for the guy who reported this. I suppose he is using an old version or his ini is not found, but could someone please check?
    2. Chapter 2, mission "The Sheep and The Goats":  in the deadeye part where you save John and Strauss, youre supposed to mark the
      enemies and then shoot. The enemies dont die for the guy who reported this. Again, I cant reproduce this. Please someone check.
    3. Chapter Epilogue Part 1, mission "Jim Milton Rides, Again?": the mission is in three stages - You fight 2 guys in the beginning of the mission, then ride to the farm and have a shootout with the gang, then you go into the barn and find the gang leader - he is invincible for the guy who reported this. Once again, for me he is not. Maybe the ini is not found and old default settings for story NPC health are loaded?

    PedDamageOverhaul.asi PedDamageOverhaul.ini

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    I'm dying to find out if anyone has found a way to make enemies consistently wriggle on the ground when they get shot 1-3 times, instead of them almost always just lying there like they're dead already. If anyone either has a config or knows what to specifically tweak in the ini file, I'd be so appreciative of it. I tried with and without euphoria mods so idc if i need to install/uninstall them get it to work.   

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    On 2/14/2023 at 6:12 AM, PropaneLahey47 said:

    I'm dying to find out if anyone has found a way to make enemies consistently wriggle on the ground when they get shot 1-3 times, instead of them almost always just lying there like they're dead already. If anyone either has a config or knows what to specifically tweak in the ini file, I'd be so appreciative of it. I tried with and without euphoria mods so idc if i need to install/uninstall them get it to work.   

    They should "wiggle" if you are not using euphoria mods and have the option with euphoria mods in the ini set to 0.

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    is there anything essentially different about the ini file? i only ask because i've spent quite a while configuring those settings to my liking and would prefer to keep them if possible lol.

     

    and there's no need to apologize man, some people expect way too much out of people pouring time and effort into projects like these solely out of a genuine desire to improve the experience of their favorite games. you have one of the most impressive mods on this site, nothing else comes close to the detail and customization available here. we appreciate your hard work 🙂

    • Like 1
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    Hello !
    Can someone help me on this comment ?
    I really didn't find the option on the ini file :/,  when i take 3-4 bullets i die

    "Hello there !

    I have 2 problem on this mod, when i'm looking if is enable when i press F9 it say that the .ini is missing but i have it on my game folder
    Other thing it that i wanted to change the dmg from the npc to arthur, in the tweak guide i didn't see how can change that ?
    Thank for help !"

     

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    11 hours ago, Tornaod said:

    Hello !
    Can someone help me on this comment ?
    I really didn't find the option on the ini file :/,  when i take 3-4 bullets i die

    "Hello there !

    I have 2 problem on this mod, when i'm looking if is enable when i press F9 it say that the .ini is missing but i have it on my game folder
    Other thing it that i wanted to change the dmg from the npc to arthur, in the tweak guide i didn't see how can change that ?
    Thank for help !"

     

     

    Im assuming you installed the mod via some Mod Manager. Please try installing it manually (drag&drop the files of your preferred version to your game directory).

    The ini parameters you are looking for are:

    • NPCWeaponModifier
    • NPCSpecialWeaponModifier
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    18 hours ago, HughJanus said:

     

    Im assuming you installed the mod via some Mod Manager. Please try installing it manually (drag&drop the files of your preferred version to your game directory).

    The ini parameters you are looking for are:

    • NPCWeaponModifier
    • NPCSpecialWeaponModifier

    Hello !
    Thank it work now for the dmg (and i did a manual install like you say), btw, it look like that 90% of the time the npc die with one shoot even if i shoot on the leg for exemple, how i can change that ?

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    6 hours ago, Tornaod said:

    Hello !
    Thank it work now for the dmg (and i did a manual install like you say), btw, it look like that 90% of the time the npc die with one shoot even if i shoot on the leg for exemple, how i can change that ?

    Do you have any other mods installed? Maybe some which alter NPC health or weapon damage?

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    I followed the installation process correctly (to my knowledge, at least), but I'm still getting the ".ini not found" message when enabling the mod. If I've done something wrong, I have no idea what frankly. I had an older version downloaded via LML, removed it and manually installed a newer version today following aforementioned instructions. LML recognises the new one just fine but still, no .ini file.

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    On 2/15/2023 at 5:28 AM, HughJanus said:

    They should "wiggle" if you are not using euphoria mods and have the option with euphoria mods in the ini set to 0.

    Thank you so much for the reply, I've had the issue both with and without using Euphoria mods, however I believe my issue was altering the DyingMovementThreshold2 and DyingMovementThreshold values too much, as I was trying to get them to to stay on the ground in the "(still moving on the ground)" state more frequently, rather than the DyingThreshold effect (lying on the ground not moving). I decided to just set the ini. back to default and the results are better than before.

    Still, thank you so much for getting back to me and I appreciate you taking the time to do so.  

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    On 2/18/2023 at 2:29 PM, ZakBax said:

    I followed the installation process correctly (to my knowledge, at least), but I'm still getting the ".ini not found" message when enabling the mod. If I've done something wrong, I have no idea what frankly. I had an older version downloaded via LML, removed it and manually installed a newer version today following aforementioned instructions. LML recognises the new one just fine but still, no .ini file.

    Could you post a screenshot of your RDR root directory, please?

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    11 hours ago, ZakBax said:

    Where would the root directory be?

    Your installation directory.

    If you have a desktop icon, you can right click it and click on "open file location" (or something similar). The folder that will open is your root folder.

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    7 hours ago, HughJanus said:

    Your installation directory.

    If you have a desktop icon, you can right click it and click on "open file location" (or something similar). The folder that will open is your root folder.

    I don't have a desktop icon for RDR2, you're going to have to be more specific about where the root folder is.

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    18 hours ago, ZakBax said:

    I don't have a desktop icon for RDR2, you're going to have to be more specific about where the root folder is.

    If you own it on Rockstar Launcher, I suppose it is "C:\Program Data\Rockstar Games\Red Dead Redemption 2".

    On Steam it would be "C:\Program Data\Steam\steamapps\common\Red Dead Redemption 2", I guess.

     

    I have my games installed on a separate drive, so I dont know what the default installation path is.

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    6 hours ago, HughJanus said:

    If you own it on Rockstar Launcher, I suppose it is "C:\Program Data\Rockstar Games\Red Dead Redemption 2".

    On Steam it would be "C:\Program Data\Steam\steamapps\common\Red Dead Redemption 2", I guess.

     

    I have my games installed on a separate drive, so I dont know what the default installation path is.

    Oh, just the folder the game's installed on. Well, here's what's in the folder itself.

    image.thumb.png.fa5d10486d4139406aed0b43f2725d49.pngimage.png.8cd1a1dbfe665a289c5bab8705df2a59.png

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    6 hours ago, ZakBax said:

    Oh, just the folder the game's installed on. Well, here's what's in the folder itself.

    image.thumb.png.fa5d10486d4139406aed0b43f2725d49.pngimage.png.8cd1a1dbfe665a289c5bab8705df2a59.png

     

    Yes, friend. And into this folder, you paste the content of this mod:

    • PedDamageOverhaul.asi
    • PedDamageOverhaul.ini
    • (optional) lml-Folder
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    Привет.Как исправить ошибку.Вот я установил мод всё как положено и когда я нажимаю F9  то там написано mod enabled ini file not found и я не понимаю работает мод или нет

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    dying state animations dont seem to be working correctly, have tried with+without euphoria mod to same result. peds just kinda spasm their whole body every second or so. tried to attach a video but dont know how to make it small enough lol

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    also set useanimchance to 0 but the bugged animations are still playing every time

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    update, reset the ini to default and everything seems to be working fine. still not sure what was causing the weird animations, the health info overlay indicated that the npcs hadn't entered any dying states and their health was well above the dyingmovement and even knockback thresholds. ill do some more testing and report back if i find any specific feature or setting that's bugged

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