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Sgt Joe's Battle Creator 3

Spawn up to 3 teams and make them all fight each other!
   (2 reviews)

4 Screenshots

NPC Wars is not a new concept, but no other battle mods have this level of detail and customization!
For up to 3 teams you can choose their models, weapons, health, allegiance, and more.

Or if that's too much and you want some fast action, start a fight with the Instant Battle option! It's your choice.

I made this mod after seeing many many requests for a battle creator mod.
While there is a C# script that lets you do this, it's very clunky and highly limited, so I wanted to add as much detail as possible to my mod.

What's New in Version 3   See changelog

Released

  • Fixed crash when canceling onscreen keyboard
  • Added ability to pause and resume battles
  • Increased maximum battle distance
  • Like 4

User Feedback

Recommended Comments

gaeghbeth

Posted

how do you use this?

cmdr snooze

Posted

How to use :

Press F9

Use arrow keys, Enter & Backspace to navigate

  • Like 1
SAC

Posted

Hi @SgtJoe

 

Wrote on Nexus too, adding some kind feature requests here as well, hope you don't mind

 

- the mod usability would benefit a lot from having ini files for the teams, at least to specify lists of ped models

- add a random chance for NPCs to spawn unarmed

- add the spawned combatants into the Rampage database automatically on spawn, so I can "spectate" them through Rampage

- is it possible to add randomly player clones to the teams? (I am aware there are ped model codes for the player, I am specifying clones because, for instance, mp_female spawns without a body by default)

 

Thank you for considering

 

SAC

Posted

 

There seems to be a performance issue:

 

- before starting the fight, I have constant 60FPS in the area

- start the fight, after a while (minutes) FPS drops gradually towards 30FPS; GPU and CPU do not bottleneck, usage < 100% and no perceptible rise in usage during the fight

- stop the fight, FPS raise almost instantly by around 10, but not back to 60FPS

- leave the area, return => back to 60FPS

 

Also, although "do not drop weapons" is checked, the combatants still drop their weapons when dead

 

AWDummy

Posted

This may be outdated now for anyone wondering, as I can't get the menu to activate at all anymore.

 

lebron

Posted

the ped spawn count is so low its must be endless ped count. this mode dont like unlosing's battecreator, its not what I expecting about this mod. 

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