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Basic Callouts 1.0.6

Basic callouts for RDRFR
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A set of basic callouts to add variety to your RDRFR experience.

 

The current callouts include:

 

  1. Pickpocket
    • Find the pickpocket and return the wallet to its owner
  2. Purse Snatcher
    • Find the purse snatcher and return the purse to its owner
  3. Assault
    • Find and talk to the victim of the assault to get the suspects location, then investigate the suspect
  4. Murder Suspect
    • Find and talk to the witness of the murder and find the body, then investigate the suspect
  5. Rapist
    • Find and talk to the victim to get the details of the rapist, then investigate them
  6. Wanted Suspect
    • Find the person who saw the wanted suspect to get their description and location, then locate and deal with them
  7. Animal Cruelty
    • Find the witness and abused animal and deal with the animal abuser
  8. Trespasser
    • Find the trespasser and either tell them to move along or arrest them
  9. Disturbing the Peace
    • Find and deal with a drunk suspect disturbing the peace
  10. Armed Robbery
    • Find and interrupt the ongoing armed robbery on a civilian
  11. Escaped Prisoner
    • Find the witness and get the description and location of an escaped prisoner
  12. Brawl
    • Find the suspects that are fighting and deal with both of them
  13. Kidnapping
    • Find the suspect who is taking a child against their will and deal with them accordingly

 

Callouts payout a variable amount depending on how serious the crime is and whether you arrest or kill the suspect. Arresting gives more money than killing.

 

Callouts are very basic, as the name implies. I may update it to make them more in depth if I have the time to. Callouts can currently end nine different ways with an exception to the murder callout. I mainly made this mod for myself since there isn't a lot of callouts for RDR2 but decided to share it with you all.

 

Known bugs:

  • Rarely, callouts will always give the "Disregard" message even if there are plenty of peds around and the area is populated. Restarting the game fixes it, I have only encountered it once in my play throughs

 

Installation

  1. Place all files in Red Dead Redemption 2\rdrfr\plugins
  2. Start the game then go on duty

What's New in Version 1.0.6   See changelog

Released

V1.0.6

  • Adjusted Z-coordinate cutoff; should be no more peds on balconies
  • Fixed bug where entire game could freeze if spawning position is not found
  • Hopefully fixed bug where callout wouldn't end and payout when arresting a suspect
  • Fixed bug where RDRFR plugin would crash upon getting "Disregard" message
  • Added new callout: Kidnapping

 

V1.0.5

  • Added new callout: Brawl
  • Fixed bug where blip would be added to non-criminal on some callouts
  • Attempted to fix bug where criminal/witness would be persistent after callout (not sure if fixed, if you encounter this bug hitting "X" on your keyboard will force end the callout)
  • Fixed bug with interactions with criminal on trespassing callout
  • Fixed bug where witness would walk away on murder callout

 

V1.0.4

  • Added new callout: Animal Cruelty
  • Added new callout: Trespasser
  • Added new callout: Armed Robbery
  • Added new callout: Disturbing the Peace
  • Added new callout: Escaped Prisoner

 

V1.0.3

  • Made "Disregard" message not appear as often
  • Increased stability

 

V1.0.2

  • Fixed further crash bug when accepting callout
  • Adjusted z-coordinate cutoff height for spawned peds
  • Fixed bug where you couldn't progress if you arrest the ped in purse snatcher/pickpocket callouts
  • Fixed bug where witness/victim can be animals and not humans

 

V1.0.1

  • Fixed bug causing callouts to crash/freeze RDRFR/game
  • Fixed bug where witnesses can be horses
  • Fixed money adding code, money will now be added after callout completion
    • You get more money for arresting the suspect then killing them
  • Added new callout: Wanted Suspect
  • Added dialogue lines to suspects depending on what they decide to do
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