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RDR 2 W.E.R.O (Euphoria Ragdoll Overhaul) V3.4.5

This mod recreates RDR 1's iconic euphoria physics and goes further beyond that
   (3 reviews)

4 Screenshots

Experience true spaghetti western with this euphoria physics overhaul mod that recreates RDR 1's physics from the ground up and adds a bunch of new additions.

 

Ever since GTA 5 was released, the euphoria physics have been a major downgrade compared to games like MP3, GTA IV and RDR 1. RDR 2's euphoria physics have improved a ton, but it still feels very repetitive and rather boring.

(If you want to download older versions of W.E.R.O, you can get them in my discord server)

FEATURES:
 

•  No Air Restriction when flying super fast during ragdoll & RDR 1 like falling gravity
 

• Every weapon and ammo type will affect differently on how the NPC will react (WEAPONS.YMT REQUIRED)
 

• RDR 1 Falling Reactions. Falling behaviors are fluid and flexible, allowing more variety
 

• RDR 1 like gunshot reactions. NPCs no longer stumble to the same direction and they spin when shot in the shoulder area. They also react dynamically and gunshot reactions are fluid
 

• RDR 1 Rolling Reactions. No more rigid movements!


• Advanced InjuredOnGround behaviour. The NPC will reach for the exact wound where they have been shot on instead of reaching for the stomach all the time

 
• More improved and diversified legshot reactions. NPC's will stumble or fall depending on the bullet/weapon (WEAPONS.YMT REQUIRED)


• Improved On Fire behaviors. NPCs stumble in agonizing pain

 
• Every single shotgun affects differently on how the NPC will react and the NPCs now spin more violently (WEAPONS.YMT REQUIRED)
  

• Improved behaviors when bailing out of a wagon
 

• RDR 1 like knockout reactions


• Improved the NPC reactions caused by arrows and added different behaviors to other arrow types (WEAPONS.YMT REQUIRED)


• Alternative versions! Want the deaths feeling more realistic? Want realism mixed with fun? I got you! Versions such as Instant Drop On Headshot and Fall To Knees On Death (or both combined) will give you exactly that!


• Improved explosion behaviors & distance of flight when near an explosion

 

Compatible with: Ped Damage Overhaul, Red Dead Offline, WhyEm's DLC, 1899 Firearms and All Shots Cause Bleedouts & basically any mod at this point (excluding mods that use physicstasks.ymt). WILL REQUIRE VERSION.DLL (Lenny's Asi Loader) AND W.E.R.O - AUTOMATIC COMPATIBILITY PATCH, if you have a mod conflicting with W.E.R.O's weapons.ymt file.


A massive thanks to LMS, Bolmin & Senexis for letting me use some of their Red Dead Offline files! Without them, i wouldn't be able to implement different reactions to every weapon and ammo type into this mod


Massive thanks to the following mod authors for letting me add compatibility to their mod/agreeing on a merge:
WickedHorseMan
WhyEm
Maverick


Also huge thanks to AnymYo for a lot of the discoveries made so that I can bring you the most advanced mod to date. A lot of struggle went through making and continuing to make this mod to fit your preferences and to give you more options, so if you like my mod, definitely consider endorsing and perhaps providing feedback and letting me know what you like the most about W.E.R.O. Thanks for downloading! This mod wouldn't be possible without you guys and AnymYo for helping me crack the file and unlock it's full potential! The amount of support you show to this mod definitely means a lot to me and pushes me to continue this project! Thanks again



If you want to, you can:

Join my DISCORD server to stay up to date with latest early update previews and more

Download my wero mod for GTA 5 as well: https://bit.ly/2QZNO6V                                              

 

For realism, I recommend using the latest Ped Damage Overhaul mod that has added support for euphoria mods and i also recommend using All Shots Cause Bleedouts mod (or any other blood mod like BloodLust by WhyEm or Center Mass by walrus159). Make sure that the EuphoriaModInstalled value is set to 1 in PDO so you can have the best experience possible

and much much more that gives the game a more satisfying feel when killing enemies or falling and rolling

How to install this mod into your game

Just drag and drop the WERO folder in your LML folder. IF the mod doesn't work, make sure you have the latest ScriptHook, ASI Loader by Lenny and a properly installed LML. Make sure you don't have any other mods that have the physicstasks.ymt file.



REQUIRED: LENNY'S MOD LOADER & SCRIPT HOOK

Hope you enjoy this mod!



Thanks to all my Patreon supporters for participating in making this mod better and better:
Jack Fisher
Myles Brown
Catfish
Ole Kristian Tveit
AidenNapalm
Sloot.
Julien Lecleire
UAEXAE
Prodigii
Abizhey
Joe Ray
Roy Luo
NotBatman
joel Davey
Madoks Filek
Pokker-Gamer
El Morty
martin gustafsson
Fer Bueno
Ta'Quan Anthony
Miguel Lefebvre-Sabourin
Rex._.
Tim Tran
Jason Schaefer
Tristan Darden-Lawrence
Braylan
Stephen Killam
Abizhey




Like what I do?
Consider supporting me on Patreon!

 

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Edited by SyntheticOutlaw

What's New in Version V3.4.5   See changelog

Released

V3.4.5 CHANGELOG:

 

Improvements:

 

(Gunshots)

 

- Added RDR 1 like force to Rifles and Repeaters (Compatibility patch does not need to be updated)

- Improved overall fluidity when an NPC is shot

- Improved stumbling and balancing. Now there's lower chance of falling when being shot in the shoulders or in the abdominal area

- Falling over a railing is now a lot easier to trigger. NPCs are able to fall over a fence/railing in various angles, as long as it's moving towards it

- General improvements made to gunshot reactions

- Improved shotgun reactions. Disabled head/neck grabbing to further increase immersion. NPCs now violently spin around when getting shot with a shotgun (depends on the shotgun. For example: Repeating Shotgun causes less spin than a double barrel or a sawed off shotgun)

- Reactions caused by the Litchfield Repeater is now more natural

- Falling to knees upon death is now chance based. Now there is a bit of everything in the main version from all the alternative versions combined

- Improved high velocity bullet reactions to resemble a bit of my second euphoria mod, Authentic Euphoria Motions. NPCs now stumble backwards, allowing higher chances of falling over a fence/railing


(Falling/Rolling)

 

- Falling behaviors are now much more fluid and flexible

- Spinning when falling is drastically reduced

- Added more weight to the falling gravity. Not 1:1 with RDR 1, but close to that level

- Reduced the friction when rolling. This change was made to make falling off of slopy roofs more fun. Rolling will still feel impactful (Not aiming to turn the ground into complete ice) 


(General)

 

- Improved knockout reactions for fistfighting

- Improved behaviors for bumping into pedestrians. It no longer looks unnatural

- Improved distance of flight when near an explosion


Bug Fixes:

- Fixed an issue where the NPC would not spin after getting shot and would only spin when dead

- Fixed behavior related issues when an NPC fell over or attempted to fall over a railing/fence. Now it looks more natural

- Fixed ground behavior related issues. Now it looks more natural and less bugged out or unrealistic

- Fixed camera related issues for falling. I do recommend turning off camera follow level in the Camera Settings from the Options menu, despite the improvements made due to heavy lock on, making it hard to see your character or move your camera when falling

- Fixed an issue where the NPC would stop stumbling after you stop pushing them

- Fixed legshots for some weapons

- Fixed an issue not known by many where certain weapon groups did not support fall over fence/railing behaviors

- Fixed an issue where the NPC/Player character would go into an A-pose if they hit an object or a wall from the wrong angle

- Fixed an issue where the legs act weird once the player starts falling (most noticeable, when jumping off buildings)

- Fixed an issue where the player character would not fail to balance when being near the edge of a building

 

And more! This update aims to fix most behavior related issues that looked unnatural and ruined immersion. Also improves aspects to feel more similar to RDR 1. Enjoy the final update!

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    @@SyntheticOutlaw5 different files to download?
    Which one to choose, I do not quite understand what the difference is between them.

    I had an old version of this mod from 2021 for a long time. I want to update, but I didn’t understand which one to choose with everything.

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    On 4/26/2023 at 7:56 AM, RusGameTactics said:

    @@SyntheticOutlaw5 different files to download?
    Which one to choose, I do not quite understand what the difference is between them.

    I had an old version of this mod from 2021 for a long time. I want to update, but I didn’t understand which one to choose with everything.

    Download the main version. The other alternatives are there for if you want a different style

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    In terms of peds being affected differently with ammo types? How would they react with an express round opposed to a high velocity round?

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