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RDR 2 W.E.R.O (Euphoria Ragdoll Overhaul) V3.4.5

This mod recreates RDR 1's iconic euphoria physics and goes further beyond that
   (3 reviews)

4 Screenshots

Experience true spaghetti western with this euphoria physics overhaul mod that recreates RDR 1's physics from the ground up and adds a bunch of new additions.

 

Ever since GTA 5 was released, the euphoria physics have been a major downgrade compared to games like MP3, GTA IV and RDR 1. RDR 2's euphoria physics have improved a ton, but it still feels very repetitive and rather boring.

(If you want to download older versions of W.E.R.O, you can get them in my discord server)

FEATURES:
 

•  No Air Restriction when flying super fast during ragdoll & RDR 1 like falling gravity
 

• Every weapon and ammo type will affect differently on how the NPC will react (WEAPONS.YMT REQUIRED)
 

• RDR 1 Falling Reactions. Falling behaviors are fluid and flexible, allowing more variety
 

• RDR 1 like gunshot reactions. NPCs no longer stumble to the same direction and they spin when shot in the shoulder area. They also react dynamically and gunshot reactions are fluid
 

• RDR 1 Rolling Reactions. No more rigid movements!


• Advanced InjuredOnGround behaviour. The NPC will reach for the exact wound where they have been shot on instead of reaching for the stomach all the time

 
• More improved and diversified legshot reactions. NPC's will stumble or fall depending on the bullet/weapon (WEAPONS.YMT REQUIRED)


• Improved On Fire behaviors. NPCs stumble in agonizing pain

 
• Every single shotgun affects differently on how the NPC will react and the NPCs now spin more violently (WEAPONS.YMT REQUIRED)
  

• Improved behaviors when bailing out of a wagon
 

• RDR 1 like knockout reactions


• Improved the NPC reactions caused by arrows and added different behaviors to other arrow types (WEAPONS.YMT REQUIRED)


• Alternative versions! Want the deaths feeling more realistic? Want realism mixed with fun? I got you! Versions such as Instant Drop On Headshot and Fall To Knees On Death (or both combined) will give you exactly that!


• Improved explosion behaviors & distance of flight when near an explosion

 

Compatible with: Ped Damage Overhaul, Red Dead Offline, WhyEm's DLC, 1899 Firearms and All Shots Cause Bleedouts & basically any mod at this point (excluding mods that use physicstasks.ymt). WILL REQUIRE VERSION.DLL (Lenny's Asi Loader) AND W.E.R.O - AUTOMATIC COMPATIBILITY PATCH, if you have a mod conflicting with W.E.R.O's weapons.ymt file.


A massive thanks to LMS, Bolmin & Senexis for letting me use some of their Red Dead Offline files! Without them, i wouldn't be able to implement different reactions to every weapon and ammo type into this mod


Massive thanks to the following mod authors for letting me add compatibility to their mod/agreeing on a merge:
WickedHorseMan
WhyEm
Maverick


Also huge thanks to AnymYo for a lot of the discoveries made so that I can bring you the most advanced mod to date. A lot of struggle went through making and continuing to make this mod to fit your preferences and to give you more options, so if you like my mod, definitely consider endorsing and perhaps providing feedback and letting me know what you like the most about W.E.R.O. Thanks for downloading! This mod wouldn't be possible without you guys and AnymYo for helping me crack the file and unlock it's full potential! The amount of support you show to this mod definitely means a lot to me and pushes me to continue this project! Thanks again



If you want to, you can:

Join my DISCORD server to stay up to date with latest early update previews and more

Download my wero mod for GTA 5 as well: https://bit.ly/2QZNO6V                                              

 

For realism, I recommend using the latest Ped Damage Overhaul mod that has added support for euphoria mods and i also recommend using All Shots Cause Bleedouts mod (or any other blood mod like BloodLust by WhyEm or Center Mass by walrus159). Make sure that the EuphoriaModInstalled value is set to 1 in PDO so you can have the best experience possible

and much much more that gives the game a more satisfying feel when killing enemies or falling and rolling

How to install this mod into your game

Just drag and drop the WERO folder in your LML folder. IF the mod doesn't work, make sure you have the latest ScriptHook, ASI Loader by Lenny and a properly installed LML. Make sure you don't have any other mods that have the physicstasks.ymt file.



REQUIRED: LENNY'S MOD LOADER & SCRIPT HOOK

Hope you enjoy this mod!



Thanks to all my Patreon supporters for participating in making this mod better and better:
Jack Fisher
Myles Brown
Catfish
Ole Kristian Tveit
AidenNapalm
Sloot.
Julien Lecleire
UAEXAE
Prodigii
Abizhey
Joe Ray
Roy Luo
NotBatman
joel Davey
Madoks Filek
Pokker-Gamer
El Morty
martin gustafsson
Fer Bueno
Ta'Quan Anthony
Miguel Lefebvre-Sabourin
Rex._.
Tim Tran
Jason Schaefer
Tristan Darden-Lawrence
Braylan
Stephen Killam
Abizhey




Like what I do?
Consider supporting me on Patreon!

 

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Edited by SyntheticOutlaw

What's New in Version V3.2   See changelog

Released

V3.2 changes (Impact And Variety Update):



IMPROVEMENTS AND/OR OVERHAULS:

• (OVERHAUL) Overhauled the gunshot and limb shot reactions entirely. Now characters' bodies are pretty stable when stumbling or trying to balance and they won't fall down so easily anymore when getting shot in the arm, stomach area or the upper body. This version of gunshot reactions was leaned more towards an RDR 1 like style, so you will see lots of similarities

• (IMPROVEMENT) Improved the fatally injured reactions

• (IMPROVEMENT) Improved the stiffness of the body when shooting an NPC in the stomach area. Now it's matched with the overall stiffness of the body

• (IMPROVEMENT) Improved the shotgun reactions. Force is now fixed

• (IMPROVEMENT) Improved the forces of each weapon category

• (IMPROVEMENT) Improved the RDR 1 like body writhe behaviour when in fatallyInjured (dead) state. Now it's more loose and fluid



NEW FEATURES:

• (NEW FEATURE) Added probability to wound reaching for headshots. Now when NPCs get shot in the head, there is a slight chance they will grab for their wound and sometimes not at all (weapon type will vary the amount of probability)

• (NEW FEATURE) Added variety to global and fatally injured ground behaviours. In global gunshot situations (when the NPC is alive), they will go into different types of behaviours when they fall on the ground. During fatally Injured situations (when the NPC dies), they start writhing on the ground and rolling around like in RDR 1 and sometimes they won't.

• (NEW FEATURE) Added RDR 1 like upper body knockback. Now if you have played RDR 1 for a long time, you will know that NPCs will sometimes pull their body back into an upright stance after getting shot in the chest. Now ofc, weapon type and ammo type varies. It won't happen all the time and will depend on what weapon you use. For example repeaters have a higher chance while revolvers have a lower chance. The amount of knockback also varies

• (NEW FEATURE) Added RDR 1 like falling behaviour when falling from high altitude and kept the GTA IV type falling behaviour when you are falling from a low altitude.

• (NEW FEATURE) Added variety to InjuredOnGround behaviours. Now the behaviour varies depending on the weapon you use. For example, you throw a tomahawk on someone and they die, there can be a good chance that they will barely move their arms/legs on the ground (you can still see if they are moving their body a little), while some weapons can cause NPCs to have a spasm like behaviour.



BUG FIXES:

• (BUG FIX) Fixed an issue where the NPC would be sent flying after shooting them in the leg with a shotgun

• (BUG FIX) Fixed an issue with weapons.ymt, where most weapons had more rounds than they normally hold

• (BUG FIX) Fixed an issue where NPCs would fall down when near railings (especially Valentine Saloon's upstair railings and the hotel's balcony railings)

• (BUG FIX) Fixed an issue where falling from high altitude can cause the ragdoll to stay on the ground for way too long sometimes



BONUS CHANGES:

• Changed the way how the camera feels when rolling or falling



OTHER CHANGES WORTH MENTIONING:

• Scrapped the "Snappy Gunshot Reactions" alternative version entirely and integrated it into the base mod (all versions included). Now you can switch between snappy gunshot reactions and less exaggerated reactions on the fly by changing your ammo type to express. That ammo type will cause NPCs to have a snap like reaction, resulting in more impactful hip firing. Supports all weapon types that have express ammo

• The "Slower Get Up Time" alternative has now been renamed to "Longer Reaction Time (5.0 seconds)" because it doesn't make sense now that NPCs balance more. In the previous update, NPCs wouldn't balance much and would just fall down regardless of what part of the body the bullet lands on. This alternative version extends the time of the euphoria physics in shootouts before it stops and since they react for a longer period of time, balancing is also extended to avoid falling down on the ground. Mostly recommended for people who just want to play with the physics, not aimed towards realism. Supports other alternative versions as well


And much more!

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  • User Feedback

    Recommended Comments



    You really matched the RDR1 style ragdoll! Never thought this would be possible! Keep up the great work! 👍

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    im in love with this mod, the fuckin double barrel launches people like 5 feet now and it feels amazing lol. mods like this are what keep me playing and i thank you for that!

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    Hey, should we install ALL of the available optional files (such as fred, fred-large, fred-skinny, wilma, etc.) or just one?

    Iirc, in your GTA V mod, we could install ALL of them. 

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    1 minute ago, schlopp96 said:

    Hey, should we install ALL of the available optional files (such as fred, fred-large, fred-skinny, wilma, etc.) or just one?

    Iirc, in your GTA V mod, we could install ALL of them. 

    Hey! If you want to install all the pedestrian/body types then you have to install all of em but if you want only one of the pedestrian/body types (let's say for example wilma which is female) then you only install wilma.xml to common_0/data/naturalmotion. Thanks for asking and have a wonderful evening/day 🙂

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    On 7/31/2021 at 3:27 PM, SyntheticOutlaw said:

    Hey! If you want to install all the pedestrian/body types then you have to install all of em but if you want only one of the pedestrian/body types (let's say for example wilma which is female) then you only install wilma.xml to common_0/data/naturalmotion. Thanks for asking and have a wonderful evening/day 🙂

    Thanks so much!! It's very appreciated! You as well!

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    great work thank you, I do have one question, is this compatible with Ped Damage Overhaul ? anyway i can overwrite that mods physics changes with this ones, but keep the damage settings ?

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    10 hours ago, hrissker said:

    great work thank you, I do have one question, is this compatible with Ped Damage Overhaul ? anyway i can overwrite that mods physics changes with this ones, but keep the damage settings ?

    Yes, it is compatible. If you want to install another ragdoll mod on top of my ragdoll mod (like let's say bass dragon's), then it will overwrite because the same file is being used. Thanks for asking and have a good day 🙂

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    Just one question for the community:

    is this mod or the Cineastic Euphoria Ragdoll Rework (C.E.R.R) mod better? (no offense to either mod creator). Are they compatible?

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    So i've compared this mod and the C.E.R.R mod and have found that this mod has better general ragdoll and the other has better reactions to weapons and such, for anyone choosing between the mods. 👍

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    I've thought about this and I'm undecided again, can someone just tell me the reason they think this mod is better than the Cineastic Euphoria Ragdoll Rework (C.E.R.R) 1.0.3  mod?

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    Heyas @SyntheticOutlaw,

     

    Just wanted to let you know of an error in your install which I am shocked no one has noticed up to now.

     

    I was going over my ModManager log for fun and I noticed the following:

     

    2021-12-01 12:02:51.0657|INFO|????????????????????????????????????????|Parsing installation file E:\Steam\steamapps\common\Red Dead Redemption 2\lml\WERO\install.xml 
    2021-12-01 12:02:51.0657|TRACE|?????????????????????????????????????????|Failed to find replacement file fred_very_small 

     

    So I went to the install.xml and surely enough the entry for fred_very_small is the only entry that is entered incorrectly.  It is entered as (<FilePath>fred_very_small</FilePath>) when it should be entered as (<FilePath>fred_very_small.xml</FilePath>).  It is missing the (.xml) so it's not installing that file. 

     

    Anyway, nothing huge but just thought I would put that here in case anyone wants to go into it and add the (.xml) to the end to fix it.

     

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    13 hours ago, Entreped said:

    Heyas @SyntheticOutlaw,

     

    Just wanted to let you know of an error in your install which I am shocked no one has noticed up to now.

     

    I was going over my ModManager log for fun and I noticed the following:

     

    2021-12-01 12:02:51.0657|INFO|????????????????????????????????????????|Parsing installation file E:\Steam\steamapps\common\Red Dead Redemption 2\lml\WERO\install.xml 
    2021-12-01 12:02:51.0657|TRACE|?????????????????????????????????????????|Failed to find replacement file fred_very_small 

     

    So I went to the install.xml and surely enough the entry for fred_very_small is the only entry that is entered incorrectly.  It is entered as (<FilePath>fred_very_small</FilePath>) when it should be entered as (<FilePath>fred_very_small.xml</FilePath>).  It is missing the (.xml) so it's not installing that file. 

     

    Anyway, nothing huge but just thought I would put that here in case anyone wants to go into it and add the (.xml) to the end to fix it.

     

    Thanks for letting me know about this! I will fix this once the next update is released which should be in a couple of days. Have a nice day 🙂

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    On 11/10/2021 at 12:44 PM, Taco Bell Manager said:

    I've thought about this and I'm undecided again, can someone just tell me the reason they think this mod is better than the Cineastic Euphoria Ragdoll Rework (C.E.R.R) 1.0.3  mod?

    It's more about personal taste 

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    On 9/1/2022 at 11:02 PM, JoegishBro said:

    Hey @SyntheticOutlaw, why should I install All Shots Cause Bleed mod? Does it make it better?

    If you don't want NPC's to bleed every shot, then it doesn't make it better. Whatever you prefer, you don't really need to download it if it doesn't suit you

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    Hey @SyntheticOutlaw , I want to try this All Shots Cause Bleedout Mod and I wanna ask some questions. Does the mod have any problems and is the mod safe to install? I just want to make sure and ask an expert like that actually responds.

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    17 hours ago, JoegishBro said:

    Hey @SyntheticOutlaw , I want to try this All Shots Cause Bleedout Mod and I wanna ask some questions. Does the mod have any problems and is the mod safe to install? I just want to make sure and ask an expert like that actually responds.

    I downloaded the mod myself and yes, it is safe to install and has no bugs as far as I can remember. The mod is available to download on nexusmods.

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    Can I use the heavier bodies from AEM with this mod? I find WERO to sometimes have a bit wierd light bodies. Like the horse that kicks an npc tends to send him to outer space. Or if you accidently run over a dead body they also tend to go flying.

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    Some weapons like Schofield and Bolt-Action Rifle have more ammo than usual, how do I change it back?

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