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RDR 2 W.E.R.O (Euphoria Ragdoll Overhaul) V3.4.5

This mod recreates RDR 1's iconic euphoria physics and goes further beyond that
   (3 reviews)

4 Screenshots

Experience true spaghetti western with this euphoria physics overhaul mod that recreates RDR 1's physics from the ground up and adds a bunch of new additions.

 

Ever since GTA 5 was released, the euphoria physics have been a major downgrade compared to games like MP3, GTA IV and RDR 1. RDR 2's euphoria physics have improved a ton, but it still feels very repetitive and rather boring.

(If you want to download older versions of W.E.R.O, you can get them in my discord server)

FEATURES:
 

•  No Air Restriction when flying super fast during ragdoll & RDR 1 like falling gravity
 

• Every weapon and ammo type will affect differently on how the NPC will react (WEAPONS.YMT REQUIRED)
 

• RDR 1 Falling Reactions. Falling behaviors are fluid and flexible, allowing more variety
 

• RDR 1 like gunshot reactions. NPCs no longer stumble to the same direction and they spin when shot in the shoulder area. They also react dynamically and gunshot reactions are fluid
 

• RDR 1 Rolling Reactions. No more rigid movements!


• Advanced InjuredOnGround behaviour. The NPC will reach for the exact wound where they have been shot on instead of reaching for the stomach all the time

 
• More improved and diversified legshot reactions. NPC's will stumble or fall depending on the bullet/weapon (WEAPONS.YMT REQUIRED)


• Improved On Fire behaviors. NPCs stumble in agonizing pain

 
• Every single shotgun affects differently on how the NPC will react and the NPCs now spin more violently (WEAPONS.YMT REQUIRED)
  

• Improved behaviors when bailing out of a wagon
 

• RDR 1 like knockout reactions


• Improved the NPC reactions caused by arrows and added different behaviors to other arrow types (WEAPONS.YMT REQUIRED)


• Alternative versions! Want the deaths feeling more realistic? Want realism mixed with fun? I got you! Versions such as Instant Drop On Headshot and Fall To Knees On Death (or both combined) will give you exactly that!


• Improved explosion behaviors & distance of flight when near an explosion

 

Compatible with: Ped Damage Overhaul, Red Dead Offline, WhyEm's DLC, 1899 Firearms and All Shots Cause Bleedouts & basically any mod at this point (excluding mods that use physicstasks.ymt). WILL REQUIRE VERSION.DLL (Lenny's Asi Loader) AND W.E.R.O - AUTOMATIC COMPATIBILITY PATCH, if you have a mod conflicting with W.E.R.O's weapons.ymt file.


A massive thanks to LMS, Bolmin & Senexis for letting me use some of their Red Dead Offline files! Without them, i wouldn't be able to implement different reactions to every weapon and ammo type into this mod


Massive thanks to the following mod authors for letting me add compatibility to their mod/agreeing on a merge:
WickedHorseMan
WhyEm
Maverick


Also huge thanks to AnymYo for a lot of the discoveries made so that I can bring you the most advanced mod to date. A lot of struggle went through making and continuing to make this mod to fit your preferences and to give you more options, so if you like my mod, definitely consider endorsing and perhaps providing feedback and letting me know what you like the most about W.E.R.O. Thanks for downloading! This mod wouldn't be possible without you guys and AnymYo for helping me crack the file and unlock it's full potential! The amount of support you show to this mod definitely means a lot to me and pushes me to continue this project! Thanks again



If you want to, you can:

Join my DISCORD server to stay up to date with latest early update previews and more

Download my wero mod for GTA 5 as well: https://bit.ly/2QZNO6V                                              

 

For realism, I recommend using the latest Ped Damage Overhaul mod that has added support for euphoria mods and i also recommend using All Shots Cause Bleedouts mod (or any other blood mod like BloodLust by WhyEm or Center Mass by walrus159). Make sure that the EuphoriaModInstalled value is set to 1 in PDO so you can have the best experience possible

and much much more that gives the game a more satisfying feel when killing enemies or falling and rolling

How to install this mod into your game

Just drag and drop the WERO folder in your LML folder. IF the mod doesn't work, make sure you have the latest ScriptHook, ASI Loader by Lenny and a properly installed LML. Make sure you don't have any other mods that have the physicstasks.ymt file.



REQUIRED: LENNY'S MOD LOADER & SCRIPT HOOK

Hope you enjoy this mod!



Thanks to all my Patreon supporters for participating in making this mod better and better:
Jack Fisher
Myles Brown
Catfish
Ole Kristian Tveit
AidenNapalm
Sloot.
Julien Lecleire
UAEXAE
Prodigii
Abizhey
Joe Ray
Roy Luo
NotBatman
joel Davey
Madoks Filek
Pokker-Gamer
El Morty
martin gustafsson
Fer Bueno
Ta'Quan Anthony
Miguel Lefebvre-Sabourin
Rex._.
Tim Tran
Jason Schaefer
Tristan Darden-Lawrence
Braylan
Stephen Killam
Abizhey




Like what I do?
Consider supporting me on Patreon!

 

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Edited by SyntheticOutlaw

What's New in Version V3.1   See changelog

Released

V3.1 changes:

 


NEW FEATURES:

• (NEW) Added RDR 1 identical ground writhe reaction with bigger improvements compared to V2.9's way of implementing this feature. When the NPC reaches it's death state, they will sometimes roll around and will roll faster if you rapidly shoot them (ammo and weapon type will vary)

• (NEW) Improved Bleedouts! Now NPC's either drop instantly or fall to their knees when they enter into a bleed out state

• (NEW) Reworked gunshot reactions to provide more stable balancing and less wobbly movements. Drastically decreased movement speed when the NPC is stumbling

• (NEW) Melee combat reactions noticeably improved. NPC's will now block their face with their arms when stumbling backwards and puts their arms in the back of the head when they are stumbling forwards (just like in GTA IV). Also more stable balancing

• (NEW) Added a new alternative version called "Extended Balancing on death" and brought back the Snappy Gunshot reactions with other combined alternative versions. Also added a version called "slower get up time". Available for every version


IMPROVEMENTS:

• (IMPROVEMENTS) Improved headshots

• (IMPROVEMENTS) Ground reactions drastically changed and improved (Ammo & Weapon Type will vary)

• (IMPROVEMENTS) Improved falling reactions and rolling reactions. Now falling reactions feel less dead

• (IMPROVEMENTS) Shotgun reactions drastically changed

• (IMPROVEMENTS) Forces are now much more improved and balanced. NPC's upper bodies won't be blasted when being shot with any revolver or pistol. Forces are now much higher when being shot with a repeater or rifle. Shotguns have less force. If you don't like shotguns having a low amount of force, let me know

• (IMPROVEMENTS) Improved reactions caused by express bullets. NPC's are a lot weaker and wobble more

• (IMPROVEMENTS) Reworked Gunshot Reactions for the Double Action Revolver

BUG FIXES:

• (BUG FIXES) Fixed an issue where the NPC refused to fall over a fence or any railing when being near it. This is now a lot rarer due to the fact that the movement speed is a lot slower, making it harder to reach near a fence or railing (will improve the movement speed in the next update)

EXCLUSIVE (to the weapons.ymt)

• (EXCLUSIVE) High velocity ammo's force is now drastically reduced

BONUS: Added a new file "Weapons_MP.meta" to substantially reduce compatibility issues on any incompatible mod. Now you will be able to enjoy any mod with W.E.R.O. Just make sure W.E.R.O is always in the bottom of the load order incase any mod does use weapons_mp.meta

And more!

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  • User Feedback

    Recommended Comments



    You really matched the RDR1 style ragdoll! Never thought this would be possible! Keep up the great work! 👍

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    im in love with this mod, the fuckin double barrel launches people like 5 feet now and it feels amazing lol. mods like this are what keep me playing and i thank you for that!

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    Hey, should we install ALL of the available optional files (such as fred, fred-large, fred-skinny, wilma, etc.) or just one?

    Iirc, in your GTA V mod, we could install ALL of them. 

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    1 minute ago, schlopp96 said:

    Hey, should we install ALL of the available optional files (such as fred, fred-large, fred-skinny, wilma, etc.) or just one?

    Iirc, in your GTA V mod, we could install ALL of them. 

    Hey! If you want to install all the pedestrian/body types then you have to install all of em but if you want only one of the pedestrian/body types (let's say for example wilma which is female) then you only install wilma.xml to common_0/data/naturalmotion. Thanks for asking and have a wonderful evening/day 🙂

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    On 7/31/2021 at 3:27 PM, SyntheticOutlaw said:

    Hey! If you want to install all the pedestrian/body types then you have to install all of em but if you want only one of the pedestrian/body types (let's say for example wilma which is female) then you only install wilma.xml to common_0/data/naturalmotion. Thanks for asking and have a wonderful evening/day 🙂

    Thanks so much!! It's very appreciated! You as well!

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    great work thank you, I do have one question, is this compatible with Ped Damage Overhaul ? anyway i can overwrite that mods physics changes with this ones, but keep the damage settings ?

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    10 hours ago, hrissker said:

    great work thank you, I do have one question, is this compatible with Ped Damage Overhaul ? anyway i can overwrite that mods physics changes with this ones, but keep the damage settings ?

    Yes, it is compatible. If you want to install another ragdoll mod on top of my ragdoll mod (like let's say bass dragon's), then it will overwrite because the same file is being used. Thanks for asking and have a good day 🙂

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    Just one question for the community:

    is this mod or the Cineastic Euphoria Ragdoll Rework (C.E.R.R) mod better? (no offense to either mod creator). Are they compatible?

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    So i've compared this mod and the C.E.R.R mod and have found that this mod has better general ragdoll and the other has better reactions to weapons and such, for anyone choosing between the mods. 👍

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    I've thought about this and I'm undecided again, can someone just tell me the reason they think this mod is better than the Cineastic Euphoria Ragdoll Rework (C.E.R.R) 1.0.3  mod?

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    Heyas @SyntheticOutlaw,

     

    Just wanted to let you know of an error in your install which I am shocked no one has noticed up to now.

     

    I was going over my ModManager log for fun and I noticed the following:

     

    2021-12-01 12:02:51.0657|INFO|????????????????????????????????????????|Parsing installation file E:\Steam\steamapps\common\Red Dead Redemption 2\lml\WERO\install.xml 
    2021-12-01 12:02:51.0657|TRACE|?????????????????????????????????????????|Failed to find replacement file fred_very_small 

     

    So I went to the install.xml and surely enough the entry for fred_very_small is the only entry that is entered incorrectly.  It is entered as (<FilePath>fred_very_small</FilePath>) when it should be entered as (<FilePath>fred_very_small.xml</FilePath>).  It is missing the (.xml) so it's not installing that file. 

     

    Anyway, nothing huge but just thought I would put that here in case anyone wants to go into it and add the (.xml) to the end to fix it.

     

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    13 hours ago, Entreped said:

    Heyas @SyntheticOutlaw,

     

    Just wanted to let you know of an error in your install which I am shocked no one has noticed up to now.

     

    I was going over my ModManager log for fun and I noticed the following:

     

    2021-12-01 12:02:51.0657|INFO|????????????????????????????????????????|Parsing installation file E:\Steam\steamapps\common\Red Dead Redemption 2\lml\WERO\install.xml 
    2021-12-01 12:02:51.0657|TRACE|?????????????????????????????????????????|Failed to find replacement file fred_very_small 

     

    So I went to the install.xml and surely enough the entry for fred_very_small is the only entry that is entered incorrectly.  It is entered as (<FilePath>fred_very_small</FilePath>) when it should be entered as (<FilePath>fred_very_small.xml</FilePath>).  It is missing the (.xml) so it's not installing that file. 

     

    Anyway, nothing huge but just thought I would put that here in case anyone wants to go into it and add the (.xml) to the end to fix it.

     

    Thanks for letting me know about this! I will fix this once the next update is released which should be in a couple of days. Have a nice day 🙂

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    On 11/10/2021 at 12:44 PM, Taco Bell Manager said:

    I've thought about this and I'm undecided again, can someone just tell me the reason they think this mod is better than the Cineastic Euphoria Ragdoll Rework (C.E.R.R) 1.0.3  mod?

    It's more about personal taste 

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    On 9/1/2022 at 11:02 PM, JoegishBro said:

    Hey @SyntheticOutlaw, why should I install All Shots Cause Bleed mod? Does it make it better?

    If you don't want NPC's to bleed every shot, then it doesn't make it better. Whatever you prefer, you don't really need to download it if it doesn't suit you

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    Hey @SyntheticOutlaw , I want to try this All Shots Cause Bleedout Mod and I wanna ask some questions. Does the mod have any problems and is the mod safe to install? I just want to make sure and ask an expert like that actually responds.

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    17 hours ago, JoegishBro said:

    Hey @SyntheticOutlaw , I want to try this All Shots Cause Bleedout Mod and I wanna ask some questions. Does the mod have any problems and is the mod safe to install? I just want to make sure and ask an expert like that actually responds.

    I downloaded the mod myself and yes, it is safe to install and has no bugs as far as I can remember. The mod is available to download on nexusmods.

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    Can I use the heavier bodies from AEM with this mod? I find WERO to sometimes have a bit wierd light bodies. Like the horse that kicks an npc tends to send him to outer space. Or if you accidently run over a dead body they also tend to go flying.

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    Some weapons like Schofield and Bolt-Action Rifle have more ammo than usual, how do I change it back?

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