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Super Ultimate Horse Mod 1.2

Every horse available in Chapter 2!
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SUPER ULTIMATE HORSE MOD


 

  • Tired of having to wait for that specific moment in the story to get the horse you want?
  • You want that one horse right now, but don't really want to spawn it with Rampage or other mods because it breaks MUH IMMERSION?
  • You want to see that one horse you want in the wild and tame it yourself, but then you ask yourself what the heck is a high-born Arabian hanging out with a bunch of lowlife Tennessee Walkers?
  • Say no more...

IYP8BD0.png
 

THE TIME HAS COME



Changes:
 

  • Every horse can be tamed/stolen in natural manners without having to wait for the next mission/chapter. Horse spawns are also 100% consistent now. In vanilla, the game would rarely mix and match some breeds, and if certain conditions are met, spawn them in the wild. This was incredibly inconsistent, making people look for ages for a specific horse because they read somewhere that someone found one in that spot but realistically, it might just not spawn for you ever in that same spot. Well, no more of that.
  • Every stable horse is available for purchase from the start. Don't feel like stealing a Black Arabian, want to be an exemplary feller and purchase one instead, but don't want to wait until Chapter 4? Now you can! (At their respective stables though, of course).
  • No more missable horses, or epilogue exclusives. Already went through Arcadia for Amateurs III and those random events where the lady needed a ride so you missed your chance of having that Silver Dapple Pinto Missouri Fox Trotter as Arthur? Say less. You can find it at any moment now. Though of course, it is a rare breed.
  • NPCs can be seen riding a wider variety of horses now. I can understand the average country feller can't really afford anything else than a Morgan but realistically some of them must be doing better, right?
  • Speaking of doing better, men of the law live off of our damn taxes, so now that's gonna be seen reflected on the damn good horses they ride.
  • Originally, US Marshals would be dispatched at Wanted Level 5 in big towns like St. Denis and Blackwater. Now they will do so at Wanted Level 4 while Pinkertons will come to kill you at Level 5. Bounty thresholds have been modified as well, so they're more consistent with this change:
    • Wanted Level 1: $1 (no change)
    • Wanted Level 2: $100 (from $50)
    • Wanted Level 3: $250 (from $150)
    • Wanted Level 4: $500 (from $250)
    • Wanted Level 5: $1000 (no change)
  • On the same vein, Pinkertons originally have an accuracy of 100%, which of course would be too much if you intend to kindly ask for one of their horses. This accuracy has been toned down to 77.5%, so they would still be better gunmen than Marshals (75%) but a bit worse than Sharpshooters (80% acc).
  • Bounties for horse related crimes have also been modified. Horse theft now tilts more heads from nearby witnesses, while also making nearby lawmen to promptly act accordingly. Same with horse jacking (aka kindly asking a feller to lend you their horse for world saving purposes), its bounty has been upped from $10 to $12 (to remain consistent, bounty for murder is set to $15 lol) and will call the attention of more nearby lawmen as well.

 

  • 2 of some unused horses in Story Mode have been replaced to provide you with 2 of the (in my opinion) best looking horses in the game:
    • Chestnut Turkoman
    • Black Overo Mustang

 

  • You will now come across new hitching posts throughout the land with special properties and strategically placed. Found a new horse cigarette card? You will be able to see a horse of that breed hitched nearby! These special hitching posts will always have a horse of that breed hitched, so if you see one of them before the card, that will tell you a horse cig card is close by! It's not the coat you were looking for? Don't worry! Leave the area and come again!

 

  • Unique vanilla horses (White Arabian, Tiger Striped Bay Mustang, Red Chestnut Arabian, Warped Brindle Arabian and Perlino Andalusian) always spawn and now they do so in groups, giving the player a chance to obtain one of these horses male or female. In the vanilla game, the White Arabian was always a female, for example.

 

  • Unused horses have been brought back and they're working just as any other horse! You can tame them, bond with them and stable them! Now, be it in the wild, in towns or throughout the entire land, you will see 4 new horse coats:
    • Black Snowflake Appaloosa
    • Golden Dun Mustang
    • Sable Champagne Missouri Fox Trotter
    • Liver Chestnut Hungarian Half-bred

 

  • Some ramps have been added to Fort Wallace to provide an escape if the player dares to try a hit on the place. In case you didn't know, a Turkoman horse card can be found inside. So what would that mean now?

 

  • Exclusives like the Reverse Dapple Black Thoroughbred and Iron Gray Roan Ardennes (commonly known as War Horse) are no longer exclusive and can be found just like any other horse in the game.

 

  • Towns will be a bit more lively, with more people leaving their horses parked. Originally, NPCs would never use some hitching posts, leaving them solely for the player. This is changed so every single hitching post in towns are free to use for everyone and anyone, providing a little more realism.

 

  • Speaking about realism, women did in fact ride horses far less often than men back then, but you can't really see that in the game. The women that ride horses are only unique ones, set by the story or by scripted random events. I didn't like that. So now you will be able to see women riding in towns as well! More rarely than men though, of course, and the common town girl won't go out and ride in the wilderness. Wouldn't be safe for them, would it?

 

  • All the compendium entries for horses have been modified to reflect all these changes, while also providing tips on where to find the rarest breeds.

 

 

GOOGLE SHEET CHART

I've also made a SUPER ULTIMATE HORSE CHART, that also includes vanilla horses locations, to help players locate any horse they want, including the new ones this mod adds.



7x4dLKp.png

Known Issues:
 

  • Black Overo Mustang's type appears blank. This is in the scripts and can't be fixed.
  • Chestnut Turkoman's name, coat and type are wrong (they will appear as an Arabian) when you stable the horse (its info card is fine though). Due to how I edited these horses in, this can't be modified as these strings are set for every single Arabian so if I change them, they will change for all the other Arabians as well.



INSTALLATION:
 

  • Download Script Hook for RDR2 and follow the instructions
  • Download Lenny's Mod Loader. Follow LML's instructions on how to install it.
  • Download this mod and place the "SUHM" folder inside the "lml" folder. The path for Steam users should be:
    "C:\Program Files (x86)\Steam\steamapps\common\Red Dead Redemption 2\lml"

 

 

 

 

NOTES:

 

IF YOU GET UNKNOWN ERROR "FFFFFF":
delete version.dll
.

You don't need it. If any mod says they need it for Online assets, just get Online Content Unlocker instead.


You don't need Online Content Unlocker for SUHM, but if you use it for other mods, give SUHM priority over OCU, so it replaces their files, as in the image below (mods further down the list have higher priority as their files get loaded last):
ZA3wtE6.jpeg
(remember to click on the save button to the left after any changes you've made on that screen so they take effect).


This mod is somewhat compatible with Red Dead Offline, WhyEm's DLC or any other mod that modifies catalog_sp.ymt. My recommendation if you want to play with both on, is to get every item RDO/WhyEm's adds to the stores first (or just the ones you want), save and then give my mod higher priority on the mod manager (so the files from this mod replace RDO's). This is important if you don't want to have issues later on when stabling the new horses added. Yes, catalog_sp.ymt ONLY holds the features to get any stable horse from the get go without story/chapter requirements and ALSO the ability to stable a horse, that is all. You will still be able to break any of the new horses, bond with them, and save and reload your game completely fine, they will still be there next time your reload.

It is compatible with both Crime and Law Rebalance and Enhancement and LAW. Just give those mods higher priority than this mod (though you might need to merge the file dispatch.meta if you want to keep my mod's feature of lawmen riding better horses).

This mod is incompatible with mods like Zen, Serenity, Roleplayer's Dream, etc or any other mod that modifies code.meta. Unless you know how to merge them (should really be the only main file that should conflict, also a fairly easy file to merge) and you know what you're doing, please don't try to play the game with this mod and one or all of those mods installed at the same time, as it is very likely to cause issues.



AeFvuzi.png

 

Edited by geefour

What's New in Version 1.2   See changelog

Released

Version 1.2 - Updated for full compatibility with Online Content Unlocker. Just make sure SUHM files overwrite OCU's.

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  • User Feedback

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    Literally doesn't work. I get the "Unknown Error: FFFFFF" crash when this is installed. 

     

    Uninstalled and immediately, the problem went away. 

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    I literaly open the game with this only mod loaded and error FFFFFFFF, doesnt work. I hope it will be fixed because its look like a very worked mod.

    Edited by Darkky
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    Mod has been updated, should no longer give error FFF when enabled alongside Online Content Unlocker (just make sure SUHM files overwrite OCU's).

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