About This File
v1.2.0 Changelog: Water Bumpmap Changes, Water Reflection Changes, Vegetation Lods Fixed, A Little Bit Noisier Tessellation (Good For Fake Texture), A Little Bit Darker Nights
v1.1.0 Changelog: Improved Tonemap, Made Water Less Slimey, Fixed Issues In Install.xml, Better Ambient Occlusion, Better Tessellation, Removed Dark Nights, Remade Full Mod But With More Improvements Over v1.0, Renamed To Eemeli's Visuals Reworked (it just sounds cooler)
Small Updates/Bug Fixes Will Be Released On Discord And You Can Report Any Issues https://discord.gg/NTbsJukAhT
The "system.xml" May Decrease Performance Very Low End Computers (Don't Use If You've Made One That Fits Your Hardware)
The "system.xml" Is Medium - High Settings And Has Textures On Ultra (Parallax And Tessellation Are On High To Reduce Artifacting)
Before Commenting About Issues:
Red Dead Redemption 2 Is Built Around "TAA - Temporal Anti-Aliasing" Which Means If It's Not Used It Will Ruin Something
-For Example I Noticed The Sky Looked Weird At Night And Disabling DLSS Fixed It (This Actually Happened, Only Play With Resolution Scaling Or On Native With TAA On)
-Please Understand That DLSS And FSR May Cause Issues And This Isn't Compatible With Other Graphics Mods
DLSS = Deep Learning Super Sampling, FSR = FidelityFX Super Resolution
No Permission Has Or Will Be Given To Repost This Mod Anywhere:
-i have not and will not give permission to post this anywhere else, like nexusmods because people reposted older versions of this mod there if this mod is reposted take a screenshot of this text and report the reposted mod
Edited by Eemeli2343
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