Looking for the best ambient horse mod out there? This might just be the mod for you, below are some of the features of the mod:
-I've added a hundred ambient horses (most of which have custom textures) that will be ridden in towns, missions, be seen in pastures, and spawn in the wild so you don't get tired of seeing the same horses over and over again, I wanted to make them unique but still blend in with the environment well.
- I added around fifteen draft horses of various breeds including Mules, Friesians with a model by bolju, Percherons and more.
- Gave all stable and gang horses unique coats, although you can easily use others in their place, and I recommend doing so if you end up wanting to use a horse from a different mod as your own.
- The stat cards will simply say "Horse" instead of displaying incorrect breed information.
- Most NPC horses will now be gelded, while wild and some special horses will remain stallions. This is all optional and not included in the lightweight version
- I have worked hard to try and make this mod as bug free of an experience as possible, and will continue to fix any bugs that get reported within reason.
- Foals now spawn in the world in pastures and in the wild; rarely. You also won't see non-wild horses in the wild and there are special wild variants that look thinner and have unkempt manes, although these parts of the mod are completely optional.
- Removed the shine effect applied to horses, if for some reason you prefer the shine delete the files for p_c_horse_01_merge. Also added heterochromatic horses, big thanks to KristianD3 for making this part of the mod, go check out some of the mods made by them.
- I have bigger plans for the future of this mod, so as always: stay tuned
Includes a merge tutorial for ambientpedmodelsets
Once it's merged or the lightweight version is used this mod should be compatible with every mod except some that edit horse textures.
Known Bugs:
- Any horses that are not typically available in the stables or given as a mission reward will revert to a bay when saved as your own. There is currently no way around this, if you wish to save a specific coat from an ambient horse you will need to download the individual file for said horse and replace a different horse with the coat you want
-On rare occasions, a man will be seen brushing the air. This can be fixed by removing the ambientpedmodelsets file, though foals will no longer spawn and non-wild horses will appear in the wild.
- Clay Davies will occasionally mention the breed of the horse you sell to him.
-This is significantly larger than any other mod I've made so there's bound to be some errors, if you find any: let me know. Do try to make sure that you are able to replicate any bugs you find and ensure that it isn't due to another mod, otherwise, I appreciate any constructive feedback.
-The final horseman challenge cannot be completed if you have the ambientpedmodelsets installed. This, as well as some redundant compendium entries can be fixed using an optional file for the mod provided by lexo1000.
Fixed Bugs:
- Fixed the bug with invisible horses during the intro to "My Last Boy"
- Fixed a foal being ridden during "No, No, and Thrice No" as well as the one being used by Pinkertons in Blackwater. Also fixed a random encounter not appearing that previously involved a foal
-A horse no longer appears without a saddle in the cutscene for "An Honest Day's Labors"
-Gave Hamish's leg back to Buell
Version History:
Version 1.01: Removed shine from the horses and fixed a Vanilla issue with Arthur's Horse's tail being white
Version 1.02: Reworked foals to fix a few bugs with them, they now spawn in pastures rarely.
Version 1.03: Reworked various coats that didn't look good enough; removed three for similar reasons, removed shine from two horses that still had it, and reworked wild horses to stop as many non-wild horses from spawning in the wild and vice versa.
Version 1.03.13: Fixed an issue with invisible horses in the intro to "My Last Boy".
Version 1.03.2: Improved a few coats I was unsatisfied with.
Version 1.03.21: I realized Arthur calls the White Arabian 'the white one' in a mission so changed the horse to reflect that, and fixed a few other horse textures I wasn't satisfied with.
Version 1.03.22: Fixed pruning effect caused by the shine remover (see image above) and made some horse textures higher quality.
Version 1.03.221: I've integrated "My Last Boy Horse Error Fix" so Eagle Flies and Rains Fall now use their own horses during My Last Boy, make sure you do not have that mod installed. Also updated Rachel
Version 1.03.222: No longer conflicts with mods that edit metapeds or ones that use horses from Red Dead Online
Version 1.03.23: Gave all male horses the anatomically correct colored parts
Version 1.03.231: Added heterochromia courtesy of KristianD3 and improved the Mahogany Bay texture
Version 1.03.232: Fixed eyelid color for horses and updated tutorial
Version 1.03.233: Added chestnuts to a bunch of horses
Version 1.03.2331: The Lightweight version of the mod now gets rid of textures that aren't absolutely necessary as well as ambientpedmodelsets to reduce the filesize. This comes at the expense of some textures being left as they are in vanilla and foals not spawning as well as non-wild horses spawning in the wild but allows it to be compatible with pretty much every mod and reduces the filesize
Version 1.03.2332: Optimized the mod to significantly reduce filesize and fixed a bug where a horse would be seen without a saddle in "An Honest Day's Labors"
Version 1.03.2333: Further optimized the mod to significantly reduce the filesize
Version 1.03.234: Optimized the mod even more: the total file size started out today at 80mb and is now down to 39mb with no content being removed. I also improved some of the horses
Version 1.03.2341: Improved quite a few horses, fixed a few bugs, and optimized the mod a little more
Version 1.03.2342: Added more breeds and improved the mod
Version 1.03.2343: Improved some of the horses in the mod
Version 1.03.2344: Incorporated my saddle fixes mod, improved various horses in the mod, and created a new brown eye texture
Version 1.03.2345: Reworked how part of the mod was done to significantly increase performance
Version 1.03.2346: Incorporated my geldings mod so now most male horses from this mod that aren’t wild will be gelded (optional)
Version 1.03.2347: Various fixes and improvements
Version 1.03.2348: Made the horses at the Tumbleweed stable all unique, fixed a vanilla issue with the sheath model, changed the face marking on two horses, fixed a few stray pixels on most horses, and updated two of the ambient horses
These mods are REQUIRED in order for this to work:
- Scripthook RDR2 (Latest version)
- Lenny's Mod Loader (Latest version)
- Version.dll or Online Content Unlocker (Latest version)
Edited by goldenplaysterraria
Update
What's New in Version 1.0.3 See changelog
Released
- Reworked how wild horses spawn to make it so less non-wild horses would spawn in the wild and vice versa.
- Reworked a few coats that didn't look as good as I'd have liked them to, removed three for similar reasons.
- Removed shine from two coats that still had it.
- With version 1.0.3:
- Download
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