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All items unlocked and purchasable 1.3.5

Makes ALL items available for purchase at Trappers, including debug items and cut items.
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All items unlocked and purchasable

Now fully compatible with Red Dead Offline! Make sure this mod overrides Red Dead Offline and you'll be good to go. Without Red Dead Offline installed, certain Multiplayer weapons will not be unlocked for purchase, in addition to making me sad that you didn't install it. Get it here!

 

In this mod, changes are made to the catalog to allow you to buy and and all items without requirements. This is done by manually going through the catalog file and removing the restrictions put on the items that are locked, by adding them all to a custom menu at the Trapper.

In addition, this makes every item always purchasable at Tailors, Newspaper Boys, General Stores, Trappers, Doctors, Pearson and the Bait store. This means that you can unlock items from those stores whenever you want. Newspaper Boys, for example, always sell every single issue of their newspaper, Trappers allow you to purchase the outfit before having crafted all individual pieces, Pearson allows you craft without needing the Crafting Tools from the Ledger, Tailors allow you to purchase all outfits from anywhere, and more. This functionality is intentionally not made available when customizing guns, at stables and at various barber shops, including the Camp Shaving kit. This is to prevent serious bugs from happening.

This adds a custom menu to the Trappers around the world that allows you to buy any item. Adds multiple categories to the menu you can use. The mod adds a dedicated All Items Menu option in which all options are located. Some pages allow you to use Q and E to browse tabs within them. Please note that due to a limitation in the game, the tab indicated (the little circles) stop updating past a certain point, but the menus still work. Items that are normally not available for purchase have been given a purchase price of $0.01, while any item that already had a purchase price has been left untouched and will cost the same.

 

NEW! In addition to the new custom menu at Trappers, this mod also allows you to sell any item that's located in your satchel by selling them to a Fence. Think documents, key items, unique items, and more. All items that are not intended to be sold will not give you cash for selling them. Any item with an original selling price has been left untouched and will sell for the same everywhere.

IMPORTANT: Purchasing or selling items that are obviously not intended to be used in gameplay either by being cut or not intended to be purchased or sold may have lasting and unforeseen consequences on your save file. I have intentionally left everything in there so that you can have fun experiencing what would happen if you got or removed certain items early, et cetera, but this means there is a very real chance that progression using your save game may be permanently broken. If you are worried about purchasing or selling something that may break your game, do not buy items that are free, are sold for free, have missing text, or display anything weird.

BACK UP YOUR SAVE, YOU HAVE BEEN WARNED!

Installation

  1. Back up your save. There is a very real possibility your save will become damaged by using certain options in the menu.
  2. Download and install Lenny's Mod Loader. Make sure it's beta 8 or higher.
  3. Extract the downloaded ZIP to the LML folder.
  4. Done! Your Red Dead Redemption folder should have a folder LML which contains the all_items_menu folder.

Permissions and credits

Feel free to use this mod to learn how to edit the file yourself, but if you do please credit me if you learned something. I don't mind re-uploads of (parts of) this mod, but credits are appreciated. Do not just re-upload the file under any circumstances. Both this version and the one on Nexus will be the only official sources. Do not download the file from anywhere else.

 

Thanks to @LMS for helping with the creation of the mod. Without them, this mod wouldn't be possible.
Thanks to @bolmin for helping out with the Red Dead Offline mod.

What's New in Version 1.3.5   See changelog

Released

Update 1.3.5: Bug fixes

  • Fixed an issue with the character not being able to pick up stuff.
  • Fixed an issue with the Semi-Automatic Shotgun not functioning properly.
  • Fixed an issue with the Carbine Repeater not functioning properly.
  • Re-add the removed recipes features everywhere.
  • Fix some issues buying certain items by making items without a price cost $0.01 instead of $0.00.
  • Fix certain item folders in the inventory not having a texture, such as Collectibles from Multiplayer.
  • NEW! Allows all satchel items to be sold at Fences.
  • Like 5
  • Thanks 2

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  • User Feedback

    Recommended Comments

    TungstnBallon

    Posted

    Hi, the Trapper items still require ingredients, is there something i might have done wrong?

    Screenshot.png

    Big Saggy

    Posted

    I can't seem to figure out how to use this and why em's assortment to work in congruence with each other. It seems to be one or the other. Any idea why?

    Practona

    Posted (edited)

    On 7/20/2021 at 4:50 PM, TungstnBallon said:

    Hi, the Trapper items still require ingredients, is there something i might have done wrong?

    Screenshot.png

     Ive got the same problem, i also dont see the MP-clothes/weapons, [the SP items do view, which is cool though, thank you for making the mod Senexis 🙂]

    Edited by Practona
    Senexis

    Posted

    On 7/20/2021 at 4:50 PM, TungstnBallon said:

    Hi, the Trapper items still require ingredients, is there something i might have done wrong?

     

     

    Hey there, I'll look into this issue and post an update when it's resolved, I am currently working hard to get all remaining weapon bugs kinked out as those affect general gameplay. Please remain patient and, like I said, I'll take a look at it as soon as I can. 🙂

    • Thanks 4
    undeadbroidk

    Posted

    So I bought all the gang weapons but I cant use any of them, they don't appear in the weapon wheel, they appear in the weapon locker but I can't equip any of them. I have tried removing all LML mods except this one but it still doesn't work.

    Sergius

    Posted

    How to unlock the elephant rifle?

    Senexis

    Posted

    @TungstnBallon @Practona This issue should be resolved in version 1.3.4. Please let me know if you find anywhere that's not the case!

    AsDePicas11

    Posted

    On 8/2/2021 at 4:35 PM, Senexis said:

    @TungstnBallon @Practona This issue should be resolved in version 1.3.4. Please let me know if you find anywhere that's not the case!

    I have the same problem and with the new version it keeps happening to me 😞

    Senexis

    Posted

    On 8/3/2021 at 8:17 PM, AsDePicas11 said:

    I have the same problem and with the new version it keeps happening to me 😞

     

    What exactly is the issue? What item, etc.?

    JamesRack

    Posted

    So what was changed because I already have a heavily modified catalog with your trapper menu. What would I look for to transfer over to mine?

    AsDePicas11

    Posted

    13 hours ago, Senexis said:

     

    What exactly is the issue? What item, etc.?

    When I'm in the trapper, I don't get the menu, and in the part of creating and buying the clothes I need the ingredients.

    Senexis

    Posted

    10 minutes ago, AsDePicas11 said:

    When I'm in the trapper, I don't get the menu, and in the part of creating and buying the clothes I need the ingredients.

     

    If you don't see the menu at all it means the mod wasn't installed properly, or have another mod overriding this mod.

    Please make sure you installed the mod and LML correctly and don't have any mod conflicts, then try again.

    JamesRack

    Posted

    16 hours ago, JamesRack said:

    So what was changed because I already have a heavily modified catalog with your trapper menu. What would I look for to transfer over to mine?

    Would I look For Changes To ST_FENCE In your Catalog and transfer them over to mine?

    Captainkrabbs

    Posted

    Hey 2 questions if I buy an item say the litchfield and then delete the mod do I keep it? And is this compatible with the red dead offline mod?

    md13337

    Posted (edited)

    I run rdr2 & social club as admin
    lenny's mod loader lists both mods (rd offline & all items menu)
    both are enabled
    AIM is loaded second & has checkmark override

     

    I still dont get the option to show for the trapper of for anyone else.

     

    Download with mod manager did not help either.

     

    Can someone help?

    Edited by md13337
    Jff007

    Posted

    Absolutely love this mod, only have one issue: is it possible for the wardrobe parts we buy at the Trapper to appear in the camp wardrobe. It's really nice to be able to unequip that pesky offhand holster and satchel.

    • Like 1
    KevMill10

    Posted

    Great mod but I noticed now I can only craft items like cooking meat by using money, is there any way to craft items at the campfire using the actual ingredients, or is it now only possible to "buy" the items while resting at the campfire? 

    undeadbroidk

    Posted

    im really hoping this mod gets more updates soon, its such a great mod and alot can be done with it! another person finally figured out how to use companion weapons for one

    RasaRasa2022r

    Posted

    Hi can you edit that I don't need money to craft ingredients like meat coffee etc?

    ReflectedMantis

    Posted

    So I had this mod working once already with Red Dead Offline, but after I installed the version.dll .asi loader so that I could actually USE that mod, all of a sudden I can't get it to load anymore. Even if I take that file back out, I don't get the extra menu at the trapper. I even reinstalled the mod. Nothing works. Any idea what's wrong?

    Tobi9080

    Posted

    Is this compatible with WhyEM's DLC?

    MNIDDM

    Posted

    They both edit "Shop_items.ymt" and "Catalog_SP.ymt"

    TriggerBill

    Posted (edited)

    For some reason, the trapper menu stays on the screen after I make any purchase when using this mod. Dying doesn't reset it, fast travel, etc. Nothing. Restarting the game is all that works and then you lose everything you bought because it reverts to the previous save. 

    Edited by TriggerBill

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