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Ambient Gang - RDR Gang Addon Final

Gang and Outlaws will roam the wilderness and towns. Now with RDRI Gang added
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[REQUIRES LENNY MOD LOADER]

Gang Territories:

  • Lemoyne Raiders - Scarlett Meadows and Bayou NWA, can be seen driving wagon loaded with dynamite or gatling wagon
  • Wapiti Warriors - Ambarino and the West
  • Laramie - Big Valley and Heartlands
  • O'Driscolls - Big Valley and Heartland, rarely appear inside Valentine Saloon. Can be seen driving wagons
  • Del Lobos - New Austin and sometimes in Heartland
  • U.S Army - Cumberland Forest and Grizzlies. Can be seen driving supply wagon or warwagon
  • The Grays - Scarlett Meadows
  • Murfree Broods - Roanoke Ridge
  • Skinner Bros -Tall Trees
  • Bronte Goons - Saint Denis
  • Walton Gang - New Austin, may appear in Armadillo Saloon
  • Bollard Twins - New Austin
  • Williamson Gang - New Austin
  • Treasure Hunters - New Austin
  • Dutch Gang - Tall Trees and Great Plains
  • Night Folks - Rarely across Bayou NWA


RDR Gang Addon:

  • Added the 5 gangs from the original RDRI
  • Added RDR Bill, Javier and Dutch as new peds, both as NPC and Playable (Playable version has working deadeye and fixed reloading)
  • RDR Bill can be spawned by spawning 'BILL_LEADER' for NPC, 'PC_BILL' for Playable on Rampage custom input
  • RDR Dutch can be spawned by spawning 'DUTCH_LEADER' for NPC, 'PC_DUTCH' for Playable on Rampage custom input
  • RDR Javier can be spawned by spawning 'JAVIER_BANDITO' for NPC, 'PC_JAVIER' for Playable on Rampage custom input
  • Added new outfit variations for RDR Dutch, Bill, and Javier


New Gang Hideout:

  • Thieves Landing - Populated by Bollard Twins
  • Twin Rocks - Populated by Walton Gang
  • Pikes Basin - Populated by Bollard Twins (Requires Project NA)
  • Removed Del Lobos from Twin Rocks and Thieves Landing (credit to SgtJoe for the script)
  • Pleasance House - Populated by Walton Gang
  • Colter - Populated by Outlaws (This will cause issue with Chapter 1, remove Colter.ymt when starting a new game)


Quality of Life Changes:

  • Gangs will attack any other gangs that cross their path
  • Special ammo can now be looted from enemy gang and lawmen
  • Increased Del Lobos loot value
  • Added unique names for Laramie Gang, Bronte Goons, Wapiti Warriors, US Marshall, and Saint Denis & Blackwater Police
  • Added Poachers from Online
  • Female riders may rarely spawn
  • Added African-American Gang which was originally mission exclusive NPC
  • Added high-class NPC as Saint Denis stagecoach passengers
  • Added stagecoaches around New Austin
  • Enemy gang will attack you on sight [OPTIONAL]
  • {REDACTED}


Compability:

  • More Perfect Animals
  • John Marston Animation Overhaul, credit to Dick Hertz


To Install
Copy Ambient Gang - RDR Gang folder to lml
To install Compatible File, simply replace the conflicting file
To install New Gang Hideout, Copy the .ymt files to scenario folder, and copy the .asi script into script folder or the game directory

What's New in Version 2.0   See changelog

Released

Overhauled the population mechanic, gang will now spawn more common and have better chance running into each other
Gangs will now roam towns
Native Americans roams the western part of the map
US Army roams the Grizzlies
Del lobos roams the Heartland

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  • User Feedback

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    Hello there can you make a mod that adds gang hideouts from red dead online to story mode please i would love to do extra stuff in rdr2 here is the map if you need to check where they are https://jeanropke.github.io/RDOMap/

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    Nice, wondered if a mod of this was made or not, really makes the game more entertaining beside the random ambushes that happen rarely.

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    Got a question (asked in Nexus too).  Is there a setting we can implement to increase the frequency of spawn for these groups?  I've seen 1 group in four hours...I'd like to bump that up a little and live a little dangerously.   🙂 

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    They dont attack on sight, would be honestly nice to have a option to enable that in the ini file.

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    On 7/20/2021 at 7:42 AM, BenF458 said:

    Do the gangs/groups attack you on sight? Or do only some of them? Or none?

    None for now

    On 7/21/2021 at 2:49 AM, necramonium said:

    They dont attack on sight, would be honestly nice to have a option to enable that in the ini file.

    Probably soon

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    hey with the new update I think theirs a interaction with bounties mod, it keeps crashing as soon I try to do a bounties or accept one. when I removed the mod the crash was non existent, the other updates I didn't have issues

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    Does Dutch have a random chance of spawning in his designated area? I've been looking all over Tall Trees for him but only run into a skinners or one of Dutch's gang members riding by.

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    I don't understand the installation ... there are 3 folders with files inside ... what exactly to install in LML?

    Edited by Sergius
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    Having fun with this mod! How do I use 'Optional' content? Do I just need to unpack the .rars within the optional folder? Or must they then be moved and replace files in the main mod folder?

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    I only get an AR file, not a folder. Does someone explain to me or do I not understand? What i need to do lol

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    Fantastic mod as always works as intended, i just have to ask are you still working on this and whats your plans?

    I'd love if you can make A_F_M_ROUGHTRAVELLERS_01 spawn alot more as a variety of female
    riders in the world it'd be epic i know you said you did add female riders iv just not seen them at all yet.

    A+++ mod highly recommend to all.

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    You mention: 

    • Enemy gang will attack you on sight [OPTIONAL]

    how is this turned on or off?

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    On 5/14/2022 at 2:15 AM, Sebor said:

    You mention: 

    • Enemy gang will attack you on sight [OPTIONAL]

    how is this turned on or off?

    You have to download the optional file off of nexus.

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